>>268022125
Holy fucking shit, finally. That's enough to get me to opt back into the bet again after they had a string of updates that broke tracking reliability earlier this year prior to Rift S.

Wonder if they fixed another issue they introduced where in a lagging game, any space 'outside' of the rendered game layer (since VR space is just a big curved rectangular panel that's following your head movement) is absolutely mind-tripping glitched looking, rather than blank space. I wish I could record it but ASW shit doesn't show in the debug mirror.