>>365460925
Crunch compression makes some textures noticeably look a lot worse, it should be used on a case by case basis. Not "always".
It also doesn't help for VRAM usage. And the compressed asset bundle size isn't gonna get much smaller from it either, because those are already compressed.
Also an even more important note, Android (i.e. Quest) gets even less benefit from this because the textures already have to be uncompressed in RAM, not just VRAM.