>>351799050
This whole argument is stupidly reductionist. There is no consideration given to shape keys, inactive meshes, more or less performant shaders, texture size, or a bunch of other factors that make a difference.
I I had 10 toggleable meshes for props, each with a 256x256 texture, and where only one would be active at a time VRC would prefer that I merged them all, atlased the texture and made shape keys to hide them instead of just disabling the mesh renderers which would be much worse. You can't judge an avatar based on just those stats because they really don't take a full view of anything. Polygons is perhaps the worst since many people are classed as very poor because they have two or three outfits on an avatar even though only one will ever be active.