>>274666273
Easier to convince people to play something they already have than to convince them to pay for it first. /vrg/ is not unique in that regard but, unlike other generals, we are for a platform rather than a specific game. Each new thing is a new purchase and has to go through the same rigmarole of getting someone to actually buy it and organise a time to actually play it. It's more involved than "just be popular lmao"