>>369494693
Pavlov has probably the best VRFPS control scheme, with the only issue being crouching making it very difficult to grab things, and occasionally grabbing things from the wrong slot. It has large interaction areas, which compensate for the lack of tactile feedback in VR well, and different actions are separated between the grip and trigger to help avoid doing the wrong thing. The VR interactions in general are good too: things like pressing buttons on the bomb itself are taken for granted by many, when they could just have easily been implemented as holding the trigger to plant.

It's why I dread Counter Strike VR made by valve, because I don't think they'd get basic things like that right, judging by Alyx.