>>319084801
I've owned a Rift S, tried a Quest 1, Index, and Vive Pro.

visually, it beats all of them even though I'm stuck with a 1070 until next year. SDE isn't a thing, and while the sweetspot is near-perfect clarity, it's rather specific. You have to seat the headset at a very particular angle, depending on your head and eye shape. that said, Alyx looked fucking amazing compared to the toilet-roll tubes that I looked down while playing it on the Rift S. There's more FOV available but it requires a 3d-printed gasket and cover.

IPD is physically adjustable but unsets too easily. What doesn't help is the WMR software is "slow" at telling you what the IPD has been adjusted to, so eyeballing it is the way to go.

Head tracking is perfect for an inside-out headset, no problems there.

Controller tracking is a massive letdown. Controllers cannot be tracked at the low ready (arms by sides, holding a gun muzzle down), and struggle with occlusion (holding on in front of the other), as well as holding them close to the HMD. Most of these issues weren't present in alyx, as you don't need to manipulate guns with two hands, but I almost went insane doing the grenade puzzle in the metro level. Practically had to watch my hand on the backswing before throwing it. strangely, Zero Caliber didn't have as much of an issue with this.

7/10 for an arbitrary number. If you have an Index already you can do a frankenstein build to use the G2 headset and index controllers + basestations. Probably the best combo available for PC VR right now. Standing alone though? Maybe.

Sidenote: does not have touch sensors on the grips and such like the Rift S, if you're a VRchat fag this will probably fuck you regarding emotes.