>>292845614
>working on a universial /vrg/ map?
Trying to revive in from the dead 6 ft under. Studying the way vket4 did their submission system with shared assets. That might be the best way to go about it for sure.

Aiming to make it look like rooms for now. Tolerance for map size looking at upper limit 300mb for everything.
I've managed to make a booth 10mb in size after compression and it has a lot of shit in it.
With good planning of shared assets across worlds, we can have a huge school complex with houses around that people can costumize.

As much as I would like it to be a single map, we may need to break it up to multiple ones if we truly want more customization. Tempted to just make each room house a portal teleporter to an anon's world with the cube map of their world activating as a preview before you decide to go into the specific room portal.