>>408177430
80 is the considerate maximum. 80 of texture leaves 20 for mesh data (That uses VRAM too!), leaving 100MB per avatar. That's 8GB for a 80 person instance. In large instances you'll likely only have 30-40 people shown thanks to avatar hider, but the world also uses VRAM, and so does unity, and so does windows. Worlds are sometimes pretty fucked.