>>276611623
It wouldn't work. There's just not that big of an audience and the content is not there to support it either. When you go look at various VR games and ACTUALLY go and see just how many people completed them (look at the achievements) it is an extremely low percentage. Imagine 1% of Steam users having VR, then imagine 20% or less of those users owning a game, and then imagine 10% of those players actually having completed that game. That's the dedication of VR users. The reality is that people who really care not just about VR but about the games (where the discussion would best be) is just not in any great numbers at all.