>>361158628
I've tried it a few times in VR, and it can be okay with simple well-scripted games (I liked carcassonne, skull, splendor). Anything that involves menu manipulation or reading lots of text really bogs down in VR though. I played a few games of MTG but it was too painful overall.

It's also a bummer that voice chat isn't spatialized at all. You never notice it in desktop but in VR, it just seems weird when you see other people's headsets and hands moving but their voice shouts in your head. I don't care about anime avatars, but spatial voice chat is a big reason why janky minigames in vrchat are as compelling as they are.

>>361159943
oh yeah, I tried that game too, and it went okay except squinting at all the scenario text in VR (on a rift at the time) was awful.