>>287401785
We've gone from:
>tethered only 640×800 /eye IMU tracking only with no controllers
to
>standalone 1440 × 1600 /eye inside-out camera based tracking with motion controllers
So that's a pretty big advancement.

The problems is a spiral of: developers not willing due to lack of players, and players not willing due to lack of software (especially considering the price) which further disincentivizes developers. There's only about three games that actually retain players long term: Beat Saber, Pavlov, and VRchat, so it's a case of those gradually accruing more players, which will gradually make development more profitable and hopefully introducing more retentive games.