>>285033164
I think you're actually fucking retarded for pretending like gunhand syndrome is perfectly fine in VR.

Look at Pavlov and Blade and Sorcery. They do it properly. Boneworks does it pretty good, too. You fucking NEED to be able to drop objects, including your inventory. If you lose your gun and get stuck? Sucks to suck, faggot, shouldn't of dropped your fucking gun.

You can easily have it soft connected via a respawn button or if it's lost it reappaears in your inventory or something.

Stop being such a brainlet retard, teleporting is also horrendous.
>Jump to teleport is justt fine
Yeah, this is how I KNOW you're an Alyx shill, mad I think your work is garbage and not helping?

You develop for VR, but do you even fucking play it? God damn fucking moron

You'd be lucky to have me as a beta tester to explain to you in person why your game design choices are horrendously outdate pancake tier mechanics, why not just press X to reload? Why not just use mouse to aim?