>>361256820
Of course the silents retard also thinks standard is based, because he doesn't know of the better tool standard replacement https://github.com/z3y/shaders
Learn the new meta losers, for your standard lighting style stuff use this it's better
>>361256871
>All textures are uncompressed when loaded into vram.
https://github.com/Thryrallo/VRCAvatarTools
Actually, no, crunch compressed texture get turned into DXT compression in the memory, and DXT compressed textures remain
https://forum.unity.com/threads/crunch-texture-compression.354051/
[spoiler]Crunch is a lossy compression format on top of DXTR texture compression. Textures will be converted to DXT when uploading the GPU at runtime. Crunch compression helps achieving the lowest possible size footprint on disk and for downloads. Crunch textures can take very long to compress, but decompression at runtime is very fast.[/spoiler]