>>391670310
how are you supposed to test if it works "optimally" if it's the only working API used by the games?

Frame timings measured by steamvr report miniscule amount of time spent on compositor and vr api, most of the cpu/gpu time is spent on the application. The only issue is that Microshit and Cuckulus just cannot take over their stupidity/pride and write OpenVR driver instead of making a wrapper to their API's.


But I would be interested to see how Monado OpenVR or OpenXR works with Libsurvive drivers, and how performance differs, my guess, not much.