>>397939331
>>397939575
is that really it (without spoilers)? so far i just done the first mission in aftershocks and it was disappointing to find out it was literally just generic cache retrieval in a map i was to before several times.
Funny thing is though the cache had like 10 times more loot than you get from the main reserve at the end of the main game.
Also, there is one issue with the difficulty of the game.. it was fun and challenging .. and then i opened the jazzman safe and got the explosive arrows recipe.. pretty early in the game too and in that moment i became GOD. no amount of walkers or human enemies mattered. i could just spam explosive arrows from distance and kill anything with zero issue or skill needed. I had to keep myself from using the boom arrows too much since it would make the game too boring and easy.
I really fucking hope that aftershocks will end up being more than just "go to a map you visited 10 times before, kill people, get cache" .. specially when i don't even need the supplies anyway, i have so much shit piled up in my camp i could single-handedly end the global zombie apocalypse with it. I have huge stockpiles of ammo and mats because i basically never use guns, i always use cleavers and katanas since they are more fun in VR.
But yeah, overall i am dissapointed with the story writing in this game, it is pretty subpar and generic