>>274724475
>drift is fixable via the software with deadzone tinkering

There's one big problem with that though. You can adjust the deadzone such that you will no longer move because of the stick drift, however the index controller software always sets the thumbstick capsense state to "on" if the stick is not center, even if it's still in the deadzone. What this means in something like VRChat for example, is that, although you aren't moving as a result of the stick drift, the capsense state is still "on" so the game always thinks your thumb is on the stick and therefore you can't do the Open Hand or Thumbsup gestures with that hand.