>>400413771
>>400413871
>>400413927
to me alyx was a dynamic as i could take. and i played touhou. if you're forced to navigate and shoot the game becomes overwhelming in vr, not because it's difficult, but because your irl body position interferes with movement. you can suppress this when you're concentrating on walking, not when you're trying to manoeuvrer. and teleportation breaks immersion.
>b-but i'm super hardcore! i can take it!
you must be a child prodigy. your mommy proud of you? can you take dick also?
>>400414616
that's exactly what it is though. take stalker - you have multiple mechanics there(artefacts, enemy groups, shooting, stealth, mutants, anomaly navigation, blowouts, plot, exploartion). in radius you walk around and shoot at black shit. that's it. the systems in the game just make interface less convenient because "muh realism". but you won't understand anyways.