One of the big problems with VRChat is how nothing is very tactile. I'm aware this is a problem for VR in general, given that there's still no technology to give us any real resistance when moving and interacting with things. But look at Rec Room - while the UI is quite childish and sometimes cumbersome, it's _very_ tactile. All the buttons are physically pressed in. Meanwhile, VRChat is still heavily focused on laser pointers, and even when physical buttons are used, you just press a button on your controller when you hand is close to the button in 3d space, rather than physically pushing the button (which makes way more sense in terms of a real world/ immersion).

This shit extends to interactivity with other players. I want some physics based interactions. I want my hand to actually touch the other person rather than playing pretend and hovering my hand where the other person's body starts.