>>283152897
>Why is it that the industry is moving so slow or so bad at marketing
probably because VR is an expensive hobby, if everybody jumped ship (or a lot of big companies) this would create a big shift and basically the idea of "yo, we're moving to vr and halting releases of our normal games"
it could also be that a lot of devs don't care about vr since it needs a new workspace, and a lot of money for devs to use/develop/learn VR
that's why I hope when HLalyx releases, it shows the common folk that VR isn't a gimmick and that there is a possibility for actual good games if you spend time into developing it, I'm not expecting everybody to jump ship right now, but Valve's big move to develop the newest Half Life game in VR is a big balsy move, but bound to convince some developers to join the VR industry