>>282401535
Actually being able to hold and manipulate things with your fingers would have obvious gameplay implications, like the triggers, fire selectors on guns, grips on bladed weapons, throwing balls, musical instruments and keyboards. It's really hard to think of how to do any of that well without haptic feedback though. Gimmicks like sign language for magic has already been done in demos, and you could probably make a decent magicka-like game out of it.

VR UI manipulation wouldn't be too bad with controllerless tracking, though again the lack of haptic feedback would be hard to work around. and of course the finger tracking would be more gesture tracking, like pointing or flicking the index finger around to scroll. Would be convenient to not need a controller though, like imagine a RTS or god game, gesturing to select units, pointing where to go, grabbing the world to move around, etc.