>>317751445
>The 360 degree awareness is pretty horrendous on deathmatch maps, especially in Contractors with the low TTK. There was one we played 2 weeks ago that not only had enemies spawning in adjacent rooms, but also had a lot of verticality so most of my deaths were just spawning and dying immediately to enemies I had no chance of seeing; the score essentially came down to who spawned in a direction the enemy isn't facing.
The new map they brought out with the operator/co-op update is actually dogshit, I really really hate it after learning fps level design theory. It has absolutely no flow and is cluttered but in a useless way. Spawn points at the end of prominent firelanes is a massive yikes. They really should use CoD's 3 lane or CS's overlapped figure of 8's when designing maps, they're tried and tested to work well