How do I apply "realistic" gravity to a dynamic bone object? I have a wrist band that has a small charm that hangs off it and it's connected via small chain, the thing is that chain (it has dynamic bones) doesn't really obey gravity when i twist my arm/wrist in directions, like it moves but it mostly remains static pointing southward rather than bending naturally with gravity. I'm sure it's specific settings I need to set to the dynamic bone but can't figure it out