>>387809029
I've been using ps move controllers both for pavlov and for FBT, and I can tell you that unless "making ps move controllers work with VR" is exactly what you want to do, you probably don't want to use it. PSMove, when used for games, emulates vive wand touchpad by combining move button press + accelerometer data from your controller. So, to move forward in pavlov, you'll have to tilt one of your controllers in completely different way than you were planning to for gun holding purposes. This controller is entirely incompatible with nearly every VR game except for a very small group of games that don't require you to move at all. Then, there are playspace alignment issues: your headset is not using same tracking as ps move tracking you'll have to set up, meaning you'll have to align those two playspaces, and because ps move plugin crashes playspace alignment plugin, you'll have to make do with whatever you have available in original plugin, which is very unreliable and unprecise, often turning this process into absolute hell to the point where i just had my own scripts to manually operate on playspace camera positioning data.

It's kinda fun and if you're into this kind of dumbfuckery, but I don't think you want to do it for practical purposes. Still, if you want to, there are multiple ways to connect things together. I used
https://github.com/HipsterSloth/PSMoveSteamVRBridge/releases/

Other than controllers, you'll need multiple psmove cameras, though supposedly kinect can also be used. Webm related was psmove body tracking based on four psmove cameras, I can't help you out on kinect setup so you might prefer to google your own way through it.