>>314843153
The initial avatar import with textures and the ugly standard shader is easy yes, but once you want to start changing the shaders or shader settings, afaik you have to pull out the dev tooltip and open up the inspector and find your avatar materials in the hierarchy and click through a whole bunch of menus. Sure, you have to do the same in vrchat/unity, but it's a lot easier there to have the documentation or a tutorial open in another window, whereas the only real way to learn neos is have somebody else there explaining it all to you, while fighting with the UI.

Again if I squint my mind I can kind of see the appeal of doing everything with your hands in VR and relying that weird sort of tribal oral knowledge transfer between people in game, but it's just so much friction compared to a unity SDK and the wealth of documentation out there.

I think if you want to get more people into neos you'll need to write better tutorials on how to do basic shit, and also however you're solving the performance issues on your end. Maybe you just know the non-shit maps? I dunno.