>>371604641
>where do you guys see vr headsets going in the next ten years? 

as in the tech? no where exciting. I feel like we're reaching a point in the curve where innovation is becoming a lot slower to overcome, especially since there's a lot of easy money for publishers to make. (new predatory microtransactions methods; only $19.99 for this amazing new wall in rock climbing VR, $5.99 for a new pair of rock climbing gloves!)

>integrated eye tracking as a standard in all headsets? 

As long as standards like the quest 2 are being sold at a loss, highly doubt we'll see anything like this for another generation or two.

>a way to fix the duplication problem, so you don't have render each screen twice? 

Not sure if there's a "fix" for this, per se, but there will be ways to reduce the cost for such computations. 

>a vr harness that lets you rn around properly in vr? 

like the omnidirectional treadmill?

>and what do you guys think of pimax? scam company or the real deal?

never heard of it