Playing this game is just tiring. Not that I can't handle it because "WOAH TOO INTENSE 4 U", but it's just a constant exercise in bad game design. Much like the first game they completely abstained from any kind of cohesive campaign with a narrative and continued to opt for shuffling you between cheap 2016 era thrill experiences with all of the same jank. Sometimes even more jank than the first. None of the new "tech" substantially contributes to the gameplay in any meaningful way.
>Hey we can swap avatars now and the proportions match!
Okay? cool that you solved that "problem" but none of any of it is applied to the game design in an appropriate way. The other thing that shits me is that on launch week you couldn't discuss any constructive criticism of this game outside of here because people just scream at you
>WHAT'S THE MATTER? GETTING MOTION SICKNESS? HEH, TOO *INTENSE* FOR YOU HUH? THE GAME IS PERFECT AND REVOLUTIONARY BECAUSE BRANDON SAID SO
So many kids caught up in the manufactured hype. And just like everything else, everybody has already moved onto the next flavor of the week. The ecelebs have milked it for what its worth as well.