>>297803358
I've been working on and off on porting this atmospheric scattering simulation into unity that'd be cool to show off https://ebruneton.github.io/precomputed_atmospheric_scattering/
Hopefully the booths allow custom shaders. The same guy also has a really cool black hole renderer https://ebruneton.github.io/black_hole_shader/index.html , if I can port that as well.