>>273817169
Yeah, having the compiled assets will help. Clear your vrchat cache, open the game once and load your avatar, close the game. Then you can find unitypackage under %AppData%/LocalLow/VRChat/VRChat/HTTPCache-WindowsPlayer/ . Open each file in a text editor like notepad++, you'll see HTTP headers at the top of the file. Find the one with `content-type: application/x-avatar`, Then delete all the HTTP header stuff, all the way to the line that starts with `UnityFS` (then a bunch of giberish) and save. Load that file in AssetStudio, then you can export the meshes and stuff.