>>375033269
https://youtu.be/tP6BPl0lBo0
You can see them here, but, the gist of it is that VR Booster puts more emphasis on the actual movement capabilities of the player rather than advanced grabbing physics, gunplay, etc. like other toolkits choose to focus on. These include:
>Arm-swing running
>"Mirror Step" which flips your play area around a pivot when you walk to the edge of your boundary, allowing you to simply walk around the world regardless of play area size
>Jumping
>Freeform climbing
>Wall-jumping
>Swimming
>Grappling hooks

VR Booster also works natively with OpenXR, so it will deploy on any supported headset without any extra work. You can test in-editor on an Index and then deploy to Quest without having to switch anything around.