>>335745616
the "any state" transition interruption rules are weird, you might try making an explicit empty state.

https://docs.unity3d.com/Manual/class-Transition.html#TransitionInterruption

and

https://blogs.unity3d.com/2016/07/13/wait-ive-changed-my-mind-state-machine-transition-interruptions/

have some details on priority, but it still confuses me too.