>>279947076
In addition, my main gripe with udon is that its going to deter a lot of people who are unfamiliar with unity, and programming in general from content creation. Wasn't the whole idea of having a visual based system in the first place supposed to make it easier for non-programmers to develop game logic? It its current state udon is basically a direct representation of unity c# code, and does not abstract any logic what so ever, unlike the earlier planned use of play maker. Considering no abstraction to make development easier for non-developers, i hardly see the benefit of udon being in a graph format, and they should have just went with some sort of pseudo language. A few lines of code can take up an entire screen of graphs, and makes writing larger programs unwieldly. Hardly ease of use. The number of people who fumble with really basic triggers are not going to have a fun time dealing with udon, especially with triggers going the way of legacy in the future. Hopefully, the vrc devs will add more higher level APIs and abstractions into Udon, and the way its designed should allow for it.