>>419672529
https://files.catbox.moe/zekmyw.zip
It's really easy. Use standard shader in this example. Here's a step by step:
>create plane
>unwrap UV
>assign texture to material
>go into edit mode
>press k
>draw an outline around the image
>press enter
>delete excess verts
>press a to select all
>press e
>press z and then move your mouse a little bit and left click to extrude upwards a little bit to make it thicker
>create a cube
>extrude the edges to make the clip part
>select the clip part and unwrap uv
>shove the clip's uv into a corner of the image without any of the pin's image
>put image into gimp and make it greyscale
>make parts you want to be less metallic black and less shiny transparent
>save as a new image for your metallic+specular map
>go to https://cpetry.github.io/NormalMap-Online/ and put the image in
>tweak settings to desired then export normal map
>shove into unity and use standard shader
It took me longer to type this out than create it.