>>277672853
>If our resources weren't so outdated, maybe some more people would buy VR.
There are plenty of PC building resources elsewhere, and almost any decent build these days can handle VR. I don't think those setup guides are needed anymore, but I left them in in case anyone still found them helpful. Linking to that logical increments guide and >>>/g/pcbg is about all I'd bother doing.
Headset comparisons might help, but there are some basics in the OP and everything detailed that's been posted before was pretty subjective. The only thing that probably should be added is a general recommendation of the Rift S as the entry-level option.
>didn't we have an FBT guide in the OP at some point
We did, but it fell through the cracks when it got updated and I don't have a link to add it back. It just sort of described how to set up Kinect and PSVR and told you that pucks were better anyways.