>>402089562
The physics feel less polished than release Boneworks to me. I had 1 gamebreaking moment throughout Boneworks where I glitched into a container with no way out. I've had 3 so far in Bonelab, one where I fell through the floor after landing too hard, another where I could not open any balls for some reason and one more where I glitched into a sealed container. This is on top of the same bugs as before with my hands stuck inside objects plus new ones like being launched backwards when trying to climb and respawning with half my legs stuck in the ground.
The new standing/sitting autoadjustment just feels awkward too. Sometimes my character gets stuck in a half squat so I'm constantly needing to adjust it back up. It's great for vehicles but needs the option to turn it off, if I need to crouch my knees can handle it IRL.