Why do VR games insist on having these kind of enemies that run along the ground and leap at you? It's the worst kind of enemy to implement when you're constrained by cables and physical space. Especially with melee because it's scuttling around but you can't lunge at it without smashing something. I find they just take me out of the experience because I'm thinking about how I'm limited by VR in ways I wouldn't be in real life at all.