>>380726757
I think you could do it by extending the world-space prop trick (https://github.com/VRLabs/World-Constraint ) for all the bones in your avatar. Create a copy of your avatar and delete the visible mesh (just the bones) to use as the smoothly updating source, set all the parent constraints to a visible version of your avatar, then have an animation at whatever you want your update rate to be enable/disable the constraints, causing your visible avatar to jump into the next position.