>upload avatar to test it and see if everything works
>look in the mirror
>one vertex pokes out of head when I move my head around
>go back to blender and try to replicate the same thing to see if I can fix it
>nothing is wrong with the avatar
What the fuck? I hate noticing something like that, now it's gonna be stuck on my mind forever and I don't know how to fix it since I don't have any idea what is causing it. everything that is supposed to be weighted to head is weighted to it and just works in blender.