>>342666778
You've gotta do both. The ear rings will have a single loop that attaches directly to the ear and then a chain afterwards, right? The part that attaches to the ear should be weighted directly to the ear and the parts afterwards can have their own bones and jingle. That way the attachment point will be solidly attached to the ear and the rest will move. The problem is that unity will draw a line between bones and use that as a pivot arm for the dynamics. It's easier to have a second set of dynamic bone scripts for them but it is possible to get it working right.