hl2vr has manual reloading implemented in a way that feels buggy and unfinished. whenever i grab over my shoulder, the ammo clips spawn and despawn most of the time, so that system ended up being unreliable to the point i shut it off. auto reloading felt way better for most weapons, but auto reload for the RPG is bugged and unreliable as well, especially when you're crouching. that ruined the strider battles for me and wasted quite a lot of my time. they should change that to just hold the button to reload.

the two-handed weapon thing also needs a little more work. all too often you're presented with a situation where you know your best weapon is the SMG, but the next situation is beyond a door. if you want two-handed weapons, you should really cut down the amount of doors you need to manually activate to progress. trying to let go of the two handed weapons felt like trying to shake a sticky cumsock off your hand. fix that and cut down on the doors and that will work a lot better.

ladder climbing feels like shit in every VR game and is an unwelcomed chore that just breaks immersion by being lame and shitty. any time you're reminded you're in a game, you're taken out of the virtual world. you're no longer thinking about your current task, but how to mechanically bypass it. the auto mode for that also feels just as clunky and shitty as it does in the base game. a third option to just teleport through the ladder with a fade to black would help a lot.

also as i'm walking around i'm constantly grabbing props without realizing it. i can't count on my fingers how many times i realized i couldn't sprint and it was because i was unknowingly dragging a dead body behind me, or i couldn't activate an object because there was a crate shard glued to my hand. they need to raycast grabbing to only the cones of vision from the player's perspective. HL:A has this down pat.

they should be hard copying half-life Alyx on this one. that's where all our expectations lie.