>>287825162
Are you an artfag anon? Ever been into drawing at all?
There's a thing where the longer you work on an image without a break, the more it can distort from the original good start. You look back and realize that for all the work you put in it didn't get much better overall, just different.

Devs, who invest a lot of time into making the game, can get so caught up in the abstract picture of making a VR game or stuck on some trivial little details that they forget to ask whether it is fun to play now.