>It's a 1400 dollar version of a Wii and the Wii had far better games
>The devices cost too much, the controls are even worse than trad m/k, limitted movement, precision, etc.
>The current waggle shit is old - we've had it already with wii games and just cause it's 3d doesn't make it much better. It's actually partly the same problem as with the wii - even top hardware is too slow to do cool shit with it.
>I refuse to call strapping a screen to your head and using controllers "vr". It's a shitty, expensive gimmick. I'm not interested in VR until they have full body immersive experiences like tv shows make episodes based on.

>Then how come VR need its owned game and not compatible with every FPS games out there? You can switch between a controller or M+KB no problem, but not VR crap.
>Compatibility is what VR is lacking, it need games specifically design for it because simply does not work actual FPS games.

>Honestly I feel like vr enthusiasts are people who never do anything physically or mentally exhausting. Playing vidya is one of the best ways to unwind from work and other rl responsibilities and vr is too intense for that. That's why most people's sets are gathering dust, not because of a lack of titles.

>Imagine the trailer without gimmick, it's just you and a controller.
>What is incredibly mindblowing about it? Is it something that couldn't be done before like with analog controls, or is it something that could totally be done with a button press and they made it more convoluted because they don't know how to make new interesting games so they gimmicked it up to avoid valid criticism?
>Do the same for Mario Galaxy and Zelda SS, same thing.

> it's just the wii motion control gimmick all over again and before HLA was announced was already dying off just like that did

>playing boxing on those wii sports game that came with the wii and boxing in vr is literally the same shit