>>409889271
uhhh:
MapRotation=(MapId="UGC2851354722", GameMode="SND")
MapRotation=(MapId="UGC2478364921", GameMode="SND") # Studio, 861MB
MapRotation=(MapId="UGC2650570665", GameMode="SND") # Ancient, 1.5GB
MapRotation=(MapId="UGC2650570665", GameMode="SND")
MapRotation=(MapId="UGC2773180816", GameMode="SND") # Anubis, 936MB

Is on the list for today. How the map pool works is I have a massive pool and it rotates through them with a bag shuffle; it'll create a 'bag' of maps, and randomly select from them to make the first 4-5 maps. Some maps take forever to see just because of chance I'm afraid.