>>387144684
More like VR hasn't had the hardware and dev skills to flourish. More time would've wrung the devs' wallets and investor willingness dry by that point. What Quest allowed is for some of those previous devs to survive. In the end, 2016 tier VR was not ready on a hardware level, and the devs were not ready on a skill level. Combine that and you have a weak launch that kept tumbling down.