I can't for the life of me understand how gesture playable layer works.
I imported fbx with bunch of animations, all of which contain only transforms only for non-humanoid bones. I created animation controller with first layer empty and with mask, the second layer is my state machine. If I put that controller on gesture playable layer, as I should, nothing works. If I put the same exact controller in FX layer slot, which is absolutely wrong according to docs, it works flawlessly. All the other layers are set to default. As this controller works on FX layer, I assume that masks and layer weights are all set correctly.
Is there something special about animations on gesture layer?