>>299474403
every vr game has extremely limited conversation longetivity since they're usually pretty short and focused on one thing or another, can't talk for days on end about alyx because not enough people played it and everyone talks in vrc, so the thread can't get the fuel it'd need
vrc is the only 'open ended' game with significant conversation strength, and the regular playercount needed to actually post
so yeah we're stuck like this

otherwise, don't take dramamine that's a piss weak cuckout, just get used to it over time
games:
alyx if you like linear story based games/half life, you're not *new* to vr anymore so it's value as an intro game is a bit dampened but it's still obviously worthwhile to play
boneworks once you're experienced and get zero motion sickness- this is important- and like physics based, more open ended linear puzzle games- cheating by climbing up a propped up 2x4 is the expectation. this one is a bit of a split, some people will say they hated it while others will rave about it, the significant motion sickness is a big split but the lack of story and direction aside from "move through level" lost a lot of in my opinion casuals
beat saber is more or less mandatory, the only game aside from VRC with significant replayability, even if you don't like rhythm games it's very enjoyable unless you're competitive
for shooters, Pavlov is the biggest by far with a significant regular community here and elsewhere+fairly active modding community (nowhere near any desktop game, though,) followed by the more hardcore Onward and the dead Contractors