>>265515969
0:04 You are preparing a flashbang. Know what your plan is after the flashbang is thrown, and know what to do when your plan doesn't work anymore or if the situation changes. 
Flashbangs give you 2-3 seconds of precious time at best to manuever. 
0:08 Emisune began to fire, so that means an enemy was spotted looking down to B tunnels, or they were firing at penetratable cover. 
With Emisune was moving into cover to avoid gunfire, you can deduce that there is definitely an enemy at B. At this point, if you were planning to rush in with the flash
to B, you can't do it with Emisune in cover. The plan has changed, so the best course of action would be to throw the flash defensively to prevent counter strikers (heh) from rushing 
into B.
0:09 You were flashed. Although you can't see, you should have some spatial awareness left to throw the flash in your hand in the direction of B tunnels to counterflash.
0:13 I think this was your counterflash. It was a tad too late, and it looks like you didn't aim it correctly. I suggest going to the aim_training map and practicing grenade throws, 
it's what I did.
0:14 You awaken in a strange place. You have the spatial awareness to run blind, so you should have the spatial awareness to fire at a corner blindly or throw a defensive flash.
0:20-0:24 A flash bang is pulled. Not sure where you were going with this, because you don't have a gun to capitalize on. Perhaps preparing a defensive flash?
0:27 An okay spot to flash, but not much was done. Not a good use of $200. You also see that everyone is moving towards B site, and you have the bomb. Best course of action is to follow
the team.
(Continued)