>>305883753
What irks me is that you can have a sphere with no armature and an unlit solid colour particle shader that's poor because it's 70001 poly. Meanwhile a 69999 poly 4 skinned mesh, particle shitting, fuckloads of mats with shit like refraction on the shaders, loaded with dynamic bones and colliders, and still get medium. It really should be a points system and just give you your "processing burden total" as a number instead.