How to make animation on Gesture layer that affects humanoid bones in current SDK?
Basically, this: https://youtu.be/VX-BoYUrUjM except now it doesn't work. Gesture layer overrides all parts that are masked on it's first layer, there is no way to turn on and off parts of avatar mask. So, if I want to animate only left arm, it will be in default pose all the time even when layer's weight is set to zero.
The only option I see is to put animations to FX layer, but all the docs are saying that it's wrong.