>>297883212
Of course. In unity it looks fine and is in the proper spot. Even in vrchat itself when I pick the avatar and it's in the t-pose as I line myself up the dong looks properly placed. As soon as I "bind in" it immediately moves slightly out of place. I've had to compensate for this in the past by taking the slight binding movement into account and purposely rotating it in unity in the opposite direction, that way when I bind in it will rotate itself and line up correctly. I'm going to try and make some changes to my avatar itself to see if it helps any.