>>385585983
I haven't really felt it being grindy until now which is that I am underlevel to take down the second major boss to progress into dark metal stuff and now I have to grind out some better gear to get my item level up to his. 

I think its also lost its appeal, at least on the PvE front. Im not overly interested in the PvP because one golem and a key can obliterate your entire base overnight which would be insanely frustrating. And in solo/coop I think the game would be pretty fun as a relaxed comfy game but you'll power through the content so quickly. 

I think they probably fucked up doing Rust style PvP, and instead should have ditched PvE/PvP and done something like Runescape/EvE has, with PvP open areas. It works for Rust having bases you can destroy because making a base takes 0 time and is easily defend-able. But in this you spend literally tens of hours even without competition getting through copper and iron only to wake up one morning and lose it all.