>>394133776
>>394134067
also looking at vrchat's playercount on an all time bases is interesting, you can see their sharp peaks with a slow increase, but their playercount has actually been plateauing if not sliightly dipping since march.

still a lot of users, and not nearly a sharp decline, but still noteable, and interesting to keep an eye on.

Actually thinking about it, some of that upward traffic between 2020 and march may be artificial, same way netflix etc have reported losses, since a lot of people got into vr when lockdowns hit, and have now been tuning out once they lifted, etc.