>>382361802
That all being said, if your avatar is *obviously* unoptimized, please improve your shit. If you have 9,000 physbone collissions and 600,000 polygons and 438 materials then please improve your shit.

But in all honesty your average /vrg/'er, while being in very poor status, is not to that level of awfulness. Most people are pretty reasonable in this community. Not optimized, but not horribly unoptimized to the point that it's a huge issue that is eating up 20-30 of your frames because all of /vrg/ have pubbie TDA very poor avatar ratings (they dont)