>>399708017
Of course we can always use better, even on flatscreen we still need 'more' when it comes to something like 4k Raytracing. But just because we don't have the absolute peak of something doesn't mean it won't look and play 'good' or at least feel like we don't have to make massive compromises to be playable. 

Raytracing, I'll give you in that unless there's some kind of breakthrough to offer absurd performance savings, it'll be a while till we get that in a practical manner for VR. But we'll be more than capable of making high quality, good looking games which also can be driven without insane compromise if we have GPUs that're going to get 60%+ gen on gen performance from what we have now. Maybe not running everything on maxed ultra at above 90hz, but we won't have to crater settings or spend a long time tweaking individual settings. Hell, even MSFS, which is probably the most taxing VR game around, should be runnable at 75-90FPS with good settings at G2 levels of resolution on the highest end cards if they got that big of a jump. More if you consider some people are getting 60+ with DLSS or foveated rendering already.