>>379710545
Pretty much, yeah.
I wonder if it'll happen within my lifetime, I want an "isekai" style sandbox experience where I can do basically anything I want and the game will change based on it.
Maybe one playthrough/save file I'm a virtuous knight who protects the weak, fights injustices and is beloved by all and in the other I am a the biggest villain on the continent, committing unspeakable horrors and inspiring fear and hatred.
I want a game with the flexibility to have a normal campaign, but also I can just slit the throat of an important NPC on a whim and instead of that completely destroying the game it just adjusts on the fly and comes up with a new plotline and generates new NPCs.
It doesn't seem doable right now, but it really doesn't seem outside of the realm of possibility in the future as hardware and machine-learning AI matures. We already have some AIs that are more or less capable of competent story-telling, it's just a matter of refining them and having them run on consumer-grade hardware.