>>397066515
CVR went from 7-8 average concurrent players to 200-300, and has maintained it since it got its increase in players. That is absolutely a success for them no matter how you spin it. Now if that 200-300 turns into growth or loss in the long term really depends on how well the developers and community do. It's really naive to think something that was almost completely dead was going to have tens of thousands of users overnight just because VRC implemented EAC.