>>269063738
>Headset feels far more comfortable
It's got the same halo headband that the Explorer has, so I'd assume they're at least similar. I've heard some of the other WMR headsets were kinda uncomfortable though.
>Has onboard audio vs a 3.5 connection that isn't even attatched to the WMR headset and is in a really stupid location
Nice to have, but the Rift S audio quality means you'll probably want to use headphones with that too. Lack of a built in mic on WMR did really suck though.
>Passthrough camera
WMR has this now.
>Setting up boundies was easy and oculus remembers it, shitty wmr software kept forgetting
You don't need to set up boundaries for roomscale games to work, so I just switched back to standing mode early on when I couldn't figure out how to hide them. I don't remember it being any harder than SteamVR room setup though, and I've had to redo that a few times already.
>Oculus software can add games to its list, not just its own, wmr software doesn't have anything at all
You can add SteamVR stuff to the cliff house now.
>wmr controllers feel like cheap garbage with battery covers always coming off, oculus feels great and has no battery issue, lasts longer too and uses only two batteries not four
Fair enough, but I do think they're better in a lot of ways than the Vive dildos were.
>tracking is worlds better
That's was the only complaint I really had with mine, but it's not like WMR is unusable at all.

I'd never recommend it over another headset, but it's fine for the price, and it's way better than not having VR.