>>286863417
MMOs are some of the most difficult software projects out there because they need to scale massively, perform smoothly in real time, and resist shit tons of users trying to exploit them while all exposed to each other. As a result, most people why try will either end up with buggy messes, leave the game half-implemented, or have no idea what they're trying to do.

There's two solutions: they could give $70 million to me or someone else who understands the problem, or they could do a slow evolutionary approach where they start with a Diablo-like or Minecraft-like multiplayer RPG while designing the software base with an MMO in mind, and make the sequel an MMO after a few more years of work.