>>269174224
Yeah it shows up both in mirror and out when unanimated and attached to the hand, so it's not a shader thing. Problem is just animating it so that it's not always on. It's enabled on an animation as it's supposed to be so the only thing I can think of that would stop it is something to do with the rigidbodies and fixed joints and such since I don't know those at all. Thanks for the suggestion(s) anyway tho anon