>>362215272
It's in the shader dev discord, they had a large discussion about Animators. You can go ask them there. Animators are currently the biggest barrier to having very large/populated instances run well (80+).

Also yeah, dynamic bone is pretty laggy, I'm not denying that. They had the chance to mitigate it though, they've been sent a jobs-based version of Dynamic Bone several times. They just haven't implemented it because they're working on physbones instead. So now in the meantime, we have nothing at all.

I don't get why anyone is still simping for the devs in 2021.