>>331233486
You've never used a Cosmos and never read/watched any of the reviews. FOV is not the problem on Cosmos. Handling occlusion, reacquisition, close headset proximity tracking, robust lighting conditions, fast motion, and general jitter/accuracy, is all done very badly. You might not understand since you use Quest which handles those well, but those are problems that had to be solved to get to Quest's "good" implementation of inside-out tracking, and HTC never solved them, and likely will not by the time this new headset comes out.