>>349895705
I don't understand your argument. You're saying "it's bad" because sometimes you have to backtrack? That's just like, your opinion, man. I personally enjoy it more when a game makes me backtrack, it makes me appreciate the map more. Calling it bad over something like that just looks stupid, at least say "it's not my thing" instead, don't make it seem like your opinion is the end all truth on what quality is. There's a huge audience there for people who like metroidvanias and get turned on by the idea of having to backtrack in maps. Having this kind of experience in VR is super cool for me and I wish there were more worlds like that. fwiw the backtracking in the devouring is really minor, there's shortcuts for all the spots scattered all over the place, you'll rarely spend more than 20 seconds going through a place you've already gone to (if you know what you're doing).

From a raw well-made point of view, the devouring is very well made. It looks nice, has lots of puzzles of different types in it, encourages team play with friends, has a clear atmosphere it goes for and executes it well, has enemy AI and meaningful pickups, even a story if you like that, a short cutscene that is skippable, mechanics that take vrc mechanics into account (the bell in the spawn if you need to respawn and want to recall the other players), the music design is good and memorable. Even if it's not your thing, the devouring is pretty much the most well made adventure map in vrchat. I hope we see more like it. It feels more like a complete game than most actual standalone VR titles you can buy on steam for money.