>>343708272
>If you bake occlusion culling, unity does okay at not rendering other areas while you're in one, which is why maps tend to do different areas like that.

Okay that makes sense, I was reading about how you can "hide" off parts to make it seem like there's different worlds in one world without actually seeing the rest of the world when you clip your head through. I actually was trying to set something like this up but here's my question. when I upload the world with occlusion culling enabled, how can I (as the creator) basically disable that for just myself? as in so I can still see the world normally and see how far/close things are (even though other players should not be able to see them) 

Someone in-game was talking about a specific shader I can use that basically removes culling around me, but unsure if that's a thing