>>345517395
Funnily enough I am very sensitive to motion sickness and gearVR lenses had no impact, either because I am used to VR by now or because pupil swim in particular has no effect on me.

When I got the Vive1 i got pretty motion sick when playing games with artificial locomotion, over time I built up a solid tolerance and knew what to avoid mostly fast strafing sideways and consistent artificial rotation, I can handle snap turns.
Hell I used to hate going on fishing trips, the first one I went to I threw up, after getting into VR for a few years then going on my second deep sea fishing trip well well prepared I lasted several hours at sea and only got nauseous on my the way back to shore but didn't throw up the entire trip, not sure if VR helped there as well they might be different.
I've seen two kinds of people in VR, the ones that got the knee jerk reaction when moving, and others that weren't phased in the least by artificial movement. Both can get motion sick, the latter more so because they treat the game like a 2D monitor and don't care about artificial rotation until it gets the better of them 30~60 minutes later by the time you feel queezy it is already too late.