>>361807429
I can't fucking stand that jumping stab attack. I got my hands on a spear and they would just impale themselves on it at full force which was funny but literally any other weapon and it's terrible to try and block or parry. Parrying in general doesn't feel very good in that game anyway. Legendary tales' parrying was good but was also the only good thing that game had going for it. The slight quarter second pause when your blades collided added so much to the feedback and really let you know you had actually landed a parry perfectly. In blade and sorcery it relies too much on the physics to block and your weapons would just smoosh against each other hoping that the damage area wouldn't clip through for a frame or tag your body somewhere. Either that or they'd instantly flick into a stagger backwards animation that could be an instant 180 in momentum to their attack. Blade and sorcery is basically just guro fap fuel for me with how jiggly the sword fighting is.