>>393535467
2000 isn't 10% of the playerbase. you're counting only the amount of people currently online. and of that you're only counting people using steam. This doesn't include those running without steamvr, people using oculus store, people using openvr, people using standalones, people using the vive store. 2000 of average online is barely 3%, and that's rounding down in your favor. 2000 leaving wont even show up on a board room presentation as anything of note