>>278127542
antialiasing via supersampling doesn't take detail away, it prevents patterns smaller than the pixel sampling density (Nyquist) from causing artifacts, aka jaggies. Removing aliasing artifacts makes things like text easier to read, but it doesn't magically increase the density of information displayed. Subpixel rendering would sightly increase the actual density of information but I don't think headsets do that, even with supersampling enabled.

Practically speaking you're right though. 150% supersampling won't meaningfully increase readability of text. We need higher hardware pixel density by about 2x to get the "retina" equivalent in the center of your fovea.