>>273680730
It's action Rpg. Combat feels a lot like Until You Fall. It's more about timing and leveraging special abilities and followers. Leveling isn't from XP but looting materials to upgrade equipment and followers. Level/world design is more DS or metroid, full of branching paths that circle back to a hub and a lot of side dungeons that you can only access with abilities you get later on, and there is one central place where all the shops are. The game is Story based so there is a lot of pacing. You won't be grinding through combat for hours as it's broken up with some dialog while exploring and puzzle solving that gives you a chance to look around and take in the beauty.