>>372851116
I'll give an example then. The Onward inventory ends up ironically being less realistic than Pavlov's because of the limitations of VR. You can't use it without looking down because the controllers have no tactile feedback and due to the lack of a body tracker the body's position does not match your own. Pavlov's simplified system of huge hitboxes on the side and back makes grabbing things from your own body as trivial as reality, rather than an overly precise task that you can repeatedly fail in a way that is impossible in reality.