>>395179485
>sovl
The year itself? absolutely. The vr? no.
>devkit headset that was so visually awful that it's only use was demonstrating the effect of stereoscopic 3D and 6DOF (I had one)
>awful unity demos which consisted of looking at some really ugly planets or riding a headache inducing rollercoaster
>no way to interact with the environment and pick shit up yet
People forget about just how much negativity there was back in 2012/2013 about VR. We laugh at the idiots that were like "THEY TRIED VR IN THE 90's AND IT WAS SHIT THEN AND IT'S SHIT NOW" and "hurrdurrr why would you want to wear ski goggles and strap a screen inches from your face that's not how displays work hurr" but that shit was amplified tenfold back then. Mainstream journos would come out of the woodwork to bash VR and say that it would never happen.