So, in my Gesture Layer, I have it set so it plays an animation if one of my parameters is set to 1 - that works. I'm then trying to alter one of my gestures - the basic fist animation, so that it only fires when the basic gestureright parameter equals one, but also only when the custom parameter is set to 0 - so that it only works when my custom animation isn't running.

However, ingame, it'll still squeeze the hand shut while I have the animation on.