>>375306010
>Would it be a good idea to, if I bought an asset from the Unity Asset Store in order to fulfill a commission, ask the client to cover that cost on top of the labor? Perhaps do some kind of discount and only ask them to pay for a portion? I dunno.
I think if you're doing this professionally, and want to maintain that degree of professionalism, should bake the cost of the assets into commissions but look to subsidize the cost through the course of doing multiple commissions. This would require you to make an initial investment of store-bought assets though. You can always start small and grow your assets along with your name.
I'm not going to be willing to pay a lump sum up front for the asset when I'm not sure what kind of work I'd be getting, and you're likely not wanting to make the initial investment when you're not guaranteed the client will follow through with the payment.
Personally, I think the best way to go about doing things (from what I've seen) is rather than having it be commission based, look for ways you can continue to get support while doing the minimal amount of work. I've seen lots of people do Patreon stuff and release couple of updates to the worlds with benefits for supporters. Then once you make a name for yourself, assuming you got the skills, then you can look into making big from commissions.