>>371009302
>>371010001
The issue of "tunnel vision" still remains in Quest 2, though.
It just hurts the feeling of really being there a lot when you don't have any peripheral vision and it feels like you're looking at the world through a tube.
>we're tracking individual fingers on every major platform
This will certainly be great once more games start to make use of it. 
>software/api got super friendly 
The sad thing about this is that it wouldn't really take the devs that much time or effort to support VR as a viewing option in games that run on engines with built in support, but they still continue to not do so.