>>309053048
imo they should stop trying to invent the wheel and insert these retarded vr gimmicks like in hyperdash and literally just clone quake3
all it needs is a fluent movement system and solid weapons/aiming, copy some pro maps and it's good to go
have the different type of ammo types displayed in the corner of the eye or something, or even horizontally on the bottom half of your view
have the ammo crates/armor/health on the ground that you have to run over to pick up just like on desktop
quake doesn't have reloads so you don't have to worry about that