>>392653640
>Not the guy you are replying too, but I haven't tried Undead Citadel and want to know what the big differences the game has are.
I've played pretty much every decent game that does melee combat so far. In "theory" it kind of makes sense in something like Walking Dead S&S were you pick up an axe and suddenly your movement is delayed to simulate that the axe is heavy and your limbs are struggling with that weight. However, artificially slowing down your movements in game for the sake of "realism" is just fucking annoying. Especially when it exacerbates the already occasionally wonky hit detection system. Before I picked up any weapons in Undead Citadel my in game hands didn't match up with my real movements. Again, it feels fucking shit to be artificially slowed down in melee combat when you absolutely know the tracking can keep up when running 120hz/120fps.