>>290516431
I don't know how you'd do an ingame economy unless they went the SL route and introduced an avatar 'standard' for creators to abide by to then sell shit to equip to them so you can sell more than just entire avatars. They won't do that though because then they'd have to build systems to atlas equipped shit, merge meshes (granted there are Unity plugins that do such tasks already), and etc so it doesn't blow up PCs.

Booth only works because it assumes people buying the pieces already know their way around a modeling software to properly set it up and optimize it for their mesh. You can't quite 'sell' something like that from within a game. It needs to be good to go to use immediately.