>>281107026
Yeah, probably not with this specific implementation. However something similar might still be able to be done while getting a larger FOV, by utilizing microdisplays canted at an angle. Such an alternate method was talked about by Limbak in a talk (https://www.youtube.com/watch?v=1j2WViE8kFo). 

Though we should also note that (assuming their reported FOV is really consistent with what we get) the FOV they have is not really much smaller than the original Rift and Rift S, since it's 90 degrees (horizontally and vertically).