>>309053048
space junkies has really good feeling weapons. They have just enough gimmick to feel substantial to use in VR (bow and arrow, slingshot, shield and sword), you could pick them up and drop them with your hands (but they tether to your body so you don't lose them), and powerups and health was walkthrough like quake. It really sucks that ubisoft killed development of it for mysterious reasons.

Serious Sam VR has the problem where you're using all these huge powerful weapons, but you can waggle them around at instant speed with each hand so they don't actually feel that substantial.