First impressions of Bonelabs its just fine to me. Feels exactly like Boneworks, which isn't necessarily a good thing.
>Campaign is short and sucks
Isn't the campaign just supposed to be a tech demo easter egg type thing?
>Gunplay sucks
Thank you >>401950405 for finally articulating some of this. I kept seeing people just say "bad gunplay bad gunplay" without elaborating. Initial impressions felt fine but clunky, haven't tried any rifles or anything.

My main issue is the first game was essentially a glorified tech demo, so when bonelabs was announced and had more medieval themes I thought "Finally a fucking fleshed out game" before it was revealed to be shallow-VR-Gmod. The game will live-or-die by the SDK and how flexible it is for creators, so hopefully they don't drag ass on expanding it.

Honestly I just wanted human soldier AI enemies like combine, which I don't anticipate mods providing. It's clear as day SLZ can't make actual NPC's and they've had long enough to where they shouldn't be using the same fucking shallow workaround enemies.