>>343282312
if you enabled the 'optimized simulation', turbones definitely behaves differently/weirder than default bones. Just having the 'optimized collision checks' seems to function identically though. As for performance, it doesn't seem any worse, but it also doesn't seem noticeably better, at least anecdotally; I haven't tried toggling turbones on/off in a crowded meetup full of very poor avatars for example.