>>276728456
oh and another thing, neural networks. So boneworks is a totally physical world, but it kind shits once you get a few too many enemies
But new gpus have tensor cores and such, and neural networks can be trained to approximate physics with decent accuracy. Neural networks are going to capture similar things that we notice about physics and so whatever inaccuracies there are, are exactly the kind of stuff that we won't notice. It doesn't matter if the physics are accurate, it matters if they *feel* accurate. Neural networks can allow for physics the feel accurate but much cheaper computationally.

I would love if someone stole this idea please. This is the low hanging fruit, theres a lot more interesting stuff that I actually want to protect, but this, please, someone steal it!

>>276728741
Thanks, hadn't seen that page. good reference
And yep, ray tracing is a huge boost. The best is going to be natural clever mixing of both ray traced and rasterized.

>>276728790
whatever , I can just use that as motivation to prove you wrong lel. tho desu I won't even do that, I already am quite skeptical of myself being able to do this shit so I'll just prove myself wrong about it. Its not about creating a good game for me, its about proving that certain stuff works so well that nobody will accept anything less once they've seen whats possible. Like with boneworks and going back to nonphysical VR.