VR isn't a gimmick, but it's been hamstrung by the "muh immersion" fuckheads that want to waste time trying to replicate other senses or full-body movement into games when there is absolutely no need to. Yeah, it's a neat little gimmick, but it wears off quickly and becomes a treadmill of increasingly more cumbersome and expensive technologies which pretty much require a dedicated room in your house to operate properly.

All you need for VR to be a success is cost effectiveness, ergonomics, and some goddamned games you can just sit on your couch and play with a controller - using head tracking for camera movement. Once you get that down and profitable, then move on to the more experimental shit. 

What you end up with is a bunch of fly-by-night chinese companies making cheap shit like Job Simulator or Gorn that nobody really wants to play and can't sell the system - which by the way is anywhere between $400 to $1000 dollars. 

If games like Resident Evil VII were the norm, and provided a good backbone of titles that people WANT to play, and which VR adds to immensely - the platform would be much more successful. Instead, most of the VR content for anything more than budget-tier indie shit is just separate demo modes for real games - partly because publishers don't want to waste the time really pushing the tech past the experimental phase until it's proven itself, and partly because the only affordable headset for most people is tethered and locked to a platform that can barely even do VR at all.

VR fags killed VR, by enabling a shovelware ecosystem while chasing bullshit immersion extremes like an addict that is neither really necessary or wanted at the end of the day.