Wooden poker dev time never stops. Thanks to the anons who tested it out last night, I think I found one large bug. It turns out the vrchat ServerTimeInMilliseconds actually starts out at int.MinValue, not at zero, so new players were wrongly rejecting packets that they thought were from ~24 days ago. Fixed that, and added a bunch of debug information to help with the inevitable followup issues.

As far as feature work, I added a full HSV space color palette for the blackboard now, and score display for other player's scores on the little UI canvases.