>>281758013
>Controllers lose tracking really easily, and they eat through batteries like crazy
Oculus tracking is much better and the controllers last a long time on battery.
>Screen isn't very clear, have to constantly push headset up against my face and tighten the back to try and make it less blurry, and even at its best it doesn't look great
Barely any difference from Odyssey or Odyssey+ since I think they use the same panel as a Quest, much bigger difference from anything else though. Also, Rift S would be clearer than Quest because of higher subpixel density.
>The headset itself is kind of heavy and bulky
Quest is supposedly a little awkward unless you're using something as a counterweight, but Rift S is really comfortable.
>Leaves my face/forehead feeling gross and sweaty
I think that's still going to be a little bit of a problem no matter what.
>Also, is it possible to get full body tracking with Rift S/Quest?
You can do a hybrid setup if you buy base stations, but you can do that on WMR too. There's no native solution yet.