>>326536494
Strange. At first I thought it was that issue with that. That the chaperone you had was on was the one that didnt follow the movement. But I tested it on my end and both work with no issue. Honestly I prefer the having the bounds on the floor. Are you by chance using Oculus bounds? I have no idea if ovr works with that. I'll see if there are any more setting to mesh with. 
>>326536947
At first its a little dizzying. But with practice its become second nature by now. 
>>326537879
The basic idea is this. walk across your playspace, physically yourself turn 180 degrees, then artificially turn 180 degrees in game. That way you can walk across your playspace again. You can use OVR or Vrchats smooth turn for the artificial turn. In order to not fuck your cable you can either walk in a figure 8, or walk couple rotations in one direction and then a couple in the other direction. OVR has a rotation tracker you can enable that helps a lot. Look at the other posts for where they are in OVR.