>>351803712
Blame VRC for giving no incentive whatsoever to optimise meshes or materials most of the time.
>Booth could very easily be reduced to two to four meshes
>Could be atlased into one material per mesh
>VRC will still brand them poor to very poor because they have colliders in their hair
>So people don't see the point
Should they do it anyway? Yes, of course, the rating isn't what it's supposed to be about but because the rating is there people will go by that and because dynamic bones are, the vast majority of the time, the thing that makes them poor and because optimising them is a lot harder than pressing ctrl+j they wont do any of it.
It's ridiculous that the system still goes completely by whatever is worst.