>>393440338
What do you mean turn? Oh you mean that I was implying it would be a problem for limiting how far you can rotate your hand? Now that you mention it, maybe it will in some unusual cases. But no, what I'm referring to are hand-to-hand interactions. Things like holding pistols, fiddling with small tiny objects, and holding things close to your head, will result in a lot of collisions and clacking. You already have occasional collisions with current VR controllers like Quest's. And since the headset is still using fresnel, you're going to be clacking against the headset more.