>>360391369
I don't think custom avatars are the problem. I think it's the extreme amount of friction of playing other multiplayer VR games vs hopping around instances in vrchat. In the former, you have ask around to see what people want to play, launch the game, figure out how to host a lobby, set a password, post the password, wait around alone while people filter in, open up the overlay to check for replies complaining about the lobby, recreate the lobby because you fucked some setting up and some people can't see it, etc etc. When you're done playing, everybody quits out the lobby, and you have to repeat the whole process for the next game.

In vrchat, you can ask everyone "in person" what they want to play, drop the portal, all go through, play the game, and when it's over, you can still hang out and talk about it, or drop a new portal to the next game. And people that don't want to play can still generally spectate, and join in the post-game conversation.

SteamVR home could have in theory have been this experience for any VR game, but gaben dropped the ball hard. even the steam friends stuff in the steamvr overlay is hopelessly broken.