Question about dynamic bones. I have a pendant on my necklace that I want to jiggle around, It only has 1 bone. I added a dynamic bone script, root being that bone, and added an end offset (since it's only 1 bone) in the correct direction of the pendant.

The thing is when I go into play mode in unity and move the avatar around the bone jiggles around correctly but it doesn't actually move the chain itself? it just stays static? kinda confused what I'm doing wrong here. The bone has been weight painted to the chain in blender and it moves the mesh correctly there, so no clue why it's not moving the mesh in unity