>want to try making an avatar
>decide to start by porting a model i like from a game i know runs in unity
>get it exported and ported into blender as .fbx
>can only see the rig even though everything else is there
>rig itself is smaller than the default blendercube
>accidentally zoom in too far
>the mesh is so small it's being hidden by the rig
>transformation values are all 0'd out
what