Since there's workshoppy shit here and I learned a thing today, i might as well bring it over to show all of you.

When porting something that uses cloth over to a new model, the cloth constraint settings don't always come with it, resulting in some REALLY strange behaviour.

You can edit the weights and stuff per vertex by clicking each bubble and adjusting it. You can also paint them, but painting seems to be unreliable in unity. You can actually box select them en masse and it actually sleects them right, so I used it to fix this avatar I should have finished tomorrow or something. 

Cloth is still bullshit but I wanted the new outfit.