Sorry to interrupt this conversation, but does anyone know if it's possible to have fine grained control over an animation/shapekey based on the position of a finger or bone? As in, have a shape key value have a direct relationship with the value of how closed a finger is, instead of just a binary hand pose -> trigger animation?

The index controllers have these fancy finger sensors so I want to use them instead of just treating them like a glorified oculus controler.