>>327448818
It'd make sense if you're playing like some sort of cockpit mech game, but if I'm playing a shootman game I want to be the shootyman, not drive the shootyman around with controllers. I'd like to see a faster small mech game in VR. Like vox, but exoskeletons or something.

I remember robo recall did a cool thing with teleport-based locomotion, where you could change the orientation of your teleport exit with the stick. That's sort of like flickstick I suppose, though teleport sucks for general movement.