>>370656023
I'm thinking more as a coop game vs hordes of ai. Maybe each person chooses an element. I think if spells are insanely broken do to people who are going to cheese everything, you introduce an absurdly hard mode for that crowd. I'm thinking of it as basically L4D+DND VR but actaully taking advantage of VR. You could have some cool shit like specials that require two casters, a single use item could be a giant creature potions. For a short time you grow, you can pick up other players to keep them safe, swat away enemies, place your ally on a vantage point. Maybe a dragon potion where each of you arms become heads or wings, become a something to put variation in controls. Maybe a mind control spell where you literally puppet master a large enemy with dangly puppet string. Make it wacky and only possible in VR. Maybe you go full DND and introduce classes. But I think big wacky crowd control is key or else it just become l4d with vr shooting and swords, granted that would also be fun if done well.
>>370640706
Tbh sounds kind of dead 3 months after arrival like most VR games because the bar for quality is so low in VR. You can release a sloppy beta and charge 40 dollars because it's VR and the VR community starved of games just laps it up. I wanna be wrong.