>>297502026
Nah, I've been playing Half-Life since I can remember. I'm not giving HL2 a pass either, it aged like shit.
>I want to see where you're going with this.
There's a lot of similiarities in both games, but Arizona Sunshine isn't afraid to play more like a game - it has more, weaker enemies you can kill with one well placed shot, the challenge comes form 'managing' the zombies and not getting overwhelmed, the challenge in HL:A comes from the enemies being bullet sponges and killing you with a couple shots. There's also less limitations in A.S. Want to use your other hand, want to akimbo? You just can. Want to swap guns quickly? You're in VR, there's no magic button, gotta reach in the holster. Other than achievement hunting (which I think you can also do in A.S.?) there's literally no reason to replay HL:A, if you ignore the workshop, it's the same everytime, while you can select extra challenge modes and different weapon modes in Arizona Sunshine, or fuck around in a survival mode. There's also co-op. Can't remember any forced teleport sequences.
The game doesn't stop you to watch NPCs talk, there's considerably less voice acting which is better for immersion in my opinion. You've got more choice with stuff like when flashlight works or not, what guns you want to use. It's by no means a masterpiece, but I hardly feel like it deserves a worse rating than HLA. Or rather HLA doesn't deserve a higher rating than AZ.