>>393607728
>At least the foundation of the game is solid and could theoretically be fixed by some well designed maps.
Sure, that's what people said about the first game. For a sequel that's coming out nearly 3-4 years later you would have expected them to address these concerns with the singpleplayer though. But judging from the trailer it seems they're still heavily leaning into the whole "LOOK AT ALL THE COOL SHIT YOU CAN DO" marketing method that they used for the first game. And all the rest
>same lifeless, nondescript enemies that do nothing but march towards you or just stand there and shoot you
>same HL2 physics puzzles stretched out over levels broken up by some shit combat encounters
>same scant schizo arg shit instead of an actual well written story
It literally looks like they just took Boneworks, slightly reconfigured it for a quest release and now they're charging for it again. Adding official modding capabilities and saying "here, make you're own campaigns" is pretty insulting considering.

We'll ultimately have to see what the campaign is when the game releases, but going by the trailer it was disappointing for me because it looks like they're leaning into the same exact shit after teasing "project 4" for the last 2 years.