Anyone knows what's the name of the technique(?) where a different layer of rendering (for example, far-away environment) is rendered in a different location, and then placed around the actual gameplay map somewhere else? It was common in source engine games, you could noclip into "small scene" location and then players on normal map would see you as a great godzilla in the sky. I wonder if i can do it in unity, I want to try making a vehicle: you enter it, then game teleports you to a different location and renders the game map around the vehicle location.