>>399689571
It should be known that VR has some of its own tricks to help with scaling, such as single pass stereo rendering, which don't make it as huge a jump as one would think if the developers properly optimize. But VR is still crazy demanding. Going for high res VR HMDs is like buying a 4k monitor when they were first starting to come out and make the rounds. GPUs struggled to properly meet the computational demands.

If the next gen of GPUs are truly as insane a jump as it's looking and something like the 4090 is 80-90%+ the 3090, we may be at the point where GPU power will catch up with VR demands and run things comfortably even on demanding things. Especially considering foveated rendering.