>>375703417
Are you sure? I've stared at that stupid page for hours and it's never been clear either where animations "should" go, and what the consequences are if you get it wrong. Animating arm movements seemed to very much a Gesture thing, since finger poses are also on there and masked appropriately, but it just doesn't work. I've also animated a lot of transforms on the FX animator (including moving the particle systems around for the piano roll) and it works seemingly without issue.

>>375695783
ooh, that looks really helpful for animators, thanks. What I need is a better way to edit the actual animations themselves though. AFAIK in vanilla unity if you want to animate humanoid bones you're forced to just drag down/up/front-back/twist sliders in the animation around, and in preview the avatar is scrunched into the "zero" pose so you can't even visually line up the hands.