>>391934000
To be clear, you aim with your hands using guns, you can aim entirely independent of your head with them. It's only melee weapons which are still tied to your head orientation. I haven't tried playing with friends because all of mine are too poor for VR, so I don't know how well crouching while shooting over your head would work, but it at least felt like it worked. L4D2 bullet spread is ridiculously tight and most guns are laserbeams compared to how bad bloom can be in modern shooters, so while it's not quite like normal VR shooters, it feels close enough, to me at least. No holsters, you select things using your non-dominant thumbstick's forward and back movement.

Like I said, it's still very early on and if you really value a bunch of the little details like holsters and manual reloads, then After the Fall will probably do you better, but I found it kind of sparse on content and it's definitely well over your 15 euro budget even on a sale.
>>391934346
Completely forgot about those, yeah they're good. Surprisingly lengthy as well, but definitely want a few friends since it can feel pretty quiet with only 1 or two buddies. Valve is such a weird company because in some ways it feels like they get VR on a level nearly no other big company understands, all the little touches in Alyx are amazing, but on others their attitude and design choices are weird. They're delusional if they think L4D2 wouldn't work in VR and stuff like Alyx lacking any kind of proper melee damage, even if you can swat headcrabs away, and moving so ungodly slow feels so odd.