>>412644714
starting out with the old 2018-era vrchat home kit or I suppose any equivalent from booth/unity asset store these days, it's 5 minutes to figure out how to upload the premade world and see it in game, 20 minutes to play around swapping textures, dragging in other models and reuploading, few hours to figure out basic interactions like mirrors.

For roughing out the basic structure of a world I strongly recommend this free tool https://realtimecsg.com/ vs mucking around in probuilder. way easier to make the usual kind of edits room size, punch out doors and windows) vs dragging verts around, and you can export to mesh for final detailing.