>>311065697
Eh, I like the way hyperdash plays. The fact that the teleport is both physical (you can still shoot people as they hop) and on a limited recharge makes it feel like an actual mechanic instead of a motion sickness crutch like in HL:A. I like the shield as well as a mechanic that actually makes use of VR hands, even though I think it's kind of a newbie stomper as currently balanced.

Not that I don't think that a purer quake/tribes clone in VR with sprinting and double jump wouldn't be fun as well, but I appreciate that hyperdash is doing something different and balancing around it. I'm still kind of salty that Space Junkies development died completely, since that also had pretty satisfying and unique VR weapons and movement mechanics.