>>277712969
udon is a bit trickier than "just do it on the beta".

In terms of the editor and new udon SDK it's at least as painfully unpleasant to use as the old triggers and while it's much more extended than triggers in terms of features, it takes more work to get the same results and is chock full of bugs and missing functions. Since you can't mix triggers and udon, you have to recreate old functions that triggers used to do.

For example: For a while on udon it was impossible to teleport a player because the trigger teleport is gone and nodes for player functions were all returning errors when you tried to access them. To work around no-teleports in Udon, you had to move the world respawn point, turn on the old vrc combat system and hit the player with lethal damage to "teleport" them to a new location. 

The player api has since been fixed, but I don't know how many other essential things are missing and I don't really want to spend this month trying to invent workarounds for features that might be essential for valentines but missing in udon and then see those things fixed in a later udon patch, while also trying to test and implement a world on a tight deadline. Sorry. The old valentine's map kind of still works, watched a streamer go through there with a big group very recently.