>>327446891
>flickstick
first i've heard of it. from what I understand, most VR games do have snap turning in 90 or 45deg relative increments, though I've never seen rotations done in an absolute sense around the thumbstick like flickstick seems to do. 

Even snap turning feels kind of cheaty sometimes though. compared to turning irl. I know that artificial turning is a necessary crutch for twisty cables, but I hope it'll eventually be a thing of a the past with wireless.