>>321984613
Kind of, but the "sweet spot" in the center of the lens where things are in focus should be pretty big on modern headsets. There is also some affect on the bluriness depending on the virtual distance away from what you're focusing on, the "vergence accomodation conflict". If the thing is too close, your eyes will physically try to refocus on the close thing, but the headset screen is a fixed 2 meters away (optically), so it results in a blurry picture. Your eyes will eventually stop after a few hours in VR, weirdly enough.