Finally got my Quest today. It's my first VR headset, only experience was trying the Gear and original Vive 4 years ago for a couple of hours.

>Screen Door Effect
Much better than my brother's old Vive. However, it's still more noticeable than I was hoping for. I don't know if this is related but I notice things up "close" are perfectly clear but objects in the "distance" are pixelated and hard to see. Anyone know if this is something fixed by adjusting the headset or is native to the resolution?

>Oculus Link
This is kind of a pain to navigate. I can open virtual desktop windows, but they keep the oculus menu open at the same time. This causes the windows to intersect and makes both of them unreadible. The only fix is pinning the virtual desktop and then closing the oculus menu (because if you close the menu without pinning the desktop every time, it closes the desktop too). The virtual desktop windows also have the above problem with clarity. At large scale, it's very clear and easy to read text, but scale that down just a little bit and suddenly all the text is blurred out.

>Physical Headset
I've heard plenty of complaints about it being front heavy, but my impression is that the straps are just shit. No matter how I adjust them, the back strap just doesn't reach the base of my skull to hold the headset in place. Without reaching there, the weight naturally drags it up over my hair because nothing is holding it in place. On the front side, the nose hole and low fit (edge below my cheek bones) means there's nothing to hold it up. While that means no pressure (good), there's no position that actually feels comfortable or natural.

Those are my only gripes so far. Everything else had been great. The colors especially are a massive improvement over the old Vive. I hated how bright the blacks were during loading screens and dark scenes and told myself years ago I'd only buy an OLED headset when they were good enough.