>>400969996
B&S is trying to head in that direction. Every so often they tease stuff about player stats and their dungeon mode but right now it's not much. The dungeon is there - procedural generation of rooms as you move your way through some cliff side fortress but the nature of the game doesn't really leave much room for perks and gear treadmills. It's more on your own skill as a player that dictates your effectiveness rather than the gear you find in blade and sorcery.