>>405027143
Foveated rendering isn't even that useful on native PC headsets with eye tracking, even with the software that exists. At most a 1.3x average improvement in GPU, but not CPU, so no benefits to CPU bound games. 

Instead eye tracking will be useful as an input method, and for social VR. 

But anyway, you can STILL expect the "native latency" to be improved. They did that for hand tracking. In fact hand tracking got a frequency/framerate improvement to people's surprise. It'll happen for eye tracking too, because the sensors themselves actually can do 120 fps. 

>Overall, the only real improvement over Q2 is the clarity at the edges of the lenses
There are already reports coming out that BTFO this notion. And it'll only keep getting better over time.