>>362207057
I barely even use dynamic bones (perks of using male models, no skirts, breasts or long hair). If you think a 70k polys skinned mesh is fine but 5001 static mesh particles is "incredibly laggy", you need your head examined.

The system has always been a joke, for the exact reasons I described. A lot of laggy stuff isn't counted, and other harmless things are penalized very heavily.

>>362207394
You can't reliably animate based on your IK or real-life movements (especially in fullbody), stop being such a tough guy and get out of desktop every once in a while. Life is more than walk animations.