>>316809080
>being friends with tda's and other randos
unity starts tripping over itself on 10 million tris on screen
has nothing to do with your gpu or cpu it's just the engine's render pipeline starts to bottleneck at that, at 15-20 million tris it's straight up choking 

there's tdas walking around with 1-2 million+ tris, so it takes 7 to 15 of them to choke unity to death on their tri count alone not including materials and other crap dangling off them