>>377783327
You need to add a component to your animation inside the animator. This component specifically. It may already be there if you're using the example hands layer from the vrchat sdk examples.

tracking eyes = the fake eye tracking and the blinking vrchat does
tracking mouth = lipsync

In this pic, the animation for open-hand disables/overrides the tracking for the eyes.


so if you have an animation you want the avatar to stop talking during like a tongue-out expression that might look weird mixed with visemes then turn off mouth tracking. If you have an animation you want the eyes to not blink during, like a sleep expression with the eyes closed, then turn off eye tracking etc

note the default state is "no change" which if put on other animations won't turn the tracking back on after the first animation disables it, so you probably want to change those too once you start messing with tracking.