>>348828435
The half-thought out concept I have for Halloween so far is like 8ish houses with staff in them for trick or treating.
I don't have a concept yet for if the person gets anything or does a puzzle or what but probably need something like that

the helpers would also take pictures 

If I go this route I'll probably have to recruit some help for map creation

which leads into this
>>348828428
One of the issues I've had recently is that I feel the bar for events has risen substantially. This is great because it means we get better events, but the organization stuff is hard.

In the early days, you just have to come up with a concept and get people on board and that was pretty easy.
These days it's a lot harder.
The D&D event we had last year was great but the map was very scuffy in the end and we barely got through it by the skin of our teeth. The event went well but it really gave me a lot of respect for how hard these things are. And it was only as good as it was because people who are a lot more talented than me worked very hard and I couldn't have done it without them. 
There are some groups doing events right now that are really talented and doing great maps and I think I've made the mistake of biting off more than I can chew with events in the past.

It's hard to know what behavior you're talking about specifically but I do feel that I need to step up things with the event organizing.