>>299420075
>>299419794
Alright. I can probably start with something simpler using a bunch of pieces of track meshes and have the logic LEGO it together as you go so the map doesn't take forever to load as it pieces together a 2-3min long high speed track. Maybe even get lazy about it and not care for impossible tracks (it generating sections that overlap) and hide any blocks that are more than 5 blocks behind. Don't think I can make it hide players/vehicles also in that nature though to prevent accidental collisions.