>>319403702
what george failed to mention was anything regarding steamvr bindings
so if a game stands to be improved by a change in grip activation you can just do it yourself or use someone else's binding, etc.
it doesn't sound like he's aware of the reverb g2's tracking issues (small fov), so while the hmd is definitely appealing for the price the actual tracking can leave a lot to be desired in games where you might not be looking where your hands are