>>285394748
Yeah it could've been much much better. It felt somewhere in the middle between a tech demo and an actually polished game. I appreciate that it has a fleshed out story with a strong narrative, good voice acting, humor, personality, etc. It felt like an actual video game, not just some jank that barely works thrown together and greenlit on steam. But I think Valve made a mistake by trying to make it too 'safe' by disabling a lot of features that should've just been made available on release. Smooth turning was a big mistake, not because it was forced, but because you had no option for continuous movement. That should've been in the game on launch imo.