>>347503805
I guess I only think about it because I used to program stuff like this (very casually) and even though the lines themselves are all local (which I figured as much) the lines themselves still came from having to access the world data to scan for player locations..which I would assume uses the api, no? and would show a clear modification of the data to call on that data for the lines to then be rendered locally. Shit man idk lol