>>281952581
Boneworks feels like what I'd expect out if a VR Half-Life 2. It has less if an emphasis on story and combat, but I get the same sort of feel from it. I think they did well enough with the physics stuff, but I would've liked it more if they did a better job with the combat.
I'm hoping Alyx tries to more than that, but I guess we'll find out soon enough. I'll be happy even if it's more of the same with better combat and more enemy variety.