>>295317247
>because the mesh is generated by a shader is cheating, though :P
Can you even do that in VRChat? I thought that kind of shit is DX12.1-only.

Also since the thing I'm doing is low poly, I'm not fluent with armature requirements for the SDK. If my legs end up being unbendable sticks which would only need a single bone to rotate, do I just slap that in the upper/lower-leg thing, or would I need to make a couple dummy bones?