>>268898990
games can use two different locomotion points of reference, your controllers or your HMD

I believe skyrim's default uses the HMD and pavlov uses the controllers' by default, aka skyrim will go forward depending on where you're looking at (like a desktop FPS game would, for example) while pavlov (or other games using the controllers as point of reference) let you look left and right while the 'forward' is decided by the position of both your controllers (and I'm guessing their inclinations as well, but I never tested that more) 

I believe I noticed what you're experiencing back when I just received my index, but I do not believe I have 'felt' this issue in a while, aka I either got used to it, and so it's just one of the quirks tied to the wonky way vr games are controlled, or it was the settings I just told you about and I simply got used to always use the controllers as points of reference and select it in the options whenever I can 

then again maybe it's a faulty controller, but who knows