>>343664239
The devs needed to reach out to some of the larger VR youtubers or something. When you search for Vox Machinae most of the top Youtube videos are over 2 years old, they missed a good opportunity to do this when they added the co-op mode. 
/vrg/ had some pretty big games earlier in the year. There was some organized shilling at new year that got a lot of people to pick it up.

Now the game has the problem where the few players they do check it out won't stay when they realize that multiplayer is dead and co-op is barebones. Proper structured content like a campaign or horde mode would be welcome but the already slow development doesn't seem to be revisiting co-op again.