Assguard's Wrath is just a linear TES Skyrim with flashier animations that ultimately do the same thing: Activate a damager that affects anything in front of the player or entity when a button (or a WAGGLE) is detected with no regard to physics or physics collisions. Blocking in Assguard is just a check whether or not your waggle is in the right position rather than a collision between physical objects' colliders, a check whether the objects are flesh or steel, orientation of the attacking collider to determine whether it was a clean hit or a bad angle (Yes, there's a line in the damagers that state how much flat damage and the type of damage you do if a weapon hits at a bad angle or is not fast enough for a slash or stab), and total damage dealt based on where you hit the opponent and how strong the attack is based on speed and weight (also configurable per weapon).

>>271050614
Gomenasai

>>271050338
I tried it, it's actually really tough and that was before I got the Sharp AI mod. Crowd control, and thus a shield (BLEUGH), are really necessary.