>>412820505
There is a problem with that kind of scaling to fix fbt tracking: anime girls look better with really long legs. For someone like me with a long torso, it looks very weird to fit my proportions to my model's. There is a hacky workaround for that though: a perfectly scaled armature in addition to the regular armature with rotation constraints linking the two. Takes less than a minute to get used to the difference in range of movement for an avatar with extreme proportions so one with slight differences won't even be noticeable. Your foot tracker balls not lining up correctly can do some weird things with torque and rotations so it's pretty nice to have a model that lines up just right.