Let's talk about the lifespan of Pavlov for a moment.
>region starts playing game
>people are having fun finding out new things about the guns, maps, and their playstyles
>this goes on for a few months with a consistent playerbase: those who play every time a lobby's up, those who play once or twice a week, and those who play every now and then
>skill gap begins to widen, the top consistent players outpace others by a fair margin, every now and then players stop showing
>config autism starts, it's open season on Pavlov now with retards throwing in their two cents trying to "fix" a trash game with spit and mud
>this continues for a few months, top players use the channel and thread consistently dropping ebin streamables and jerking eachother off over how good they are
>once or twice a week players start getting fed up with the drama, constant changes, and overall attitude towards not being able to nail those nasty fakie off-the-ladder AKM flick shots
>even consistent players start skipping already knowing how most matches will end up, fed up with game in general
I missed some things, but let's be blunt. /vrg/ autism and competitive games can't mix for too long. Change some things up there and you've got the NA Pavlov life cycle too.