>>318089076
Nothing simulates physical weight. Combat is balanced against flailing around by most enemies having armor that protects them from physical damage. To break the armor you must get the enemies rage up by blocking or hitting or awaiting. When the enemy hits full rage you have to party his special attack by hitting his weapon as he strikes. This stuns him so you can break/damage his armor. It's more gamey than sim but it has a fun flow like with Until You Fall. Some weapons charge special attacks that can break armor too.

This is mixed up well by managing your furfag companions and special skills. Multiple enemies can really complicate things.

There are zombie type enemies with no armor that quickly become one hit fodder to hack through.

Progression is via crafting. Everything is leveled up by collecting items and crafting enhancements. You are kept from over leveling this way because high level upgrades require item dropped in later levels. Extra time spent farming is minimal if you just explor the maps thoroughly so you never feel like grinding.