>>282552890
>the white rim of the dress at the bottom could use a bit more geometry
The frills I'm going to use cutouts, so I can use cloth physics on the mesh if I want to. Frills can add stupid amounts of tri's and can get messy topology quite easily for a non repetitive look. I usually subdivide an edge, extrude it out, seperate that bit, and use checked deslect on the edge with moving forwards back up and down with scaling, and shrink/fatten and top it off with a sub division surface modifier to get some nice looking wrinkly frills. I did that for all the frills here

[spoiler]This is before the texturing stage, I'm gonna post my finished variant of this dress 
I made in what was it 2018 now? whew been a while[/spoiler]
>>282553398
Yeah I actually modified the sides to be a bit different from the character sheet. it's definitely meant to have that slight puffiness look to it, though.