>>383059110
I feel like it could be a good foundation at least. Despite H3VR and Boneworks technically having better than mechanics than Alyx, I have spent way more time in Alyx due to it having proper modding tools and lots of cool modded campaigns as a result. H3VR's dev is a faggot who hates modding. Stress Level Zero was in a similar boat, but now that modding is officially going to be supported I have hope. 

I'd love to see a metroidvania type campaign for Bonelab where you have to find clever ways to traverse the environment and unlock new gadgets to access new areas over the course of the adventure. Boneworks' very standard shoot and scoot gameplay in linear levels against very stupid enemies did nothing for me. It's sad as the traversal gadgets it has aren't accessible until the end of the game, and are terribly underutilized as a result. That kind of free form traversal is something unique to VR and I'd love to see really made use of in whatever modders cook up. But I doubt that I'd buy Bonelab at launch, maybe pirate it a year on if decent campaigns get made.