>>304409712
I think a big part of the problem with GORN is that you need to spin the camera wildly around because you're always surrounded, which is why I got horrible motion sickness; being able to move and control the camera freely is also not the default control scheme, but I didn't care much for the weird "pull yourself forward" thing it had going on. I was going to start playing HL:Alyx or Walking Dead next, do those require a lot of camera movement, or are they balanced for things like snap-turn and teleportation?