>>269759714
What VR makes apparent is that the immersion limitations in most games are from bad AI limiting the interface. RTS games are all about micromanagement, because that's how RTS e-sports defined the genre, because Blizzard couldn't do decent pathfinding in the 90s. This requires an interface where you can quickly and precisely tell every single unit what they should be doing every few seconds. This doesn't work in VR.

A fleet command RTS in VR would have you necessarily receiving reports from subordinates and giving commands in plain English to be carried out by the fleet, possibly referencing maneuvers you've trained the fleet on beforehand. It would be an amazing game built on even more impressive technology, but people would still be pissed they couldn't control the ships individually with mouse clicks and bitch about how it shouldn't be VR because you could play it better on a screen as a regular RTS.