>>351804565
This still doesn't really address the underlying issue. The limits for very poor are, with the exception of things like lights, generous enough that nobody can reasonably claim they simply couldn't be at least poor, so yes this would be an improvement.
However, you would still have many, probably most, avatars running around with far more materials than they need because the ranking system really does not incentivize fixing that at all. Almost always avatars are going to be ranked based on dynamic bones and if they aren't then they're probably medium anyway, which is widely considered good.
The ranking system will never really be great and properly appraise avatars but right now it is even detrimental in that it fails to even encourage the simplest most easy optimization anyone could learn to do in 20 seconds ie pressing ctrl+j on meshes in blender