>>364293427
I barely have meshes working, other shit will come later. 

Like shaders, and scripts, and textures.

I made the basic framework in Sketchup. 
Then export as fbx, and import in unity. 

Then for every fucking mesh add a collider component, then lights, then see that the model was shit, and edit in su again and export and again.
then figure out i should explode all the groups before exporting to make it one mesh so i can make 1 collider.