>>367244340
>lazy and hypocritical
you mean like the system that puts a 1 mesh, 1 material, 30k polys avatar with 1 particle on the same level as an avatar with 8 skinned meshes, 16 materials, particles with collision and several 8k textures?
pretty much everyone understands the ranking system sucks balls, for the reasons that people have mentioned a thousand times before.
also if i have a few toggle-able props or effects, i get counted as being the same as someone who has all those 16 materials on at the same time.
the problem is indeed that it's merely a ballpark estimate, and yet they attached ingame consequences to that inaccurate ballpark estimate.

no one in their right mind uses the system in any serious capacity, the most i've seen people do is block Poor/Very Poor avatars during new years eve. and that's only because they don't have advanced safety.

like for real, a single mesh particle with 5001 polys is NOT "worse" than a 60k polys skinned mesh with a billion blendshapes. but now i am encouraged to use the latter and make my avatar LESS optimized, because otherwise i'd be very poor. i literally have to de-optimize my avatar to get a better ranking, because i can move a few polys to a bunch of particles and thereby go under 70k (even though those remaining 1200 tris just went elsewhere and I added 4 material slots in the process). but hey, even though it's 4 more drawcalls, the funny icon says Medium instead of Very Poor now, that means it's better right? right? right?