>>282475829
Tell me if I'm missing some major feature in poiyomi, but I made a shading setup in UTS2 and made a similar shade ramp in poiyomi. UTS2 responds much better to point lights while keeping the shading configuration in tact, which looks great for a cell shaded style. Poiyomi only casts one circle from point lights that can only be blurred, and does not apply the shade ramp to it. Pic related, forgive the shitty use of space.