>>395880378
Squadrons was in an awkward middle ground on the controls. It wasn't autistic enough for the hardcore simulation audience who likes the mere experience of flying in something to be as hardcore as possible with 6 billion buttons, but it was just a little too hardcore for the casual audience and to be something you slip on for some fun now and again without much thought, like say Project Wingman. I put down Squadrons for 6 months, felt like trying it again but said fuck it when trying to remember and remap all my buttons.