>>349461043
I'm not sure how exactly are you trying to do it now, but i think i mean second option: adding fans as separate objects nested inside another gameobject, then animating inner gameobject from outer gameobject's perspective. To be honest, i only have general unity knowledge and not avatar knowledge (are you using bones to use one mesh and improve performance? can you put a bone attached to another bone, and then create new animation from outer bone's perspective, so you're only changing local rotation of inner bone while outer bone is connected to rest of the model?), so i'm not sure what is the correct approach for this stuff in avatar making, but i feel like your problem is that you're trying to animate an object that's not nested inside something. If you can add animator/animation and then play it, then you need to have nested objects inside objects to avoid having trouble with orientation of object, because changing local rotation of object inside object would make it spin only the way you want it to spin.

[spoiler]sorry if it's not useful, i'm not sure if your problem is what i think it is[/spoiler]