>>273986202
Your definitely right about the novelty aspect of it, I remember how when I first got my vive the only thing I really wanted to play was skyrim and serious Sam. There are just so many small things in non-VR games that you wouldn't even think about that end up killing the experience. Expecting you to move too much, moving your character against your inputs (that skyrim intro is beyond janky) , or expecting you to stand in place and read text or mess around in a menu constantly. I think the best compromise would be a game that is based on a popular non-VR game but built from the ground up to work well on headsets. Something like DOOM VFR, though apparently that game blows so I don't really know.