>>331352481
as an fbx.
it's from a fairly low poly game, (whole map is just over 300k poly) but it is a somewhat large map.

it's broken up into multiple meshes, which seems ideal for occlusion, but even with the "everything merged together" version unity still hangs

i looked at it in blender. it seems fine there. I tried exporting as an obj but that just merges it together, I tried as a .dae and it still hangs with that

>>331352724
there's no extraneous shit going on. it doesnt crash unity, it works fine in unity. it's the sdk that can't seem to handle it. when i open the sdk control panel it just hangs and becomes unresponsive, but without greying the window. It simply locks up