>>303850213
I feel it'd be easier for someone worried about performance to turn on dynamic bone limiting
Also if someone is filtering stuff for performance reasons, they will probably be blocking animations, so they won't be able to see an animation that toggles off dynamic bones
If one really wanted to make a dynamic bone toggle for performance reasons in 3.0 you should make them off by default and turn them on with an animation. So if someone has your animations blocked, your dynamic bones will always be off for them