>>279947195
Not OP, but I agree with your complaints. the hole node-based UI I think was a big mistep in terms of developer effort. It's clear that they don't really know how to make it usable by non-programmers, so they would be better served making a secure, sandboxed programming interface to vrchat components in something like lua or other established VM. even a javascript VM would be fine, if there's a nice one for CLR like there is for the jvm.

Luckily they did at least expose their weird stack machine enough that external devs made sane interfaces like the python thing instead of their spaghetti code. Hopefully they can be convinced to ditch their own UI effort and leave that to the community.

Maybe it's a problem in unity or game programming in general, but I wish there were better interfaces for libraries, like in traditional programming environments. Something nice and composable and well-documented, instead of some random .unitypackage and a bunch of prefabs that you drag into your scene and hope it works.