>>282306003
oh for sure, I know I'll be making up all that money worth and then more (probably already did), but the issue is that 600+ price tag

if oculus was proposing a 600-700$ headset with a good enough screen, 120 (if not 144hz) and better audio than the rift S, I would say it would be absolutely retarded to go for the index at that point

the gimmicks of the knuckles are pretty cool on paper, but it's not like you can really ever use it, especially considering it's a gimmick that probably nobody else is ever going to adopt, meaning games will never focus their functionalities on it (because it would mean cutting themselves off of oculus' market), so, 140~$ per controller? is that REALLY worth it? I don't feel like it (especially considering the issues I described in my original post) 

I still feel like the UI for them feels like some mod rather than anything official, at least you can change them from desktop but fucking hell it's a pain in the ass to do still (why the hell does steamvr has to be running to change them?)

and in the new steamVR beta, they felt the need to change the keyboard system and replace it with a virtual keyboard you can only type ONE fucking key at a time with a single controller, and not only that, but the fucking keyboard is lacking basic punctuation like '?' and ';' and anything in between
it feels kind of insulting for that price point, to be honest