>>416078717
I think early on it was the simplest way to record, but nowadays most games have dedicated spectator options to display something something good looking on the game window while you're in vr, and even most mirrors have an option to stitch together the view of both eyes

>>416078814
Yeah... you're going to get something unwatchable from using side by side video. Seriously try watching side by side video in vr using the video players that support it. It's absolutely nauseating due to the IPD not matching up and it not respecting your head movements. It would be cool of vrchat had a demo system like quake. It is possible given this dev team and the potential privacy concerns I don't think it's going to happen any time soon.