>>305830705
Early VR, the only stuff that's had any genuine dev time and has most of the market share, has too low pixel density/visible resolution to do arma or squad combat, the ranges are too long
even in Onward which maxes out at small Battlefield map range, you're shooting pixel clusters
Wait until legitimate Gen 2 comes out and Oculus/Vive market share is more or less nil, and something like Index is minimum, before devs start to give shit like that significant consideration- it's just not feasibly fun right now
also GOOD vehicles in VR are REALLY hard, either tons of software development or mandatory hardware