>>329064919
vrchat on quest was always an afterthought shoehorned in to appease the facebook money and nothing else.

the main problem with it is, first off, the limitations, which are pretty severe- and include shader whitelists and whatnot. it gatekeeps what you can and cant do hard, compared to PC, where even when they did restrict things like polycount, they were easily bypassed. And second, it has it's own fucking android based sdk. So you can't easily swap stuff between projects like you can on PC. you need to set up the specific SDK and all that.

And since the link cable came out, people have cared even less. They get a quest and then the cable.

vrg instances are 99% pc players, because it is very much an "enthusiast" type community.