>>401503642
if all you want is to arrange 3d assets and mess around with index finger tracking, any of the verboten "social vr" projects will do ya well, chillout or neos or vrchat. neos can even import and arrange assets right in game. steamvr home is extremely neglected by valve. I've had it disabled for years. Depending on what exactly you want, you can also just download unity/unreal and the steamvr sdk, open their demo scene, replace the assets in there, and hit play for ez floating index hands/teleport movement. technically "developing an entire game", but the engine and sdk do so much out of the box it's easier than figuring out most modding workflows.