Udon wooden poker update: I squashed a few major oversights in the syncing system where a local data race would prevent tiles from being broadcast in certain circumstances; I think this will fix most of the inconsistencies where e.g. tiles snapping back into the wall. Also fixed the weird issue with discards turning sideways, which was caused by my poor understanding of euler angle rotations and gimbal lock. I also removed the system that relied on server timestamps, which after thinking through the implications, turned out not to be necessary, which also fixes some edge cases.

On the feature side, I ripped the the scoring system from the other map with physical poker chips that are added up for you. The sticks use the same syncing system as the tiles so all 68 sticks will eventually make it across the network, even with full rigidbody physics. Also added some not-quite-fitting ambient river sounds to break the silence; I looked briefly for tile clacking sounds to add, but couldn't find any.

Finally, there are now two tables in the world. I had two anyway while testing for desyncs, and they seem to still run okay in game, so I left them both in. Give it a try https://vrchat.com/home/launch?worldId=wrld_c69bade4-f2de-4da1-892a-b499b8798190