>>410553836
Not for all my maps. 30 percent of my maps are fully my own.
There is also a lot of effort and knowledge necessary to place different art assets, made by other people coordinating them so they fit together properly in a grander bigger vision.
On top of sometimes doing networking work too to establish a plasticSCM collab environment like what I did with the idol2022 map and many others.

The initial creation of a scaffold of work slots so delegation of work from mesh, audio, script, materials and prefabs up to the finishing touches and optimizations necessary to finalize things and check then double check for bugs then the expected descope for some of the things that can’t be done on time. These take a lot of thought and time that I willingly like doing since people have fun on these maps.
That's on top of making the event itinerary and gathering the hosts, sub-hosts, sometimes judges and other staff who are very important to keep an event running if not running smoothly. [spoiler]See Sports Festival on how much complex events can get in terms of logistics[/spoiler]

I know it’s a widespread meme easy to gossip about that I do no work. Yet it’s so far from the truth that my close friends can vouch for on how much sleep I lose over getting a map as good as I can deliver.
Thanks for telling me your thoughts that I have been given the chance to inform back to hopefully reform your thoughts about me.
Hope you have a nice rest of the day and will be my last (You) for the day, just felt like explaining this finally on the thread.