>>380610835
You're assuming many things here that you're wrong about. I have one outfit on my avatar. My outfit has a hat and a bag. They're on the same material and mesh as the rest of my outfit. I can toggle them on and off individually while remaining at 1 mesh, 1 material and not using shapekeys or transparency, but by using Silents inventory system in their shader. I don't understand why you're so against this?