>>299736663
Wait wait, are you the anon who claimed to have somewhat shitty PC in posts not so long ago? Post your PC specs. Quest shouldn't be PC-reliant when it comes to tracking, but Oculus software needs some processing power to work anyway. I used to have lots of tracking jitter before i've changed my CPU to something modern. My problem was of course different (CV1 calculates position from cameras, so all of the tracking is running on PC, unlike Quest), but it's entirely possible that your "ghosting" and your "tracking jitter" is just bad performance. 

Google on what "ASW" (asynchronous spacewarp) is, and see if you feel like it explains where your ghosting comes from. ASW works in a way that could kinda resemble ghosting, and quest is 72hz, so half of it is 36fps - that would surely be painful.