>>268042709
I don't mind the concept of the new explosives, what I hate is the execution. Like I said, some kind of clean menu system where you put in an existing grenade, click what settings you want, and get something that looks like a grenade out the other end, could've been kind of fun. It probably would've been useless in RotR, but I could see myself messing around with sticky remote mines a bunch because they're one of my favorite things in games.

Now they're tied to finding a bunch of garbage on the map, though? It's a completely pointless addition. A zombie survival mode with barricades and shit would be great, but let's face it, it's miles beyond Anton's abilities as a game designer. All the new shit he's been teasing looks awful, like a slightly improved melee system and fucking annoying cactus enemies you can't kill without a shield.