>>348104910
>I also hate how ambient lighting looks on poi shader materials.
learn to use the lighting menu. I think the reason many people don't like poiyomi is because they literally just use the default lighting settings instead of changing it into what they want

if you set it to toon shade mapped it's going to look exactly like UTS/ACIILs within like two clicks and then if you keep adjusting parameters you can make it look a lot better by doing things like

- have a minimum lit level, so that in a dark world with no lighting people can still see your avatar and not have you turn completely black
- have a percent level of monochromatic lighting, so that if there are strong yellow/blue/etc lights your avatar doesn't become yellow/blue/etc and still retains some nice original color (mainly good for skin parts of your avatar)
- adjust shading transition levels to be flat so that your face always looks good no matter which direction you're facing

this might sound like a lot but it literally boils down to like a few clicks and typing down maybe 10 numbers, a total of 1 minute added to your workflow, and in return your avatar just looks way better and way more consistent across different worlds with different light settings