>>268291575
I think one part of it is there are always a bunch of new worlds in vrchat, while you can (and we have) explored 90% of all the good neosVR and anyland worlds in a few hours. Unless you're actively building things, it feels like just a slightly buggy low-population vrchat.

Which is a chicken and egg problem, of course. I feel if we had a group in either game working towards a small project, like a minigame or escape room world, that could get a critical mass of anons interested.