>>377782619
>animations that force-disable the visemes
How do I know whether an animation force-disables visemes? I clicked on an .anim file and I don't see any option that might affect visemes.

>check for state behaviours and set all the mouth & jaw checkboxes to "no change".
That image was from the FX layer animator, clicked on a state for Handgun. I tried it with "no change" earlier but it didn't work.

>OR the gesture states have a state behaviour on them that turns off tracking for "Mouth & Jaw"
The gesture layer animator doesn't seem to have the VRC Animation Tracking Control script activated, so I don't think it affects the visemes.

What's most weird is that if I am already in the gesture (already doing Handgun) when switching into the model, the visemes work. But if I change the gesture ingame then (except for Idle), it stops working. It feels like something is deactivating visemes after a transition, but I have no idea where else to look.