: /vrg/ - SOS - Secrets of Santa - A Very Gacha Spring 2022 | February 2nd::

A SOS CHRISTMAS MIRACLE OCCURED once again for this jelly season.
Everyone has managed to submit all the gifts and cards and such.
Gifts has been mostly packed in-game and was tested to be GPU instanced safe and effective.
Maps have been placed with working colliders

Due to the SOS feature creep of recent events and people voicing their concerns on it we've decided to reduce the scope and complexity of this event compared to the previous year.

Itinerary for the event proper is as follows:
1) SOS Map instance creation
(if overflow is needed, host gets a sub-host for a secondary map)
2) SOS Coin gathering
3) SOS Host micro speech (30 seconds)
4) SOS Special video by /vrg/ productions
4) SOS Gift opening ( w/ special music by meatman)
5) SOS Chill time
Note: SOS Main gift instance is streamed/recorded for posterity specially the gift opening sequence.


Timeline:
SOS Mesh baking optimization = Jan 14-15
[Finalization of gifts and double checking if everyone is accounted for by GUNO here]
SOS Final Dry run test = Feb 1st
SOS Secret Santa 2022 = Feb 2nd

Note there will be Four (4) instances for this event, up from Three(3) of the previous years.
SEA, USW, USE and EU

SEA = 5PM GMT+8
EU = 8PM GMT+1
NA East = 10:30 PM EST
NA West = 10:30 PM PST
[spoiler]
It is still "our" event. The SOS tag is non-negotiable, it will kill my will to even make events. Haruhi tagged everyone of their club activities with their brigade's name and logo.
I can however make it less prominent so it's not immediately obvious. Would this be enough?

Will definitely optimize it. Pretty sure I'm the one that is the most advanced in knowing optimization tricks within /vrg/ though. But the UDON stuff does take it's toll. The sneed map was a good example of my optimization tricks minus too many UDON stuff.

Potentially I can reduce the max number of people able to be in a single map and design the map to be easil
[/spoiler]