>>311041413
tried it out for the first time today (outside of like 10 mins vs bots) and it's kinda unfortunate that with a couple of game design changes it could've been a pretty decent game, but instead we end up with a flawed mediocre game just like every other vrfps out there

i think it would play a lot smoother and feel less gimmicky if they did:
>remove the stupid dash and replace it with a walljump, rail sliding is fine though 
>default movespeed is too slow, make it sprint speed and turn sprint into a double jump
>shields are retarded, either remove them or turn them into armor bonus like in quake

also i think the reason that plasma felt OP to others is because we were playing on instant respawns that particular round, i personally didn't even realise it as i was just hunting enemies so that we could push, but i guess it didn't help much