>>266075556
>>266074827
Semi-related, but when I first got into VR shooters it was kind of a jarring experience aesthetically too. Like, I'm just so used to seeing animations on a screen and looking at my player character doing cool things. Instead in VR it feels like you have less focus you can allocate to just admiring yourself. It makes sense in two ways. One is that the FOV on a regular monitor is compressed so you can see almost everything clearly while VR is natural FOV so you can only see what's happening in clarity by directly looking at it. So you're kind of absorbing just less visual information. And the other aspect is that since we're using our whole bodies we're splitting our attention with a whole bunch of other things and have less left to just take in aesthetics. 

You kind of get used to it but god I wish humans had better perceptual and mental capabilities.