>>411522271
>>411523138
Used Fusion360 for handling the .svg to .fbx conversion.
>import .svg to a sketch on a plane
>extrude sections into new bodies (pick up overlapping regions because they're looked at as different parts of the sketch)
>export collection of bodies as an .fbx
>import to blender
>flatten bodies
>UV unwrap to different colors
>join meshes
>merge by distance
>extrude up

giftee probably won't figure out who I am from this, so I'll info drop this into circles I'm in as well.