>>303689180
>In general if you need 4 pieces of 2k atlas, then it's better to have just one 4k atlas instead.
That's pretty much the point I'm at. One for the jacket, one for pants, one for skin, one for hair. I could *probably* do 2k for the albedo and rely on the normal map to fill in if I'm able to mix'n'match resolutions (eg. 2k albedo, 4k normal).

>>303689317
Is it more efficient to have a second material for the task vs. just one governing normal map? I don't know how the UV situation would look for that vs. just painting it on as a pattern in Substance.