>>393804317
>>393804476
I finally got firefox in vr to work. From a clean profile, you have to go to about:config and enable `dom.vr.enabled`, which is false by default, then hubs and demos like https://mixedreality.mozilla.org/hello-webxr/ will work. However, the bindings on index controllers are fucky, triggers are bound to grips, parts of the trackpad work like vive, real unfortunate. But I also found that microshaft edge of all browsers does actually work in VR too, probably because it is just a chrome reskin. As long as you have steamVR running, i was able to hit the "join in VR" button and reliably get hubs to show up on the headset. So either edge, or chrome on a clean profile is your best bet for PCVR I think.

I went to their little dev meetup for a while, and it does work pleasantly even in VR. One of them was livestreaming some blender dev right from their browser, and others were playing with a giant skull model. Pretty cozy. Unfortunately even on chrome/edge the index controllers are still a little weird. any force at all on the grip registers as a grab, so unless you're careful you can fling stuff across the map without knowing. But other than that very tolerable, I'd recommend trying it out if you're looking for social VR that's both not EAC'd and has working servers at the moment.