>>341585213
did I stutter

no new good vr games came out in the past 3 years

for a game to be "good" by my own standards which are honestly not just my own but everybody else's even if they don't admit it, it needs the following thing: replay value

and to get that thing, you need at least one out of two things, if not both:
- multiplayer
- custom user content

that's why the most popular vr games are pavlov and beat saber, because pavlov has multiplayer (that actually works and is easy to jump in with friends) and beat saber has custom user content (so you always have new maps to try etc etc)

that's also why vrchat ends up being the highest played hours for any long term vr user, because it has BOTH multiplayer AND custom user content, making it the best vr game, even though it's a buggy laggy application that can't even be called a game, it's just discord with anime and lonely gay people, but hey, it wins the lottery by having multiplayer + custom user content

I don't know why all other vr developers are too retarded than to realize nobody is going to play their game for more than a few hours if it doesn't have a multiplayer that works well and/or an easy way for users to create upload and share their own custom game content, and people who are smart will not even buy their game at all if they know ahead of time it lacks those cornerstones for what gives a videogame replay value

tldr go play the udon minigames on vrchat, they're actually the best new vr game releases until someone gets a brain and capitalizes on a huge market with a huge gaping hole in it right now