>>385813306
>huh
>that's incredibly generous foresight given that most people quit before even reaching iron or level 3 castle upgrade
why on earth wouldn't you design a server with longevity in mind? 
>why? this makes base security even less practical, considering you often have to spend your entire initial border just stretching arms between entry points to create doors
while some honeycombing is good, it's not nearly as effective in this game as rust etc because golems make short work of walls, especially once the base is in siege mode. servants are the best base defense. also, you're only going to be raided by 1 person at a time (although I am thinking teaming could be allowed if 1 person has all the soul shards, but that's a rare exception).
>not sure how these two are related, the gathering boost was suggested to reduce the complete tedium of gathering basic basebuilding material as a solo player and to offer a bit of relief from the chaotic nature of these servers dying/disappearing at the drop of a hat
not losing your gear on death will preserve a lot of resources. although durability loss can eat some of those up so maybe you're right.