>>272551578
>do not have room for VR shit
Inside out tracking on Rift S means you don't need space for sensors, and as long as you've got space to move around a little you can play a decent number of VR games. I wouldn't want to try anything like GORN or B&S in a tiny space though
>How's that work, do they monetize anything?
They've been coasting off investor money and building a userbase for a while, but they're working on monetization now. It sounds like they're going to implement some kind of in game market for avatars and stuff before too much longer.