>>380000791
I used a 360 Kinect for a year with Kinect2VR, let me tell you the actual experience. First and foremost, you're basically confining yourself to standing in one spot in your room and looking in one direction. You have maybe a 3 foot radius of movement freedom before the drift in position between the HMD and simulated trackers is too much. You also have to face forward with ~60 degrees of variance, tracking getting worse outside of that. It has some noticeable latency, but it's not so severe that it will be a constant bother. If you position the camera right, you can get it to track you sitting down (maybe), but otherwise it will only work while standing. But, if you actually are standing straight up in the right spot and facing the right direction, it works alright. You're getting what you pay for.