>>300214912
This was done with an xbone kinect in an almost ideal setup, but there's still about 200ms of latency for the leg/hip movements while it processes it, so it looks worse on the local side. You're limited to a front-facing 45 degree arc, it has trouble detecting sitting poses and laying down is almost impossible. I used it for a year before moving onto trackers like everyone else. I know nobody left in vrchat who still uses a kinect.

It's also important to know xbone kinects are cheap, practically free, but they need an adapter for pcs and that cable costs hundreds because microsoft haven't made them for years. The custom adapter is essentially a usb3 type B with an extra 12 volt rail alongside and an AC adapter to get it. Learn to solder, find an old power brick to get it the extra 12 volts, strip the brick's wires and solder it onto the pcb. You might need a compatible usb3 pcie card too, it can only connect to a few usb controllers until the firmware updates so unless you got it from someone who had already successfully connected it to a pc you might be gambling with cards for a while.

so yeah, almost free, but a lot of practical work for results much worse than trackers. If you have the money, get trackers and lighthouses.

>multiple kinects
no, the thing is a CPU hog, it really hurts your performance and there's no steamvr tools to read multiple kinects anyway.