>>400843753
>also as i'm walking around i'm constantly grabbing props without realizing it. i can't count on my fingers how many times i realized i couldn't sprint and it was because i was unknowingly dragging a dead body behind me, or i couldn't activate an object because there was a crate shard glued to my hand. they need to raycast grabbing to only the cones of vision from the player's perspective. HL:A has this down pat.

this is a problem with the index controllers in general imo, you either have it set to grab on touch and constantly grab shit by accident or you set it grab on squeeze and you'll have to keep squeezing it constantly when you have to hold something

after switching form the rift s to the index, the one thing i miss the most is a dedicated grip button (apart from replacable/external batteries)