>>267960443
The occlusion issue was mostly solved by Oculus, it went from a major problem to almost never happening in a normal game like Pavlov. Beat Saber is one of their benchmarks so it works as you'd expect too. The only game I find inside out a problem is VRChat because I can't leave my hands at my sides or out of view for too long before they fly away or lose tracking.

It also might be placebo but I do notice that the tracking when out of sight of the cameras or near their limits gets less precise with lower battery charge. It's not by much but I prefer to play with fully charged batteries as a result.