>still using blender 2.79a
>try blender 2.93
>viewport is pretty fuzzy even in non-rendered views thanks to cycles
>have to basically reinvent shaders every time i want to have the texture on the material
>no addon on earth supports cycles because nodes are impossible to script for
>still no good way to manually edit vertex normals
>try to manually atlas something
>"the last texture node you click on is your bake target, so make sure your mouse doesn't touch anything else by accident"
who the fuck invented this incredibly backwards way of doing things?
>spend 2 hours trying to figure out why the blush is black
>turns out cycles LITERALLY CANNOT bake transparent textures
>go back to 2.79
>bake my texture atlases
>bake normal maps without the bake glitching out every 5 seconds
>manually fix up the vertex normals on my face with blend4web
I think I'll stick to 2.79, you guys can keep your "sleeker-looking-but-not-actually-improved" UI.