>>305086289
Only thing I will say is it's higher production values than I was expecting. Mainly curious now if it'll feel like a full fledged game or a 5-6hr experience. We know squat about its multiplayer component still, maybe that'll be good [spoiler]except dead online in a month due to Oculus exclusive[/spoiler]


Did the VRChat devs break something whenever the last update was? Everything of mine is now hovering 3-4 inches off the ground. I reset my playspace to rule that out (and wasn't a problem in any other game) and that didn't fix it.