>>292686935
>>292690894
I think the main reason is that it doesn't meet modern quality control standards. A large developer doesn't want to release a game that isn't as visually perfect as their flat screen competitors. VRlets often react negatively to VR footage because it doesn't have the fidelity they expect. Some don't even understand exactly what roomscale and motion controllers are and perceive it as quick time event animations instead of actual user actions. The number of people who can actually appreciate the advances in control that VR provides is very small. Even within /vrg/, I'd say it's 10% or less that actually appreciate VR as anything more than a social platform.