Have there been any real efforts to solve the simulator sickness problem in the last 10 years?
It seems like the whole industry is addressing this by making the games and controls schemes as tepid as possible. This "comfort mode" bullshit is so lame I honestly think it alone will kill the entire industry.

Have there been any companies or devs who really tried to overcome the simulator sickness problem and enable fast paced VR games, even at the expense of "immersion". Hardware and software solutions.