>>315503837
Comparing with a real city you can compare the "public space" (streets, squares, parks) to this metaverse city, and the private spaces (company buildings, shops, houses) to the VR rooms.
Why do we use the public space?
- Duh, because you can't go from your home to anywhere else without going through public space (except in rare cases)
- Because there's stuff that isn't available anywhere else, like parks
- Because there's activities like public concerts, festival, parades
- Because you want to walk around in the city or just be with friends in a public space

If we go back to a metaverse city, for point 1, teleportation is possible, so you don't need to use public space. It could be possible to add an artificial constraint, but I doubt it would be sustainable: if you could teleport to a shop instead of walking/driving to it, you would probably do it.
For point 2, parks are a rare resource because real estate is a rare resource in boring euclidean meatspace, this won't be the case in a metaverse. You can have a private park or whatever else in your VR home, the only interest of public parks would be other users.
More or less the same thing for point 3. If there's an event, it may be streamed so you don't need to be there "in avatar". What's interesting in a concert is seeing the performers in person (kinda dubious for VR) and other people.
Point 4 is maybe the most interesting use case, because it doesn't depend on re-adding physical constraint on virtual space. But they also require a critical mass of user: I can imagine a Time square-like VR space where companies would buy "real" estate to put shops/ads/etc, and just walking around would be cool, or chilling like in front of Ironforge bank. But there need to be enough people passing by so that paying for this "real" estate/ads would be profitable. In a real city, most people passing by would be because of point 1, 2, 3