>>279709313
Too many realtime skinned renderers and shadows.
Imagine if every single npc in a game was as detailed as the main character, with realtime shadow, transparency and specular lighting, interacting with high quality realtime lightmaps, fully voice acted and full body motion captured.
Now it's also an mmorpg with 80 player instances running at effectively 4k 144hz and all the zones use insanely unoptimized texture import and audio rendering platforms with no occulison so you have to render everything in the zone all at once even though you can't see it.
That's why.
Honestly though having 32gb ram and 11gb vram helps a lot.