>>362591267
Yeah... that's why it's not going into any public focused maps right now.
I did here from super udon archwizard that the most optimized way is how Vket handles menu spawning which is holding both triggers on the controller for a certain amount of time.

My guess is that since there is already a built-in listener for gesture in VRchat's main system then there's no need for a complex custom update() call to look for. Just look at gesture state.