>>285124876
8/10. Sound design and atmosphere was top notch, much of it felt more horror than action FPS. Game looked great even on my potato and the scripted events/effects were a visual spectacle missing from other VR games. Level design was good but I have gripes with the gameplay side of it. There were not enough combat encounters and encounters of enough size, I don't recall ever meeting more than 3 combine at a time and only on two or three occasions was there more than one wave of them. Movement also felt clunky and it was clear that they tacked on smooth movement and ladders. The game mostly felt like it made good use of VR without it being tedious, the gravity glove in particular was satisfying all the way through. Story was simple enough and really had me wanting more by the end.

So -2 points for the smooth movement issues, no melee attacks and straying a bit too far from conventional FPS design for my liking.
it's also a bit expensive for the short length (10 or so hours) in my opinion so hopefully the SDK or whatever they're releasing can make up for that.