>>310487325
The capacitive finger tracking isn't reliable enough to actually base any gameplay off of it. Plus, you're still holding this thick controller in your palm, so unlike full camera-based hand tracking, you're not going to be doing like sign language playing piano or fine object manipulation with your fingers. Pretty much all the gameplay you get out of it is being able to flip people off, or being able to make *that* gesture, I guess.

Vrchat has a particularly awful integration with the finger tracking that makes look a lot worse than other games using the actual steam skeletal api (e.g. HL:A or neosVR), but it is slightly more immersive when it does work.