>>295228147
>is the desync shit true
I've not seen any evidence that it desyncs at 251 ping any more than 249 regardless of what the number actually shows, the netcode just steadily starts to shit the bed above a point much lower than that. Some high ping players DO play in a way that takes advantage of this, you can literally spectate them getting a running start before going around a corner because it maximises the distance they can travel before anyone on the other side can see them. You see people die from a headshot by a player that hasn't even raised their weapon on your screen. People just fall down dead with no gunshot sounds. They make no noise when they run and even start to teleport short distances. It's all shitty netcode and high ping.
I believe that there are desync issues related to map loading too. Anecdotally people have said that rejoining the server can help when you feel like too many of your shots aren't connecting when they should.