The collectables in Boneworks are a fucking stunning example of design you fucking buffoons, just look at the very first level, compare peoples' first playthroughs with someone who is actively looking for secrets, it's completely different! 

The drive to explore, to experiment, is great and the fact that you end up seeing so many things you've already seen but from a completely different perspective is a good example of design done right. 
You don't want your collectables to just be mindlessly scattered directly on the normal play path, that's retarded they may as well not be collectables then. 

Collectables in out of the way places, in difficult to access places, in obscure places, that's how collectables should be you fucking queers.