>>330239360
>>330239404
I've tried setting the origin to 0 0 0 for both the armature and the mesh in blender. importing to unity still results in this. If i try to edit the transform setting in the rig import settings to gets reset as soon as I hit apply or done. The end of the lower leg bones are above y 0 BTW, and the ankle bones aren't shown, but they end at y 0.