>>413354252
>VR gaming is both dead and inevitable at the same time
Its going to be a long 10 years for normies to catch up. Hopefully hardware is able to do native wireless 16K on both eyes by that time. For now the most prominent vr game, vrc, averages on about 20K players, with the average players for other "sucessful" vr titles ranging from a few dozen to at best 1000 players.
On the othe hand CS: GO sits at 1 Million players on average, with the following most played titles all in the upper 100Ks.
>devs get off their assess and invest seriously
somebody needs to pay the dev and therefore the financiers need to be convinced that VR is a growth market that is going to be where CS: GO is now in 10 years