>HLA: From here to there
I was wondering why nobody talks about this Alyx campaign considering it's length is comparable to Levitation and now I know, it's so incredibly mean spirited in design
Most puzzles are thrown at you in a "Think fast faggot" way but you're not provided with clues until you die, you're expected to trial and error your way through it but the problem is it's buggy and shit breaks often, especially the climbing, you're routinely expected to climb on and around things and the detection just doesn't work until you reload, like climbing the cube in boneworks but if the magnets randomly turned off
It's a 4 hour campaign too so it's not a one off, it's by design and it's just terrible