>>288802227
There's more combine in the second half at least. I think it's partly because the fact that the game is designed around teleporting makes larger firefights kind of dissapointing. Like the "open" area against the 3 combine waves from the gameplay demo was kind of dissapointing, just zipping to the next cover or circling the crane while reloading. Works better in tight spooky corridors. I really like the zoo level, wish there was more to it, like a [spoiler]gorilla headcrab zombie miniboss[/spoiler].