>>367948624
it very strongly depends. VRC's fallback system is still just as shitty, and a shader has to be explicitly made to support the newer fallback system which is not always a super easy task. i handle it in mine now, but non-VRC shaders aren't gonna bother (so VRC-oriented shaders only) and the editor must support it in the C# code and therefore be made by someone competent (read: not thryeditor)