>>371034074
It's not great yet, but it could be with some improvements.

Gunplay is weak. Terrible feedback from your guns, and I don't see any advantage for burst fire, so you've got to charge every shot to do any actual damage. Poor feedback for when your gun reloads, besides looking at a number. There should be guns that stack effects and reward lots of shots, or guns that reward slower charged shots. Maybe some that reload faster if you draw from MP? We have few meaningful choices in combat except what's not on cooldown.

The level progress badge needs be a quarter its size and really just attached to your left wrist. Your skills should be stuck to your right wrist instead of floating around.

The guns all look like I'm playing Yugioh. I want some revolvers or something. Hell, they need cosmetics all over the place, and soon.

Cooking can fuck off. It's not fun and I'm not consuming food so I don't see the point. Why should it have a dedicated UI and not just be a station in cooldown spots like the upgrade and crafting stations?

It's not bad but it could be so much better.