>>395216298
A lot of us don't realize that a major reason we feel so comfortable in vrchat/cvr is because of the way the "gameplay" is structured. No in-game editor or noclip (well technically there is in cvr) and the menu is simple to use and structured with the social elements as the focus. Every time I play neos, 90% of the time we're all just messing around with the in-game editor functions and making stuff instead of socializing. And after a while of messing around, it just ends up as a complete clusterfuck with the floor missing/rotated, random objects and pictures scattered around, and every other texture in the world replaced by grey or a random picture. It can only be described as "a unity scene" at that point instead of a world, and at that point I just roll my eyes and think "I wish I was in vrchat right now"