Question regarding shaders. I added a long fluffy cat tail to my neko girl since I always hated the default tail it came with. The issue is the fluffy tail uses it's own shader (which is good since the shader is what makes it fluffy) but now the problem is since my avatar's body uses it's own shader and the tail uses it's own, they clash in colors in different worlds because of the way the shaders react to light sources. Like in some worlds my tail will be radically brighter or darker than the rest of my body and it looks terrible.

Is there no way to manage the lightning on my avatar so that the exact same lighting is applied at all times? using two different shaders is the only way to get the look I want but it fucks the colors up so bad in different lighting conditions due to each shader behaving differently to the light source(s)