>>414622550
>https://twitter.com/chetfaliszek/status/751506277524647936
>a fucking writer is responsible for gameplay decisions

I guess he was respected in Valve, and with their weird "flat but not really structure" everyone was afraid to oppose him. I also blame Half Life 2 movement, I guarantee you that first VR test were done with the same acceleration and momentum prone VR movement as Half Life 2.

In Half-Life 2 VR I felt a bit quesy with the weird motion response, althought I have no motion sickness in any game usually. (They patched out to more VR friendly movement). I kinda understand how somebody not used to VR can get sick in a first generation test build with low framerate and that movement.