>>273716952
i have read the pastebins and put i feel a reasonable amount of time trying to learn about vr but i still have questions
are vr headsets standardized? as in, if someone makes a vr mod for specifically 1 thing does that mean you cant actually use it for others? would my crysis machine still struggle to run say, quake 2 vr? is it unreasonable to simplify to say ~2x as much resources? how big of a factor does the headset you buy matter in terms of performance? is monitor resolution only important for games with a lot of text?