>>311919218
>the core gameplay is the way VR games should go
Besides the reliance on the dash to move I can agree with this. It makes good use of having actual hands and forces you to do more than just flail around but I'm so tired of most vr games being designed for complete newcomers to vr to the point that the training wheels are either built in or the game is even designed around them.
It's fair enough that, because seemingly most people get motion sickness when they start playing vr, some games should accommodate for motion sickness but most people also get over it, sooner or later, and there just arent enough Boneworks like experiences designed for vr veterans.