>>291614723
>Can you actually use the Vive trackers for anything other than games? Like motion cap animation? 
Technically speaking, those trackers are not 'meant' for body tracking, their main purpose is to be mounted on objects you want to have in VR. So, let's say you put tracker on top of a irl toy gun, you wire controls externally by some other controller to read trigger action, and then you have your 1:1 irl gun in your software you've just made specifically for that purpose. You feel the gun in your hands and all. Cool shit(?).
>Doesn't the Kinect do that better though?
No, it does it very inaccurately and overall badly.