>>274614161
Not really sure what you're implying here. Even if we had "deep integration" with the SDK, there's nothing we could actually do practically with a Leap Motion. It still takes developers specifically making their app work with that specific kind of hand tracking, or else you're getting a janky emulated control experience. And in fact, there's nothing really stopping us from having that kind of emulation on the Oculus SDK either. They don't support it explicitly, but they also don't block us from supporting it ourselves (that is emulating controls). If we want it, we can code it.