>>357507951
No, I don't. I'm technically savvy so for gadgets and other computerized things I like the ones allowing for more freedom.
I don't think that's really comparable. While both booths and Apple products come as full-featured products that are ready to be used straight away, Apple stuff is not intended for nor allows tinkering.
Meanwhile I can just open up any booth in blender or whatever and go at it however I want(most even come with all project files neatly organized to allow for easier tinkering).
Since both my profession and hobbies are tech-related, I find it easier to find interest in such things. Art, however, I don't care about. I don't understand it, I can't tell bad from good, flawed from perfect. Same applies to 3D modeling. Even if you use computer software to create it and can use additional gadgets to help out with that, in the end it's still art and requires you to have some sense for it.
Same can be observed IRL as well, I don't care much about fashion as long as my clothes have somewhat of a matching color. But then again that's not comparable either since IRL you just go to the store and buy clothes, you don't buy a sewing machine and go create your own clothes because you want to be 'unique'.
And why is that? It takes time to learn it as a skill and is generally not worth it. That's the same way I view learning 3D modelling to create clothes and accessories for my virtual character and not much else.
>>357508631
Yes, yes, I've heard plenty of times already. Not saying that it's bad advice, just that the prerequisite is to not be a dumb perfectionist like I am, to the point where I'd rather not create anything at all or let it see the light of day unless I consider it perfect.
The problem, as I mentioned, is that I can't tell what's perfect, so you're basically just stuck in an endless loop.
I've a twisted mindset where I'm almost unable to function if there are no rules or guidelines to follow and it's hard to get out of it.