Thinking about getting into world creation and learning the new SDK features. I'm a VR dev professionally with a focus on world creation. I have no 3D modeling skills of my own, so during my day-to-day I'm either using store-bought packs or using assets that my 3D modeling teammates create. Eventually I would like to get good enough with the SDK to do commissions.

A few questions, though:
>Are world creation commissions too saturated of a field to throw my hat into the ring?
>Would it be uncouth to use store-bought assets? 
>If not, would it be uncouth to include the cost of the purchased asset(s) as part of the commission cost?

One of my noteworthy skills is optimization. In my professional development, we have to deploy to Quest 2 and have our environments both look good and run well. As such, I've been forced to master baked lighting, light probes and the use of optimized shaders. I feel that this is a skill that is somewhat lacking in the general VRChat community and could be leveraged. 

Thoughts?