>>265328002
Starship controls make use of the hands so I give that part a thumbs up. Don't have a HOTAS setup so no idea if that can be used to override the motion controllers.
Haven't tried an exocraft so can't comment there. It's probably similar to starship controls?
Multitool controls feel similar to FO4VR. Shoot with trigger, push button to reload, and so on. They lack sights so you're just hipfiring and hoping you hit. Not too much of an issue since typical on-foot engagement ranges are extremely short. 
Menus and inventory are still the same old pain-in-the-ass but that's VR game issues in general. 
UI implementation for VR is shit. I'm not sure why they thought it was a good idea to stick UI aspects at the corners of the screen which is difficult to see in VR.
Default bindings are absolute shit. I suggest you redo it.

All-in-all, a rather relaxing game in VR IMO.