>>309866534
The way Pavlov's spectator cam works is actually perfect. You immediately continue watching the game from where you died. In Onward, you slowly fade out and in to a tent with a video of a random player, and if you want to watch from where you left off, you have to fade again using the VR headset and fly across the map, so you're removed from what is happening for at least 30 seconds. That is the main reason why I think Onward feels like you're waiting all the time, while Pavlov doesn't.