>>314874784
How many hours do you have in Neos? It's a genuinely dreadful experience on any maps that have anything interesting on them. The first thing I do whenever I load into a world is delete all of the point lights because there's no baked lighting at all and everything being realtime means performance is going to be ass.
There's also no occlusion culling, because that's something you would need to bake in an outside program. I've seen a couple maps that have "manual" occlusion culling by placing triggers that disable objects you can't see, but almost no one is going to bother with that.
Neos just isn't suitable for anything other than a light collaborative environment in an empty world.