>>346321640
Thanks!

It seems logically then the best way to run unity games (and vrc) would be to have a CPU that's less focused on number of cores/threads and instead has less cores/threads, but the individual threads are far more...."powerful"? I guess is the word? idk how a thread itself is actually measured for power that makes it better or what would make 4 "powerful" threads better than say 16 weaker threads.