>>274813851
It doesn't even handle them better than an arcade shooter. It's like one step above Arizona Sunshine. I dunno about you, but if I'm presented with realistic looking guns in Virtual Reality, I don't expect the game to do all the work for me, it's not like game's so fast paced it would only get in the way.
Figuring out shitty physics puzzles and doing tedious tasks to complete them is okay, but figuring out guns and how they operate is somehow too much in a game about interacting with envoirment in a groundbreakingly realistic manner? The way it's handled now, I fuck up reloads more often than not because the gun ejects the magazine automatically when my other hand is already too close. I have to pretend to do some retarded tactical AK reloads on a fucking glock and AR15, or rip them out like a sperg. Why model guns that specifically don't operate like that in real life? Should have put a fucking AK in there or something.
The game was built for Index Controllers and doesn't even use the trackpads for anything. Not to mention gun grabbing the trigger. What's the point even. Just replace them with some fucking laser rifles or whatever if it's not meant to be realistic.