>>273386431
Oh yeah I heard about that, gotta try it sometime. Still, the whip in that is more physically based I think I remember? My problem with how 3D castlevanias or ripoffs of it do the whip is that they don't feel the same as what was being done in the 2D games. That is, whips are treated in the 2D games more like they're spears being thrust out. It wasn't realistic, but it was fun, and whipping felt like a very precise attack. In 3D games, I think a better equivalent would be something like a whip with a rigid backing, so that when you whip, it unrolls, and then it locks when it becomes straight. Or perhaps a magical weapon or sci fi weapon of some kind, that extends out like a sword, and which releases energy in the direction of the blade when you create enough momentum in that direction. So you would essentially be performing the animation the Belmonts do in the 2D games. And the "energy" attack could also be in a very precise beam-like form that extends out to a certain distance.