>>354954039
That's what everyone used for their slime avatars, any shader with refraction basically, but we also did leave it coloured and a bit opaque.

If you add more transparency and make it white it should be similar to what are you trying to achieve let me see my slime...

https://github.com/esetomo/Arktoon-Shaders
Just download the code and copy "Assets" folder into your "Assets" folder.

I've tried modifying my slime into what you want, somewhat like this (picrelated)

I have a normal map to have more defined, grainier structure, which makes the transparency more "distorted", any "noisy" "textured" normal map should do, you can look for free normal maps/materials here https://ambientcg.com/

There is also paid poiyomi refractive/slime shader which can do that, and most likely even more. Just a small problem - to make refraction possible you need grabpass, which is pretty expensive shader operation...