>>286975729
If you watch the Geoff Keighley interview, Greg Coomer says they ruled out multiplayer due to
>problem with small playerbase, which probably is mainly an issue when they're hellbent on adding rank systems and matchmaking, I don't think they remember they can make multiplayer games for fun and fucking around like HL2DM or CS:S, which didn't have any competitive modes if you didn't mod them in.
And
>problem with avatars
>some other things
Which I think is related to IK (Alyx is floating hands, things get tricky with multiplayer, unless you want everyone to look like in Jar Wars). Those are small issues, otherwise we wouldn't be playing Pavlov, but they are there, and Valve seems very opposed to ignoring small issues and telling the audience to git gud.
The other things are probably issues we noticed ourselves, like jiggle-peaking being lame as fuck, how you can exploit and fuck with the games with roomscale manipulation. Valve wants things done their way, and current VR MP might be just a bit too much for their way.