>>276703739
I'm not worried of not feeling my body
but it feels like my brain is learning to accept the virtual body as real and the physical body as only an intermediary interface. I suppose a full adaption would have physical sensations entirely handled by the subconscious and only forwarded to the conscious in the event of major pain. At some point, moving physical arm and VR arm lags because holding something heavy, will just translate to feeling of heavy instead of lag. In place of feeling of lag, feeling of actual weight.

But it feels like one or other. I feel less adjusted to physical already. I feel less scared of height, and not in a good way. In boneworks you can fall from very high height. So now when I look down from high height it feels like "oh no if I leave something here it would be inconvenient to fall and go back up here" instead of "oh no if I fall I will get hurt" since you don't take fall damage in boneworks.

Basically what I'm saying is that we seriously need carefully thought out VR mechanics that take into consieration how your brain adapts to thje mechanics over time and if this would at all hurt evertyday brain operation (right now I think it does, for the amount of time I want to spend in VR)