>>380626402
I'm betting you missed something like not setting the 2nd one to humanoid from generic or putting dynamic bones on the 1 mesh one, wait oh, so two meshes is faster, well either way I thought you were saying One mesh was the faster one and I was gonna call bullshit got my unity up and running and 40 of each identical clones besides the test feature up with a profiler


So if anything I'll just cement your results my dude thanks for testing