>>268547693
>>268547767
They didn't say the combat is shit. It's different from physics-based combat, but it's still good combat.
>Combat in Asgard’s Wrath is sort of a mixture between physics-based and canned animations, but mostly the latter. It’s not like in Blade & Sorcery where the individual weight and velocity of items impacts how they collide via a detailed simulation. However, you do need to react quickly. If an enemy swings downward, you have to tilt your weapon and parry accordingly. If they stab, you’ve got to aim down and thrust towards their trajectory. But when they do attack, recoil or get staggered, it’s the same collection of animations for each enemy type. Upon death, sometimes a ragdoll effect kicks in, which feels silly, and sometimes you’ll chop an enemy in half at the waist but the game thinks you’re slicing vertically and applies the wrong death animation. However, when you’re moving this fast and always looking to the next enemy, you hardly notice that stuff after a few hours.