>>357794469
Yeah I feel that. I feel like everyone is just desperate for a fleshed out open world with good VR interactions, in my perfect game you should never have to 'click' to do anything other than maybe open a menu. These kind of games just have huge budgets these days and VR is still too niche to turn a profit for something like this. Still we have a few polished linear games and a fucking endless landfill of half thought out VR sandboxes and tech demos, people would eat it up if any dev could pull it off.