>>305891860
why can't it just be medium? 
why can't their be a performance ramp from good to poor on tri count like there is on every other metric?
why can't it just match the standards set by the other metrics?
Why is material counts, skinned mesh quantities and dynamic bones sacred? 
we use MODERN PC GPU's that don't practically don't notice tri count whilst skinned mesh counts and dynamic bones fuck our cpus in the ass. and there's zero moderation on the shaders that actually fuck your gpus to the point of crashing?