>>272678978
>impossible to have fun without coordination
THAT'S THE POINT
onward wants to be a team game, one of pavlov's biggest pitfalls is that it doesn't reward teamplay very much, leading to solo play on a team being the go to, which is cancer
Something more dynamic or less harsh for poor play (the current gamemode with respawning attackers) would be way more fun, they go ultra hardcore then give defenders an obscene advantage and wonder why people get salty about rounds taking forever, reduce the clock to compensate and now attackers have to rush or timeout
they're just shitty devs, but onward is still more fun than mindless pavlov