>>381614146
>>381612651
On the plus side, distance/occlusion culling plus large maps also allows the meetups to be xboxhuge.

>>381615081
>Not everyone wants to aimlessly wander. Specially not everyday.
I think everyone sometimes wants to wander aimlessly, but, yes, not every day.
People are bad at refraining from always going the easy way, though. Look at how flying mounts killed World of Warcraft's exploration and random encounters. People stopped walking because flying was just easier all the time.

Another thing worth thinking about may be some mechanism that puts an upper limit for aimless wandering, though, e.g. something that subtly points you towards the direction of the largest cluster of people, if you don't meet someone for 5m.

Or you could have indicators that are a little bit vague, like the indicators in Avatar Museum, which just shows you that some people are in a certain section, but not where exactly or how many.

>>381603362
No one will reply in the other thread as well, but you can always try here and there anyways. Getting few replies is just something one has to get used to in more broad generals like this.

t. expert /indie/ poster, who (almost) never gets replies about my niche games over at /indie/ either