>>388959785
I like them in Blade & Sorcery. Having precise control over your hitbox makes the game miles better than other melee focused games for me. Games like Gurrah where your body always lags behind where it should be, allowing you to get hit easily, are lame. It also gives you way more control over your hoverboard in Jet Island as you can tilt and even kick flip rather than just relying on your jets+grappling hook. I use a Vive tracker for Eleven Table Tennis as it's way more immersive to have a tracker attacked to a faux paddles, especially as you can properly change your grip and rotate the paddle.

That said, the real best reason to use Vive pucks is for VAM. Being able to control your waist is mandatory in that game IMO.