>>351495324
I have to go do some stuff, but let me line it out real quick:

Look at the controller designs for the games made before VR. Also, just take off your headset and look at your keyboard and mouse. These "controllers" that pretend to be your hands were probably designed by someone with a total and complete schizophrenic disconnect from reality. Not to mention the fact that you can probably get away with needing only one tracked controller, letting you recharge an alternative in the background. The ergonomics on them suck, and you can actually replace most of the functionalities of a VR controller with a keyboard while keeping the interest of both controller functionalities. (The functionalities being, having your hands interact with your virtual environment, and then also using your keyboard+mouse to do far more precise input without needing to recharge anything).

The further we move into an "immervise, Ready Player One, wooooooah bro we're totally in SAO" future with VR, the more we are actually regressing.

The best part of the knuckles is actually their analogue stick, so (You) don't even understand what the problem is.