>>383020152
those script extender combat overhauls are old as fuck and the newer ones that work with openmw are far better. all of them break the game balance anyways. the best combat overhaul is honestly just replacing the miss sound effect with the light armor hit sound effect. it keeps the intended game balance while still giving you the feedback of hitting something even if the hit wasn't effective. we tested it in our vr multiplayer build a couple of months ago. combat overhaul mods combined with vr is extremely broken because of the amount of swings you can do in vr outpaces the game's usual attack animations. it usually results in you being very powerful against most opponents forcing you to scale up the difficulty to make them spongier to compensate but then they also one hit you in return. for vr just leaving the combat as vanilla and then swapping around the combat sound files makes everything feel just right.