>>307642808
Another update: I said fuck it, imported the textured .obj/.mtl and started rigging a new skeleton by hand. I currently have the hand blades offset to the forearm bone (they fold out, pic related for reference), would there be a better way of doing this so I can have them tucked in the model arms by default and set an animation to fold them out?
Also, how can I get the foot properly rigged with the tippy-toe structure without it breaking?