>>348831981
what i'm saying is that even a structured event doesnt need to be too overcomplicated. because then you get event feature creep. Like yuru's contests. where it went from just "ok this person won the contest" to "we need MORE to the point where ok the winner wins a steam gift card. or the event falls behind because yuru (or whoever else) can't decide how to make it more interesting, etc

Sometimes less is more, even for a structured event.

We have the secret santa thing every year, and that is probably the most structured event. but it's still relatively simple, the only thing that gets more sophisticated, is how the map is handled for it, but mainly in terms of "how can we make this work better" not just 'how can we cram more features"