>>378931401
What it really needs is weapon durability to force you to constantly be picking up and salvaging new weapons and some objectives that aren't just moving between arenas. Fixing up the physics combat and the interaction between physics and animation is another thing too but it seems to be that you get out what you put in. If you fight controlled and steady you'll get the same in return. If you slam into them full force and waggle it'll be mayhem just the same.