>>414992484
Not no market, just a tiny one, with potential giant growth, the question is if it is the slow or fast case, and guess the latter seems more likely.
What I am mostly criticizing is that the quality of games isnt even that bad as this remanents of /v/ discordianism seems to suggest, its just less every year 5 AAA titles and more small growing dev teams potentially becoming behemots one day expanding their games, and here you make a good point, Alyx is now nearly three years old and still gets new reviews from paying customers, same goes for the rest of steams popular vr games ranking with titles from 2018, technically 2011.

The strategy isnt even that bad it generates a slowly growing customer base, keeps the existing hooked with small updates and attracts new ones, while the dev teams can build a war chest to take on bigger projects.