>>393521209
>If we're going off of their post about it, "malicious mods/clients" and some shit about mods that secretly turned people into botnets or steal accounts. Probably also stuff like that ripperstore mod I know some fucks around here had been using.

Note I didn't ask what they claimed, I asked what got hit. 

Malicious mods and clients now have changed to malicious 'EAC bypass' clients where people can get their shit stolen with kernel-level mods instead.
Rippers can use out of client methods to copy game assets (by monitoring the VRC cache and the VRC logs). Ripperstore mod specifically never needed to be a mod, it was only one for... quality of life of the users.
Crashers still exist because they were always avatar-based anyway.
Arguably fly clients and cheater clients like that have also been hit; but what happens with these is the same thing that happens to cheat clients for other games; they go paid only to make money and protect their bypass secrets and people still use them. Hell, there were paid clients already in vrc. Ruby for example.

In addition, EAC imposes a performance overhead. Extra CPU usage on a game already aching for CPU cycles; initial benchmarks (pixtured) suggest a 5% loss of frames. This could be way worse once CPU bottlenecks start.

Given all that... what did EAC do?