>>282966771
It looks pretty solid. I like just the raw density of clutter the environments have. Just being able to rifle through drawers and shit will be nice, compared to the like 10 unique props that boneworks had. The "hacking" holographic puzzles are cute, but I hope they also have more physical puzzles as well, like escape room type interactions. Good to see the more intelligent combine enemies too, plus the manhacks. Even as just boneworks++, I think valve's level of polish will make it worthwhile.

Kind of surprised they didn't give alyx a flashlight in the gameplay videos. I'm a little worried the dark environments will look muddy on the index LCD, plus being able to actually dual-wield a flashlight and pistol is pretty kino.