>>341654695
I assume it could be if handled wrongly, but if done perfectly it should be just like those games/worlds where you can "climb" by grabbing the world and moving it. Do you get sick in those? I don't plan on using it that way though (that is, roomscale/redirected movement style). Just being able to look over ledges and railings without me falling or my model freezing because it thinks it's colliding with a wall would be great.