Unity nerds, is there any way to have multiple independent per-hand, per-controller vector1 actions which are defined under same name? I've seen Alyx having separate
>Right Hand Grip
>Left Hand Grip
etc., so i wonder if what i'm trying to do (one "grip" action that does different stuff depending on which controller i'm using) is even possible, but it's kinda weird that boolean actions are defined per controller while vector actions are not. [spoiler]It might be a dumb omission on my side and answer might be stupidly obvious[/spoiler]