>>290403708
I can't buy the FBX exporter right now anon. I know that's hard to accept if you're affluent with money. I simply can't be right now. However I started reading the free one's description and down the line it says this.

>Export to Blender
>Blender 2.70 doesn't take ASCII FBX files. So you'll need to download the converter from the FBX site. Then convert it to a binary file and then import it into blender. Because the relative texture names are correct, blender will import your albedo and normal texture. Pretty neat!

I just need to find out where I can get a converter or whatever that means.