>>284096263
The latency isn't as bad as it sounds. Since the Quest is rendering a stretched video stream you're free to move 3dof without any latency. This seriously cuts down the vr sickness factor. For example Vive Wireless doesn't have this and they really have to push low latency frames or you'll feel sick, and some people still did.

ALVR has latency of about 50-60ms in my setup and it's tolerable. I mostly see it as slightly slowly reacting hands making you feel like you're a bit drunk even if your not. If they keep the server to headset delay under 20ms I can believe that this could work. I bet they can do tricks to optimize the encoding and decoding latencies further than what ALVR does.