>>265980676
I'm stuck at texturing right now it just has blender materials. My method I've been using so far is probably really dumb. I end up marking my seams, then unwrapping all the UV's, and then baking the blender materials into the atlas. I open said atlas at that point that in photoshop and edit with various layers until it looks good. 
Is there a better way? This process is a pain in the ass.