>>394153606
Is it really that simple?

I figured with the way the filtering and scaling works 1.7oculus * 0.7 steam would be much worse looking than 1.19oculus * 1.0 steam despite being the same overall rendered pixels, because in the 1st example steam would be upscaling the pixels to match that requested by oculus, then oculus would be treating those as gospel and trying to retain the upscale blur as given to it exactly.

As for the other ones, i dunno lol.