>>296129346
>endering a video stream in a fully tracked VR space
While true, your immersion gets lessened if the feed isn't directly properly referencing 3D objects in their proper parallax. What happens if its 60ms AND you move your head too fast is that the video feed gets dragged or lags behind a bit. Which isn't ideal. For VRchat that is enough. But for higher action paced games it's not.