>>325342648
>Gameplay wise it's better than Alyx.
That's arguable. Where you could knock Alyx for being relatively stripped back, it only does so to serve the story and comfort. I believe that you can successfully simulate more mechanics and body awareness than Alyx, it's just that Boneworks does it poorly and it's frustratingly cumbersome. The way your body has momentum and your legs have delayed movement, the way that weapons and objects sway and have a bouncy rigidity to them while in your hands. Even Pavlov has more satistyfing and realistic weapon handling and shooting mechanics.
>It did have nice atmosphere and great music though
Doesn't really do anything that makes it stand out from being background music imho
> I think it was rushed into early access with a plan to make more levels later and the devs just gave up.
There is a sense that they working on building this complex engine with a lot of movement and interaction mechanics and then just scrambled to make a game around it. I hope they learn from this and really look hard at Alyx and even traditional FPS games to understand why pacing is critical element of narrative driven story games.