>>297564540
I'm not that fluent here. Would the AO be acting as an actual AO, or would I just flatten that into a diffuse and then tweak it to be the colours I want from there? I also thought SSS was too expensive for something like VR, unless you mean baking that into the texture also where say like, thin parts of a mesh (ears) would be slightly lighter on the diffuse map, or albedo, or whatever people call it these days.

No idea what half lambert shading is.