>>373579407
It's Green Hell but in VR, the demo is the entire tutorial before it spits you out into the actual game. 

Performance is awful, I'm getting stutter on medium-high settings with a 3700 and 3070 so god knows what they've gimped to run it on Quest 2. Visually it can look muddy as hell but other times I think it looks alright, definitely has the atmosphere of a jungle and some effects like the campfire look great. Looks much better in screenshots than VR.

Range of VR interactions are very good but all of them feel a little rough. The backpack is great once you get used to it and captures the tetris inventory management from the flatgame well. You can bring out the backpack or put stuff over your shoulder to store it. Tools and equipment go on the backpack or in two hip holsters which I find get in the way all the time like in Zenith. Crafting seemed okay, you just put the relevant items on a bench and select the result or use a notebook to create placeables. You can force grab and pick up most objects, even random stuff like pots and pans but unfortunately you can't use them to beat an Iguana to death, I already tried that. Some people are struggling with jank way more than I did, wasn't even close to unplayable for me except for the performance.