>>319232396
VRChat needs a dynamically scaling system for vrchat avatars. By that I mean what the actual legit performance hit an avatar has currently with its current toggles. Meaning, hidden disabled meshes shouldn’t count. And a lot of stupid stuff like that. Create a quality settings easy choice for people to crank up or down depending. So it will cut off people and degrade smoothly things that are out of the limits. Instead of automatically turning to greymen avatars, there needs to be a smooth fall off according to this setting