>>282872306
It's definitely worth trying. Pretty surreal being able to walk around a lumpy version of your room in vrchat and other people trying to recognize objects from the low-res textures. Somebody identified the gamecube controllers in my living room from just a tiny splotch of yellow and green.

There are some capture tips here https://learn.display.land/capturing-reality

As for uploading into vrchat, download the OBJ version (which imports into unity the easiest), then make sure to change the texture import settings to max resolution or 8192 (or 4096), and turn on crunch compression. Then just toss a basic plane on the floor of the scene for collision, turn off its mesh renderer (or, put a box collider on the floor), add the vrcworld prefab, upload. Can also change the default directional light to baked and bake lighting once for slightly better performance, but doesn't matter much.