>>402352090
I would prefer they worked on adding new maps than new guns. By the looks of things they're adding heavy weapons which has been a highly requested feature. Should make kolhoz a bit more bearable and also allow for a new area to be full of bullshit hard stuff. I know it probably won't happen with how dodgy pathing and enemy AI is in that game but I'd love to see a close quarters map like a section of pechorsk proper. Lots of verticality and buildings, maybe an open park in view of snipers in windows. A highway full of burnt out cars. I'd also like to see the scythe anomaly properly used for puzzles like it was in 1.0's train station.