>>367915771

The second you get spiked you should-

1: "Notch", which is turning 90 degrees to the radar emitter, (RWR display helps with this) and drop chaff. This works much easier at extended ranges, while the missile is still being guided by the radar site, and when you have terrain behind you relative to the missile or radar site to provide clutter, so you should dive as well when you do this. In the F-45 especially this will result in them breaking lock. It also makes the missile work much harder to get to you, as it constantly has to turn. 

2: Try to recognize what is spiking you, and dive below terrain to break LOS from it. This will immediately stop them from being able to guide a missile to you. In most cases you can use terrain to approach close enough to a radar site to launch weapons at the radar. Once the radar is killed there's zero threat from the SAMs, and you should go high to avoid radar guns. 

3: If you're over the ocean or something with no terrain to hide, your last resort is to dodge the missile. It's good to be low (the missile has to work harder while you have more power), notching at 90 degrees (so the missile has to constantly turn) and maneuver constantly, pulling one final turn downwards as the missile nears you. Once you dodge a missile, find terrain that does protect you, or turn tail and GTFO. 

This is all for radar missiles, but IR missiles (you can tell because you don't get any RWR radar spike, just a sudden missile warning) are super easy to avoid. Just turn off afterburners and drop flares.