I was looking into PvP melee combat and how it might go beyond just flailing your weapons at each other and phasing through each other's weapons and shields until someone's dead and found this old article. 
https://evanfletcher42.com/2018/12/29/sword-mechanics-for-vr/
Anyone know if anything at all has been done with this technology in any game? It would be really cool if VRC could implement something like this themselves as official support for combat in-game or at least if the PvP community could manage something similar across melee models. It's 4 years old and I've yet to see or hear anything about it in VRC, so my assumption is that the answer is "no", but maybe someone somewhere has do this for a PvP game?