>>296695727
Considering quest hand tracking is running on a mobile processor as is the google hand tracking, I'm convinced that valve (or a motivated-enough third party) could get good enough results with not that much effort by throwing more compute at the problem.

But yes, there is both a threshold of goodness and a threshold of the hand tracking APIs being easy enough to use in e.g. unity or unreal for devs to actually make interesting stuff in it, instead of just post some 30s demo on twitter and never see gameplay come out of it.