>>373175581
I think it should be doable. From what I understand, the OSC protocol has very good latency and throughput. Some existing "ghetto tracker" projects like that phone tracking thing already use OSC to communicate their tracking data to a driver that hooks into steamvr, so there is precedent of using OSC to relay tracking data with decent fidelity. For VRC, avatar stuff is all handled client side first so there shouldn't be any latency issues. Unless they absolutely fucked their implementation it should be fine.

Getting real world position data for the player to calculate the offset might be more difficult, not sure if there's a convenient way to do that within the avatar framework. Worst case though I can just grab that data from steamvr then calculate things before sending the data over osc