>>366861378
Entirely easy and completely doable. You can even make the lightning a mesh so it would be appears on quest. You can do something neat with shapekeys called absolute shapekeys so it would actually look and crackle like lightning. Absolute shape keys you can kindof think of similiar to animating bones with keyframes in unity. You set the "keyframe" and then the mesh will go there for that value. You can make the shapekey very intricately designed this way/ Then just clone the shapekey and add mouth shapes to it too