>>369918053
>Could you see people really sticking with it after the novelty wears off?
No. What does Zenith have to keep people playing? There's no PvP (not necessarily a bad thing). The combat isn't satisfying enough to do just for the sake of it. Gear grind is possible but I don't think there's much aesthetic appeal when everything looks so bland. Exploration, quests and events all have a finite limit that will feel more samey the closer you get to. Social interaction is often a reason people stick around in MMOs but what does Zenith have that other VR games, especially VRChat, don't? As far as I can tell the tools to create interesting moments outside of the theme park aren't there.