>>420501747
Well I don't know what you're modeling, but it seems like alot of chains, use very little polygons for the chains, but try to keep them large because what you can do is just connect several chains to one bone to give the allusion they're all moving freely without using too many physbones. The hardest part would be using clever texturing so nobody notices the lack of polygons. Or if you don't need any detail with the chains use pngs

>>420501828
This is alright I guess. I'd still love to meet my vr oshi