>>274358802
I posted this in a /v/ thread once:

>A game like Shenmue; small open world with emphasis on immersion and attention to detail
>Traditional adventure game design with puzzles and exploration, some melee combat that's closely tied to the story and not filler
>Various side activities and minigames
>Inventory is a backpack you carry, you physically store and remove items from it--and there's only so much space 
>You're mute, you play as someone with psychogenic aphonia
>You communicate with other characters by nodding, shaking your head, staring, using gestures, and occasionally writing down on a piece of paper (basically dialogue choices)
>Main story revolves around you getting revenge, tracking down the person responsible for causing you trauma
>You feel isolated at the start of the game, so it's a weirder open world experience, but eventually you meet friendly people, allies, and can hang out with them

This would be more expensive than a million dollars though. And it probably wouldn't earn a million dollars in profit.