>>297296459
effect of the phong tesselation. You can see from the difference of the orange outline and the rounded bottoms of the mesh that it helps a little.

>>297296481
FWIW the simulation happens off main thread, so it's not as awful as e.g. blender's cloth sim, or dynamic bones. I do think dropping to 200 (or 199) verts is kind of pointless though. Either need to aim for under 100 for that Medium rank, or crank it up to like 600 verts for smoothness like the other anons.