>>345089396
>Index one of the best selling items on Steam despite being $1000+
>Plenty of developers experimenting in VR
>Sony working on next-gen PSVR
>HTC just released 2 new headsets, and previously a VR tracker refresh
>Samsung rumored to be working on new headset

VR is a pretty niche market, and on top of that finding compelling gameplay in a VR format can be tricky. Sim games and Social games are natural fits, but those require money and resources that Indies can't really muster, and they're the only ones with the faith to really go all-in on VR so far. There have been a few runaway smash-hits like Beat Saber and SuperHot and H3 etc. but it's not like every developer can pull that off. Just look at all the VR competitive shooters we've seen and how many out of those gained any sort of traction. AAA devs could do it but most of them aren't willing to either take the market cut for making a VR title or put the faith into bolstering it with a truly VR focused AAA game. The only company who really went in on that is (big surprise) Oculus with the few AAA titles they've done (Lone Echo, Asgard's Wrath, Wilson's Heart etc.).

VR isn't dead, it's just still pretty early stages. Headsets are only recently starting to get close to something most people want, and at a price they're willing to pay, and for PC VR things like full wireless at those resolutions and that low latency is still very tricky. On top of that we're now contending with the question of whether the future of the format is standalone headsets with mobile hardware or high-end PC headsets, or if the market really has room for both. Plus for the past couple years we've had the pandemic basically throwing a wrench in the whole shebang making new hardware difficult to develop. It's growing pains, not death.