>>348488118
https://gitlab.com/s-ilent/SCSS/-/blob/master/Assets/Silent's%20Cel%20Shading%20Shader/Shaders/SCSS_Forward.cginc#L74

That is pretty clever, clipping in the vertex shader, definitely more efficient than alpha blending or even discard in the fragment shader. Would still run into the same issue of being visible with shaders blocked though.