>>314391618
The only real feature it has over vrchat right now is officially supported dynamic bone touching. It's ostensibly more optimized, being built on unity 2019, but I suspect it only runs better because I've only seen a maximum of 10 people in a map at the same time, not because it's significantly more optimized. It still has a lot of annoying jank, no avatar pedestals or world portals, zero interesting worlds/scripting (soon™), and some breaking bugs where everyone's audio and IK stops working until to switch maps.