>>267165707
Considering they are only going to 'consider' hand tracking for the Rift S at a later date, the refresh rate difference is a matter of 8, the screen differences are subjective when it comes to what you prefer, Quest having eye distance adjustment, that """better""" might be so qualified to the point it doesn't feel like thetruth.

The only true con we are certain of right now is the Quest can be an uncomfortable piece of shit to wear for long periods; I always come away with 'tired' eyes and a sore brow no matter how I adjust the straps. The day a halo comes out for it that isn't a cheaply made overpriced chinese ordeal I'll insta-buy it.

As to the actual visuals of the games coming down the cable; people are rightly skeptical, but they are claiming some technical voodoo where the difference might not even be noticable to the untrained eye. Time will tell; but a lot of this sounds like them just trying to outright tank their Rift S sales going forwards and to avoid people trying on lawsuits or mass refunds. From everything we are hearing it sounds like they have legitimately invented software and techniques to get around the issues people are bringing up with their methods. They wouldn't have let it dominate most of their show and news if they weren't sure it would stick the landing.

It's put me in an awkward place. My rig can be ready by early next month. But, with this cable not coming out til November, with potential to immedietly sell out and be weeks of backorders, I'm going to have to hold off on my PCVR until we know for sure. The comfort of the Rift S and lesser screen door sounds fucking appealing. Just not an extra 400 buckaroos of appealing when I already own a Quest and there is a cable due out that can allegedly turn it into an S-Lite with bonus features and continued support. Because one thing is for sure, this has basically shouted from the rooftop that 98% of their focus is on the Quest, and Rift S just exists.