>>397939575
>And I was getting sick of the levels by that point.
It's why I hope they came up with a more modular map design for the sequel, so they can either randomly generate layouts, or at least open/close extra routes in a given zone so it's not always the same 1-2 streets you're running again and again.

But who am I kidding, it's Quest lead platform this time so it'll probably be more gimped compared to the first game.