>>285080528
>>285080669
I always hear so much about foveated rendering and how great it is and etc., but if there's not really any headsets out right now that supports it, how can you know if it's actually good or not? Like in concept yeah, but does it, or can it, actually work in execution right now? I know there's the HTC Vive Pro Eye, but I've heard basically nothing about it from anyone.