It's over! I enjoyed it. Like others have said, the grabby hands are the best part of the entire game. Everything else is basically 2017-tier mechanics with all the rough edges polished off as much as possible. It's not the absolute best in immersion, but it all serves the story well enough. Smooth turning in the new update is an improvement. Teleporting around is still necessary for the firefights unfortunately, and is probably my least favorite part. Jeff level was great, though it was just at the edge of 3spooky5me. The rest of the game was spooky, but not as horror or jumpy.

Spoiler impressions:

[spoiler]Zoo level was really kino. I would've liked to see an antlion guard fight like nova prospekt in there. At least on normal difficulty, the regular antlions were pushovers, I remember them being faster in hl2.

Annoying puzzles: that door with 4 locks after the antlion open fight. the 3 cranes with the pipe; somehow I fell off one of the hanging pallets and was in the pit, totally dark, but I didn't die so I had to restart.

The green energy bolt attack level wasn't as satisfying as the super gravity gun level hl2. The motion you make didn't feel right, and tossing grenades down the hallway was kinda meh too. The walking (teleporting) simulator with the spooky flipped hallways and ghosts was kinda meh too somehow. I was expecting a puzzle at least. The "boss" fight with the big gun and the strider was merely okay as well. I feel like the first half of the game was a lot better than the second overall.

Felt bad getting to the last upgrade station and not having enough resin to upgrade anything.
[/spoiler]