I just started up a Youtube channel to mark my fitness progress using VR (https://youtu.be/kTwezyiw7BQ). 
I posted this on /fit/ and /v/ but I want to hear VR enthusiasts' take on the topic.

>Do you think VR fitness is just a fad that tries to capitalize on overpromising results to out of shape gamers, or do you think it's fine to use if people stick with it?
>Most VR exercise games tend to focus on strictly cardio with some of the more ambitious ones including HIIT and calisthenics built in their games. Would supplementary material such as weighted clothing, resistance bands, and calisthenics rings supply enough resistance to adequately build muscle using VR?
>How do you feel about the trend of exercise games switching to subscription based services rather than single pay business models? Do you feel that the content they offer is justifiable for monthly payments?
>What are some elements you would like to see more incorporated in VR workout games?
>There's a gym called Black Box Gym which heavily incorporates specialized VR weight lifting equipment into their workouts. Do you think this is an indicator of where future VR fitness is heading?
>HTC Vive had a concept out of a VR headset particularly tailored for exercise. If such a device could handle the hazards that come with working out in VR would you consider purchasing one?