>>366609792
I don't see how there's fewer consequences than real life, aside from the inability to be physically harmed, which I doubt is the primary concern of many people with social problems in the first place. If the argument is that you can just stop associating with /vrg/ if you fuck up, isn't that the same as real life where you can stop seeing people too? There's not an unlimited number of active social groups in VR to use as disposable practice. On the contrary, it's difficult to meet new people at all unless you want the public worlds experience.