>>277612353
>Respawning at the start of a level every time you die
>When you respawn the weapon you were holding is not dropped where you died. If there are enemies along the way to your body you're fucked.
>guns get clipped inside of walls making it impossible to get back. So the next room full of enemies is either die or backtrack to find another gun.
>doors often lead to ledges, sometimes those ledges are right next to the door and you fall off. making you backtrack all the way back to where you were
>Sometimes switches don't make an audible sound that it's doing anything. At the part where you have to open the door for a moving cart it didn't make any sound. I was confused and realized the cart was in full throttle and the door opened making it so I had to walk all the way rather than take the cart that was triple my speed
>Hands get stuck in nearly everything so now you have to fuck with the controls to get unstuck
>ammo can be grabbed through wood fragments
>only a handful of enemies that either drunkingly kill themselves or just point and shoot at you without advancing. Only spiders are somewhat intelligent in behavior
>only a handful of guns that all do the same thing other than manual/auto and clip size
>getting hooks to attach to moveable platforms is fucking annoying because they're too heavy so they limp around. No precision in where it goes.
>puzzles are hardly puzzles because you're fighting physics rather than feeling like you did something clever
>you're never starved on ammo making the whole vendor aspect useless. Whereas it could have been a conscious decision for players to make a trade off for a new weapon or save their ammo and make do with have they find on the ground.
That's all I can think of right now but there's more. Tons and tons of nitpicking shit that adds up.