>>322781342
O+ owner

it's not actually that bad overall but there are specific situations where it sharts itself.

most notably, behind the back, above the head/behind shoulders, and occlusion.

>behind the back
doesn't usually matter that much, only game I had an issue with was sometimes in boneworks the holster behind your ass didn't want to cooperate.
>above the head/behind shoulders
this one's really fucking annoying when it crops up, throwing stuff in VR already sucks cock but with the O+ or really any WMR headset you'll have to underhand toss if you want any semblance of accuracy, as the controller being above eye-level means your headset is essentially guessing where your hand is. another game this sucks in is blade and sorcery; horizontal slashes and swings usually have no issues, but overhead ones and reaching your arm back for a stab will cause the game to have a stroke half the time trying to figure out what angle you actually tried to swing/stab at.
>occlusion
absolutely infuriating. In fps games when you're two handing a gun (rifle, shotgun, etc.) if the game isn't set up to have the controllers at different heights to two hand, then one will be blocking line of sight to the other and the hand holding further down the gun is going to lock in place on in the game world you even if you're moving them, or it'll suddenly snap back where it's supposed to go when it finally realizes what's happening and fuck your aim up. extremely fucking annoying and happens constantly in H3VR, surprisingly doesn't happen in pavlov all that often though but when it does it get me madder than shit.

again overall the tracking outside of these scenarios is fine, especially for a product you should be paying around 200-300 bucks for but these scenarios are going to come up in various games and you will have to play around them or get fucked.