>>366831550
>Unity>Window>Analysis>Profiler
Cool but what the fuck am I looking at? There's 41 avatars (plus a single plane and one directional light) in this scene, all but 8 avatars and the light are disabled in this snapshot though that doesn't seem to make any difference to the memory allocation. It says there's 35 drawcalls for the scene (which is weird as fuck because the average is 9 mats per avatar). CPU is at 16.68ms and GPU is at 2.61ms though CPU is my computer's bottleneck. Not gonna lie I fucking hate computers in general. I have an "optimised" avatar that I use for raves and larger instances that just doesn't have the extra shit on it, has all the meshes joined, and the clothing mats (that would have been separate mats because they're separate meshes) atlased into one mat. Only extra thing I could do while still being as computer illiterate as I am is crunch compress all my textures and downscale them but I don't know how much impact that will have especially when tools like this are complete gobbledygook.