>>381235770
>puts components on the wrong bones
>puts the wrong bones as the root transform
>puts colliders where there should be none
>doesn't put colliders where some should be
among other inaccuracies. Personally I wouldn't mind redoing them if i had to, but worst of all, it seems that some bones will simply be ignored by the Physbone component for no reason at all, and if these bones are the ones you wanted to have move, then you're just out of luck I guess