>>267356730
the ultimate VR solution is a keyboard project that i developed last semester in a VR course i took. we used a leap motion to track the hands/fingers and they literally just typed in the air like it was a normal keyboard.

to bad microsoft created their own for hololens like a month after we started developing it.

without haptic feedback you're kinda limited (to stuff like sound and visual feedback), and with only 1 leap motion there was some minor occlusion issues (you can use more than 1 sensor now), but it was about 20 wpm after you learned to use it (a few minutes worth of typing).

it overlayed any program when it detected your hands. was cool. we got an A and get asked to do research in the uni's VR lab every time the professor sees us, but we literally ignore them because our VR professor told us they don't even own an HMD and don't plan on buying one.