Got a couple generalized Blender Qs.
1. If I'm making a series of assets for a room, should I be building said assets off on their own file and then link it to my compiled scene later, or just build it on the spot?

2. General poly-count ceiling to aim for in a VRC world? I'm around 50k tops atm at a worst case going by Unity's profiler, but I can lower that with use of LoD models via lazy Decimation. I get over 200fps in the viewer though, so may look more into that once I got more than two rooms fully setup where I'll start needing proper occlusion.