>>286304581
You can also use blender's "selected to active" baking to stick some arbitrary model on the egg. Switch the scene renderer back to cycles, uncheck direct/indirect lighting, check "selected to Active" and make sure to crank up the raw distance. Add a blank texture to bake on. Then resize your anime head (or whatever) inside the egg, select the parts you want to bake, then select the egg (the "active" object), hit "bake", receive anime.