>>279372803
That was never the case. The only thing that happened was people were able to save some RAM. SteamVR is fucked because it only acts as a wrapper for the runtime. Same thing with WMR, you need to essentially run two runtimes at the same time. That's why it performs badly. The solution to this is OpenComposite, and in the future, OpenXR, however you lose out on some of the plugins people have developed for SteamVR, like the OVRToolkit thing.