Hi /vrg/

I made a first attempt at creating clothing shading and normal maps from scratch. Also did the weight painting manually which kinda sucked. Did some patch job retopology but I think a full mesh redo from scratch is going to be needed to fix certain issues. I overlaid some extra normal maps and made some animations bound to avatar contact distance parameters to adjust the look based on the angle of each leg. 

Ultimately it still needs a lot of polishing and it was a pretty decent chunk of hours for something I doubt anybody will ever actually be in a position to notice in-game, but I suppose there's value in the learning. 

Thanks for reading my blog.