Hey, guys. Been awhile. I'm the guy making that VR Sonic game. Development's going great. I am, however, running into a bit of a conceptual problem.
See, I want to support all SteamVR-compatible VR headsets, but one of my main moves is the "Gear Shift" move which requires players to mimic Sonic's signature running style by putting their arms out behind them.
This works great on the Vive, which is my development headset, but I've been testing it on other headsets that utilize inside-out tracking. As you can imagine, a gesture that requires players to have their controllers behind them for an extended period can lead to issues for inside-out headsets.

What's a fitting gesture that I could make as a secondary input that wouldn't upset the WMR/RiftS headsets? Any ideas?