>>283253036
That's besides your own point. I'm familiar with how changing the size of the UV islands increases the texture's resolution and, more relevantly, how everything should be at a consistent level of quality and clarity when they're right next to each other to not look like a shoddily made student project. Currently, everything else on the model is crisp and clean and there's this shit on the middle of the cape. I value a consistent look of clean and sharp lines over lighting that may or may not work on every map I go to anyway. Hell, I may even redo the entire texture so that it's consistent, because I know there are other optimizations to be made on the atlas where I could make the whole cape a higher resolution to go with it, if that would satisfy you.