>>329052446
I feel you on the map design, they need to be at least 25% smaller and a lot of the vertical inclines need to be less "all-or-nothing" and more staged like stepping stones so the bigger mechs can actually get into positions without burning an entire tank of fuel just to ascend. Something like a massive refinery or cityscape would be a great addition. The game is for sure a lot less fun with smaller lobbies because the maps and mech balance problems become apparent very quick.

I don't think skill level is a major issue here, there's only one player that I see consistently topfragging and that's because they also play the hard-meta grinders and know them well but that's something else up for debate. The devs have said there's big stuff coming this year but haven't remotely hinted at what so I guess it's a wait and see thing now