>>323577834
Games made by professionals keep a polycount in mind, as well as how many bones and physics based objects are on the characters. A cape in Dark Souls for example is carefully made because any game developer worth their name in salt will know making it too complex is going to tank the frames.

VRchat assets are made by literal 14 year old kids who googled YouTube tutorials and who put 10,000 physics bones onto an object that's hidden and when you go into a world it will be full of 20 avatars like this all with shitty physics strapped onto them a long with a list of crappy FPS killing features.