>>283772580
>assuming you have a PC powerful enough for desktop VR
I just downloaded and ran the SteamVR Performance test, and it seems to think so. Is it a trustworthy benchmarking software?

Tallying up the ideas and suggestions I've seen in the thread and before, I get this:
>VR on my phone (moto e5 play): Apparently not compatible. No suggestions on how to make it work at all.
>Occulus Quest: Limited in terms of power. Will limit me if I try to do anything strenuous. Main perk is being able to wander around an open room in VR. Limited free space in a home will neutralize it's primary selling point. Costs $621. Heard it has some kind of "tether to the computer" setting. Not sure if this will let me use my computer's hardware for the heavy lifting or now. Need to investigate.
>Samsung Odyssey Plus: Supposed to go for around $230 when on sale. Include the VRCover Fake Leather Face Cover. Will need to look into this further.
>I swear I remember someone mentioning the Rift S as the device to look at. Did someone edit or delete their post?