>>346333205
It has to do with weight painting bending points like elbows, knees and such. I don't understand what the fuck I'm doing wrong and how it looks so shit when I enter pose mode to see how it bends. I've looked at multiple booth models and compared their weightpainting to see if I could figure out what the hell I'm doing wrong. Tried to replicate the booth model's weights with my own avatar and it still looks like shit. This is the biggest issue I have. 
The other one is I don't understand how the Unity viewball works. I have this collar thing around my neck and when I'm in VRChat my view gets obstructed by the collar and the viewball kind of sinks into my throat even though it is in the perfect center of the head and on eye level. 

I think I've figured out how to fix the weight painting issue I have but I will try that tomorrow because I'm too fucking tired to do anything right now. Maybe I'll join the workshop one day, I don't know, we'll see.