>>394900729
That particular bug kind-of irks me because it's really just the result of people setting up animators improperly.
Normally when an avatar is reshown it restarts the state machine and goes back to entry points, but with write defaults it actually just saves the state and goes back to where it was
But the parameters on VRC avatars can change in the meantime, such as a person toggling a different outfit on or turning off a prop or changing a slider
If the animator is set up wrong they might get stuck in a badly designed state machine because the parameters got changed while the animator was effectively paused.
Solution: make sure that no combination of parameter changes can permanently break your animator permanently. Make sure your animator can be reconstructed given just some parameters no matter which state it actually is in. Make exit flows or simplify your layers so that they're flattened and not in the absolute state machine HELL that controllers like Gogo loco do.