>>288623390
Might be the average distance of objects you're looking at inn the particular game. Apparently the vergence-accommodation conflict can actually help with SDE in some cases
http://doc-ok.org/?p=1976
> I was also wondering why when I look at close up objects on the index that I can see basically no screen door effect, but when looking into the distance at the sky then suddenly the sde becomes very noticeable.”
> When viewing a close-by virtual object, the viewer’s eyes accommodate to focus on a close distance, but the virtual image shown by the VR headset is still at its fixed distance, somewhere around 1.5‒2m away depending on headset model. Meaning, the image will be somewhat blurred, and SDE, being a high-frequency signal, will be affected much more than the lower-frequency actual image signal.