>>321004928
This weekend we are doing 4km. Most who attempted it didn't make it all the way. Last time it took upwards of 3 hours. Mostly because of the smaller playspace one of the anons. The other reason it took so long is the scale of the avatar. The smaller the avatar the larger the world is. I think one of the anons who joined was in an avatar close to half his height so walking for him was slow. 
>>321004941
>I usually see people's legs at an angle for some reason but they don't have a few frames of what looks like, stutter?
There are two ways I've seen of redirected walking. Continuous circle, where they walk in a circle continuously rotating the playspace. Or the way that I like is the diagonal method, where I walk into the corners of my room and only rotate for a short amount of time. The circle method is proably what you see as the "legs at an angle" as you are stepping in a circle you sort of lean into it as well as your steps not lining up with walking straight. But with the diagonal method I get 4-5 regular steps in. So its 1 to 1 movement between my playspace and the world space. Only in the corners where I turn is the "stutter" thats when the rotation is no longer 1 to 1 and it drifts. 
>I don't have FBT so I wouldn't know how to even start that, is your playspace massive?
You don't need FBT to redirected walk. You do need a big playspace though. I recommend a minimum of 2x2 meters. 
>>321005670
For the record I have a playspace of about 4x5 meters with plenty of extra arm room 
>>321006109
They way I lean into the turns and the big steps does make it look like I'm drunk