>doing sword collision effects
>local only parameter driver sync layer going good
>slash layer with randomised parameter driver to give one of four different sounds each hit working fine
>a sound plays every time
>animation with sound effect also activates a particle system
>particle only plays once then have to reset avatar to get it to go again
>both sound and particle just enable/disable game objects with play on wake
I'm guessing this is some bullshit with the particle system itself? I did just download some free asset for it from the unity asset store and didn't really look at how it was set up. I can't imagine any reason why disabling then enabling it wouldn't get it to play more than once even if I did remake the particle system.