>>277245405
oh, let me guess, it's a weird looking primitively shaped object.
did you ever box model your lower poly ACTUALLY used model?
or is everyone forced to suffer your horribly topology and millions of tris, because you're too stupid to understand that sculpting exists either for renders or to be "brought" to a lower tri box modelled variant where the normals and other height like information is stored in image textures.
it's know as a PBR material. sculpting essentially exists to help streamline creating the PBR material for your model. 
you aren't using your tools properly, cope harder stupid faggot