>>385864784

>bosses have 2 moves and spam 2 voice lines but sometimes with multiple takes
this starts to change pretty quickly, i really enjoy a lot of the later boss fights, even if you are a few lvls above them, if you are lazy and misplay you will still get smashed, the added threat of pvp also makes the bosses that require your focus even more dangerous
>level is entirely gear based, can't upgrade gear without rng recipe drops
this acquisition of the upgradable gear is a bit iffy to me too
>weapon upgrades add +1 damage to resources so it takes the same amount of hits to kill them 3 weapons later
i dont see a problem with this
>sunlight feels more like an annoyance than a mechanic
its a mild annoyance until you find yourself further from your base and end up fighting around it a lot more, especially in the late game areas like silverlight where it going home early or just afking in a house is a huge waste of time
>drinking blood of the same enemy types doesn't increase your %, making hq blood stupid rare only last a few fights if you got it at low hp
you gotta learn about the prison system
>spells that aren't chaos are DOGSHIT early because of how important aoe is
just wrong, theres plenty of viable spells early on, some work better with different weapons too, which can vary on a playthrough since you dont know which wep rng upgrades you will get
>character customization is trash unless you only want meme characters
eh
>30 crafting benches that all function exactly the same
i agree there is some station bloat, especially with the research stations
>blood trail thing is a little obnoxious to read
this could be improved a lot, especially when you are riding horse, but after you know where the bosses are anyway, its not a big deal anymore
>teleporters are essentially worthless since you can't bring items
you have your own, you should be leaving through it and riding home, cuts out half the travel time, hardly worthless