>Oculus Quest
>ALVR, pcvr over wifi for Quest
>EU Pavlov

Pushing video over wifi adds about 70ms of latency, feels like you're playing sober but move drunk. However the latency was tolerable, just adjust play style and don't take 1v1 peeks. Aiming requires some getting used to too as you track in real time but see it 70ms later. 

The real problem was how the stream would drop frames or become blocky mess sometimes in high movement situations like when you see a guy and both open fire. Lowering the target bitrate helps but quality starts to tank real quick. I tried to capture it but it isn't as visible in screenshots. Your both eyes basically get different artefacting making things look a bit weird. Everything is kind of blurry and soft too and some of the sights are hard to see on low bitrates. 

Playing truly wireless was very liberating though. Slower games like VRChat suffer much less from the streaming and you can use higher bitrates. Getting a better wifi could shave a bit off from the latency and I guess they'll improve on the streaming over time.

Couldn't get Quest microphone work with ALVR but I guess it's a matter of time before it gets to working state. Hybrid FBT setup worked pretty fine except for drifting when trackers get occluded. Oculus Link is so gonna obsolete WMR and Rift S.

I hope Valve takes a hard look on the quality of Quest's tutorial, VR Home UI and Room Setup. Oculus is doing them so much better it's not even funny. Too bad there wasn't a quick screenshot button though.