>>297532808
The VRCMirror script has a slot for a custom shader now; you can make a copy of `Assets\VRCSDK\Sample Assets\Shaders\Mirror.shader` and modify it to write transparent pixels with `Blend SrcAlpha OneMinusSrcAlpha`. I'm not sure how you'd detect which pixels are avatars and which aren't though. might need to do some hacky chroma-key thing.