>>271997907
>>271997228
The real problem with marketing VR is that there is literally no way to show what it's like through a video. It doesn't matter how pretty the mixed reality technique is. The only thing that will get people to be attracted to VR without having them try it first is through indirect marketing. You make games and IP that people would be excited about whether or not it was VR, but make it require a VR headset so that people need to use the headset to play the game or whatever.