>>273450095
Is the Index really that good display-wise compared to the Vive? I'll admit I'm interested in the controllers, but I've never been that observant of screen-quality issues with the Vive.
I dunno, I just find it hard to justify dropping 1000+ on a new headset when my Vive mostly serves my needs and I've got more important things to save for/purchase like tuition/emergency fund. Especially when Vive's apparently got a relatively cheap solution to my one issue with VR, which is feeling the cables brush up against me/making it hard to turn around naturally, especially since I play H3 with armswing, which just feels so much more natural to me.
Also, why do people laugh at me when I say I play with Armswing locomotion? I honestly don't get it, it feels natural.
>>273450178
I think for me it's less 'getting tangled', I'm not that retarded, it's just the immersion/etc itself, I hate feeling the cable running down my back and shit when I'm getting into things. I can kinda ignore the feeling of the headset itself on me, but there's just something really fucking annoying about that. That, and I have the natural urge to move around a shitton in VR, and I dislike having to actively twist around to move with the cable, it just makes every movement feel really weird.
So I guess mostly I'm just lazy and absolutely willing to spend 300 bucks to make that problem go away even if I have to start spewing batteries at it.