>>282495765
It's actually sort of the opposite. The mouse utopia had infinite resources but finite living space. The mice population grew until it reached a certain number of interactions per mouse per day, and then society broke down and they stopped reproducing.
/vrg/ has infinite space, you can spawn as many world instances as you want, but population growth is limited by external factors like headset availability and new releases. Really the only part that's "space" limited is the thread. Population increases but we're all stuck with this one linear board to interact over.