>>387639929
>Do you think traditional rasterization could do such a complex seen?
That "scene" is a fucking meme. A literal gimmick.
Games are interactive media, if you cannot run fast - you can eat shit.
You get what, either 28fps or 28ms per frame (aka 35 fps) for shitty 1080p (1920x1080 = 2073k pixels).
Just so you know, quest2 rendering res for "native" is 5408*2736=14796.3k, that's more than 7 TIMES more pixels, you fucking retard. Can you fucking imagine that with your useless lollipop head?

>BUT MUH FRACTALS!
Shut the fuck up. It's useless complexity, plus we literally cannot afford to use processing power sub-optimally in VR.
If devs are fucking retarded, they get punished instantly.