>>269814147
In Warcraft 3 we had two layers of depth for scripting, GUI (a graphical interface for JASS) for beginners to make simple scripts and JASS (C++ based langauge Blizzard used for their games) for more advanced stuff.
Is it going to be like that, wherein UDON is the graphical interface for quick and dirty triggering but you can still use the underlying language for proper coding, or will there just be the graphical node-based stuff? Sounds like the latter, there just being the restrictive option.

t. codelet