>>269065815
>they're at least similar
They both use the Halo design but are not at all similar. The Rift S is less front heavy, and the strap fits a bit better, there is also a lot less light bleed.
>but the Rift S audio quality means you'll probably want to use headphones with that too.
I've not really noticed anything bad about the audio. Kept hearing how terrible it was. But no, its fine. As it as good as my $100 headphones? No, but its still nice. A lot of people need to turn on bass boost and never bother to do that too.
>You don't need to set up bounderies
Some people prefer not walking into things. And you must have forgot a lot, because the WMR requires you to take off the helmet and walk around your playspace aiming the headset at the pc, its very awkward. It also has awkward floor settings, the Rift S you paint the boundery with the passthrough camera and a controller, and touch the floor with the controller for that. It also remembers it, which is a plug.
>Better controllers than the vive dildos
Never tried those, but I imagine so if only because no analog stick.
>its not like WMR is unusable
It kind of is in a lot of situations. Games such as Blade and Sors, Sunshine, Pavlov or anything else that uses to close the body stuff fucks up a lot because of the poor camera placement. Its never, ever been an issue on the Rift S
>WMR software updates and prices
Can't update all the terribleness with the hardware, and boundry mode I bet is still broken. Its price was the only selling point back before the Quest existed, seeing people recommend it now is pretty infurating knowing its a night and day difference between it and the Oculus gen 2 shit.