>>333410994
true, guess there isnt a holy grail for these things. like I said I got them at a pretty good spot after playing around with the values

>>333411229
>Don't put dynamic bones on things that srt going to be stiff or barely move.
fair point, I might have to reconsider if I put them there at all or up the values to make it more v isible. though I'll only have most likely have aroun 6-10 d. bone transforms so the avatar will still be ranked well into good.
the less the better of course, but I currently have avatars ranked excellent in case the going gets too hot