>>292686935
>Why are there no AAA titles for VR?
1) AAA games need to target mainstream audiences to justify their budget, and VR is still super niche.
2) VR is still experimental and needs a lot more R&D on the software development side. You need a mature and robust platform to be AAA viable, and while Valve has been doing a lot of that legwork, Covid absolutely fucking slammed the brakes on whatever momentum HLA and the Index could have had.