>>274628016
The problem is that colored toon ramps don't work nicely with atlasing, but you usually grayscale toon ramps don't work well with certain material (like skin). Does any shader support a texture map for the shadow color? I had to edit my shader to add that in, but I'm not sure if any other shader does it. Otherwise, you're better off just making skin a separate material, giving that one the colored toon ramp, and giving everything else the grayscale toon ramp.