>>274613839
yes, but the primary advantage here on Quest is that the hand tracking experience is really well polished and integrated into the system-level UI. Someone could do this for SteamVR if they wanted to, but that wouldn't make it work in Oculus Home.

>>274614009
>and there was literally nothing stopping them.
Except for the fact that the Oculus SDK has never had support for custom peripherals, so you're not gonna be able to use it as deeply integrated into things as this Quest hand tracking integration is.