>>309673721
>>309669586
The annoying thing about pavlov is that everyone wants different things from it.
A good number of people want to try hard and play the game seriously while another large group wanted to play the game very casually and complained every time someone practiced and did well.
The meme maps like zombies and TTT were fun for a time, but lacked a lot of replayability. People who would show up to 1 out of 4 sessions absolutely loved those maps, but those of us who played a lot of pavlov very quickly became bored with them. I'm included in that, zombies literally made me sleepy just because you're standing around doing very little most of the time.
I think there's just too much variation in what people want from pavlov for NA pavlov to be a long time thing. It's the same pattern every time. Initially you get big turnouts, then people get bored or start complaining about sweaty players, attendance drops, and it dips to where you can't even get 10 player games and then it dies.

The EU group has a good solid core of 10 or so people that enjoy playing the game the same way. I think the strength of their group is that they all kind of share the same vision of the game and all more or less agree with each other well enough about how the game should be played and that's why they haven't fallen into the death spiral NA always does.
It's difficult for me to make the times they play games at, but they are fun to play with when I can and I'm happy to see that they can maintain the kind of consistency that they have.