>>373330594
Kholkoz has a couple of areas with large numbers of mimics and finally we get multiple sliders at once. The BTR is a great addition as a roaming enemy you have to avoid as it adds some tension back into the game. 

Maybe it's just me having 40+ hours in the game but 2.0 feels easier apart from the mimics. No early game sliders, fragments and phantoms aren't numerous enough and barely seem to notice gunfire, seekers aren't scary at all and spawns are only a problem when you're busy fighting mimics or in the middle of an anomaly field. I remember moments in 1.0 where going loud felt like I just rang the dinner bell on myself. Maybe it's the same number of enemies but I just spot them easier without the abundance of foliage that 1.0 had.