...

So anyways, I am proceeding with my quest to make VRChat avatars using various models.

I managed to create a lot of dynamic bones using the dynamic bone thingymahoo and it did load into VRChat despite saying like 

"Too many colliders and dynamic bones don't use these for more optimization blah blah"

Well anyways, it loads in i select the avatar and example on the left is what I have. The bones aren't moving seemingly. The fabric slits that are hanging around her legs are stiff as a board and aside from seeing that I need to put colliders on the breasts so the hair doesn't clip through I don't really understand what I did wrong? Do i just need to test this in with the VR and not on the desktop? If so that is part of the plan anyways but I want to be sure I have my facts straight here.