>>327115097
then don't give it boring grinding, give it some dynamic trade mechanic of resources and have it so that you can allocate droids to planets where there is mining and you can have x amount of droids depending on x factors that you can allocate for that that players can gimp if they want to corner the market or something like that
granted i can already see issues with that but that would motivate people to work with guilds that would help them pool resources etc and that could give actual motivation for wars between guilds etc
could be interesting new gimmick concept on how to deal with resource stuff and trade in video games, say there is tons of planets but some are higher risk reward that others in terms of mining operations for example and some rival guild would want to move into the turf, there could be some timer thing that warns of a impending guild war that would have people come defend their operation while both guilds muster troops etc, could keep battlegrounds interesting and there would be something more at stake than pvp points
to limit one big guild from taking everything you could have limited amount of planets per guild depending on some tier of how many players your guild has or something, you could also add some freelance mining planets where you make less but you can still get mats without being forced to partake in big guild wars if you just want to grind for your sets and stuff
there is a bunch of stuff that mmorpg's could do or some have already done but that hasn't been cross implemented between games, star wars having good lore already has a lot of world building potential there and you could try some republic separatists setting to it or whatever timeline chunk you want to do it for