>>330015301
Polycount isn't really that big of a hinderance on frames. Poorly Optimized shaders and high particle effects are worse. Large meshes with all of your blendshapes are worse. 3.0 toggles don't render in all of the untoggled meshes either. Do some testing if you think otherwise. Go to a world with a few friends and watch your frame count as you try different avatars with different types of features. My 300k poly booth with 12 outfits didn't drop extra frames for anyone vs the same exact outfit only with no toggles and much less total polys. My friend is really good at making crazy animations and particle effect with crazy custom shaders. All of those dropped our frames harder than any avatars with optimized shaders and high poly counts. He made one where his avatar climbs into a giant mech and operates it, immediately cuts everyones fps by half.