So I gave the whole "infinite walking" thing a try where you move your playspace with OVR advance settings around as you turn to walk in a square in real life...but I really just can't get the feel for how this works?

 My playspace irl is a large (well, large enough) square that I want to walk around the edges of as I turn my playspace in-game so my avatar keeps walking forward. The problem is when I walk forward and then turn to the right (irl) when I hit the edge and then rotate the playspace so my avatar in-game is still facing forward, this shifts my entire playspace boundaries like to some other side of my room, like the boundaries itself just kinda float off behind me?

 it's hard to explain so I drew a shitty ms paint image of it. Top is what should happen but bottom is what actually occurs, every time I turn right the playspace should rotate the boundary square so my boundaries are always to the left of me, but my avatar is still facing forward in-game, but for whatever reason the boundary just seems to turn away to some other angle? like it keeps getting farther from me. my avatar is facing correctly but i have no idea where I am anymore irl so I can't keep walking correctly.I'm sure it's something with the settings or something I'm not toggling correctly, could use some help here. I want to do some infinite walking, it looks fun. Or if there's a guide or something anyone can recommend to set this up right it'd be great