>>279710171
>with realtime shadow
You mean baked
>high quality realtime lightmaps
You mean a single reflection probe
>fully voice acted and full body motion captured
Don't know about the voice codec but the IK is what we've been complaining about.
>80 player instances
You mean 30 player instances. We only got 80 (or was it 90?) in pic related.
>insanely unoptimized texture import
Unity is pretty good at that and crunch compression helps. Not sure about their audio though I'm pretty sure no one uses .flac for their avatar sounds.
>no occulison
There is occlusion culling.