>>272528298
>why is movement such a big issue in VR?
it's not really, some people get motion sick from moving in game but not irl but most people get used to it
>are there any games where it's solved?
some games try to make movement more natrual by having you walk in place or swinging your arms
>are there any games that let you just fucking play a game sitting with kb+m?
not really, but some games are designed around just a gamepad
>is Alyx going to be teleporting lightgun shit?
nobody knows wait for thursday, the standards for VR movement have been changing the past few years