>>298443947
An hour of fuckin later, the shapekeys still work on my mesh via sections that were both merges, or deleted.

52k tris down to 28k, still a lot of pickin' and choosin' to go, tedious as fuck. I want to smack the artist of the model for basically hitting solidify on both the outfit and the hair. So many wasted faces on the inside you'll never see. If there's a quick way to select faces that intersect with another mesh, or ones that are backside-facing from the current viewport, that'd make my life a lot easier.