>>322306071
https://www.vrfocus.com/2020/11/you-can-block-if-you-want-to-exploring-core-combat-design-in-until-you-fall/ is a interesting read on Until You Fall's take on it. Their conclusion is that in first person (and with the current tiny VR FOV) it's hard to tell what's going on in combat unless you slow it down a lot, vs a third person action game where you can clearly see the cause and effect around the player character.