>>317951647
No, I'm baking with a new atlased UVMap without some stuff from the texture that is never used in the mesh.
> You should be able to use the 'Diffuse' mode baking and only select 'Color', and you can turn down the bounces to just 1 so it'll go a lot faster.
I know, but the generated texture looks darker (because it looks like that in Rendered mode). I need it to look like in Solid/Texture mode. Thanks for the bounce stuff tho, it really makes baking faster.

>>317951285
>>317934093
Nevermind I get it now. The trick is to connect the original texture to Emissive before baking Emit. That gives you the same color as the original texture. Thanks Anon.