>>369269051
To be fair all of the flat game's maps are in VR. The object and guard count isn't turned down or anything. It's just the NPC crowds which are reduced. I distinctly remember levels like Sapienza being properly packed like a tourist trap should be flat only to be reduced in VR due to the PS4 having ~2010 era hardware. What we have here isn't a simply a bad VR port, but a bad console->PC port. This trend will only get worse now that VR games are made with the Quest in mind.