>>299454784
>prefabs themselves don't really contribute to performance, as they're unpacked at runtime
I was under the impression they assisted with instancing/batch calls, or at least saving me having to apply it to every mesh within a package individually. What I do need to find is something to make Unity's 3d viewer fucking sane to use, christ. Positioning Empties in it to use for triggers is the worst.

/agdq/ would probably kick me out the door for being a scrub artist than a proper bedroom programmer. More Googlin' to be had here.