>>350288160
I mean the VRAM was capping almost up to 8gb or whatever in the XSOverlay monitor. GPU usage was at a chill 25% or so, CPU was hovering in the 60-70% range. RAM was at about 80% of it's usage.

VRAM was the only thing bottlenecking. And yeah I have benchmarked before I primarily don't even use this PC for VR, I run it at 2k 90+FPS on ultra settings on pretty much everything without issue.

I was under the impression that VRChat is unoptimized as fuck and there are ways to make it so it doesn't rape your VRAM specifically with mods or something