>>408939706
I really like the gliding but it was added too late into development. The map is filled with gaps that you weren't mean to see from the ground and the developer's attempts to add gliding relevant content just shoehorned random floating islands around. It makes the zones in Zenith give me a feeling that they were modelled and populated by two seperate teams, similar to when a game overuses asset store models.
Hopefully others learn from this and build their VRMMO with traversal and exploration mechanics from the start, ideally with less of a rigid attempt to copy flat theme park MMOs as Zenith did.