>>388286318
I think it's a common misconception that digital goods have unlimited supply.

For something to be supplied limitlessly, it needs to be produced at no cost, but there is a cost to the production of virtual goods: The fixed cost of producing the first instance.

Someone has to make the avatar in the first place, and usually that someone will put in a lot of time and work into making that initial avatar. How can that person's costs be recuperated? E.g. through artificial limitations on the reproduction, e.g. by copyright law, which gives a quasi-monopoly to the rights holder. But to let only the creator sit on his costs would be stupid and selfish.

It's not like avatars grow on the magic avatar tree.