>>404892830
I'm saying raw code is easy, games arent you unironic autist, odds are im literally agreeing with you.
I do high performance backends, not games because one of the two makes money and needs no creativity... 

>your test
As a programmer i would (i havent looked anything up yet, this is thought process and there is definitely a already implemented algo to use or much better solution with research. I would assume unity rendering already has a fix desu)
>problem:
Sampling problem, repetitive pattern combined with sampling leading to consistent dataloss, hiding specific colour zones.
>solution
Gussian blur textures @ scale relative to distance from camera during rendering. 3 pixels is honestly probably enough to hide it (note, probably already want to be running lower res assets at distances for performance reasons anyway?)