>Official eye-tracking add-on coming to Quest 2
>Uses the USB-C port with a passthrough
>Isn't compatible with all 3rd-party headset attachments since it uses its own facial insert to get the two camera in place
Hopefully will work with Link. Guessing it's to try and make it on-par with Quest Pro for social shit, and maybe foveated rendering if the XR2 can even do that in a dynamic manner.