>>380674334
>setting the VR industry back a decade
While it is kneecapping devs a bit, it is also fueling MASSIVE amounts of adoption. The Quest 2 is nearly 25% of the SteamVR marketshare - that's fucking huge. Consider also the amount of people who never connect their Quest 2 to SteamVR. I don't think it'd be unreasonably to say the Quest 2 makes up a third of the VR market share, it's a cheap entry level headset that is fueling widespread adoption and giving developers a market to actually sell games to. It's cool to say "Uhh well devs should only develop games for $1000 headsets like the Index" but selling your game to a handful of Index users is not actually a viable business strategy. For better or worse, the VR industry NEEDS Questies.