>>313233827
[spoiler]It's a direct data import/interpretation from another game that runs on entirely different engine, nothing's particularly compatible, there is metric ton of objects and 64x64 textures. Not a best case scenario.[/spoiler]
Anyway, it stopped on 40MB for now, i'm more or less willing to believe that this is grand total of imported objects. The way scene generates itself is pretty convoluted too, so it's not like i can say i have percise and direct control over what the hell is going on here, maybe i shouldn't jump to conclusions yet.

A better question, what is the reasonable limit of multiplayer-position-synchronized pickup objects for the world, like cups, swords, whatnot? Is it costly and should be avoided?