>>363226582
I haven't done it so this might not work, but the SDK3 locomotion controller has a sub-controller for falling/jumping. I'd start by duplicating the default controller from the SDK examples folder, assigning the copy as the new locomotion layer in the avatar descriptor and then seeing what happens if you remove the transitions for falling. I reckon it will do the trick. If that breaks stuff, you'll have to go directly into that sub-controller and see what goes where.