>>381946694
You can use gestureweightright/left for that and use that parameter for animation time in the fx/action layer. I have a vive and it only has one analogue trigger which is used for the fist gesture. There's a vive advanced gestures where you can map anything to the trigger but I never use that. Currently I have it set so it lifts my tail on fist so I have fine control over how my tail moves. A couple of people have it on blink which can be used to make a lot of different expressions. Your animation will need to have lots of keyframes though with the start of the animation being the neutral state and the end being the full on state for it to work.