>>302076376
If you're familiar at all with regular programming, I recommend getting https://github.com/Merlin-san/UdonSharp , then following along basic unity c# scripting tutorials. Their custom node graph system is really poorly documented, and I think it's more trouble than it's worth, even as a non-programmer. Shoehorning in unity's gameobject callbacks just doesn't lend itself well to flow charts, unlike shader code, for which shader graph editors are kind of nice sometimes compared to HLSL.