>>376351918
The index has the fov and controllers and overall comfort going for it while the quest has more robust controllers, easier setup and wireless. The last one is the biggest thing it brings to the table, it makes more of a difference than most people think. You get cucked by battery life though.
>Is it difficult to get used to it?
Not really, although I did have this thing where real life felt like VR for a while. Apparently it's common, got over it in about one and a half days but it was still unpleasant while it lasted.
>Do any of you guys get headaches using VR?
Only time I had a headache was then my quest 2 wasn't configured properly so my head would hurt form the strain of the headset on my forehead. Once I got my kiwi strap set up right I feel basically zero discomfort.
>Do all VR games generally support all VR headsets?
Mainly the index, vive and oculus headsets.
>Is it very immersive?
Yes, some games more than others. And it mostly depends on how you interact with things. Seeing some shit on a table and reaching out and being able to pick it up is way more immersive than having a few extra polygons or a higher rez texture on an item that's bolted to the desk.