>>351796197
>>351799050
It's really not generous at all. Are you can't expect people to learn the process of retopology ontop of everything else. The reason the limit is so low is because they don't take shapekeys into consideration which are the main issue with higher poly meshes. Personally I have avatars that are over 70k polys but I remove every unused shapekey from it while keeping a version with all the shapekeys so I can data transfer them back on if I need them again.