>>414344495
Shit like this being possible at all is one thing
It's badly coded and certain lighting types are not handled well
It didn't handle vertex lights under most cases until recently, and it's missing some features and tools that most other shaders have
the list of properties alone is longer than the entire shader I'm using which makes it as bloated as poiyomi but without the locking-in system that makes poiyomi bearable
It's basically just the new UTS