>>314656249
This post is giving off wild ESL vibes.
>Do you guys prefer walking or teleportation?
I'm going to be the odd one out here, but teleportation is extremely comfy when it's done right and I will take it over direct movement if I can. The problem is designing for teleportation basically requires you to either
1) develop an entire game around the mechanic
>Make a game that's slow enough where teleporting won't put the player at a disadvantage, such as a puzzle game where reflexes aren't required
or 2) extremely strip down a lot of things in your game to make it work
>A shooting game where you can only teleport to a few given locations with cover, and you just need to make the locations look fluid enough that the player doesn't realize he's in a glorified rail shooter
This basically means you can't straight port a lot of genres to VR and make them just work with teleportation. It also means if you do it you'll either have a killer game that will make bank or a complete flop that people will hate to play. No inbetween.
Just do walking with teleporting as a comfort option that people can turn on. Nobody ever will, but it makes you immune to criticism about it.

>>314656226
I don't regret my time in the fandom and I still think the first two seasons were fun to watch.