>>268026435
Not exactly. The problem is that Oculus didn't actually focus on one single product. What they prioritized was casting a wide net on experimentation and stopgap results, which led to their split development efforts on Home, Rooms, Venues, Facebook Spaces, etc, and also was partly their strategy on game content, as they had asked developers to do only new IP and only developed for VR, as well as on a short time period. Since you know we were in desperate need of some kind of content at first. Now their strategy has shifted to more concentrated, long term efforts, which take the form of Facebook Horizon which deprecates all their other social VR stuff, and rumored newer games that will use existing big IP and will take longer to develop. 

They also knew exactly how important the virtual avatar would be and how the metaverse would roughly work, as every employee was given a copy of Ready Player One. The reason why they did not and still aren't making VRChat is because they wanted to suss out the best practices, logistics, and more concrete path to success. Everything we saw them do with Home, Spaces, etc, was stopgap experimentation with nuggets of learnings from each. With Horizon, we can see them starting to focus, but it will still take time to build it up from scratch with all the features we want in a metaverse application, even if it lacks a lot on launch.