>>277209234
Overpriced yeah. The problem with developing stuff for vr is that there are essentially 4 sets of controllers - vive, rift, wmr, and index. WMR has the lowest market share, vive and rift have the biggest, and index seems to be the enthusiast market with extra bells and whistles like finger tracking. Although they are the best priced headsets, WMR notoriously has poor controls support for vr games and basically everything you have to use custom workshop control schemes. You'll have to bite the bullet and get either rift of vive if you're going to be a dev just for ease of making control schemes for the mass market.