>>272529684
My guess is it will be a "explore relatively safe area, hunker down into a 2mx2m 'safe' spot to take cover & get into a shootout bit, then when all the enemies are gone go around and explore again" kind of affair. Movement will be the slow-paced stuff, stay-in-place shootouts will be the intense parts. Shooting & moving at the same time is a big ask in VR, but there will no doubt be tons of interactive objects strewn all over the world. Expect to be able to pick up and throw literally everything, break stuff, set complex physics based traps, that kind of thing.