>>273809132
>oculus doesn't need to distribute steamvr itself for a game they release to be compatible with it right
They would if they don't want to tell the user to install Steam. Yeah, most people have Steam, but a lot of people also don't, and they don't want to directly support the competition like that. Even an install is going to make someone more likely to purchase things from that store instead of theirs, especially with how aggressive Steam is with sales. Oculus is essentially the guy trying to play catch up here and steal whatever thunder they can from the top dog. 

>>273809275
No I believe that's incorrect. Otherwise, we would not be seeing places like itch.io distributing SteamVR games. It's more that being unable to redistribute the SteamVR runtime is a part of the reason why they don't want to distribute SteamVR games. 

>>273809349
Revive doesn't work that well, a lot of times it has to be updated to account for new games to make sure they work. Likewise, Valve's implementation of the translation between the OpenVR API and Oculus API isn't perfect, and they've had to fix it sometimes, or leave it unfixed depending on the game. I'm not sure, but there are likely still some random obscure SteamVR games that don't render exactly right on Oculus headsets.