>>288335723
I meant just the act of hitting the object with another object, camera is irrelevant. For now, my objects don't carry any forces through each other on touch, so if i'll hit a 5kg box with 100kg stick, it will barely budge. I imagined i could easily* fix it by adding some force multiplied by weight to the touched object in OnCollisionEnter, but i wonder if i can just configure unity to do that without any code. 

As i've started screwing around further, i came to the conclusion that it's probably wrong to switch my entire object into kinematic thingy. Weapons in B&S are clearly affected by physics, they can't be moved as fast as my objects, no wonder my collision won't even get registered sometimes. Second part of video is a fake extra force added in onCollisionEnter, and sometimes it's not moving despite being touched.

[spoiler]figuring out basic stuff is fun. i'm probably reinventing the wheel, but i really don't mind, not like i have any purpose in all of that[/spoiler]