>>338674754
This makes sense in a land without toggles. In a land of toggles, you can have multiple outfits and while only 30k polygons may be active at once, you have 100k of toggleable clothing. All making your avatar very poor... but only a fraction is rendering.
The result being that the very poor rating is completely useless at separating TDA monstrosities from people with toggles. It's hard to use mesh/material counts either since each outfit will likely have different mesh/material. But since you're only rendering 3-4 at once... filtering someone for having 20 available materials doesn't work.
Clearly; upload a new avatar per outfit, but then you're filling caches and VRAM and shit anyway since it doesn't get cleaned out efficiently. There's no way of winning. Except to concentrate on render frametimes.