>>306711784
The problem is that the shit trash devs decided to go with a non-realtime performance check. It was decent before they changed it to count in all the meshes and stuff that isn't even on. With 3.0 most people have multiple skinned meshes and it can go really high because of different outfits but people who aren't stupid don't have more than 6-8 on all the time. You aren't rendering all of the meshes that are turned off but vrchat says it is bad because you have 40 meshes on your avatar