>>273750143
For me, if a game is on both Oculus store and Steam, and the two are the same price, I always buy the Oculus version. Why? Just to avoid having the SteamVR application layer running over the top of Oculus home for no reason. 

If the Steam version is cheaper I will always buy that though. 

The performance impact is very low but it IS there, it IS an impact, so if I can avoid that for free, why the fuck not? I've not encountered a single game with multiplayer bought on Oculus Store which can't be played with people who bought it on Steam, though I accept they may exist.