>>267207925
You're right, which means we need to look at early FPS games with no special mechanics. Goldeneye works pretty well, and those maps were fun before updates sort of broke them all, so they need a revision.

As shitty as the game itself was, I remember having fun in multiplayer playing Chaser. The gameplay was basically a CS clone, but if anyone could figure out how to rip from its weird engine then that could provide some novelty.