>>267970398
>We originally built this feature to enable hundreds of users to enjoy live concerts, sports events and movie screenings in Oculus Venues. Spatial VoIP provides a way for a developer to send both mic and positional data to a service which performs an ambisonic mixdown, taking into account all of the users and their position in a scene, and generating an ambisonic audio stream. This can then be interpreted based on the user’s orientation in an experience, so that they can hear the words coming from another person’s mouth.
>Spatial VoIP will support up to 50 users at an incredibly low performance cost per frame, regardless of how many users are together, unblocking larger scale social experiences.
Oh shit, this sounds amazing. Integration in VRChat when?