>>355704792
You're completely missing the point. Most people who use SteamVR, which I'd consider to be a reasonable metric for having more than a casual interest in VR games, don't have access to the VR port of RE4 because it's locked to a single headset. That includes all of the other Oculus users who got shafted because it's not available for their headset either.
I'm not arguing about market share, if you include headsets that are only being used standalone, Quest 2 easily wins that one.