>>264446479
AC doesn't even have a pre-race menu/interface in VR, you have to start the race on flatscreen and then put your headset on. Before a certain amazing person got to improve the game massively with a shader mod thingy, AC had static mirrors, they looked like LCD screens, no depth perception, not moving along with your head at all. There are also some other annoying things in AC, like everything being scaled slightly too big so you feel like a mantlet until you get used to it, or GUI disappearing when you click to spectate someone (you have to go back to GUI by clicking on your name in the list, blind, because you can't see GUI).

PCars(2) has full VR support, starting from the moment you launch the game's executable. Everything's running fine, scale is fine, everything is fine. Feels like game was designed with VR in mind.