>>368519976
The 1st VRMMO to really kick off I doubt is gonna be like many of the MMO's out there now based on the physical energy requirements and the 1-1 projection of the self in the game. MMO's exist somewhat like a second life in another world, VRchat currently shows the social expectations most would have in vr but to work as a game these are some things I think they need
>Short power ladder, new player can tag along with a vet and not feel useless
>Balanced unbalance, player skill matters a good amount not just levels/equipment
>Focus on downtime activites, people can login and spend all day in a town with friends not needing to exert themselves
>Extensive cosmetic options
>Semi-realistic graphics, anime style at minimum, nothing like Recroom, orbus etc
>All skills open but incentive for assuming social economic roles with minimal "jack of all trades", ex. "I'm a cook", "I'm a farmer" to encourage interaction, personality and stop boring grinds
>large semi-"Living" world, players can shape the world in some ways causing constant change instead of typical waiting years for an expansion to modify literally anything
>Actual interesting content and quests to do
Bunch of other shit too, until something has all or most of those tho I doubt there would be too many people shutting down their Unity/Blender windows and playing a vrmmo over vrchat