>>328420114
>>328420607
Find the hair texture file and make a png with a transparent back ground then make the bangs etc slightly transparent, then use a transparent shader option. reflections are handled in different ways. a matcap is basically the image you want to be reflected, so you can draw a white dot on a black background as a matcap and the reflections people will see is a dot that moves based on the lighting of the map or some global position.