I'm trying to get eye tracking working on my avatar and I'm stumped. I have multiple other avatars where it works fine, but for some reason on this one everything appears to work in Unity but once I get in game, I just look straight forward. Is there an obvious thing to try that I haven't done yet?
I've removed all of my custom SDK3 animators and renamed every bone between Hips and Head so the following bone is the first in the hierarchy, the eyes are correctly named LeftEye and RightEye and the mesh is Body. I honestly don't know what I'm missing here...