>>403612619
Thanks I'll procss that and try and get it up. 

As for the 450 comment, there's someone with a medium avatar with 450MB of texture memory. They tried but forgot about textures.

>>403612772
That's crunch compression. Everything else is about the extremely high-performance compression in VRAM. Textures are actually stored a little bit compressed in vram, but using extremly high speed algorithms rather than high complression ones; the ones you use should depend on the texture.