>>393503810
>CVR is in desperate need of "pretty" worlds. The ones that are there right now are rather barebones
I was reading someone talking about CVR maps and they said:

>Movie worlds aren't going to be allowed, they're very very particular about what they approve as a world. Anything ripped or a possible liability from an IP standpoint gets rejected. There is no "cvr labs", you'll want your world absolutely perfect and scrubbed of anything possibly ripped before you submit it for publication. My buddy who's friends with the lead developer was with him when he was approving/rejecting worlds.. a world got rejected because the trees looked familiar, so must've been ripped from somewhere. Another world got rejected because the bottom step on a staircase was too big to step on without jumping. They're very picky, which imo isn't a great indicator of a free wielding ecosystem.