>>408038219
optimization for ps5 only has to take into account a single hardware configuration. AMD isn't any worse than Nvidia in terms of rasterization performance even in vr its just that they seem to have a lot of shitty driver conflicts especially with oculus on windows. I'm mostly curious about the impact of dynamic foveated rendering since all the previewers have mentioned that they didn't even notice the eye tracking which is good to hear. I also hope there are two "performance" and "resolution" options especially for games like re8 and re4 remake since I'd gladly take a loss on fidelity to play at a native 90hz rather than 60fps spacewarped to 120hz.