>>339990629
Pistol Whip feels fine to me. There's nothing wrong with the shooting there, but it's pretty simple. I don't think that's a problem though since it's a rhythm game and not an FPS, and stuff like rewarding you for shooting on beat makes that work.
Against didn't really feel like it did anything like that though. The enemies and obstacles sort of come at you on beat, but it was off enough to not feel right, and there's no reward at all for timing.