>>394704941
yeah

you got the model that's rigged and stuff, the difference between "ready to use in unity for general purposes" and "ready for vrchat" is like 30 mins work tops, mostly just populating settings for things like lip sync for shapekeys and accounting for vrchat's weird specific requirements (not so bad these days)

On the other hand if you're like "oh i have this 3d model but it doesn't have any bones or weights how do I make it move and put it in vrchat" you're gonna be busy for a while