Wooden poker update: I ran into a bizarre udon bug as I expected I suppose. After ramming my head against it for a while, it turns out you can't reliably toggle Rigidbody.isKinematic on objects with Udon's "synchronize position" on; It'll just force the kinematic setting back to what it originally was on the gameobject (whether on or off). So, what would have been a nice strategy for fixing the shuffle sync won't work until they fix it. Back to the drawing board. I think maybe slowing down the shuffle might work; it's possible that's what the tanki author already discovered.

upvote https://vrchat.canny.io/vrchat-udon-closed-alpha-bugs/p/rigidbodyiskinematic-not-toggleable-if-udonbehaviorsynchronizeposition-true if you're feeling charitable. including you, "yeah i was totally going to fix it all myself but too lazy lmao" anon.