>>408698657
I guess it depends on how much money the enterprise headset market actually makes. With Valve, there's a clear mandate to make high-end enthusiast hardware for consumers. With Meta, the mandate is mass adoption. But you'll note that the business models for both are really about selling software and not hardware. The smaller headset makers seem like they might just be comfortable in their niche, because they have to make money on their headset.
I think the only hope you have for at-cost high-end hardware is Valve.