>>395189404
>Black and white 2 in vr
I've been wanting this for years, and have been saying the core gameplay is already suitable for VR since it's all in-world rendered elements, no real menus, and the game already supports gesture concepts.

>>395189404
Obduction also supports VR, although it's a bit static in its implementation (can hardly interact with anything not relevant to puzzle solving).

There's Firmament coming (same devs) which is VR focused from the get go (like the Myst remake, although both support flat mode too), although I doubt it'll hit its original projected release of sometime-2022 at the rate things are going.