>>282670303
Is there any way to play a particle animation (not enable the emitter) via animation override?
What I want is to spawn a projectile whenever I make a gesture but I want the projectile to stay for the full animation length even if I stop doing the gesture (and also be able to use the same projectile few times at the same time but that's less important), this is obviously impossible via simple "play on awake" and enabling / disabling the particle emitter via gesture override since all particle animations will stop the moment I stop doing the gesture.