>>274533172
I just meant that they wouldn't do it at all. FBT needs to either be a cheap thing that comes packaged with the system, or it needs to be an ultra-cheap add-on, for Oculus to want to add it. Having it be a stationary camera limiting you from going beyond the FOV and range of the camera means that you're confined to a play space size which Oculus doesn't want Quest to be so that's why I suggested that they want to hold off on doing that type of FBT as long as possible.