After having some weird days, I decided to start the morning off right with some Instant Unity, type 2. Mm, fine textures.

I fixed my hair because I remembered freeze axis was a thing, and then edited this avatars' eyes to have the uncanny effect I add to most of them. Since it's robotic based, there's no real need to go further than this.

I do have a silly question, though: What sort of hierarchy/animation method would I use to build a weapon? Would I be nesting particle systems or is it all about learning subemitters? Especially if I want sounds to work on every stage of it, (prefire, fire, hit)

>>357133553
I keep meaning to join but I will eventually. Right now I have the drive to workshop so that takes priority. Lemme know about the cool stuff B.A. does.