already noticing a trend of this game's pvp servers having 3-day lifespans
everyone's forever trapped in the rat race of punching trees, getting ganked in the copper mine and ragequitting for "new fresh" because someone put a castle on the shitty hill that they wanted
patching in offline functionality made the turn-over rate even worse now that people aren't locked in a cage with eachother by necessity, a few servers i noted with 40 active players a few days ago have dwindled down to ~5 players during active raid hour windows

i don't understand how this type of thing is sustainable in a game that wants to also have a grindy, functional endgame crafting economy