>>374393031
I honestly don't mind TAA in a lot of flat games. Deus Ex MD's TAA with sharpening looks just as good as other forms of AA IMO. But in VR it is super noticeable. Skyrim's makes seeing in the distance physically difficult, and Asgard's Wrath's really hurts the imagery as well. If some VR game implements TAA correctly then I haven't seen it yet.