>>351688920
You can get the TrackingDataType.Origin for a player in udon now. Could snap the player back to their origin if they're too far away, or just stick up 'Step back'-style meshes and block their vision. More generally, you can check if TrackingDataType.Head is inside your collision mesh and apply a depenetration force to push the player back outside the wall, e.g. how pavlov does it.