The more I've been thinking about the situation or discussing it, even if I don't use mods and I won't be directly affected by the change, it makes me a bit uneasy.
I don't believe migrating to CVR or Neos is a good alternative either, because the core issue still remains with these platforms.
The biggest problem in my opinion is that here we have content (vrchat worlds, avatars, ...) that are being accessed through a client (the vrchat application), however the content is dependent on the client and said client will change in a way you might dislike, preventing you to access the content.
Thing is, why can't I host the content outside of vrchat's (or cvr, or neos) servers? Why do I need a specific client to access it when in reality it's just unity scenes? I don't need to use a specific browser to visit a specific website.
I feel like what social vr need is to define networking protocols for interactive online 3D applications and have different clients compatible with that. Will see if that feeling disappear over time or not, but if not I kind of feel like prototyping something