>>365459170
>Okay, that's nice, but there's lots of things that need the UNITY DEPTH BUFFER.
But earlier, you said to disable shadows on the light, and disabling shadows means it will NOT enable the depth buffer. Do you even know what you're talking about?
You also said to put it there for avatars to get a light direction, you didn't say it was to enable the depth buffer. And by the way, you can also activate the depth buffer by having the directional light with shadows affect an "unused" layer.

More importantly though, the depth buffer is actually pretty heavy on your GPU and it should be avoided! The only reason to intentionally activate it is if you have a shader in the world that really needs it (commonly used for water).

>Set it to "Not important" if you want so it's a vertex light
You can't even do that with directional lights, but even if you could, vertex lights don't activate the depth buffer. Again, what are you on about? Is this duki or something? You're telling me to do things that Unity literally doesn't allow you to do, and somehow I'm the dumb one? Fuck off lol.