>>286875552
Just an extra note about resolution here, but most of the time we are wasting processing power when rendering pixels at the periphery, since first they are rendered in rectilinear projection, then they are squished, relative to the center of the image, due to the distortion correction, and then the lens itself blows up those pixels, again relative to the center. Therefore, it's like lowering the resolution of a picture and then scaling it up again. You're losing information there. That's why (fixed) foveated rendering that lowers the resolution of the periphery doesn't have as much of a detrimental effect to the image as one might expect.