>>269643780
could very well just be shitcode, but to use mirage as an example I can hear people sprinting up middle ramp to the crates all the way from the back wall of T-spawn while I couldn't hear people talking unless they're approximately 10-15m away
Sometimes you get someone whose voice peaks in a way that the game makes them extremely loud though, but that largely was fixed a while ago when they added a log curve instead of linear falloff to voices