>>383497946
Over the last 4+ years I've owned VR I have concluded that people want familiar low effort games. They don't want to commit to a single task that requires physically removing the headset to do other things. They don't want to stand up or move around. They don't want to learn new controls or mechanics. They want to sit in a chair clicking things on autopilot or waggling analog sticks in a minor variation of the same game they've played for thousands of hours before.

I think what we consider to be VR will always be niche. I predict the mainstream future is actually AR, wearing something with the form factor of glasses. It will replace smart phone tasks, and possibly other displays if they can be rendered bright enough to appear opaque. Women will sit swiping candy crush blocks floating in front of them while their social media feed scrolls past at the side. Others might use it to watch streaming services on a 100 inch virtual screen that is synced between nearby devices. I cannot see the majority of people ever wearing a headset that isolates them from the real world, because it is high effort while offering little to no advantage to how they use it.

Look at /vrg/ where almost everyone already owns a headset, but over 90% never play a single game that isn't VRchat (even in that they won't visit any world with an activity) and of the remaining 10% an even smaller fraction will actually play VR games regularly, as opposed to as an occasional novelty. If you look at /v/ there's people who own a headset but haven't turned it on in over a year, or sold it.

The number of people in the world who truly enjoy VR games is vanishingly small and it is an ongoing source of sadness for me.