>>304929404
>>304929112
actually thinking about another
 reason it might be showing up in unity is because they're separate meshes, and thus getting lit up differently since they have different bounding boxes. if they're separate meshes you might want to merge them together into one in blender. if you don't want to merge them together, then under the skinned mesh renderer options in unity you might want to set one of them or a bone or your armature as the target anchor, that will decide where they receive lighting from. so if they have the same target anchor they should get lit up identically