How do I join two meshes in blender without the second thing completely losing it's texture material?
example:
I have mesh 1 "body" with texture body
then mesh 2 legband with a legband texture
I select legband, shift select body, then CTR+J, now I have just one mesh (body) and the legband is part of the mesh....however the texture that was on the legband is completely fucked and it just gets altered when I merged them, despite the material carrying over correctly?

halp