>>301674640
Hmm, you could detect that the position of the controllers over the last few frames is completely still, assume that means 'inside-out lost tracking' and use that as a proxy to mean that the hands would still be somewhere back there and would follow when the headset turns. Or maybe the VR api you're using will actually give you a boolean whether the positional tracking is working or not, so you wouldn't have to do that hack.