>>297027358
Oculuschads get to pick their preferred mix of the two versions and control styles. Oculus version has precise tracking with little smoothing so it's very responsive at the cost of picking up every little shake of your hands. SteamVR version on a Rift has a lot of smoothing regardless of settings, this makes your hands/gun very steady at the cost of some responsiveness. Vstock is impacted less by shaky hands so that can be used to refine the choice depending on what feels best for them.
On a Vive with SteamVR it's somewhere in the middle, not as raw as the Oculus version but nowhere near the smoothing of SteamVR on top of Oculus.