>>299665454
Both of bethesda games are cheap cash grabs. Imagine VR game, but it's actually not a VR-oriented game, even though you can control everything with your very own hands. You swing your sword, but it's not actually calculating any collisions, it's just
>if swing, then do damage like in flatscreen game
VR in Skyrim gives you no new possibilities, no new means of playing the game. It's just a flatscreen game, except you see it in VR. Sure, 1:1 sense of scale, enormous field of view, and 3D makes it feel like a dream at first, but that's a novelty you're getting over after a week or two. Ultimately, good VR game has to allow you to have your hands in there, and have your hands do whatever you want them to do, skyrim doesn't have that. That's absolutely horrible for standards modern VR vidya presents.