>>302219278
It just sucks how hardware limited we are by one thing primarily, which is raw pixel draw cost, and the only fix for it is something that's not fast enough yet for the task at hand, or able to be made affordable to mass produce. Vive Pro Eye's main gimmick has about a 100ms delay, which is far too slow for seamless foveated rendering, for example.

>>302218882
How badly would either crowd take to a [spoiler]kemono[/spoiler] avatar?