>>370046465
>How will you promote replayability in Zenith?

>Thats a pretty complicated question -- but the way I see it is that we're going to need to continue to introduce lots of content, zones, dungeons, bosses and the like and new systems for players to explore as the game evolves. We don't want to become a content treadmill though, because that makes it progressively harder for newbies to get into the game as endgame gets further and further away so we also want to introduce systems that give more replayablility, things like additional crafting systems, PVP, housing, Rogue-Lite, a player economy, a stronger emphasis on the social aspects of the game could all add together to make the end game last a lot longer.

>Long term we think UGC will play a big component as well.

so they don't actually have content and they're just using "planned features" as talking points. nice shovelware.