>>326537879
It works by orienting the game world such that walking forward irl is walking forward in game and also not walking into anything irl. You can use either OVR advanced settings space turn or vrchat's in-game turning, ideally smooth if you can stomach it.

With a wire you'll have to switch directions every few turns, or walk in a figure eight so there's no acumulating twist. I recommend turning on the 'center marker' in OVR advanced settings which also shows how twisted the cable is, so you know when to change direction.
https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings#--chaperone-page . TurnSignal on steam does the same thing, but as a separate program.