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ChilloutVR Avatars Advanced
https://www.youtube.com/watch?v=ndYalMAfENQ

Many People requested that there should be ways to make an avatar configurable in-game.
Part one of this system was the toggle state system wich many of you were able to use to create features on their avatars. We saw things like changing outfits, color selection, spawning of world objects, and toggling of separate parts to name a few. It proved to be a good foundation but was a little bit limiting to implement bigger customization.

So we are proud to present you part two to this system, Advanced Avatar Settings.

This system works alongside the toggle states to give you more options for customization.
The Advanced Avatar Settings can be enabled from the CVR Avatar Element.
You are able to create the following input Types:

Game Object Toggle
This will give a basic toggle element to switch between groups of game objects or single objects.

Game Object Dropdown
This will give you a dropdown Element with configurable options to enable groups of game objects.

Material Color
This will give you a color picker in-game which is able to control the color of MeshRenderers, SkinnedMeshRenderers, ParticleRenderers, LineRenderes, and TrailRenderers.

Slider
This will give you a simple Slider Element to Modify values.

Joystick 2D
This works similar to the slider but you will be able to control 2 axes with a trackpad like element.

Joystick 3D
This works similar to the Joystick 2D but has an additional slider for the third axis.

Input Single
This will give you a numerical Input field which can be used to modify values.

Input Vector 2
This works similar to the Input single but will control two values.

Input Vector 3
This works similar to the Input single but will control three values.