>>281952581
TWD would be a completely unremarkable game if it were on a console, even a Nintendo one during a heavy drought of first party games. If that's all it takes to make a VR masterpiece then I'm not hopeful about the future of VR.
Boneworks would still probably have some appeal due to the heavy use of physics and levels having the optional crates but without VR interaction as a crutch it would be comparable to source mods rather than a full game.
VR interactions, however satisfying, cannot fully substitute meaningful gameplay mechanics. The core gameplay loop of both of these games is shallow and just leaves me wanting when the novelty wears off. That can probably apply to most VR games at the moment, they're either mechanically shallow or devoid of content for their mechanics to be used in.