>>375036590
I think even just slapping your existing prototype/demo scenes into vrchat with the unity robot (or an anime grill) going through the motions as an uninteractive animation would go a long way. Kind of like the museum at the beginning of boneworks. VRChat still has absurdly low friction way to get people who are interested in VR and already have steamVR booted up and are wearing the headset to check out your framework and explore on it with friends, compared to anything else in VR right now. Especially compared to staring at some youtube video trying to gauge whether to shell out $20 just to see how it all works in unity editor.