>>339161472
What kind of game are you hoping to make? if you're thinking of some sort of cockpit game without much hand controls, the reverb g2 is probably your pick. If not, I'd get either an index if you can or an OG vive + index controllers. Steamvr is still standard enough to develop with (unity or unreal sdk, or openxr if you don't mind experimental jank), and the controller tracking and inputs on the index are the most comprehensive.