>>402991210
VRC is based on user-generated content and is performance heavy. It is possible to make worlds and avatars that are 'quest optimised', i.e. sufficiently performant that they work with the Quest. Some of these can be quite good but rely heavily on simple geometry, pre-baked lighting, and optimisation tricks like that.

The worlds that people who regularly play VRC use do not conform to that standard, and the avatars even less so.

Also VRC does not have the permanence you suggest, i.e. permanent 'rooms'. Users upload worlds (unity levels), and may start instances of those worlds hosted on VRC servers. These are then joinable up to a player count limit, when everyone leaves they are culled. You can provide a link to these - sometimes done - but more often you just join on people by having them on your friends list. you can then - depending on their privacy settings - see what world they are in, how populated it is, and join on them. If a bunch of anons are in the same world people will start organically joining on them.