>tfw you started making a VR game back in 2016 but gave up midway because you thought you were late to the boat and it wasnt worth the time

Kind of regret it now. I had no skills besides looking up Unity guides but I still think i could have cashed in on the novelty sales even if it took me 2-3 years to release some simple pos room scale arcade.
Back then Valve and Oculus were already funding some devs. But Oculus/Meta were still throwing cash at people and giving free advertising to meme indie titles all the way up to 2022. With enough social media spam, that could have been me getting zuckerbucks for spare rope.