>>375207076
>you'll have to learn uv editing to position each part of the mesh on the texture if you want to do it that way.
yeah just wasn't sure how to do it, some people even said it could be done in unity but that wouldn't be for vrchat purposes. uv stuff is entirely new to me
>you could instead just make copies of the head texture with different mouths
i was looking to have sort of a "floating face" texture over a surface, since it's be easier to do transparency stuff when it's a different material for the visemes