>>405051491
if eye tracking and face tracking becomes mainstream there's a lot you can do with it, game-wise.
taking VTOL VR as an example, you could integrate eye tracking into that
adding eye/face tracking to your avatars in VRC is really cool and actually adds a lot, but let's not forget that this actually has pretty neat implications for actual games too.
besides, eye tracking makes foveated rendering possible which means better performance overall once the GPU and driver/shader wizards get off their asses and make it work well.