>>385990394
That seems to have worked. I pointed them straight up and zeroed out the roll.
I actually tried to do it before but when I jumped out of edit into pose mode they hadn't moved? I had already Pose->Clear Transform->All so that confused me.
This time I exported to fbx (on 3.x) and imported into 2.93 (so CATS could generate visemes) and did not encounter that issue.
Although strangely enough the eye bones were the only ones that didn't get changed to pointing straight up after the fbx import. Be curious to know why.