>>400018094
I tested for both:
Paradox of Hope will be sorely lacking content for it's RNG raid mode. The enemies were very jank which made it feel cheap despite the atmosphere and mechanics being pretty good. I see the potential for an decent game after more dev time but I'm worried early access updates will be too slow.
Requisition was already delayed several months and I still don't think that's enough. Taping props together is a good mechanic but everything else was unsatisfying and poorly executed. Often outright broken too, it was nothing like the trailer. Somehow even the zombies felt shitty which could spell death for the game if they haven't improved them for release.