>>295137247
I'm going to have to talk with some people better with Unreal and Pavlov about that one, the payload is set up to collide, and the bullet tracers prove it's got functioning collision, but players just phase right through it for some reason.

>>295137093
>>295137129

I have to homebrew a spawn system so I can do shit like staged spawns and spawn waves based on the current round/secured capture point, and the point for stage 3 RED was too far in the ground. I'll take a pic in a second.