>>357880307
>Unity doesn't like things being told to do the same thing twice at once. Generally overlapping animations for transforms cause objects to freeze in place rather than spaz though.
that might be it then. I have two animations using it, and getting rid of one stops that shit.
unfortunately, getting rid of it means that I'm stuck with >>357878771 where I can have the pilot climb in, but I gotta use this shitty orb thing when I get out