>>358240481
I felt the same way about vox at first. It is very frustrating to spawn, bumble your way into a fight for 40 seconds, empty your heat into some mech then blast off for seemingly no reason. However, the game overall is actually paced pretty similar to a MOBA except without all the affordances of explicit HP bars, character levels, and god's eye view. The fact that vrg lobbies already have a bunch of really skilled players in them means that as a beginner you're essentially an underleveled character that's usually way out of position getting plinked until you're low health/heat enough to be bursted down. And when you go on the attack, the enemy already knows all the little micropositioning tricks to dodge your attacks.

My advice to a vox newbie is to stick with your team as much as possible, including when most of your team dies and you have the retreat until they respawn. If you're in a fat mech, generally let the enemy come to you (and your team) and save your fuel for a reaction to enemy movement. Spend time at midrange so you can watch fights and sink some cannon/railgun shots in, then when you sense the enemy is low on fuel (and probably high on heat) you can move in closer with a good movement advantage.

Also, one specific module I highly recommend on all but the catalyst and dredge but isn't default is the air brake. It'll make fast movement way less punishing, and is honestly still good even at higher levels for subverting movement expectations.