>>395391901
We have just released a new update for ChilloutVR on the stable branch.

This patch is adding support for the new API and game server network.

##ChilloutVR 2022r166

API
We completely reworked the API in order to be more responsive and scalable in the future and also lay the groundwork for real-time communication for future functions.

Safety
We implemented the following Safety Measures:
- Bundleverifier: Unity Victim process that loads avatars/props into it before loading them into the game. Prevents crashing from corrupted asset bundles
- AdvancedSafety: Scans components of Avatars/Props and removes malicious/excessive ones, prevents a lot of crashes
- True Shader Anticrash (TSAC): Filters shaders to stop most malicious ones from crashing you
- Option to replace all shaders for avatars and props
- Animation and Unity event sanitation for props and avatars
- A URL Whitelist was implemented, which is used by the Video Player by default

Performance
The following changes were done to increase performance:
- Fixed an issue that lead to reduced performance when using an avatar with a lot of advanced avatar values
- Added an Option to disable Avatars at a set distance

Bugfixes
- Fixed an issue where the menu was unusable on screens with narrow aspect ratios
- The Main Menu position will now update when changing an Avatar
- Fixed narrow aspect rations not being reflected properly in the Camera Mirroring mode
- Fixed a Bug where all pointers could trigger world UI elements for other people
- Fixed a Bug where local Interacteables could be triggered over the network
- Fixed a Bug that lead to large lag spikes when unloading avatars with many dynamic bone components

New Features
- The MovementParent Component can now be used on avatars and props. A dedicated setting can be found in the menu
- Avatars now also have a generated "grab" pointer which is active while grabbing with the corresponding hand
- Avatars and props can now be downloaded simultaneou...