>>402104360
it worked alright for boneworks but the game is coded so fucking weirdly that they ran into a lot of issues regarding enemy and item spawning.
Boneworks actually has a pre-set "pool" of enemies that just get teleported around the map when you enter certain zones. You can imagine how well that goes when you have multiple players running around in different directions.
Everything else actually worked pretty nicely, it's just that one damn issue that would require them to basically remake the way the game spawns enemies.