>>275626181
Just skipped through it because >half an hour
>smooth movement option
>motion controls for reloads
>inventory slots appear as a menu instead of being on your body
>pretty environment
>climb on desks and boxes, drop down holes, but teleport up ladders so no physical climbing
>never showed jumping
>"many" physics objects in the environment but no examples
Everything looks solid and on track for a decent game though I'll be interested to see how many enemies come at you at once. They probably just played the early levels which only had easy shit to deal with because no combine was shown either but with how pretty the environment looks I wonder how well it'll perform with 10+ enemies at once or, with how tight the spaces all were, if that will ever actually happen.