>>288602368
I primarily use the Steam version but have switched to and from the Oculus one. My main issues with using the Steam version are the general stability issues, and in particular big FPS drops after using the overlay, making playing for a long time really annoying. However being able to use advanced settings and custom overlays make up for that in my eyes, and I've learned how to minimise the FPS drops too.
It's a shame that the main issue with the Rift S is the software. I also hate how facebook refuse to help Valve with their hardware - Pretty much all SteamVR compatibility with Oculus hardware has been reverse engineered by Valve.