>>393535150
>VRChat hasn't 'lost 10k players' because of EAC and when you compare the up coming numbers in the next few weeks you'll see that, maybe they'll have lost 1000-2000 which is barely a dent in the VRC figures.
>2000
>Current players are 20000
>10% of the playerbase is "barely a dent" 
Let's assume your best case scenario is true: you're kind of proving to everyone that you're an idiot who can't do math if you think 10% of the playerbase is 'barely a dent' in VRC figures.

you're just proclaiming to the thread that you're not worth talking to because you're incapable of visualizing how disastrous that would be for any game, not just VRChat.