>>391279498
It's basically a VR dungeon crawler FPS, not really a JRPG. You need a bit more than a generic isekai-like generic fantasy setting to be a JRPG. The voice acting is nice. I wish there was more than one drab, monotonous environment that was stripped right out of BoTW shrines. There's no option for smooth turning that I've seen. I like the spell parries and blink. The regular combat is very obviously FPS controls where you replace a gun with a gauntlet that shoots fireballs, you even have to reload it. The poster ads seem to just be in that one back alley location, and cycle between different virtual market type advertisements, including VTubers and booth models for VRChat, but it doesn't really get in the way. Odd decision. Animations and interaction is few and far between. The game's Cortana stand-in is cute.

I don't know if it's because I had still had OVR advanced settings on, but the collision in-dungeon was very, very off. I had a hard time going up stairs without phasing through them, or not falling into bottomless pits. The bottomless pits seem to have no kill plane, so you just fall forever until you restart. Since nobody else has reported these problems it's likely on my side somehow.

Very amateur, not worth $35. If you like weeb stuff it's okay, but it's another case of really new game developers doing VR projects.