Hello K, here's your feedback.

You spent a lot of effort, possibly even money, on your newest event. It was a pretty huge disaster for almost everyone involved except for the people that were able to make it in to the extremely tiny instance with the 16(32) limit you set it as. The people that were in that instance were satisfied for about a good 15-20 minutes, until they realized there was basically nothing in the map to interact much with aside from the metal breaking thingy mini-game that everyone was gathered around.

And then people started getting bored of that, and a lot of people in the 1st main instance started to realize that a lot of their friends were in the 2nd overflow instance, which was also full. So the people from the main 1st full instance that wanted to visit their friends from the 2nd overflow instance couldn't, and vice versa, because both were full due to an absurdly small player limit cap, and then people started leaving to the Quantum instance, and by then a bunch of people just agreed the event was shit and it's immediately time to move on.

tl;dr: The event was a fucking disaster because of the player limit. It ruined the entire thing. Please get an oversite committee or something to steer your events in the right direction K. Your events are good in spirit and design but you miss the basic necessities that an event should have, and it's literally every fucking time man. All you had to do was something as basic as opening the instance cap to everyone.

You've been doing multiple events for a long time and the vast majority of them keep ending in disaster. I really wish you'd stop learning from your fuckups at this point and learn to just make a good event without any glaring issues, but it just keeps happening.
PLEASE stop fucking up for your next event dude. Get someone to correct you when you're wrong. You're clearly bad at the basic planning stuff. Just hire someone that's done events before to handle the basics(and don't make it SOS)