>>407652235
I'm just now getting into the creative side of this and holy shit, vrchat needs to implement some stricter rules and the tooling people are using needs to get their shit together too. VRoid shouldn't be spitting out models with a hundred fucking thousand polygons, most of which is hair. I'm optimizing a can of monster to have like 100 triangles when everyone else on this game would make just the top tab have 1000. Picrel first time I've ever modeled and textured something myself. Inb4 literal screenshot