>>267215103
I'm not sure where you're coming from. It honestly sounds like you didn't read my posts or actually go and read about the details available about Horizon. But perhaps not and I'll try to work this out with you if you'd oblige. 

>this shit has been tried times and times again
So no one responded to my previous question about why we should think this. I have to ask because, as far as I can remember, no application on any platform has made an app that can let you create worlds in VR, import worlds from Unity, and also have custom scripting. Neos was only doing it in VR, right? And VRChat doesn't have it in VR, nor does the Unity part allow custom scripts yet. And really the point here isn't that all these features exist yet or not, but that they will exist. The ideal is the Oasis, everyone knows that. It's not just a hub unto itself, but also a container for a lot of other hubs and, really, everything you can experience, including games both within its engine, or games outside, as they are already including that "deep linking" functionality. So it doesn't really matter what form it's in now, not really. Before Horizon, they were experimenting with Rooms, Spaces, Home, etc, and now they're all scrapped and centralizing into Horizon, which may or may not eventually be replaced with another better thing, or may or may not be updated to include all functions needed. But, in the state it's expected to launch in, it could already be a Rec Room killer, assuming that the games in there by default are good enough or people come on quickly and create funner things like an actual FPS in it, which should be possible. 

1/3