>>300185331
https://gitlab.com/s-ilent/SCSS/wikis/Other/Post-Processing
basically instead of the global zone, you put another zone with a collider. Its legitimate use is to have different post processing for different areas, like underwater or indoors/outdoors.

If you're using udon, you can get the position of the user's actual headset every frame, so you could force teleports based on that. in sdk2 you're limited to the capsule collider though.