>>388724190
I didn't have issues running Ruinsmagus on an Index but I was a bit disappointed.

It was cute enough but they made so many strange design choices that don't sense in VR. It really felt to me that they don't have a firm understanding of the medium. So it's essentially a sort of bland dungeon crawler rpg with VR bolted on. 
Which in a way is nice, VR games generally do not have NPC's and interacting with characters or being a part of a scene makes the story feel a lot more personal and immersive. However, the way they constantly use cutscenes is just bizarre given a VR context where you don't want perspective jumps and you have a perfectly good neck to look around you. There was one point in particular where it turns you 180 to look at a monster behind you then pops right back. Why? 
The lack of interactions was also a bummer. I'm not sure how much of that is a limitation imposed due to it being made for the quest or not. No physics, can't really pick up anything, and colliders are huge and overtly simple so you can't get close to most of the environment. 

Felt like a huge tease, I can see what I want in it but it's just not there. I don't understand how we're this many years into VR and we don't have something decent in this genre and this new game is falling for the same bad design decisions that affected VR games half a decade ago.