>>400418827
While a lot of what this guy has said in this thread is thoroughly retarded I do agree with his general point that VR is lacking more fleshed out proper games.
VR has a problem where most of the games are essentially tech demos and/or sim sandboxes, I do enjoy some of them a lot like VTOL but I wish we would get more proper games like Alyx, though I would say Boneworks is one of those even if the story telling is extremely hands off.
It's not like VR is incapable of having these types of games it's just a result of the small and inexperienced dev teams that we have working on VR right now. We'll get bigger and better dev teams eventually but right now they are shifting to Quest where they are limited by the hardware.
My hope is that Quest's popularity will have people trickle into PCVR kinda like we had with consoles to PC.

A lot of people here prefer these empty tech demo type games, some people have hundreds of hours in H3 which I can't fucking understand but it does make sense that current VR would attract these people (autists), if you like those types 'games' VR is the place to be.

I get how people can enjoy ITR but it's still so far from what would really make a proper game for me.
My ideal VR game is still a high quality open world (doesn't have to be huge) with lots of interesting VR interactions (VR controlled: gathering, smiting, crafting, climbing, shooting, melee, vehicles). Interesting NPCs, side content like rolling physical dice at the inn, gambling with gold that you actually have to pull out of your pouch and a solid story to tie it all together.
[spoiler]IT'S KINGDOM COME VR. PLEASE GOD MAKE IT REAL, I BEG YOU.[/spoiler]