>>291455439
Should I add shaders and textures first in Unity, then import it into Blender? I want to edit textures in blender. I have a drawing tablet and know how to draw, so I want to texture, shade and such. I however noticed if you import a model from Unity into Blender and start drawing or modifying the mesh it doesn't "mirror" like you'd expect. Do you know how to enable that as well? Thanks.