>>292853970
>make a great japanese high school map
As long as it isn't too spread out. I haven't figured out what makes it happen but if the spawn area is a nice place to sit and talk then people just don't leave it. They'll naturally gravitate to something, I'm not sure what, and if it's really spread out then no one is going to go that far. Comparing the atoll map to the great pug and the madcat. No one hangs even near spawn in the madcat and runs all the way to the actual building for it despite it being really far away. The great pug's spawn is really cramped and a lot of areas have tables around which limit the amount of space so people move about all the time. Atoll of aether people sit right in spawn where it's nice and spacious overlooking the rest of the map and just don't explore the rest of it resulting in them all crammed in talking over each other.
There's some psychology to it but I don't quite get it.