>>362981848
fun fact, a point light with shadows has to do 6 extra render passes (1 per cardinal direction) to render the shadows properly.
this means that every object that the light can see (even those that may be out of range/view) has to be rendered again, up to 6 extra times.
then on top of that, after the shadows are calculated, every object in range of the light also has to be rendered 1 extra time so that it's actually lit up properly (additive pass, can only be avoided with unlit shaders).
but yes anon, the fact that you're too retarded to click "bake lighting" means that everyone else just has a bad pc. we should all have the rendering budget to push 7x as much geometry through our poor CPU and GPU, just in case someone can't be bothered to bake lights.
I knew I should have gotten two of those 3090ti's instead of a 2080!