>>296033703
>>296033432
>>296033595
>buy VRPC startup
>make it work on standalone VR
I understand that it's more money and more ways to please normies, but we just only recently got 2k on each eye displays that are supported by hardware(while it's still not enough to immerse, it should be at least 2k+OLED+144hz, also it needs knuckles, but without RMA issues), while standalone VR makes graphics back to PS2 Era, are Oculus trying ther best to kill PCVR(leaving rest to WMR)?