Less than an hour into Red Matter 2. I don't remember the first game starting off this slow (lot of waiting for dialogue to finish), so that's disappointing. It's definitely borrowing a fair bit from Alyx, with the same object grab mechanic, more scavenging the environment, and physical interactivity. Worst of all though it's borrowing a hacking minigame. On the surface the game doesn't seem gimped to run on Quest, but there are noticeable filler locks between areas which make it obvious there can only be so much loaded, and that makes the pace feel even slower

No shooting yet