>>396070275
>Quest 2 is definitely capable of 360-tier textures and polygon counts (not so much realtime environment lighting
This is the big problem. The Quest 2 sucks absolute ass when it comes to anything beyond the most basic and flat lighting. You can have everything else the exact same, but changing the lighting and shadows alone can be a ridiculous change to how good or bad something appears. Look at how different some ripped game models can appear because they don't have the lighting of their source or compare a good implementation of Ray Tracing(Such as Dying Light 2 or Metro Exodus: Enhanced Edition) to non ray tracing.
>>396070935
Most of these people are actually small indie developers and trying to code for two vastly different versions can be time and resource consuming. It's no wonder why a lot of games end up with the Quest 2 as the base version and then build off that.