>>418759848
It's the first option that isn't either severely limited in some way or requires significant investment in a high end PC. $500 for an existing PS5 owner is a significantly lesser barrier to entry compared to the $1500 or more they'd have to spend to try PCVR. It will also increase developer willingness to make VR games. If it is successful, then the effects won't be isolated to the Playstation ecosystem forever. VR needs to break out of the:
>lack of players because lack of games because lack of players
problem somehow, and this may help.