>>287407814
>bci controls

Yeah current vr is kind of boring in that way, we're just puppeting our avatars with whatever we can do irl. Personally can't wait to try extra limbs/tails in vr that don't have any irl analogue, we know people can learn to use new limbs so I wanna see what can be done.

Wonder if it could be done right now with emulated trackers controlled with BCI, would be nice if vrchat would let us just assign n trackers to n bones instead of just strictly hips and feet and that's it.