>>270026609
>>270026101
Of course they want the maximum amount of money they can get their hands on. But that they can support something fun is the bonus. Get it? Valve early on didn't give a shit about VR. They were actually pretty keen on keeping VR a niche, as their board wasn't really cooperating with their VR team and no one really liked them. They were basically outcasts with the way the company worked. That is, until Facebook bought Oculus and a bunch of employees left. Then that told the Valve board that something had to change and now we have a sizable VR team at Valve.