>>345313145
>NPo2 textures are instead saved as a raw bitmap in memory, and eat shit tons more of your video memory.
This is literally untrue.
Any competent game dev (including game engines like unity) will have functionality to NOT do this.
Did you miss the 2005 board specs from Nvidia themselves that taught devs how to do this?

Okay loser, here's the DIRECT PDF LINK THIS TIME http://download.nvidia.com/developer/Papers/2005/NP2_Mipmapping/NP2_Mipmap_Creation.pdf

Just take the L already.