>>402227825
It has been a long road, anon.
>walled gardens
>early access
>mass market appeal
>limited hardware
>modding
All these things have culminated in game development being nothing more than reaching a minimum viable product for the biggest market share. You're probably thinking modding is a good thing for games and you might have been right some time ago but combined with the early access mindset it only exacerbates an existing problem. Now instead of development continuing as long as it remained profitable to do so, the game is developed in such a way that the responsibility of development is handed over to the consumer.