>>370578462
I feel like Valve was the most on top of this, item interaction in Alyx is still top tier- small objects aren't a cancerous aim-the-laser wigglefest like B&S ends up being, and you feel in control almost all the time, unless theres a pile of shit
Boneworks-tier physics honestly feels like a must, or at minimum B&S style weapon physics- weightless weapons stuck to your controller feel outdated and floaty, having some artificial mass really helps

I really want an MMO or at least coop dungeon crawler/fantasy game with an in-depth magic system like Orbus had, where you actually paint the symbols in the air with a pen or whatever in order to cast, it models the ideas of fizzling and concentration really well by making it tangible
so much shit is already on the table and getting someone with enough money, motivation, and brains to put it together is the hard part desu