>>359632356
>>359632642
>>359634017
>>359645721
Just tried it.

The gun sounds are improved, especially on shotguns which used to sound like a spring. The still have some kind of unusual sound setting that makes everything kinda fever dreamish, but less so than before. The sprinting footsteps are way too fast, so it sounds like you're taking tiny baby steps. I'm not sure when it was changed, but the horrible suppression effect is gone and the visiblity is no longer terrible.

There's new menus again. They're faster for changing loadouts, and I guess more professional looking than the floating guns. 16 player servers are now possible, but I thought that was already the case. Maybe it was 12 before. The new guns are pretty similar to existing ones, aside from the SPAS 12 with permanently folded stock which is kinda awkward.

The new animations look good, much more natural than other VRFPS, but they don't seem to handle certain things well, like when someone sprinted around a corner and fired at me, it still had their head and legs in the sprint animation, but the torso and gun were IK controlled so it was awkwardly rotated. Maybe it was a latency issue because I was getting the Pavlov problem where magazines won't go in. They generally look less awkward than normal IK solutions though.

It's an improvement, but I don't think it completely changes anything and there's still some jankiness about the game.