>>380635859
The only thing it solves is the draw call on seperate mesh, you are still getting performance hit for the rendering of the poly's and meshes on screen any use of toggles is less optimized than just not using toggles

I'd imagine it's about as perfomant as the shape key method, minus the bit of perfomance hit having the mesh on the shape key would give you

It's still not optimized to use toggles, you should not consider your toggles avatar optimized ever you should still go the whole 9 yards for your optimized chilling doing nothing avatar