>>292853970
>vrchat is just too limited to pack in much variety into a single map
Imagine if their is an asset streaming functionality in VRchat wherein you can place priority on what loads first depending on your avatar's player local location.

You can have a whole 5GB game world load in bit by bit no problem like an open world mmo.
That or a pre-download function like pavlov wherein favorited maps has an option of being permanently saved in your cache for ease of access in the future.