>>287331103
>>287329179
I think I got it working well enough to actually play. Anything network testing in vrchat is pretty fucked though. You have to publish a new build, run two instances of vrchat, logout on one, login to an alt account, send your alt account an invite request, and _then_ you can test any sync issues.

Despite trying to tiptoe around Udon's "sync position" and rigidbodies exploding, I still don't quite have a working solution. the tiles _should_ be kinematic at the time of shuffle, but I think the network delay between getting the position sync packets and the custom network event fucks it, unless the master walks back over to the table, then the tiles magically snap back into place.

But anyway, you can now fuck around with the settings yourself, and bear witness to my high quality code

https://github.com/hiinaspace/just-mahjong
https://vrchat.com/home/launch?worldId=wrld_c69bade4-f2de-4da1-892a-b499b8798190

I didn't want to spend a bunch of time making a nice scoring UI so there's just a blackboard and marker and eraser to keep track. Similarly no round/wind counters. Unity in git isn't a great colalboration experience, but if you figure out a nice solution, a pull request back would be appreciated.