>>334071829
>Syncing objects doesn't work like a priority queue lol.
right i didnt mean for it to be a priority queue. Just stuff you would want to be synced to make it playable. while stuff like empty cartigdes probably don't need syncing at all. 
>It's not feasible to just slam multiplayer into the game without removing much of the physical interaction on current hardware and network speeds
Yeah it would take a lot of work. But its not impossible. There is a mutliplayer for vtolvr which is a unity game. I think you could have a similar approach when making multiplayer for h3vr.