>>290559081
is that the one of the polygon asset packs? I think 2 sounds more feasible to do on an indie scale. Try to focus on making a rec room quest-length dungeon first and prove that your weapon mechanics are actually fun.

Township tale already has the tree chopping and crafting stuff, but the combat in the mines is really basic and boring. If you focus on 1, you could run into the same problem of having an elaborate crafting system that ends up just incrementing numbers when you waggle your props at enemies.