>>324856658
>rapid prototyping it in an environment that already has the avatar/multiplayer component all setup for you.
that's why. As shitty as udon is, getting free working multiplayer servers with voice chat and full IK avatars is pretty compelling. Even the little things like VR locomotion and pickup interaction are tricky to do right starting from raw unity.

It's also really powerful being able to get people who are already suited up in VR with their friends to go into a portal and check out your game or gimmick. Compare that to the friction of downloading something on steam or itch, putting the headset back on, then trying to regroup with the people you know through lobby codes, or steam's invite system (which is hopelessly broken to interact with steamvr overlay).

I hope that someday valve makes some sort of VR-native lobby system, where you can group up with other friends and chat with basic avatars and then open a coordinated "portal" into a specific multiplayer game lobby, then drop back into the lobby when you get tired of that game.