>>383813982
It's really amazing how some of the biggest VR games more have a framework showcasing what VR could be rather than actually doing a whole lot with it outside a sandbox.

Games like B&S or Boneworks have amazing physics and VR interactions, but there's not really much to actually do in them once that novelty wears off without modding the hell out of it. In a few years, I hope to see a game with even half the expansiveness and things to do of Skyrim, but having the level of physics and interactions that those games have.