>>401179093
>They can even be made to include and load custom scripts with 1 extra line of code.
how do you do that? textassets and some sort of runtime interpreter? unity doesn't have any official loadable scripting support that I'm aware of.

I assume bonelab will use something like mod.io instead of steam workshop for cross-platform, like contractors does. Sure, having an official hosting site for mods isn't as necessary in singleplayer, but they'll be some sort of central site, whether official or community. I can only hope it's not nexusmods.