pls assist, I'm trying to get into avatar optimization
concerning toggling parts of avatar, so far I know of 3 (or 4)ways:
>separate mesh toggle on/off (extra mesh)
>shapekey toggle (supposed performance hit based on mesh complexity)
>whatever that fucking UV magic Silent does (need to use Silent's shader)
>(material swap to transparent) (extra material)
Given the cons, which do you use or would say would be the overall best? I've had trouble getting desired look with Silent's shader(might try again), and extra mesh or material can bring the rank down easily.
Also concerning manual atlasing, is there a decent guide for it, written or video? I have a really hard time understanding UVs and how to work with them. For example right now I have a small piece of clothing taken from another avatar but I still use a separate material with the entire original texture loaded through it. I'd like to fix that but mapping the UVs onto the texture is my biggest problem, I don't get how you're supposed to line it up properly by hand and makes me think there has to be a better way than that