>>377891062
Alright, there's a load of funny responses here and all of them make me mildly annoyed. Each shader has its own good and bad side, but Liltoon is legitimately the only one I'd be entirely against because holy fuck the performance from it has been terrible.

It's a good idea to abandon the idea of using Arktoon and Unitychan now, sunao and a few others will also die soon? so it's good to be used to it beforehand.

ACLS And Silent's shader both pride themselves on being FAST shaders. They are supposed to run better given the same parameters because they do it with less passes/effort. Poiyomi 8.0 supposedly does this as well, but I'm not going out of my way to look until that's out.

Poiyomi is the Adobe After Effects of shaders. If you use it, you're using it for the fact it has every single shader effect known to man and as a result can sometimes break if you try to update it.

Unitychan is a good learning point but ACLS, Poiyomi, and Silent's all handle conversion well. Liltoon is supposed to as well, but jesus christ fuck how poorly that one runs.

Make sure you use the same brand of shader across all your stuff, and remember the more features a shader has, the harder it's gonna be to clean down when you hit the lock button.

Filamented is based on a codebase that's released by google that is generally meant to be as speedy and mobile-compliant as possible while having all the nice features. You can replace Standard with Filamented for Standard-like shaders but better, with more options and the ability to do cool shit that Standard cannot. Mochie's and Rero also can do this but I can't remember which one actually lags unity with its update checker. 

Most shaders are at least to some degree based on standard when it comes to lighting, and when you're not able to handle standard lighting (like cubed, noe, or uts which are all getting killed soon), you're doing somiething wrong.

Also, what the fuck is with the schizoposting?