>>275502601
I mean I did have some fun with it, I might pick it up again in the future when there's more meat to it. My problem with the game wasn't so much that it's difficult, I found the difficulty to be fine. It's that basically every fight boiled down to flailing my arms like a dumbass, I mean I know that's kinda to be expected with a sword fighting VR game, but combat doesn't really seem to have any depth beyond just fucking about, just about every weapons performs the same. Using a greatsword felt no different from using a maul, for example. The fact that I had so much difficulty with simply stabbing guys probably doesn't help, because 75% of the time my the tip of my blade slides off their body, so it kinda takes away the one thing that separates using a sword from using a hammer or axe.

I kept on going back to H3VR because for about the same price you get significantly more content and more varied gameplay. Like I've put a lot of hours into take and hold because, while I'm basically doing the same thing over and over, shooting hotdogs and capping areas, the variety of weapons spices it up. Some guns have their own quirks and whatnot that add challenge, some have more complicated reloading processes, then having to deal with things like manual action firearms, having flashbangs and other tools to use against enemies, shit like that.