>>317636107
I was thinking of using rotation constraints to handle that, but for the elbow I'm just gonna let it be, as rotation on X-axis is not that great in the elbow.
If it looks bad in VRC I redo it with constraints.

The wrist will have a rotation constraint to the last part of the forearm to avoid weird rotations there.
>>317636529
>This is actually garbage BTW
I could buy better shit on booth for way less, but I wanted to try my hand at this shit. Normals, shader settings etc gonna wrinkle it out in unity.