>>285106592
>Dude you can do the same shit in most VR games now a days

No not really. You may be right that many games have some of the features that HL:A has but I can't think of one that has all of them. The reason I brought up VRC for reference was because it was a prime example, but it and many other VR games still struggle from the same issues that HL:A addressed such as:

>Body/playermodel parts clipping or passing through solid objects
>Solid objects clipping through a playermodel when interacted with/held
>Appropriate collisions (Glass/wood breaks, plastic/metal doesn't, etc).
>Parts of certain objects are functional and not decorative
>Detailed objects such as buttons or levers aren't static (don't move when interacted with)
>Gravity
>Force

And that's just off the top of my head. Resolving issues like these are what made HL:A actually immersive and in the process made other titles like VRC look like a joke.