CHANGES AND BALANCE
Improved CPU performance.
Index Grip is changed to be purely controlled by Grab event from SteamVR Settings without any hardcode inside the game, so it can be tweaked to your heart's desire. If you're having issues please reset your bindings to the Default ones.
Improved usability for the delivery box, now it opens upwards and has better signaling.
Refactored cigarettes. Now only one can be in mouth, but it is properly saved and can be lit while in mouth.
New upgrades to increase tube mag shotgun capacity.
Web anomaly has sound feedback for damage application.
IIz-81,SKS, short mag, and 7-62x39 have been moved to Access lvl 2 and reduced in price.
Ammo costs more overall. More steep increase in prices for high tier stuff. So you can save money in low tier locations with low tier ammo.
Increase in Armor Penetration for: 7-62x51 FMJ, 7-62x39 AP, 7-62x54R AP, 7-62x54R FMJ, 9x39 AP
Reduced effective range for 12x70 Slug.
Increased ammo per box to 30 for 5-45x39, 5-56х45, and 7-62x39.
More realistic weight differentiation for different ammo.
Player now starts with Access Lvl 0. Some equipment moved accordingly.
Grenades reduced in cost.
Secondary missions award less. This is to account for having 5 missions simultaneously.
More drastic growth for secondary mission rewards depending on location. Higher tier locations award considerably more.
Artifact weight reduced.
Fragment Crit zone moved from the head to chest area.

BUG FIXES
Fixed pistol mags falling through if ejected straight to the backpack.
Fixed shadow artifacts when flashlight shadow combines with light sources in the environment.
Fixed phantom items in backpacks that are not visible but take up weight.
Fixed hard to remove attachments from weapons.