>>373874443
I imported the original FBX into blend 3.0, adjusted the armature, exported as FBX and placed it in the same folder and overwrote the original. They look the same, side by side, and have the same FBX properties, however when I drag my prefab based on the fbx into the scene the FBX meshes are invisible

I've looked around a bunch, could be related to CATS or needing to use pumkintools or something? It's not a scale issue, because I just cannot find it (the original mesh) no matter how much I zoom in.