Going to lunch but some initial thoughts. Really great keynote with great announcements. Some surprises at what can be done on a mobile chip, and some great looks into what they're doing to advance us on the path to the future. Oculus keeps delivering, even if Facebook grows in influence. Maybe they're not so bad, people need to stop being so pessimistic. If anything, it's probably inevitable that they're going to be successful, and we need to do as much as we can to shape the future so that the direction they go in is as beneficial to us as possible. 

That means giving constructive criticism and feedback, not mockingly sarcastic quips. That means going to their feedback website (at uservoice) and putting your feedback in, like functionality that lets us use the software without an account/offline for those who do not want to connect to a Facebook account. And that means possibly even joining their team in order to influence the discussions they have, if you have the skills. 

I think we should take Abrash's words to heart, that we're all in this together and we are the ones who will help shape tomorrow's VR. This is the time to build, and this is the time to make sure we're on the right path. No little bit of contribution is insignificant, and we should, by all means, put out little feet in the door. 

>>267065094
It's good to keep in mind that Quest's target audience and market size is much larger than the Rift S, so the costs associated are different too. However, despite that, there are still some things that Rift S does have over the Quest, like slightly better tracking, slightly higher refresh rate, lower weight, and a lot more comfort, which is possibly the most important part. I would still get a Rift S, personally, as I have no use or desire for standalone VR.