>>402102296
>Boneworks was a fluke
That wasn't good either. I appreciate their effort to try to make a 'Valve style' game, more so than Valve's own attempt with Alyx, but the execution was lazy and bad. They didn't even try to make a coherent story let alone have any flow to the campaign, it's just disjointed tech demos and tests stitched together. The physics were so poorly tuned on release that they had to release a patch completely changing them shortly after, and even then it feels clunky and unintentional.