>>389084000
Virtual currency isn't a problem because that's already taken care of by banks, our credit cards, paypal, etc. It's not about virtual currency, it's about some form of agreed ownership for virtual items in general. That can take different forms, but it may be possible to use blockchain to act as the verification means. This isn't a problem if you just want to have an inventory in a game and that's its own closed off game, but we are seeking interoperable ownership. 

>except you can still just as easily grab a modded client and rip whatever the fuck you want. Then proceed to upload it to the game again and claim it as your own with no way for them to prove otherwise
Yes, and you could do the same for things like patented designs in real life, as long as there isn't a governing body to regulate those products. The thing here is that even if there are ripped and stolen assets that people can claim ownership over, there are verified assets that stand apart from those claimed afterword based on their own grounds. It would be possible to, say, load into an instance, and see two people wearing the same avatar, but one has a "verified by XX organization" tag on it, while the other doesn't. >>389084814 This.