>>331899424
>overrides hand poses 

Okay, then what if in unity I just tweak my avatar's actual armature finger bones to "close" a bit as opposed to being in a flat T-pose animation? that way when I upload it the hand is not fully open, but a bit closed? if I upload the avatar like that won't that register as the default "open hand" that the index can generate? even with it's own algorithm for overriding poses, it can't defy the armature of the avatar? or will it just ignore the changes I make?