>>393532793
I don't give a shit about VRChat's numbers, they can get 900 gorillion players per nanosecond for all I care. What I care about is the uptick in players in the alternatives.
If they can keep up this trend, it will essentially break VRChat's monopoly and give us an alternative if they completely shit the bed (even harder than they already did). A few hundred players is already enough for it to be genuinely playable and viable.