>>319230991
>>319231476
Tupper does care, but so do I. What's dumb is people blame vrchat, but really it's other models and poorly lit/set up maps. 
I just think it's really important that people start to learn this stuff. A lot of people wonder why their maps don't get players or why the black cat is consistently ful. Only a few materials (some of spookyghostboo's maps are 1 single material), and the layout of the map occludes 1/3rd of all players from you at all times. 
Doing it this way makes it one of the fastest maps in the game, and people subconsciously find it very comfortable to be in so they end up there all the time.
It's the same reason people find themselves in mirror cuddle piles with the same 5 people - you get frames up until that point and it's uncomfortable to play the game otherwise but they don't know why. Even when you're used to getting 24fps 3x reprojection and you don't get sim sick, it still feels uncomfortable compared to getting full 144hz in something like HL:alyx. 
It can be fixed completely though, if people learn these things.
VRChat is sometimes the only game people play now so they forget how little hardware it takes to run VR now. There isn't a computer on earth that can do VRC at 144hz right now in every map.
You WILL get 24fps on a 5950x, 32gb of 4000mhz ram, and a 3090 in an air conditioned room with windows tweaked in the most performant way you can. You can get your system tuned by a professional and spend 8000$ and it won't matter, because nothing can fix the fact that 95% of maps are set up with both Realtime gi and baked gi and players are using 4x 4k texture maps. a 10900k with 4 cores turned off under water can't get high enough single core perf: your ram fills on your gpu, and your cpu now has to start swapping materials every frame on a single core - that happens in the memory bus and you can't overcome it. It's a true bottleneck. Quad channel memory helps a little. 
smart cache on nvme might solve it next w10 update.