>>341452770
You're right, it was always worse performance wise.
But people back then were more competent avatar creators and optimised their avatars. These days people are babied into using either Booth avatars or TDA style avatars which are made to be customisable without having to leave Unity so have a lot of meshes that can be toggled and have no regard to dynamic bone counts. This is the real impact in performance and no amount of VRC performance update scan solve that. Luckily they provided tools to fix this in the safety system.