>>289160684
No, it doesn't. You're literally, just not using the tools right. Shrinkwrap can interact with vertex groups and lighter weights will make it deform less. You're literally just a dunnen kruger fucking idiot.

The only actual work comes along is when the mesh is super tight and also doesn't line up with your topology, so you get clipping. Easily solveable by deleting undermesh, so unless you're using the inventory system to swap clothes or something, or using transparencies for effect, you can just delete the undermesh. It's literally easy. I don't know why you guys pretend to be blender gods when you can't even use shrinkwrap modifier properly. Seriously, open up blender, and look at the little boxes. Peruse around a bit. I don't even really know what I'm doing so seeing you parade around as if you know what you're talking about kinda pisses me off.