>>280923319
All the omni treadmills were such a premature solution to a non problem. I think it's kind of funny looking back now because every dev was too scared to let the player move with standard controls since it was assumed the puke factor was too high. Consensus on locomotion techniques really changed in the last two years for the best.
Always thought the passive dish "treadmills" looked incredibly uncomfortable and unnatural. Though I don't really see any talk or news about them anymore. I think the walking in place lomotion I've seen some do with feet trackers is way preferable anyways.

Active treadmills probably have a niche somewhere for high end simulation but no typical consumer is ever going to need that.