>>301107536
Because that's the fate of all games with custom levels. They're beset not by people trying to make fun content, but by spergs who want to cram in as many things as possible to make "teh hardest level evar!11!". It's even worse in Beat Saber's case because the game is literally designed to break your wrists on the harder difficulties.

The only half-decent VR rhythm game, Pistol Whip, has the opposite problem. The devs are too afraid of wasting time making a level builder that they've left it all up to the community, despite the fact their levels are far more complex and really require a development tool instead of some hacked together shit, so nobody is even working on it.