>>385638893
Read the documentation

>Force Locomotion Animations

>This is an option in the AV3 Avatar Descriptor. It is on by default.

>"Force Locomotion Animations" is on by default. It only applies to 6-point tracking (Full-Body Tracking). When "Locomotion Animations" is on, locomoting in FBT (as in, moving your joysticks) will play a walking/running animation as determined by your Base playable layer.

>When "Locomotion Animations" is off, locomoting in FBT will NOT play the walking/running animation. This is useful if you wish to "mime" your walking with your full-body tracking movement. If you are turning off "Locomotion Animations", do not use the default Base and Additive layers. You're expected to make your own!

IF you want a menu toggle that turns it on or off (rather than always off for FBT) make a toggle for it in your radial menu and you'll also need to change your locomotion controller from the default and edit the new one so that it doesn't play those animations when the parameter is on on