Blade & Sorcery starter mod guide:

https://www.nexusmods.com/bladeandsorcery/mods/2913 - Sectory (Survival dismemberment, throat slitting, NPCs faking death, bleeding out mechanics, adjustable NPC health, etc.).
https://www.nexusmods.com/bladeandsorcery/mods/4375 - Realistic Bleeding (A purely visual effect, but damn is it a good one).
https://www.nexusmods.com/bladeandsorcery/mods/4370 - Blood Effects Overhaul 2 (Now you can pretend to be in Mortal Kombat or a Tarantino flick. Adds ludicrous blood effects to everything from stabbing, limb chopping, decapitation, and throat slitting).
https://www.nexusmods.com/bladeandsorcery/mods/1019 - Medieval Megapack (Contains an immense amount of quality weapons that feel like they should already be in the game).
https://www.nexusmods.com/bladeandsorcery/mods/3540 - Dynamic Weapon Waves and Survival Rewards (Makes Survival a bit more interesting and adds waves that let enemies use a wide variety of your weapons, just pray they don't pick up the Crucible. If you can, edit one of the waves to be 1v1 because it's not there by default for some reason).
https://www.nexusmods.com/bladeandsorcery/mods/3477 - KeepInventory (Basically player persistence; let's you keep your loadout from your previous session instead of resetting you to the default loadout. Even visually shows what weapons you have on character select).
https://www.nexusmods.com/bladeandsorcery/mods/4187 - Portable Books (Let's you grab new weapons, change the map, and start waves from your book).
https://www.nexusmods.com/bladeandsorcery/mods/3943 - MoreSlots (Exactly what it say on the tin; let's you look like Gilgamesh from Final Fantasy but without the multi-arm thing. Beware the wrist slots).