>>291794786
Company booths are great, Good points are that they are usually really high quality with nice animations. Makes the event feel a lot more legitimate and strong. Bad points can only happen if the user created booths are ignored or not supported.

Less maps bigger map size. It's better to have fewer maps but have a lot more booths in it.
And never ever ever EVER do the duplicate again with minor variations. It burnt a lot of our friends out.
Vket3 made it better with the booth maps being unique each time.
Make different pathways even with the same assets. Don't re-use the same corridor path ways exactly.
A secret each map would be amazing as well.
And please don't disallow people from clipping by adding a lot of invisible walls.
I want to explore. To get lost and be immersed in a crafted world. Not be shown around too strictly into a small narrow path. Finding the booths is part of the fun and enjoyment.


Needs more focus on secrets and gimmicks.
Also maybe a "TIER" system for filtering the better booths.
Tier Special: Company sponsored
Tier 1: Amazing booths with animation and gimmicks
Tier 2: Amazingly beautifully crafted booths by Professional sellers
Tier 3: Good booths from medium sellers
Tier 4: Amateur booths

To make sure each map still gets lots of visitors as well a guarantee of mixing would be best. So each map would have a Tier special + Tier 1 + Tier 2 + Tier 3 and + tier 4
You can also make it so each maps have a rating as well. But I prefer the other way.

When people does not finish submission of their booths it becomes an empty space. Might be a good idea to fix that.
The worlds get very similar as well as the map layout is the same from all the variations.
Need variety in each map like vket 3. Even just the pathways and how to traverse through them should be different. No need to make too many assets. Just the pathways and traversal needs to be different like it's part of a different part of a bigger map