>>279439292
On the index, there's a steamvr binding somebody published called "index controllers properly" or something like that, iirc. grip is grab items, trigger is click, b buttons are space move/rotate/scale. the joystick is bound as a d-pad so pressing up/left/down/right on the joystick does different context-aware stuff.

For mtg, I used https://steamcommunity.com/sharedfiles/filedetails/?id=1838051922 which imports custom decklists as a basic card deck. You pick up the deck and shake it physically to shuffle. You flick the joystick left while the deck is selected to draw cards into your hand, then rearrange and stuff with drag. Flicking the joystick up flips over the card (or you can turn your hand over). Flicking down on the joystick gives you a big preview version of the card attached to your hand so you can read the rules. Flicking left or right while grabbing taps/rotates the card. You can hold drag to rectangle select a bunch of cards at once to tap/untap.

We used d20s as life counters which was a bit annoying since you can only click and go into a menu to select a specific number. there are probably better workshop items for life counters and stuff though.

All in all, it's definitely slower and more frustrating than mtg online or cockatrice or something, but the physical interaction and being able to see the other player's headset and hands is comfy, just like mahjong in tanki vrchat.

>>279438348
Sorry, I'm not sure who you are, but I'll post a lobby in the thread sometime. Maybe wednesday night NA, but not sure yet.