>>283123674
They made some missteps with recent marketing. Instead of clearly stating what movement mode is being used in the videos themselves, it's in the video description, which most viewers don't read. So a lot of people assume the game is teleport/shift-only. I would've combined all three videos with title cards in between (Teleport, Shift, and Continuous), and ensure that the IGN gameplay footage was 90% smooth locomotion. 

I don't think it'll kill VR if it's bad, and I don't think it'll "save" VR if it's good either. Unless the game happens to not just be amazing, but commercially successful too (millions sold), then we won't suddenly see more AAA VR games. The most we can hope for from Alyx, as far as its impact on the industry, is whether or not people take VR more seriously. If it's capable of producing popular clips like Walking Dead, then public perception of VR will definitely end up becoming a bit more positive.