>>405337814
I've played almost all of the VR sword combat games and not a single one completely scratches that swordfighting itch. Some are good, I like Blade and Sorcery the most, but when it comes to depth most of them are extremely lacking. Overused generic unity animations, braindead AI that charge straight at you, no game beyond arena fighting and physics that only take into account how hard you hit something seem to be the common pitfalls.

Swordsman VR is comparable to Blade and Sorcery. It has smoother parries/weapon collision with the enemies but both share the issue of attack animations phasing through if you try to control their weapon for too long. Even on the highest difficulty the AI is still slow enough to be easy in my opinion. The campaign is a series of arenas and boss fights.
Legendary Tales tries to bolster itself with rpg mechanics but there's nowhere near enough content for it yet.
Hellsplit Arena has a 'campaign'. It's still just fighting paper mache zombies in an arena.
Until You Fall is very different, more of a rythm game with some movement strategy than swordfighting.
God I wish Swords of Gurrah wasn't dead.
Tales of Glory is Mount and Blade if it were made using Unity assets by one dude. As cool as being part of a big battle is the game is exactly as jank as it sounds.
There's a ton of garbage, asset flip and no content in dev games in this genre. It's stugging to move past the tech demo label.