>>305887787
>tris are expensive in 2020
Everyone is running 1050 ti at minimum
gpus aren't going to start choking to death because the 20 to 40 people on a map have 30k more tris

>Todays graphics APIs don't really care how many triangles you use(triangle data are stored in buffers on the GPU and the API only sends a buffer id to the GPU, it doesn't matter if it is 1 triangle or 1 billion triangles from the APIs point of view). (The APIs care about things like draw calls, state changes, etc).
>a modern GPU can handle several billion triangles per second in theory. in practice a few hundred million per second shouldn't be a problem in the normal case.

I'm going to spend the fucking day lopping off noticeable details on my oc model to meet a stupid and pointless arbitrary limit. Whilst some tda fucker is going to upload a no effort dynamic bone multiple skinned mesh atrocity with shitty vrcmod.com shaders and get the same performance ranking whilst choking out peoples gpu's with it's tessellation big dick drawcallls.