Hey guys. I'm working on a fantasy RPG for VR, can see a clip of a village I'm working on here: https://streamable.com/774g70
That doesn't have gameplay though, I do have some core mechanics, but I'm torn on the bigger picture of the game.

I see two ways I can do this
1. Make it open or at least semi open, kinda like Skyrim I guess, but on a smaller scale, and with quick transitions between a few maps. Allow the player to gather resources, craft, build a house (I already have a full survival style house building system). Basically, the game is open ended.
2. Make it tighter and more focused. Instead of crafting and being open, more linear. Maybe still some open levels, but basically it'd be closer to diablo 1 - the village can serve as your main spot, maybe even a town portal, you prepare there, then adventure out to a spot and then come back when done. 
This affects a lot of stuff because if I do number 2, I can focus mainly on archery as the main gameplay mechanic (swords and all physics objects are fully implemented as melee weapons though, you can use any object to beat enemies with). I can make it tighter, more focused. But it implies dropping mechanics I've developed like gathering (chopping trees, mining metals) and crafting, and the house building system.

What would you prefer? More open or more focused?