>>384809165
The real thing it has going for it is the parrying mechanic. It's very clean and satisfying. The force you hit their weapon during an attack determines the window you have to riposte. A light parry will make them stagger backwards out of reach while a heavy parry will leave them right in front of you. There's a cooldown to your weapon's damage so you cannot waggle. Quick hits will do full damage on the first hit then light hits until the cooldown is up. Steady, paced swings are where the real damage is at. There's dismemberment, decaps, stabbing, grappling, throwing, and you can use the bodies or object in the environment to hit enemies too. Enemy attack animations are nicer but the environment (singular) is very samey. It's also made by a korean so it's grindy as all fuck. Legendary weapons are cool but you have to grind crystal loot crate gambling bullshit to get them. In my entire time playing with someone else we found two legendaries.
More arcadey and clean than blade and sorcery but not showy or pretty like blade and sorcery. The dungeon itself is just a series of rooms with switches and doors and the same 4 (+ large magical variant) enemy types throughout. There is not enough variety for me to recommend it as a game but the combat is good enough that I would recommend [spoiler]aspiring vr devs straight up copying it[/spoiler] at least trying it. If you're considering trying then refunding keep in mind won't see anything new past the first two floors and the tutorial is extremely long and makes you do it twice in different formats.