>>288968725
ok, thanks for the report. I still don't know why it'd do that on a 1080ti, but I'll try to find a workaround. Only other thing I can think of is the vrchat "DesktopLow" setting turning off something in the shader, though other people running desktop low have had correct tiles. 

In other news, I changed my mind on the feasibility of multiple tables in a single map. With some changes to the custom network sync code I have in progress, I think it's possible to run 3 tables, possibly 4.