>>396034259
Again, depending on the game you're going to have to troubleshoot around a bit and make sacrifice just like with flat pc games. Some things will just run like shit regardless. But I think that anyone will agree with me is that it makes things simpler for PCVR if you are only relying on a native headset that separates data and display into respective connections and you only have to rely on one VR runtime. I hope Deckard does it this way if it does turn out to be a hybrid headset.