>>371011808
I meant fov as in ratio between width of what you see and what you should see, not actual field of view you see. Sounds a bit retarded, so, to make it easier to understand: imagine that average simfag with 29" ultrawide 60cm away from his face would probably set fov around 30 (as opposed to quake pro who would set it to 130), because it has to be scaled naturally, ideally you'd want to set it so it feels like looking through window with perceived 1:1 scale.