>>342674562
I have it set like this. bones earring 1 and 2 are connected to earring base, earring base is connected to the main ear

In unity I added exclusion to earring base in my ear's dynamic bone setting which also will exclude the two earrings. When my ear moves (and wiggles around) the earrings move but they do not stay attached to the ear, they are floating in the air because they don't "keep up" with my ear's dynamic bone movement.

earbase bone isn't weighted to anything, earring1 and 2 bones are weighted to their respective earrings