>>349381084
>have polycounts around 80,000
i've seen a lot of people bitch about high poly models whenever i check vrchat threads so i was thinking if theres a market for low poly. 
Also blendshapes for facial experessions right?
Animating is not a really big problem for me.
I hope the people playing this game doesnt think that more polys = good. I've seen a guy post a hat that was 3D scanned and put into vrchat.