>>267510152
How many Animal Crossing-like non-VR games can you name? It's not an easy genre to make something good for and the extra work to make interactions function properly in VR adds even more difficulty for a much smaller market.

I was putting together a design document for a first person gardening/alchemy game and initially I had the idea that you would be able to visit other player's alchemist huts/gardens. The thing is, the more I broke down what was needed to even get a basic functioning game with just the VR interactions and progression, the more I realized what a huge workload that little bit of multiplayer would be. It would probably be worth it for such a feature in the end because it practically sells copies but I would have to build the game around it too. That's all without any story, characters, calendar events, furniture and town customization - things people might look for in an AC style game. Shit's a lot of work.