>>299736663
5. There is an alternative free one called ALVR
1. Pixels are indeed big in any VR headset
2. Tracking shouldn't be lost a lot. Are you on a well lit room? But think of a 3/4th hemisphere from your headset. The backside isn't really tracked by quest. Rift-S isn't much better
3. Pixel response shouldn't be a joke that's weird. Make sure you have the quest link cable placed on a USB-C port
4. Quest is solid. The new one will take minimum of half a year to get sold.
6. Your virtual hands shouldn't jitter. See point 3