>>296612359
'fixed' it. Cable was broken, there was none for sale (except for $150 ones), oculus refused to replace it, so i took a shot at soldering broken wires. Wires were hair thin, there was some signal interference that i'm not qualified enough to understand [spoiler] (that's the reason why cables are strapped to headband, certain cables next to each other were causing interference so i couldn't just tape it back into cable shape)[/spoiler], but in the end it worked. Works absolutely reliably this way, the only downside is that i can no longer use cable extenders.

I enjoy mentioning it because people tend to assume that broken cv1 cable = headset replacement, while this stuff is absolutely fixable. I imagine qualified electronics professional would easily figure out how to braid it back into a proper non-interference braid.