>>328185051
Yeah, it's just default unity character joints, no IK at all. Now, seeing those arms, i've learned that i need to use IK for - at least - arms, but i'm not yet sure how do i exactly do that considering that i want chest to move relatively to arms. Or maybe i don't want that, maybe chest should move relatively to head/hip and nothing else? Not sure yet, but reinventing the wheel here is really fun to do.

>>328185150
[spoiler]it's a really simple thing in theory, desu i feel bit dorky when other anon says it's a good job. generate default unity ragdoll, add more joints inbetween to handle entire VRC armature, then just slap solid joints from armature to hip/legs/arms/head positions[/spoiler]