>>393715687
>UYF has way too many weapons and upgrade systems for the gameplay that it offer
You're supposed to actually read weapon descriptions and decide not just buy and upgrade everything for its own sake, and still there's a skill curve where upping difficulties would keep it fresher.

Still it lacks way too many roguelite elements that could easily be implemented like enemy variety, weapons gained during runs and only for the runs, more environment variety, randomized room orders etc. Seems they burnt themselves out getting the combat right and just rushed the rest out. Though as far as environment variety goes In Death wasn't doing much better and imo the combat was boring as shit