>>292847384
and a 3rd thing, I'm certain that we can keep it under 150mb if we properly bake lightmaps, use proper image compression and have no unoptimised meshes. I'd say a fully decorated 3 story house with many interior details can be kept well below 50 megabytes. VRChat creators are just retarded and use a bazillion texels, uncompresed images and overly high density meshes for everything