>>291343842
>boneworks
I wish i wouldn't disagree. Try replaying it. Those few small puzzles this game has will become even less relevant, atmosphere and sense of mystery will be somewhat less impactful, so all that's left is bopping [spoiler]yourself[/spoiler] with various pieces of environment, running through levels you already know, and getting mad at rifle stock colliding against your body while you're trying to aim. When you replay Alyx, you still have polished experience, quality enemies to fight against in a well-thought combat around interesting levels, jeff level that's more replayable than you think, basically alyx is a proper game rather than very impressive demo. It has "game" elements. 

Imagine flatscreen boneworks. It would be beyond horrible, while flatscreen alyx would definitely work. And this is why Alyx is really good, despite all of the initial letdown you could feel as a person used to VR games. It's a fun video game, following all of the rules from "video game" book, as opposed to Boneworks that gives you all of the freedom, but none of the proper video game design - no particularly good levels, no interesting enemies (or rather, boring as fuck), you don't feel like you could lose in boneworks even for a split second. 

all hail alyx, the meme "good vr game" that's actually good