OH SHIT a breakthrough!
Ok hear me out here. In an effort to provide the best large scale experience for /vrg/

Locally toggleable occlusion portals to be implemented in the map.
Just at the height of the bleachers audience area
SCENARIOS
(1) When you are at bleacher A 
(Portal A is disabled, Portal B is enabled)
you only load the players on the field but don't see/load the audience at bleacher B
(2) When you are at bleacher B 
(Portal B is disabled, Portal A is enabled)
you only load the players on the field but don't see/load the audience at bleacher A
(3) When you are in the track and field you have an option of enabling both portals making you not see majority of the audience BUT will have massively upgraded frames

Logic is sound yeah?
Any anon want to pitch in on this while I'm scrambling trying to impliment it?

Note: Occlusion Portals are dynamically toggleable baked occlusion data that determines what is and isn't being occluded. Think of it like a door. But for reals