Haven't given you guys an update in awhile, so here goes:
>UI attached to hands so you can see your time, your ring count, etc.
>Pause menu with video and audio adjustment options
>Various bug fixes including a more reliable jump for more predictable platforming
>Stomp move for easier platforming
>Gear Shift move that increases your top speed and accelerates you forward automatically. This ain't a Boost2Win button though! You need to first break past your initial
>Brakes so you can stop. Ideally, though, once I get the level layout right, players shouldn't ever need to stop if they've mastered the right routes.

My main question now, is what is my approach for trying to reduce motion sickness for babbys who can't handle this level of motion? I have a speed-line effect in place that helps focus the player's attention, but I feel like more is required. Maybe a vignette effect? Are those too immersion-breaking?