To the dude complaining about ammo prices in the last thread. ITR 1.0 has knives that actually do damage and are thrown slightly differently. A knife that you can find all over the place will serve you a long time. Black fragments unfurl in one thrown knife, maybe two, and their core can be destroyed in another stab. Either way you'll carry 8 knives on entering the radius and use them as your primary once you figure them out. I used a mosin and OC33 for a very long time in 1.0. Sniping mimics and sliders before moving in, clearing rooms with the pistol, and taking my time to bait and knife any melee only enemy including spawns. In 1.0 too the enemies make a lot more noise so you could actually plan and get a good idea of what was around before engaging. Probably my biggest urk with 2.0 is the change in volume of sounds. Spider spawns used to make a buzzing noise you could hear from well outside their leaping range. I had honed my reflexes to immediately sidestep and dodge when I heard it, spin, quickdraw, and fire into where I heard it land. Now you only hear their jump and sometimes only their landing impact. Fragments too you could hear them walking from a longer distance away and their squelching footsteps were clear enough to even count how many there were before you could see them. Their howling you could hear as soon as they were agro'd from max distance too. Sliders' sonic boom was really fucking loud previously too and was a fantastic reminder that if you could hear it you had to be extremely careful and start figuring out where it was or avoid that area completely.
Now in 2.0 I hardly hear any enemy sounds except the distant shots of mimics which are for some reason the clearest sound in the game. Even more clear than your own gunshots. It's good these sounds are clear, everything else being quiet is the problem. I heard they've hired a sound designer now so maybe these things will be fixed but even rolling them back to 1.0 would be a huge improvement.