>60 year old father who can't simultaneously walk and aim in FPS games
>Immediatelly fell in love with VR
Are there any statistics on the age of range for VR users? I have an oculus and I noticed a lot of older people and non game players on my faceberg friends list have it. A lot of people, even younger people, seem to have issues utilizing both stick movement and IRL movement when playing more detailed games, but there seems to be a surprising variety of people buying into the novelty of VR. Not necessarily a good thing thing though, I don't want to see VR doomed to casual/social shit and "experiences" dominating the market.