>>271887901
Not everyone is a basement dwelling neet like you anon.
vr is still very much limited. And yet, companies are charging 500/800/1000 bucks to buy into (relatively-)decent vr.
No proper body/finger tracking, no way to properly imitate moving around, limited interaction in many games, I can go on and on.
Do you also pay this african basket weaving board because you waste countless hours here?