>>279492432
I’ve noticed that the finger tracking takes a few touches to calibrate in steam be home but after that they work great. My issue is that they don’t seem to track as well in vrchat. Also if I take them off and put them back on in vrchat then the finger tracking takes a dive until I quit and recalibrate in steam be home again. It makes me think the real issue is vrchat and not the controllers. Have not tested this with any other game because vrchat is the only vr game I have that uses the finger tracking. Have also had my controllers since... maybe May last year and have not had to RMA them. I’m fine with them overall but I came from using rift CV1 and would go back to those controllers if I could without sacrificing good full body and better tracking