>>336116424
2.0 and udon worlds are vastly different. Almost all udon worlds use Udon#, which lets you actually do programming for worlds.
afaik, 2.0 worlds work by using "triggers" which are predefined events that occur when something happens. to get any complex functinality out of this you need to abuse animators.
These are two completely different methodologies to world creation. There are some plugins that let you use triggers/ trigger like behaviour to Udon but its a plugin rather than a built in feature so people don't know about it, and I don't know how good it is for porting