>>395954409
>have terrible VR interface
>dev introduces a desktop mode
>it's the same fucking clunky interface but somehow even worse to manage

It looked like something that would have been ideal to setup avatars/maps with in desktop mode if it functioned well, and then be social in VR, but it fails on both counts unless you want to spend forever doing any simple task. Will it get there one day? Probably, if the core contributors don't lose access. Still has a long ways to go, especially on the performance end.