>>327307528
I'm interested to try under the steam refund time at least. VR drumming has always seemed disappointing to me, since there's no elastic response. Beat saber's approach of putting the music beat on the middle of the hand motion rather than the end makes a lot of sense when you don't have that feedback.

It'd be interesting to make a VR drum set where you "swing through" the drums instead of hitting just from the top, like beat saber streams. Or like a xylophone, where you wiggle the mallet through the bar to sustain instead of bouncing the mallets on top.