>>386760497
Games like Satisfactory got a fanmade modding framework partly due to it selling over a million copies. Meanwhile The Last Clockwinder doesn't seem to have sold well at all, with it peaking at 54 concurrent players on Steam. I doubt that any Quest players would be able to pick up the slack either given that Bepinex, Melonloader, and all other unity modding frameworks explicitly don't run on those headsets. I just don't think that it's a rational thing to assume that mods will make the game a better deal at any point in time.