>>269568413
>can you even do that with c# and the unity engine?
of course, you can do that with the burst compiler with c# or you can write it in c/c++ and interface it with c#.
>>269568413
>is having hair where every bone is calculated at the same time that much better than a system where the root hair bone gets calculated before the child hair bones before their child hair bones?
yes. The more data processed in a smaller time, the better.