>>345310776
>>>Also keep in mind that mipmaps work best with power of two dimensions.
>>345310820
I know. The other anon doesn't even know basic geometry, don't tell him.

Power of 2 on textures hasn't mattered in ages. It might matter on the android version of vrchat, I've no clue about android build unity. It's a different beast.


This shit hasn't mattered, FOR YEARS

https://computergraphics.stackexchange.com/questions/1441/how-does-mip-mapping-work-with-non-power-of-2-textures