>>330997380
the tech is already there, and it's as easy as reading a number off from the SteamVR API. just like how fingertracking with the index is as easy as reading a number off from the SteamVR API. and of course because that's the easiest way to do it, vrchat instead will code their own janky way to read from eye trackers that won't work right just like they have their own janky way to take index finger tracking data that doesn't work right