>>368642593
I didn't say it was comparable, I'm saying that too many Animator components is the #1 bottleneck that any Unity dev runs into when they try to get a lot of them on-screen at once.
Why do you think VRC culls them so aggressively when the avatar is out of view? why do you think adding a second one IMMEDIATELY drops you out of "Excellent" rank and why do you think having 4 already makes you medium? That wasn't a mindless decision on their part.

this is one way quigger crashers work by the way, you just add 100 layers to your single locomotion controller and it lags the shit out of them. it's not the most reliable method because you can safety block it, but still, it's something.