>>367685480
Sort of, it's a voxel game. They typically run pretty bad if you try to make them in a general purpose engine like Unity or UE4/5, unless you apply a lot of optimizations like not using Unity/UE4 objects, but at that point it might be worth it to build a custom rendering engine. Not sure about Godot. Voxel games typically do not require advanced engine features, so it's not really that difficult. The real question is does anyone even want to play a voxel game in VR.