>>384806146
Yeah.
The example in video is actually atlasing, but it takes the same steps. Only difference is that the "selected to active" is checked. Select the things you wanna bake from first, then select the object to bake into last.
The mesh and material to bake onto should have an image texture created and selected so Blender knows what image to target for baking.
Mess with the extrusion distance if it's not working. I would recommend maybe 0.005 or 0.01. Also, be sure to set the sample size to something small like 10 since it's set to 1024 by default. Otherwise it takes forever to bake.