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>>275229410
Might as well mention that I don't think the finger tracking is actually used in any meaningful way besides playing around in VRchat, Oculus Touch controllers can already kind of do a halfassed version where the system estimates your finger positions based on capacitive touch sensors on the buttons/sticks anyway so you get kind of fake finger tracking vs real finger tracking at the moment.

Personally I went with the Rift S mostly due to cost, and I've been pretty happy with it after the first day or so getting adjusted to the VR experience in general. (Getting used to looking down the center of the lenses and moving my head to look at stuff rather than moving my eyes around took some time for me somehow, and made my experience much better when I got the hang of it..)