>>283255191
I don't mind that empty space by virtue of being unused, but when there's a flaw with the texture being having too poor resolution when there's that much open space, I just don't see the issue in using the real estate that I have to fix the glaring issue in front of me. Frankly, I'm more thoughtful of filesize than anything. That said, I am also aware I don't need to make everything super high quality 4k texture with uvs diced up by slight color variation, as having large consistently sized islands with leeway between them make texture work using them much easier to get done right and looking even all around. I need good islands because I draw some of the textures used on my models myself, and that's why I'm considering a total overhaul of the atlas and redrawing the whole thing from scratch. I want something done right, and the nip that made this model made the uvs for my torso as fine as sand (>>283247203) so I sure as hell can't trust him to do anything properly, so I have to grow a pair and do it myself.