>>307231046
Wait so I need to:
1) disable the reflection probe game object
2) turn it on for 1 frame
3) disable it again
Is this correct?
For optimization purposes it's probably a good idea then to stagger the loading of each dynamic reflection probes, turning on only one at a time.
This is huge. Big if doable on a bigger scale map checking for frames.

Thanks anon. Your help will definitely reduce the map size of my map and improve reflection quality.