>>387046246
I bit the bullet and tried it years ago. Don't know how it has changed since then though it wasn't worth it back in 2021.
The game is split into two parts: gatcha grinding and shitty beatsaber.
You throw fuel gems into a processor and grab ore from the output to smelt. It's pretty random what you get. The ore you take to the furnace to smelt and cast then hammer into shape. Each part of each sword has a different success chance based on your skill level so that means grinding out failures until something works. It's not skill based crafting like township tale, you just do the action and it says success/fail. Fail and it shatters or forms chunks you can reforge.
Then when you have a sword you enter the time chamber to hit targets that move at you with no rhythm or pattern to them. Sometimes they're easy to hit, sometimes you have to flick your arm really fast to avoid one thing and hit two things on either side. The sword you have made has different durability based on the materials used to make it so you take a couple in and break them then switch to the next one and keep going. The shrapnel and pieces you've already cut can sometimes get in the way and really the whole process isn't terribly satisfying to do.
When I realised the time chamber was the main objective of the game I uninstalled and haven't touched it since. You make swords to last longer in there, and grind there to get money to buy fuel gems and stuff for your forge. You must grind xp in the time chamber to raise your level cap so you can craft new weapons or use new metals. Shit just breaks and fails if you don't have the right level regardless of how carefully you do it.