Is VR actually a meme? It's impossible to get most of /vrg/ to play anything but VRchat. Some will reluctantly play other games occasionally, if it doesn't interrupt something else. The excuse with Pavlov is that it is low quality and they'll only play when the official CS comes out, or there's Quake or Battlefield or whatever, but will they actually? 

Beat Saber is probably the best possible execution of a rhythm game in gen 1 VR, but the rhythm game players in /vrg/ won't touch it. "it's not a rhythm game" because it doesn't have a specific score for timing, despite having a three dimensional scoring system of length/angle/precision, with length essentially being a function of time. Are they seriously going to pick it up if the scoring system was changed in such a way that it would essentially affect nothing at all? I doubt it.

Flat games have cancelled even VRchat meetups for weeks at times, but in the past two years, the only VR game that has come close to doing the same is the shoddy No Man's Sky port. Everything else is forgotten almost immediately. Half Life Alyx will go the same way, I imagine. Is there really a problem with ~400 people not having the specific game they want to play in VR, or is there actually a fundamental issue with the effort it requires to play in VR? I'm starting to suspect it's just going to gradually be forgotten and in ten years a dedicated few will still be playing the same games.