>>363473441
We've taken care on removing all potential pain points. Last year's christmas map didn't crash iirc.
Main UDON part of the map is now done see optimized code here >>362594152 and test placeholder here >>362610715
Looking for comments on them if you have some, would be very helpful.

Design will incorporate a lot of culling walls and on top of that we'll limit it to 22(44) people instance similar to the speed dating map.
The festival map worked at 30(60) but we did have a rule to only go in the event with Excellent/Good avatar.
We'd be really glad if everyone comes with an excellent/good avatar too.
But this year's map is designed to work with medium/poor avatars just incase. We have backup hosts for sharding instances as needed.
On top of having 4 separate timezones to reduce the load as much as possible across log-in times.

If you have any other ideas to mitigate the risk I'm all ears.