>>314010931
>vrc has definitely gotten worse performance over time going from 2017 to now despite the unity upgrades..

I disagree. I'd say from around 2017-late 2019 the game got worse performance wise, but the past year or so it's slowly been improving and the game is definitely a lot more optimized than it was back in say 2018.

That all being said though this game still kinda runs like dogshit and the fact I can't even get 144fps a lot of times in an instance all by myself is pretty fucking bad considering I have an overclocked i9. I can get it in basic worlds, otherwise it's cut in half and only goes up to 72.

Every weekend NA meetup is still like ~20 fps though no matter what just because of the sheer amount of people there. Multiple years later and this game still is unable to support instances of 30+ people with anywhere near an acceptable frame rate. Instead, they just blame users and map makers for being "unoptimized". While this is true that unoptimized avatars and worlds (especially worlds) can bring your FPS down, it's definitely not the main cause. If I block everyone's avatar in a like a 50 person meetup, and we're in an optimized map, and I only gain maybe 20fps, that's still pathetic and indicative that user created content is not the biggest issue like the devs and Tupper keep saying it is. If I have an overclocked i9 and I'm still only getting 40-45fps in a 50 person instance where EVERYONE is avatar blocked, that is pathetic, and I can't even imagine how bad it is for people with not as good CPUs.

The game is fundamentally shit at optimization, and this is obvious to anyone who has ever been to CVR or Lavender. We used to have those once a month dance Lavender meetups or whatever where we'd have around at least a solid 20 people, and would go into concert instances with a bunch of lights and effects shit, and I'd still be getting close to 90fps.

Fix your broken game Tupper.

>>314016183
hownew.ru