>>329727007
I admire B's dedication to force on a player the warning at spawn but judging from what you said it doesn't seem like it's enough. I've told him before in-game, and I've said it a couple of times in thread but I think the design philosophy of the map is just aimless, too big. It's too much. He wants to cover every base and it doesn't work.

 I think looking back on the proto Let's B version it was better. It pretty much one area and then you had your erp rooms. Tone down the scope and I think there would be better chances of it being hookup friendly.