>>327521993
>How does Payday 2 in VR stack up against more modern or dedicated VR shootygames like Pavlov?
very simple gunplay compared to things like Pavlov (just point and shoot and press button to reload)
using deployables is kinda ass
VR controls are sort of finicky as well in certain regards as, for example, Index isn't officially supported and an old improvement mod is pretty much mandatory to play
>Does it actually work? Is the difficulty balance much harder now due to manual aiming and slower(?) movement?
movement isn't slower
for difficulty I might not be 'qualified' but we're basically at the point where we don't have much trouble with Mayhem for loud anymore
I guess you can consider it harder as it's not as easy to abuse cover (for dodge builds mostly)
>>327521993
>Does anyone even play it?
yes, used to play few days a week, now it slowed down a bit due to other things but Im guessing lobbies will still be held at the weekend if nothing else