>>358302387
I actually just did that and yeah that seems like the way to do it. Thanks for the tips. Related question, is there a way to make the particle "brighter" in general? like more visible?

What I'm doing is setting up a kitchen sink in a home area, the sink "drips" a few water droplets every couple of seconds idle, but the problem is the texture for the water drop (which is transparent obviously) like you can barely see the water drop itself as the particles drip, it's too...not visible? not bright? idk how to describe it but you have to get very close to even notice the water droplets