>>336284028
I did notice when setting the rig to humanoid and going to configure it spawns me looking in the the right boot floor level. Does that sound like what you're referring to?

>>336283994
If I do that, the view point is floating to the right of the model (to the left of what would be doomguys POV), which correctly puts me in his head area but I've never had that affect the view on any other model I've worked on, adjusting the X never messed it up before. Would having the viewpoint be set weirdly like that cause any issues or is it just my OCD