>>418763503
VR doesn't need some hit game. It doesn't AAA corporate committees. It doesn't need a horde of poor, crayon-eating normies. All we'll get is content for the lowest common denominator. All games will only have a head and pair of hands because the poors can't afford trackers. All games will be designed for teleportation because half of everyone gets VR sick.
The normies must be purged. VR needs enthusiasts. VR needs creators, modders, hackers building on previous work, standing on shoulders of giants to create something larger. Making a VR game should be as easy as downloading a prefab and then editing stuff. That way we can have games that take full advantage of VR. Because it'll be just that easy. VRChat provides a taste of this. It's the hit product. In VRC, you can buy trackers for your limbs, torso, and even for your mouth, buy the beefiest computer and best headset and see what it's like to game with 4000€. The users are building the content, hacking together worlds and avatars. Every other VR game fails to excite me. I want my legs. I want to see my friends in their avatars.
But I have an issue with VRChat. It's shit for actual gameplay. You can't even make a good Among Us gamemode in VRC. Udon is a lame duck. VRC is too walled-off. You can't really program much. We need a better virtual environment. For now, I'd be happy to just play board games in my avatar and to see my friends in theirs, but all the games in VRC are janky as hell, limited with what you can do, and you need to go to a dedicated world to play them. There's no reason I shouldn't be able to just download a chess set to my world. There's no reason to have to fumble around trying to hit a button or grab an object where the selection latches on to something completely random. Like, Jesus, just playing Mahjong, it's like pulling teeth!