>>402010227
Okay, the story after key was a bit less than i expected. Eh, i get the point of the game, I don't hate it for what it is, but I can already see an incoming bad ending

>the entire game story is one big encouragement for content creation, but content in game barely exceeds tutorial material, it shows you a very rough idea of game mechanics and leaves it at that. someone forgot to lead by example
>sdk seems to be aiming for ease of use and that's great, but documentation seems to be written as we speak(?) and so far it barely goes anywhere than avatarmaking hello world
>modding era of people trying to provide singleplayer story content/levels/chapters is kinda gone unless i'm out of the cool kids loop, not sure if anyone's willing to make interesting levels or stories in lore
>and even if someone would be willing to do that, they won't do that because game is about to get a bad reputation because people expected a proper game, content, lots of things to go through, new interesting developments in this vauge boneworks lore, meanwhile the game

if they wanted content, they should add a wysiwyg level editor, just enough to spawn items and build doors with conditionals. could be a bitch ass puzzle platform, kind of physics-based portal 2