Studio Khara (the animation studio animating the Rebuild of Evangelion film series) has announced that it will soon be utilizing 3D modelling and animation tool Blender, certain to have many quite curious as to how this transition will impact their overall quality.
The studio stated that they will use Blender for a portion of their work on the upcoming EVANGELION:3.0+1.0 and will eventually fully transition to the software once the project concludes in June of next year.
Workers at Khara currently make use of 3ds Max, but due to limitations of the companies they contact for projects, the animation studio has found it more difficult to afford the program using Blender instead is meant to compensate for this and help them better work with external firms.
Khara’s Director of Board, Hiroyasu Kobayashi, reassured fans that in the few instances where Blender cannot provide what they need, they can additionally use Unity:
 “There are currently some areas where Blender cannot take care of our needs, but we can solve it with the combination with Unity. Unity is usually enough to cover 3ds Max and Maya as well. Unity can be a bridge among environments.” 
Studio Khara also declared near the end of July that they would enlist as a corporate member for the Blender Foundation’s Development Fund, simultaneously aiding in their growth.