>>385847787
make the mace actually better at mining rocks
make the axes actually better at cutting trees
triple the duration of sword's Q so it doesn't feel like wet paper shit even at max level
make the crossbow's fire and reload separate actions, why the fuck do you run around with an unprimed weapon
quadruple every ultimate ability's spell power ratios, why the fuck do they all do complete babydick damage at all points in the game (inb4 some retard posts a vid of them nuking a level 30 enemy with gearlevel 80 and saying they're fine fuck you disingenuous bitch)

seriously, people praising the dogshit combat metrics in this game are the most shit taste liars.
 almost everything is "too safely" designed, fucking piles of miniscule garbage straight out of a shitty mmo talent tree. 5% more this, 10% more that, 50% chance to eat 3/4ths a dildo for 3 seconds on tuesday type shit

cooldowns are too long, effects are just way too small. 
the developer's kid-gloves approach in making everything "safe and balanced" like their shitty dead moba completely gutted the thrill out of the game