>>267529171
These devs are coming from 2D land, and for some this is their first (technically) FPS/first person perspective game. Common conventions in 2D FP gamemaking are to forego the legs in the player view. It's grear for saving resources and preventing your game from being memed as "janky" by normies because of wonky legs (see Crazy Legs Scout), but that's not going to fly if you want immersion in VR