>>416472265
seconding that resolution is the biggest issue for reading text in VR. on the index with high supersampling it's bearable, but not compelling enough to do big virtual multimonitor setup most of the time. I have an hp reverb g2 which has fine resolution in the center of the screen, but anything more than 30deg off center is blurry, which makes it even more annoying than the general bluriness of the index. You have to move your whole head back and forth just to read lines of text.