>>373305035
I tried VR development but gave up when I tried using the SteamVR Unity plugin and found a million lines of code doing god knows what with no useful documentation anywhere. Also, every VR development tutorial was essentially 'how to make your hand a gun that makes firing effects' and nothing beyond that. Seems like you either have to be extremely good at Unity or heavily reliant on the assets of others, unlike flat games where it's feasible to do everything yourself.