>>387989931
Admittedly in the case of the original image, that's mostly a product of me still learning how to do shadows properly in my own shader. It's something that seems to be pretty specific to the lighting of the map, needing to be real time and set settings. So not incredibly common in the grand scheme of things. Also for myself I tend to have softer shadow colors on the skin so the effect is less pronounced or even hidden entirely in some cases.

However I can start poking at it again and see if I can't clean it up more. Does help to have distinct examples and worlds to test it in. Always good to improve where I can.