>>382975125
>- If set to **World (Experimental)**, Immobile negates only positional movement from the reference of the scene root transform. Motion via animation or IK still affects the bones normally. *This mode may change in the future!*
> - This means that moving around in your playspace will still affect your PhysBones' movement as normal, but locomoting (pushing on your joystick to move) will have its movement dampened by the Immobile factor
this sounds like exactly what I need for my project, excellent