>>350426104
The japanese had a hard enough time adopting unity, using blender as well is beyond them. They've set up their models so any changes can be done entirely in unity so they all have millions of mats and meshes that can be disabled and added to get the look you want. They also have tonnes of hacky dynamic bone collision scripts to get things to sit just right. Expect your booth model to be very poor in dynbone scripts, transforms, and collisions, poor in mesh and material count, and once set up properly very poor in light counts.