World constraint question - is it possible to have the worldspace object thingy follow around some part of the armature so you can be more precise with the placement of an object in the world?
For example I'd want the object I want world constrained to spawn where my hand is but be locked in that position after it is spawned.
Along with that, does an object with a parent constraint still follow transform changes if it's disabled? If yes then maybe I can toggle the parent constraint off whenever I spawn it in so it doesn't move


>>336796080
>>336798732
it's this https://github.com/RequiDev/ClearVRAM/