>>359531482
the shader thing at least sounds like a nice trick to learn. So far all I've done there is disable backface culling as a lazy way to fix some issues (I will do it right eventually I promise)
>>359531953
>>359532357
Does static mesh mean they're not affected by dynamic bones/animations?
I am a bit over the poly limit yeah. This is definitely an ongoing project. Being able to do the initial conversion with a few clicks and getting something immediately playable in vrchat was a huge boost to my enthusiasm but I might have to start over from scratch when I learn enough.