apropos of nothing, I ran utinyripper on insult order. Did a decent job, all the meshes, textures, UVs, skinning, tiddy sliders, hair variations, etc. base mesh is ~300k tris in total. No shaders though, since nobody has managed to write a convenient HLSL decompiler. Also, no viseme shapekeys, but there are 40 separate mouth bones you could use to generate them.