>>353809719
It's only 1v1, but it's fun and surprisingly deep. All of spells have different quirks you can learn. Knowing when to playspace dodge, block, or just teleport out of the way based on what is being used is important. For instance you can sidestep the phoenix when it begins its device, but not before as it keeps tracking you. On the other hand spells like magic missile are really hard to defend against unless you use the dome shield, so you probably want to eat the mana cost and TP out. You can feint too by charging up a spell so its effect shows, only to use a different one. Spells can have different effects when charged up too.

Maps have their own gimmicks too which are explained on the selection screen. There is a lot of minutiae in general which might not be for everyone, but I can see why it's earned an active playerbase while a lot of VR games haven't.