>>268043675
>it's miles beyond Anton's abilities as a game designer
Bits of what I want are scattered between RoTR, Take and Hold and King of the Grill. Even collecting resources looks completely different in every gamemode
>T'n'H, invisible credits you earn/collect and spend at a place - efficient, fun
>RoTR, physical items you have to pick up, real fucking annoying as they don't stack and take equipment spots. Game has a backpack, fucking use it for this shit
>Some meme meat cores you have to collect, but pile up thankfully, but using them feels redundant.
Take and hold way is the best imho. Just separate the points into different resources like wood for the barricades, crafting points for explosives (you shove in a grenade, pick out a different variant from a list), ammo points that would duplicate ammo you feed it. The whole 'feeding it scopes - range, feeding it guns - speed' shit looks redundant and overcomplicated.
I would be much more excited if he just worked on different nade variants and other explosives like claymores or BF3 style remote charges.