>>281953718
I can't argue with that.

But I really enjoy Boneworks and by extension TWD (which I need to get and play) due to the added immersion of VR.
Things like having to physically bend down to pick up objects, being able to lean and move on my own terms as opposed to the usual FPS motion. Instead of having the game define what is cover and how I can blind fire, I can do all of that myself without having any popups or tutorials.

I do agree that VR development is very much in its infancy. It's bobbling around on tiny little toddler legs. But considering it's going from VR ports of flat games to actual first attempts at top to bottom VR driven games, I think it's a fine slow step forward. Stuff like H3 and BnS can be fantastic little test beds to find out what works and what doesn't, but we're going to need more actual "games", i.e. constructed experiences with a concrete goal, before the understanding of VR development can grow.