I gotta say, wasn't expecting Walking Dead:S&S to run a locked 90fps on my 1060gtx on a mix of medium/high settings. Props to the devs for knowing how to use UE4 I suppose, unlike every other VR dev in 2019 with that or Unity. 

It's giving me a decent immersive-sim fix that I didn't know I was needing until my backpack was full. Only thing I wish was in the game (after 4hrs of play) is an option to just hover your backpack in front of you so you can manipulate shit without having to free up both hands to grab something from it.