>>326539289
Not oculus, no. steam VR with a vive. And yeah I really don't understand it. The chaperone is the "wall grid" that shows me he edge of boundaries before I smack into my wall or desk, and the playspace (that enables from ovr advance settings) is just a square on the floor that sits in the center of my entire actual play area, the square on the floor turns properly when I turn the playspace, but the chaperone flies off and does it's own thing. I have no idea why it happens that way. I mean I can just get used to disabling chaperone completely and looking down at the play space a I turn, but it's a bit annoying I do like having the chaperone walls up but eh?