>>293466087
>Have you actually used a WMR before and a Rift S?
I used to have WMR, but my only interaction with a Rift S controller was a demo controller. It's definitely worse, I just don't think it's quite as bad as you're making it out to be.
>We've already seen what the top looks like
Fair enough. I was ignoring the old pictures since they didn't have any of the cameras in them, but there's no indentation on the top like the front has, so that's probably not a good sign.
>Rift S' cameras are oriented more on the corners
For whatever reason, I'd thought they were a little further up. I feel like it won't be a major problem since even 1st Gen WMR was fine down in front of you, but it's definitely not ideal.
>even Rift S' controller tracking in FPS games is not perfect
Because of controllers occluding each other, or some other reason?