>>402224147
Yes but unlike flat aim training there aren't any worth playing. Point shooting, keeping your arms steady and to some extent your general spatial awareness can all be trained by just shooting stuff in VR games. The skills are mostly transferrable so the characteristics of the guns are the only thing you need to learn in each game. Pavlov has a good shooting range custom map for rapidly moving small targets but I don't know of any that actually try to simulate the movements you'd see in PvP.