>>270650701
To be honest I feel the same. Valve made sure to make CS:GO ESL friendly. It would be impossible them to translate it for VR with the same principles because of all the funky shit you can like akimbo AK-47s. It seems to me that they don't like to experiment with games, if they come across a roadblock they give up.
The whole "DOORS" thing the Kerry Davis talk about is my point. It's a simple problem with a simple solution - slap a fucking tutorial before the first doors, done. Whatever happens next is on the player. Instead they go out of their way to make it as immersive as possible and will probably arrive at the solution that they can't do it properly and now all doors open automatically.