>>374068126
I previously passed on this game do to TAA induced blur and smearing. But Now that I have a Quest 2 I have come back to it.
The difference is that Steam VR super sampling gets applied before Unreal TAA. So you could set it to 300% and everything still look like shit.

On Oculus API it would seam super sampling is applied after so applying SS of 1.5 on Quest 2 actually fixes shit. This was the same on other Unreal engine games in the past when I moved to Index.