>>402019510
I honestly think that the campaign is less interesting than Bonework's. I really wanted them to expand on things, make some sprawling metroidvania type game where clever use of physics and gadgets would let you traverse a decaying virtual reality. Hardware limitations with it being a Quest games nerfed things, but the bigger part was laziness and the hope that playerbase would make worthwhile stuff even though the playerbase is tiny compared to Alyx much less highly modded games like Skyrim or Doom.