>>297418001
That's essentially what you end up doing, walk around irl to walk straight virtually. OVR has both a mode that always tries to turn you away from walls, and a more blatant "autoturn" mode that when you get close enough to a wall it swings your playspace around. https://github.com/OpenVR-Advanced-Settings/OpenVR-AdvancedSettings#--rotation-page

I liked the autoturn mode a bit better, since the slight adjustments otherwise make it feel like your tracking is slightly off.