>>297880164
I'll give it a shot in like 35 mins or so, backing up some files and don't want to screw around much while they're transferring. It's just a very strange thing. Like..the detach issue. So if I move my hips (irl) front and back or to the sides, my character's torso moves and the dong itself moves as well but like it just moves sort of "detached" from the body. Like it's not "stuck" to the avatar's pelvic region but stuck to something else. It becomes even more noticeable if I try and sit, it just "floats" slightly below the crotch rather than just staying stuck on the pelvis where it should be. I'll try the inertia thing though. 

Also would just remove the dynamic bone entirely and just leaving it as a static object (despite having an armature) help in troubleshooting at all? I still feel the problem is less dynamic bone related and more just the way the model itself is attached onto my avatar. Obviously in unity when I drag around the avatar in play mode it looks fine, but in FBT it messes up