>>305094037
>The CPU is comparable to some 1st gen Ryzens for VR usage
His main bottleneck, which is also mine, is the fact we only have four cores, no hyperthreading. I am absolutely getting pegged 100% on my CPU in most games at all times which leads to a lot of ASW at 45fps (probably 40 on that guy's Rift-S due to different refresh rate). All of our VR hardware processing gets lumped into the same cores that the games are hammering while my GPU sits around 70-80% usage depending on the game.

All 1st-gen Ryzens had 8 threads to work with last I checked.