>>278338629
>show gameplay where you interact with shit in vr and exclaim how "natural", "intuitive" and "immersive" it feels
It does feel immersive, and if you'd actually tried VR, you'd know that. No one is saying it can't be made better though.
>companies are more interested in making some quick bucks
There are no quick bucks to be made in VR yet. Hardware R&D isn't cheap, and software sales are relatively low.