>>380640053
Shader toggles are NOT basically free you little shit you're still rendering your dumbfuck thing you haven't even explained how your "magical optimized toggles" work beyond made up jargon that isn't even googleable, your toggles will cost performance more vs no toggles. when you use a seperate mesh, at least you guarantee nothings being rendered when its not toggled even if its sitting in memory &/or ram waiting to be used