Question about dynamic bone and colliders. I have a few glowsticks on a necklace that I added individual bones to each stick. My hands have colliders on each hand. Since the glowsticks only have one bone each I added end offsets in their dynamic bone scripts that run across the entire length of the stick (the blue and red lines combined in the image)

However the problem is when I move my hand across the sticks they don't really register the collision well. Like, the blue portion (in the image) will register the touch and move the stick correctly, but the red portion just ignores touch altogether and nothing happens? despite the fact that the end offset covers the entire stick from top to bottom? kinda confused.

Should I just make the end offset even longer and have it run longer than the stick itself? my fear here is that I will touch thin air and it will move the stick which is not good. Though idk if that's even how that works.