>>318056795
>>318057226
There's room for improvement with Oculus' finger tracking but I think that would require some kind of glove solve some of it's biggest obstacles.
>It has a very limited FOV for accurate finger tracking
>Optical tracking requires an ideal environment (it already struggles to track brown people's hands if there's brown furniture in the room)
>It provides absolutely zero feedback
>It has no compatibility with controllers
The FOV for precise finger tracking could hit a point where it's 'good enough' if it still tracks the hand as much as the usual inside-out tracking. Outside of the FOV gloves could provide simplified finger tracking via cap sensors and it could be tracked via IR rather than optical.
That still doesn't solve the issues with feedback or compatibility though. Compatibility is a lost cause in real games and haptic technologies small enough to fit inside a glove are so far very weak.