>>327331854
I felt the same way for a while, where the initial fun of "i'm in big mech go smash awooga" gives way to "wtf I just lasered them for 30 seconds and then they just shot 2 missiles at me and I exploded instantly" and everything felt so arbitrary. The missile arcs past a certain range are particularly to blame too, where they do literally have a random spread.

But after a while longer you start seeing the bigger picture and get good enough to do things like jump over a charging goldrush and sink a full 16x missile volley onto the top of it, or turn your mech to the side a bit to tank damage in an arm instead the body, and you start treating engagements as won/lost by your team instead of just whoever got the last hit, and it's fun again.

Not saying the game is perfect. Some things like hopper's claw arm instagib and super accurate 3x missiles are stupid. But especially the fat mechs and slow weapons like hammers get more fun with more skill and teamplay, instead of just 1v1 hopper/goldrush harassment.