>>287463760
about 30% of 1 trump buck
>>287464136
Yeah im all talk and 200% laziness, i was brainstorming ways to solve this and a slow, iterative 1 by 1 shuffle should work.
You can try turning colliders off temporarily, as well, I'm not too familiar with rigidbodies just the shit i hastily googled last night honestly, Lavender dev might have some cool ideas maybe ill try to bring it up with him and see if he has any big brain solutions hes pretty experienced in unity, also your tiles feel very thick and the gaps between tiles isn't really needed, i just thought that might help sliding issues.

So, you see, the solution came to me before on how to fix the shuffle. I was playing beer pong in vr with my drinkin crowd, what happens is things arent teleporting, theyre just moving VERY fast, so you can see this because when you can draw a line between the ball, and ball respawn, it'd nuke a cup or two on the way back.

so a slow, iterative shuffle involving disabling collisions should work, how slow? i don't really know. thats gonna be the finnicky part i cant be assed to test honestly, give it like 30-60 seconds at least i suppose

you already are doing a better job than i wouldve probably anyway, since you have all the tiles in 1 pass with your shader magic i have 0 shader experience so yeah, unless you count nodes in blender
>>287464618
one map works but its really shit