>>397021134
nah, aside from the colliders I meant that the way the data gets exported is annoying as fuck to work with
there's a ton of tile textures and each one gets split into a separate material, with each UV needing hand-adjustments and possibly multiple atlases because otherwise it'll lose detail
I'm sort of autistic over this as I can't imagine publishing a map where a low poly PS1 level port needs over a different 100 materials