>>364371664
>my EPIC COOL FRIENDS make WAY COOLER SHIT than you do
if you ever wondered why avatar creation is dead, it's not dead, they just don't want to hang around with you
anyway, what we did in the past is literally use playmaker scripts on avatars, basically the equivalent of having udon access but worse. if you can "dwarf" that, I'd be extremely impressed.
also I do use 3.0 a lot, despite the bugs that unity's animator tree system has regarding write defaults and empty states. but why bother delving too deep into it when interesting stuff like sub-animator parameter drivers got patched out and removed in like a few weeks? why bother with any of it?