>>290910723
>>290910408

>kitbash whatever gets sent to them into the map
They actually have a specific program tool they developed themselves to even begin to allow people to upload stuff to the map collab.

They're quite mindful of it.
https://esa-pages.io/p/sharing/13401/posts/339/0f1c774f58ed6ee9c2cf.html

It's quite sophisticated and limits the drawcalls per booth submission to 30 max with 15 meshes. So you really have to optimize a lot.
What they don't have though is a mesh counter. So a really high detail mesh will go through as long as it is under 10mb total within that booth. They even give you a way to bake skinned meshes into normal mesh.They also limit the amount of allowable skinned meshes on a booth unless you ask for more allowance on a case by case basis.