>>273306293
Theres a guy who made his own solution using two or more kinects and had full tracking like that. The issue was that the kinect resolution was low so its not perfectly accurate but it was still pretty decent.
I wish I could remember his channel, it's interesting the effect the tracking had on him. Even though his 3D program was really low poly and simple looking, just having the limbs track so well kept fooling his brain to sidestep objects that only existed in his headset screen.