>>323162125
baking textures on a model is because you can have a million tri super smooth subdivided model with the same UV mapping as the low poly one you're gonna use in vrchat. So see the "folds" of the cloth in the texture here >>323160529 it doesn't have an actual fold in the 3d geometry of the model. It takes more than just baking from high poly to low to get that effect though, gotta manually pain and combine the bakes to get the proper anime style. There's probably some guides somewhere in JP land but it's not hard to figure out if you're done any digital art before.