>>301488590
That's not inherently true, one of the reasons vrchat is so successful in terms of playercount is honestly tied to it being free and became established because it was free and one of the first vr apps available for people to pal around in. 
But as soon as the funding money runs out where at they going to go? I'm sure if they tried to monetize it in anyway people would flip a shit, or people would bypass whatever they implement anyway because of how spaghetti the client is. Especially after years of it being free, I can't imagine those couple million in funding is going to anything meaningful