>>362190190
The performance ranks are a joke, no one cares about them.

Also little-known fact, if people auto-hide "Very Poor" models, your model won't necessarily be hidden as long as it isn't Very Poor in polys/materials/meshes. The game will just disable your dynamic bones from their perspective instead.

But as I said, no one cares about them because they're an awful metric. A model with 33 dynamic bone transforms is rated the same as a model with 255 (over 7x more). Any amount of particles instantly makes you Poor, especially mesh particles.

And let's not talk about the fact that it also counts disabled objects. That's why the ranks are useless, and if you really want to prevent absurdly laggy avatars from taking up your frames, you install Adv Safety instead.