>>391567592
I think they'd make it would be an absolute abomination with CS mechanics ported directly into VR: no inventory, gun stuck to hand, hold knife to run, movement inaccuracy, hold a button to plant/defuse, barely any VR interactivity, etc. I doubt they'll ever do anything in VR with counter strike because they won't be willing to change those characteristic 20 year old mechanics and will come to the conclusion that VR is inherently an unsuitable platform for CS. They won't buy Pavlov either because it is recognisable as a CS clone while also deviating too much from it.