>>393096072
I mean quest 2 tracking is very good unless your doing jumping jacks for whatever reason. I'd imagine there will be better inside out tracking solutions like the one you mentioned but that wont be until a few years after psvr2 is out.

>>393096108
Faceberg pulling out of pcvr was unfortunate. They funded some real gems on the oculus store. Im still keeping my quest 2 for san andreas and re4 mercenaries but those will probably mark the end of quest 2s life span. Might try asscreed as well but not too optimistic about that one turning out well. But yeah sony's going balls deep into high effort vr especially hybrid games like re8 and re4 remake. Apparently they're planning for 20 launch titles:
https://www.gamespot.com/articles/psvr-2-will-have-more-than-20-launch-games/1100-6503925/

>>393095972
Man the setup on that thing looks atrocious so many fucking wires. Im kind of speculative about the comfort of the headset since the wire goes through the irrepealable headstrap. I've heard psvr1 is generally comfortable but everyone keeps adjusting the headset in the gameplays I've watched. Never played any of those games as I never had a psvr but astro bot looks really fun hopefully they make a new one for psvr2 since thats the only ip the studio makes anyways. 

Mid range console hardware and foveated rendering aside, I'm mostly excited about the eye tracking. Navigating menus and shit will be so much easier when you can just look at a button and blink. It also helps pick out your ipd and actually adjust accordingly. Eye tracked foveated rendering is also gonna be the only way it can punch above ps5 hardware with games like re8. I also saw this other demo that gives you a bit of aim assist when throwing stuff like grenades based on where you're focused on. Lots of shit.