>>359406681
In unity, an uncompressed 4k atlas is a larger filesize than two 2k atlases, don't ask me why. also, CATS autoatlas wastes a lot of space, so it can end turning two 1k textures into a 4k atlas, for example. I'm not saying VRAM clogs the network, I meant filesize does. VRAM has a higher influence on the framerate than drawcalls last I checked, so It's not worth making a giant atlas just to save a few material slots.