>>346533736
my idea would be more like
>have steam deck
>have index
>power index from deck battery, strap deck on your back or something
>connect vr headset to it
>boom, standalone VR [spoiler]that requires lighthouses, kek[/spoiler]

but this is a bit contradictory no matter how you slice it: you end up with either underspecced VR headset (camera-based tracking, weak computer specs provoke bad resolution and such), or separate computer that won't take advantage of headset capabilities because it's too weak.

i really don't want x86 pc anywhere near my face when i'm playing games, shit's hot