>>267580735
>1911 unloads the chamber if you buy a pistol while it's in the right hip slot
>knife and grenade hit detection that doesn't work consistently at any latency
>percentage based damage through helmets that penalizes headshots
>shots that go through cover or hit legs don't have the stated 50% damage reduction
>fall damage only exists on ladders
>ability to see through walls by putting a scope partially through it
Those are a few I can immediately think of.