>>328190231
>>328190413
Use random relative position shape keys that have to be activated out of many possible shape keys. Off set the default state of each vertex by the inverse of the total vector applied to it by the shape keys you decided to use. Only by applying the right shape keys will the avatar look normal. You'd have to get the currently active shape key data while a person is using the avatar, or reverse engineer the avatar to use it. No obvious pin, no "just removing the component". Still has flaws though.