>>416186220
Basically the render queue is the order in, well, how stuff is rendered. Since the magnifying glass is a transparent material, the render queue is usually 2500. This differs per shader and I don't know Poi so you'd need to check it. Because both the magnifying glass material and your clothing, which is probably set to the same render queue, are rendered at the same time, this means that anything in front will omit stuff behind it. To fix this, just change the render queue number to be one after this point. For instance here, using standard, both planes are set to 3000 as the render queue. The ball on the left is set to 3001, and the ball on the right is set to 3000. If you want to test this on your model, just make a plane with a transparent material using Poi and fiddle with the number until you get the results you want.