>>408908990
I pointed this out a couple of times but Shogi, from an outsider's perspective, failed because you guys didn't want to do the auto prefab world similar to what Mahjong had. Manual stuff is more immersive (like Otakaze) but it's several times more harder to have a casual experience around it since you must know what you're actively doing and focus on the discards compared to having the mahsoul experience. That's why the autoprefab just simply works for a super effective long-persistence experience. You can recline and still enjoy the game while shooting the shit with your boys. 

Chess is a odd outliner because it's only one on one and is far less forgiving with you being casual about it. I think the chess map is also too spaced out so it's harder to shoot the shit with other tables so to speak.