>>287325205
Okay, so the solution is very simple actually. This will be my last post, I did a bunch of research and the conclusion is relatively simple--

As I first assumed, you do need to stop it from interacting with physics.

To get this to work, your rigidbodies need to be set to kinematic, so in your UdonSharp, make it so all tiles spawn as "kinematic = true" and then when a player picks it up, (Like in tanki you take ownership of tiles with the button that sorts them or just grab them manually) set kinematic to FALSE. This should solve all issues you had.

Good day, back to playing umineko, you can safely ignore all the other posts I made as this is the solution that WILL work.