>>343884813
Indirect contribution was used to modify the contribution it gave to the direct light color but that's not how lighting works at all anymore. The lighting was made significantly more consistent and good between worlds now with the new method of calculation. If you want to change how real time lighting in form of point lights and such affect your shadows you can use the Additive Lighting settings, specifically Point Light Passthrough and Limit Intensity. Clicking on the "Tutorial" Buttons opens videos in which poivom explains each section again as well, might be worth checking out.