>>375232352
>>375286758
>>375286541
june here, still working on it, just had to back off about a year ago when I got hired at an AAA studio. hard to keep dumping every hour of the day into a 'failed' project when everyone to this day still loves to talk shit :)
Work allowed me to tap lots of experienced people, which their main recommendation was to go unreal engine. so I've been remaking the game for scratch after work, and on my weekends instead of being in vr, the last 3 months. you can play the nightly right now, which is a custom build of unreal engine, with all the features we desired, like steam physical audio, steamvr (not openxr) finger tracking, etc
I've still got a shit load of stuff in my backlog before it gets a proper announcement for a test though.
I did promise I would finish it, so before I move on in life I will, even if no one plays it.