>>413666374
vrkshop is kinda fits this for me. its cool on principle. being able to make stuff by using traditional processes ported to VR. but the reality of unity physics and some unfortunate choices by the dev make it pretty painful to actually make stuff. For example things just bounce around if you touch something wrong. One last thing thats unfoturente is that my headset is way to heavy to be looking down all the time. If anything this is a cool example of how detailed certain things can be for VR and how they could work.