>>264204417
Preparing animations and stuff on the last few maps, nothing really new to show. Here's the avatar weapons guide for the few folks who haven't tested the map yet and want to bring their own guns once it's ready. Collision events are capped to once per frame per particle system, so if you have a shotgun or something that lands simultaneous hits you'll want to use a unique particle system for each pellet.. Subemitters count as the same particle system for the purposes of the collision cap as far as I can tell.