>>351802960
Obviously most of its playerbase is incapable of that because it is a high barrier to entry vs. just "Import this Unity project, play with the sliders, upload", otherwise we wouldn't be having this discussion about unoptimized avatars in the first place.

Japan is also just fucking horrific with edge-loop abuse on a lot of their models too. "It needs to look smooth!" Then lay your topology fucking better and break quads into tris to let you add a little more curvature in spots for free.