>>304917832
Components/scripts are the first one (limit 8), the total number of bones that script effects is the transforms (32), I think? I.e. if you have a dynamic bone with ponytail-base as the root, then have 4 bones off that -base, that would be 1 script but 5 transforms. I.e., to get under the limiter you'd want 8 or less bones with 32 or less simulated bones.
I'm a total unity-let, so that's just my understanding, anyone with a better understanding feel free to correct.