>>350994906
The hard poly limit is high enough for nearly realistic but not uncanny valley style avatars. The reality is they are hard to make and people like their basic bitch booths and TDAs. The other hard reality is that there are no hard guidelines for lighting setups and each map creator does it differently so the model will look like ass on a lot of worlds. As opposed to an anime model which uses very flat shading and shadowing models that can much more easily account for all the different lighting setups.