>>270668451
YES! GOD YES!
>Four classes for the AI
Rifleman, Automatic Rifleman, Snipers, and Close Quarters. Each class has a different set of actions, stats, and equipment to attack the player in a variety of new ways.

>Five types of Squads
Rifle, Sniper, Assault, CQB, and Light. You’ll fight different combinations of squads depending on the difficulty levels, squad counts, and operation type. AI within a squad work together to attack the player and will call for support from other squads if the fighting becomes too heavy.

>Four levels of difficulty
Rookie, Experienced, Veteran, and Elite with the options to select how many enemy squads you want to take on in Hunt. As the difficulty level goes up, AI react faster, more accurately, and more appropriately to the players actions.

>Navigation and cover
The AI are no longer on set patrol paths nor do they spawn in the same place every round. AI will move to cover to react to players, initiate an attack, or to protect themselves from grenades. Rifle squads will patrol between choke points and intersections. Snipers will move to overwatch positions and take cover to wait for players. Assault, CQB, and Light squads will hunt players down.

>Vision and Hearing
AI sight is now based on how much of the player can be seen, how far away the player is, and how loud the player is being. Gunshots, explosions, and nearby impacts are all heard and remembered for different amounts of time. Night time and sand storms will affect sight, hearing, and movement speeds.

>Other Notes
Up to 32 AI hunting you.
AI can now use any weapons and attachments that players can..
Smoke grenades are used to conceal AI advances when they are taking fire.
Fragmentation grenades are used to kill players in cover, take out groups of players, or finish off downed player.
C4 needs to be hidden from them.