>>291480726
Cool. I imported this avatar from Unity. I used the default FBX Exporter on unity. 

I used Better FBX importer in Unity. The model has 3 parts: The model itself, a bag and some buttons to the bag. When I use the Better Importer in Blender, the model appears normal just without textures. When I hit "Fix Model" in the CATS plugin, the bag and its buttons fly 10 feet down the base model and I can't find a body or anything to drag it back up. My conundrum is should I ever bother, or should I just delete the bag entirely? The bag, buttons and the body all use the same texture map, but I don't know if it's a bad idea to remove it. I don't plan on modifying it now, the bag that is, just the body. I just lack the basic ability to select the bag itself. I tried a simple tutorial from YouTube to select a polygon on the bags mesh, hit L to select all linked and then drag it up but it didn't work properly. The bag even has some animations to it and physics, so the armature of the base avatar has specific bones dedicated to the bag.

Also if you can name what these boxes are called in the image that would help me a lot.