>>272522146
depends how much you use it I suppose but contrast with the rift and vive, the controllers seem to be the biggest issue with the index. Rift controllers rarely need to be rma'd. like, over time you may develop controller drift, but just adjusting deadzones usually can bandaid that issue.

vive controllers seem to break after a while, particularly i think something about the trackpad just dies over time. but this after maybe a few months or a year. the knuckles however, Ive seen people who've only had it for less than a few months already have to send them back because something broke or stopped working.

as far as headset quality itself goes, index does seem to be at the top. I think the vive was ok? i dont recall people having too many issues with it, but the oculus, while having better visual quality than the vive, has at least 2 major design flaws that WILL lead to problems, that being the way the visual/audio cable is positioned and clipped to the side of the headset causing a kink to form over time which requires replacing the cable, and 2, the ribbon audio cable that goes through the rear headset strap WILL wear down and break over time, causing loss of audio in one or two ears.

But while those can be more easily bypassed, having to send your controllers in for repair is a bit of a bigger issue than just buying a new cable or using your own headphones