>>279952405
there's an incredible horror world on the way by the obsessives and pros who did all the climbing maps
>>279947076
Let me get this straight:
>They call it a VM, but its not a real VM in the truest sense, its a really simplified stack based vm
It's not a vm, but it's a simplified vm. Got it. You're picky. 
>. its assembly bytecode is just a pseudocode that it parses. the instruction set is limited to PUSH, POP, COPY, JUMP, JUMP_IF_FALSE, JUMP_INDIRECT, and EXTERN
It's not asm, except it uses simple renames of actual ASM functions. Got it. 
https://vrchat.canny.io/vrchat-udon-closed-alpha-bugs/p/calling-a-subgraph-more-than-once-in-a-for-loop-results-in-error-code-1-due-to-i
>heir instruction set does not support an intermediate value, you can't define a value in the code itself, and any values/variables that are used in an udon program has to be declared as its own variable in the heap, even for single use variables.
You mean like in Assembly? Null isn't exactly something that plays nice.
>The uasm data definition spec is very limited,
Yes, it's an alpha. They have to be somewhat limited or the entire system is a giant security hole. They give higher level access to special trusted users from time to time, at least in the past. 
>In addition, my main gripe with udon is that its going to deter a lot of people who are unfamiliar with unity,
Thank goodness there's prefabs you can cut and paste!
https://drive.google.com/file/d/104aME8qavnPw72I7hHvnnSTfOuR0owrs/ Here's an early version of every basic function including movement speed, triggers, interaction. If this already exists, I'm pretty sure the people making horribly unoptimized worlds already won't find it hard to implement. You SHOULD know a little unity or at least study what not to do in a scene before making stuff in vrchat, or it's bad for everyone.
It's not that complicated. People share.