>>264458367
you get used to a lot of it. 

to help with choppiness either enable your reprojection settings in steamvr, or disable them, depending on if you're sensitive to the artifacts and may see that as choppy.

for aliasing, you definitely want msaa at bare minimum. supersampling through steamvr will help on top of that.

screen door you get used to. some headsets are better at it than others. $200 lenovo explorer looks fucking awful even though it's 1440x1440 which is close to the index. odyssey+ is the same res as the index and has no screen door at all but becomes blurry between each pixel instead. 

basically no headset manufacturer has gotten a perfect product out yet, and games haven't adapted to the new paradigm. john carmack talked about this on joe rogan just the other day, devs need to learn to optimize again, this time for vr