>>414257734
We're actually progressing closer to the promise land, its just happening a bit slower than we hoped for
I can still think back to 2016 when i got in compared to now. Back then the headset was barely able to run at a normal framerate, all the games had to be simplified garbage to fit on low res dual screens. We could only dream of VR being able to drive full fidelity desktop games at 4k+.
Today we've practically passed that milestone with the 4090. Whatever game you can run on your desktop, can run on your headset at playable fps, (save a few overblown resource hogs at max graphics).

The only thing standing between us having our whole steam library as an interactive VR experience is some good conversion mods.