>>269066763
>headband/audio
Fair enough, I haven't tried a Rift S.
>Some people prefer not walking into things
Some people don't need a boundary to do that. I've got the SteamVR boundary hidden too.
>WMR requires you to take off the helmet and walk around your playspace aiming the headset at the pc
SteamVR uses a controller instead, but it's basically the same. Floor setup was a bit of a pain on WMR though.
>Games such as Blade and Sors, Sunshine, Pavlov or anything else that uses to close the body stuff fucks up a lot because of the poor camera placement
I'm not saying the Rift S isn't better, but I rarely had issues in Pavlov. I almost never noticed tracking loss anywhere but VRChat.
>Its price was the only selling point back before the Quest existed, seeing people recommend it now is pretty infurating knowing its a night and day difference between it and the Oculus gen 2 shit.
You can get a WMR headset for less than half the price of a Quest or Rift S, and it was night and day between WMR and the CV1 when there was arguably a bigger difference in comfort, audio, and tracking. I'm not saying as good as a Rift S, but I won't tell you the Rift S is as good as an Index either. That doesn't mean there's never a reason to recommend one.