>>333548000
I hate that shit. I’ve got my avatar down to less than 120 bones and 130k polys. It’d be better but it’s fairly complex considering it’s toggles and overall quality it’s pretty optimized. 
My non /vrg/ friend just asked me for help uploading an avatar. It had about 50 materials and 300k polys and its weight painting was horrible the head bone was massive angled down through the body, they paid some random 35 dollars for it and it was missing a bunch of textures. I told them to get their money back. It was a TDA ethot model made up of a bunch of “borrowed” assets.