>>277263136
I think it goes against what they want to achieve.
What is that they probably don't know themselves.
>One of the most expensive pieces of VR hardware
>Enthusiast tier to use fully (144Hz requires some really high end components)
>They don't aim for the entry level users, who can get something cheaper and easier to set-up.
>but they don't seem to care much for dedicated gamers either
>their whole VR philosophy is built around their observations "people don't play for more than 40 minutes, don't move the player, things should be intuitive, or shouldn't be at all"
I think they just want to throw shit at the wall and see what sticks, if finger tracking suddenly blew up and every game started using it, they'd be like 'yep, that was our idea', but I bet HL:A won't use the finger tracking for anything, and once again the game will feel like it was made with Oculus touch in mind. The whole market and steam economy shit probably made them forgot they used to be a game developer themselves, and actually a lot of their IPs started out as mods for games they made. They left VR on ice because they were too caught up in observing what happens to realize everyone expects some input from them.