>>386035757
I've raised that issue with the devs a long while ago. It seemed to be fixed recently but I'm still not sure. In 1.0 you could hear the idle/walk sounds of enemies clearly from a long distance but you can't in 2.0. The last time I played (on 2.0) I did hear a spider spawn running past so I figured it was fixed. Not at the same distance you used to be able to but heard it none the less.
I'm with you though the sound (probably falloff) are a bit busted.