>>270169795
Peekers advantage doesn't seem consistent at all. I stopped trying to understand pavlov networking when I peeked an NA, started firing, and they turned around and instantly killed me with body shots. The sum of their weapon's TTK, their minimum possible reaction time, and the latency difference exceeded the time in which I died. If it was once, I'd presume they just happened to look around at the right time, but they never seem to be affected by latency.