>>370276748
I was tempted to get a miniLED screen with a high dimming zone count but why bother with halo artifacts when you get none of that on an OLED display.
The only advantage I can think of with new LCDs with QDots and local dimming is the high peak brightness which would be nice for HDR and bright scenes that pop out.

But I love my blacks really really dark without any compromise, especially for space games, 1000nits should be good enough.

I think QDOLED will still suffer burn in but the effect would take a lot longer and the mitigation method samsung will be employing for individual subpixels sounds promising.
My understanding might be wrong but the jist of it I got is that they cap the brightness level leaving some overhead and monitor individual subpixels, the ones that wear out more are given more energy to compensate.
For VR I've had my Vive 1 since its release and haven't noticed any burn in, not really an issue for VR but it is promising for monitors which I still use and suck.

QDEL and uLED are end game, I suspect QDEL would be much cheaper and easier to scale and manufacture en masse, if it is close enough to uLED performance wise it is a no brainer.
QDEL will be interesting, they get rid of the OLED pixels altogether and energize the Quantum dots directly getting rid of the part most prone to failure/degradation and you can just print the shit out of Quantum dots compared to uLED subpixels which need to be physically placed.