>>418470721
>rougher waves

not an easy thing to do, but using a texture with foam kind of makes the look. When I tried to make rough waves in one of my worlds, I edited a version of the water normal map texture so that the wave peaks were white and used that as an albedo texture in addition to the wave normal maps. It kind of works but only if you don't look too closely. I'm interested to know if there is a proper rough water shader out there