>>326436230
I think I know what is happening. So your boundaries aren't staying where they are when you playspace turn relative to real life? Do you have the newest OVR Advance Settings/ what version? Its on steam which is nice because it keeps it up to date. The older versions have "per disk write" which will move the boundaries relative to the virtual world. new version have an option to use that but by default it uses the new system which keeps the boundaries in place relative to real life which is what you want if you use Manual Redirected Walking. So if you update OVR just make sure that old-style motion is disabled. 

Alternatively you could learn how to Manual Redirected Walk using the smooth turn in game instead. Which is tricker but doesn't break things like OVR does (sometimes).

This post came at a good time because I'm slapping together a walk for tomorrow at 3:00pm EST. We will walk 4km. BRING A DECENTLY SIZED AVATAR. or the trail will be much more than 4km. I'd expect it to take 2.5 hours again so make sure to bring water. 

If you use ovr for the walk (space turn with the button), changing avatars while far the start will cause you to teleport far away. so just a heads up. Vrchat smooth turn doesn't have this issue.