>>310400656
Working on it. Sadly most of the good stuff is all enterprise and b2b, so it will be a long time before you get any good software for it. A SteamVR driver exists but it's kind of shit because SteamVR's input system is not really good for actual hand tracking, and you'd want to make overlays that help communicate gesture state and show hands in the compositor. Maybe make it so the overlay can show virtual wearable buttons that let you fire 'actions'