>>271049934
I mean if the rest of the game is great then what's the problem with a bit of waggle? They tried minimizing the opportunity for the player to do waggle so that's pretty great already for a VR game with these mechanics. At the end of the day this is a huge game that has been in development for a long time, so it's going to use older mechanics, kind of like what happened with Arktika.1. It doesn't stand up to Blade & Sorcery combat when tweaked right, but it's also an actual 20-40 hour game. It's got both good and bad things about it and as long as VR is still being figured out, we're always going to have games with little content, or games with a lot of content but with older mechanics, and in a rare blue moon, a game with a lot of content and innovative mechanics.