>>291898307
>>291845070
I actually hadn't known NMS had VR yet.

Thinking about, I now also remember Elite Dangerous wasn't too bad and I know that game has VR.
Based on the demo, Beat Saber seems like a good rhythm game and makes me wonder what else you can do with VR. Didn't feel like a Wii game too me; felt like what Wii wishes it could be.

Other than that, I dunno I'm looking into things. I'm really fucking annoyed how terrible they are at marketing decent and newer games. There was a Doom/Half-Life-ish (sci-fi?) looking shooter game I found on YouTube years ago when I had to be Rift that sounded really cool, but I found it in only this one review and now have no idea what it's name was or anything. Based on the review it sounded like this could be the VR equivalent of an AAA game, but no. Just leave the demo-y, shit, the indies, the (decent, but still) rythmn game, the music videos, and the fucking awful god game demo up.
Like what the fuck. So, currently, I'm trying to do their marketing team's job for them and look up different reviews. I don't get motion sickness and find the teleporting thing to not necessarily be ideal, so I'm currently just deliberately trying to look into games people were disappointed they couldn't play because it made them sick.
So far, I find Dreadhalls. Some people seemed to like it, but it kinda just looks like all you do is walk around procedurally generated (lazy in this context for damn sure...) halls waiting for an easy jumpscare to happen.

There's still some other games I can look into. But man I never realized how dependant I was on proper marketing strategies because I keep fucking forgetting what I want to even play and often ends with me forgetting VR even has any goddamn games.