>>282934114
>why the price tag
Dev doesn't have HTC money like VRChat does, and he's trying to do it full time. I get that he's got to pay the bills somehow, but I would've just done what NeosVR does. Keep the game free and run off of Patreon donations that give players bonuses.
>Why pay for less when free is better?
That's why I don't think it'll ever get off the ground. Even free alternatives to VRChat have trouble finding a playerbase, so there's very little chance it'll take off if it has any sort of monetary barrier to entry.