>>396014673
Have you tried not being retarded?
Just test remove as many variables as you can and measure the performance in best case scenario.

>is the engine running openvr/xr and it inherently runs worse under either runtime?
>Is it the oculus runtime?
>is it the steam runtime?
>is steamvr acting up again because it's general very buggy on windows regardless?
Those 4 are the same issue.

>USB headsets when it depends entirely on the chipset of your motherboard
Just don't use the chipset usb ports, just don't used 2.4gz wifi. With just 2 steps you have eliminated 99% of usb problems. 

You are like children who have never debugged anything complicated in their lives. You have 0 problem solving skills. "It's black magic, I give up."