>>270939202
VRC lighting is just whatever your shader outputs though. You're not beholden to unity's standard model, though of course if you want your materials to blend in you have to get close.

https://github.com/larsbertram69/Lux-2.02-Personal lux shaders has some sort of prebaked SSS skin shader. I vaguely remember trying it but I don't recall the results. One problem I find with more realistic skin shaders is that since they're not quite perfect, they run into the uncanny valley, especially in motion, where the limited amount of bones in the armature make the lack of realistic skin deformation more apparent. Anime and stylized shading is still just a great looking hack around all that.