>>392713026
>wasn't christmas a gatcha-themed event?
It actually was. Though it can definitely more gacha if people want to.
Can edit the gacha dispenser to be FULLY RANDOM.

>>392699812
I can send yah our gacha system if you want to make one for fun.
And here's a few tips to make an event feel a lot fuller

-EVENT making pointers-
Preparation is key.
You will have to have a lot of "varied" activities people can engage in the map outside of the "main" one.
There has to be a lot of shilling to let people know that the event is happening.

(0) The poster, the thread shilling and map making posts and recruitment of talent for the event

Multi-stage scenarios is required for it to feel like a big event.
Kind of like how a boss fight in any video game has at least 2 phases.
Each of those phase needs to be nice and varied from each other while maintaining a coherent story arc.

(1) Start with just gathering people and letting them chat with each other with deliberately planned out spaces in your map that allows for natural conversations to flow between people. Be it via pickups, tables, chairs, center pieces, and other interactables you prepared on the map that can gather and generate conversation between people.

A host can direct the flow of the event so you can start gathering people when the planned sequence needs to start.

(2) A CALL TO ACTION
The host then gathers everyone for the first part of the event where the host can do an opening speech on what the event is about and thanking everyone who gathered.
A speech or video or something to set the mood of the event

(3) The Main event
The climax has to be inside this main event slot. Make sure that there is pay-off in here that allows people to justify the time that they used to join the event

(4) The cooling off period
After the main event is done, there needs to be space (ex. custom music) to impart to people that the event is over and that they are free to just chill and enjoy the rest of the night