>>371452287
yeah.. this is exactly what I dream about and it's not even that difficult of a concept to achieve imo
being able to kick open a door shouldn't be very hard as it's already a thing in some vrc maps
and from a gameplay/mechanical point of view it's not super complex either as you only have to make a static map like a hotel or whatever building you want, add AI to patrol certain rooms (can be dynamic spawns) and add simple objectives like
>kill all hostile enemies
>rescue all hostages
>retrieve all stolen weapons/drugs or whatever
basically Ready or Not but in VR
I'd put so many hours in this it's not even funny