Is there any way or mod or something that allows me to alter the location of my avatar's view ball position thing without fucking with the actual FBT armature? right now I have an avatar that if I set the view ball to 0(on the Z axis) the FBT tracking works fine, however my view point is too far back into the avatar's head and my face clips into people like fucking crazy because when I move close to someone my actual view is too far back (where my real eyes are located) but my avatar's nose is farther forward.

The solution (sort of) that I did was to move the ball forward so the view point is on top of the nose itself, now I see perfectly and do not clip into anyone when i'm close...but because the view position is set so forward it fucks with my armature badly, like my spine/chest tilts forward when I move my arms because the view point is too far forward. When I have the view set to 0 it doesn't have these problems.

Really want to fix this, if there's a way to set my view position to 0 yet be able to move my actual eye's view location forward without affecting the actual FBT that'd be solid. pls help