>>277004642
That would be fun if you could make it work, but I suspect an FPS with procedurally generated maps, even if they were well-balanced, would be unpopular specifically because it would de-emphasize map memorization. Existing FPS players seem to really like map memorization as a skill to develop over time. Things like positioning and map awareness are all reliant on having developed a sense of where the opposing team is going to be at a certain time based on the map and the game's move speed.