>>301672353
Nice work on the game, I saw some posts about it on the VR news sites.

Does having the controllers behind you for that long really cause problems on the other inside-out headsets? I don't have one to test, but I would imagine that on those headsets when you put your hands back behind your back, the dead-reckoning tracking would still work to show that the controllers are still somewhere behind you for a few seconds, then the controllers would freeze in place when tracking is lost, with only rotation data coming from the IMU. So as long as they're somewhere back there, your detection logic would still work fine, until you have to recognize another gesture. If there's no other gesture that requires positional tracking back there, needing to move your controllers back into the inside-out FOV for that seems like it'd be acceptable.