Making this booth not Very Poor in Blender, but everytime I export it back to Unity it end sup with a rotation for every mesh and armature of -89.99. I already applied rotation to everything and that didn't fix it. Anyone had a similar problem and will rotation not being 0 fuck up something?
I'm pretty sure the model wasn't made with Blender because importing the FBX fucked up the blendshapes unless I used Better FBX Importer.