>>375304029
>Most people steal assets
Well, that's not very nice. Maybe I'd promote myself as an "ethical" world creator, only using assets that are readily available online, or by purchasing them on the asset store.

Your last response, I admit, I got confused by with how many negatives there were since I started with a negative question, so, I'll rephrase in a way that doesn't leave it open for double-negatives:

Would it be a good idea to, if I bought an asset from the Unity Asset Store in order to fulfill a commission, ask the client to cover that cost on top of the labor? Perhaps do some kind of discount and only ask them to pay for a portion? I dunno.