>>278337889
>there are issues with proper tracking
Tracking is fine, and has been for years.
>implementing more immersive interactions in games
Finger tracking will be nothing more than a gimmick until we have more advanced haptic setups, and those aren't practical yet due consumer use. If your real fingers can pass through virtual objects, you can't really properly interact with them.
>They need to take some pointers from those eye tracking devs
Eye tracking is a completely different and significantly easier problem to solve.