>>378391447
>Final Assault
Really fun game until you figure out how to play it seriously and realise how terribly broken some units are and how lacking the game is in general. It desperately needs to have counter-xyz for each layer on each commander but doesn't. There should be fighters planes and bombers on each commander so you actually have some way to deal with the one commander with the anti tank gun and actually make the air layer worth investing money into. As it stands every commander has an anti-air ground unit and a fighter plane but fighter planes do jack shit to anything but basic infantry so there's almost no point in using them at all. If there was an anti-tank or even just anti-structure bomber then it would be a major strategic advantage to control the air layer but there isn't. There's one commander with a bomber I believe but they're the dedicated air commander which means they have a huge hole in their ground ability where everyone else is great. It becomes a tug of war battle on the ground very quickly with no alternate ways to break the stalemates. I still enjoyed it but I'd prefer it if they had two hyper commanders with all the available units for each of the two factions.