>>365453925
depends on what you mean with "full lighting features". realtime shadows on everything can eat a fat dick as far as I'm concerned, but some good reflection probe, light probe and baked lightmap usage is a must-have IMO.
also I agree that audiolink is a bit of a strain on the hardware, but that's largely because of how goddang limited Udon really is.
URP will have its ups and downs, I don't know if it'll be any better for performance but it sure will make it harder to make custom shaders. they tried their hardest to destroy interop by moving certain features to the project's pipeline (requiring you to finetune both the project and the shader, even though user content can't touch the project), and the node system is aids too.