I've got an issue with dynamic bones - I don't know if this is a new bug or what, but setting the values of the dynamic bones using an animation fails to affect the bones in the scene (the values in the inspector reflect the animation). If I touch the values for the dyn bones whatsoever while in play mode, they will be reflected correctly in the scene. I don't recall this ever being an issue in the past.

https://streamable.com/5nvpe

Anyone know the solution?