>>300185698
I'm using Udon atm but still a noob at it. 

>you can get the position of the user's actual headset every frame, so you could force teleports based on that.
That would actually be handy if I can force a nudge away from a wall similar to how other games do it. Are we able to slap a collider on the headset itself? I know every avatar atm is just a capsule collider by default.