>>279374413
>recreation of the first level of Lost in Vivo in VRChat
Making horror maps without prior experience in mapmaking seems hard, if you want to do it right. I wonder, where did they get their audio from? Is it ripped from the game? High quality horror audio seems really rare but at the same time extremely important for a good horror game. The only small studio I remember doing horror audio right was Acid Wizard (or whatever they're called), the developers of Darkwood. That's a 3-people studio.