>>367687171
>but at that point it might be worth it to build a custom rendering engine
dunno, while you probably won't need all the built-in collision system and use your own world representation, these engines would support a lot of things out of the box that you might need (lights, particle systems, audio, multi-platform support, vr controls, ...)
> The real question is does anyone even want to play a voxel game in VR
Probably yeah, even if not really voxel I guess a lot of people played minecraft in VR.