>>305833342
I was thinking more on the immersion side- pedals, shifters, virtual wheels, ect would massively improve the user experience when driving, but are REALLY hard to do well
then there's the vehicle interiors- when you're sitting in there with unlimited freelook and the monitor *on your face,* quality slips are way more apparent
the time to model a single vehicle out both internally and externally would be massive in comparison to what's needed for flatshit, if you want big box quality levels
then there's little stuff like "doho what happens if i playspace my head out of the car haha whoops im under the ground you can't shoot me" shit, but that kind of stuff is as easy or as hard as you want to make it, could do something like pavlov where you just snap them back to position if they try to move irl too far but with tighter controls or whatever
tldr vr new shits fucked people don't know how to do it good yet, wait for more money to get involved and more quality will show up