So, first off the bad:

 Maybe its because I'm too used to physics based games, but the lack of a physics based body / weapons was kind of jarring, but you get used to it. Weapons clip / do no damage if you don't swing hard enough, but the thing is, the distance you have to get, to make your sword magically slash through their bodies, is so close, that enemies were always knocking me back, and so I would close the gap, rinse and repeat. The combat follows a formula though, so I anticipate I will get used to it soon.

 Distance weapons are good, but throwing feels... off, to say the least, I found myself aiming down and to the left, every time, if I wanted to hit something with a throwing weapon.

 There were times in the beginning that I felt I was missing something, no quest, etc, and I had to go back to where I thought the quest was going to be in order for it to pick up again. Also, the way the main character speaks, and the way the game talks to you feels very... tech demo-y, rather than like a real story driven experience. That said, it feels like its a strong story, and a good game all in all

 Ladders and stairs have points that you can interact with, that teleport you to the top or bottom. Not really a bad thing, this is more for people that aren't using the smooth locomotion system, but for me when I was trying to climb the ladder by grabbing the inner rungs, since there is no physics body, when I let go, it just teleported me to the top or bottom, which I didn't like at all.