>>378973340
>not cutting or stabbing so easily
Their current tiers have the weapons hold magical charge for longer at higher tiers. Having some diablo style weapon progression like legendary tales would probably be okay but with the way blade and sorcery plays it's really hard to give weapons damage values any meaning. You can be a lot more savage in blade and sorcery and it sits closer to sim rather than arcade. I can't even think of what you'd put into stats or buffs outside of mana, damage, and health boosts.