>>274622603
But that's the problem. Their current PC software, I'm pretty sure, wasn't made with skeletal input in mind, so even if their SDK was more "free", we wouldn't be able to use Leap Motion tracking in it as if we just had native hand tracking in the app. Like if you use Knuckles and Revive to play Oculus games, you aren't suddenly able to move all your fingers in the game. And even if we could have that, how many people would get a Leap Motion and use that with their headset? SteamVR is easier to create extensions for and everything, but Leap Motion hasn't exactly seen much adoption there either.