>>366823448
>billion outfits
dude, if I'm 65k tris, 2 materials and 1 mesh, it doesn't even matter that it's "technically 500 outfits". If I split all those up into 6 meshes that are 10k tris each, that's going to be worse for performance, as every skinned mesh renderer incurs extra overhead that you wouldn't get if they are merged.
in that sense the performance ranking is actually a fairly decent ballpark.