hmm I I have a single bone on a mesh and wanted to extend the physbone affected area using Endpoint position. The gizmo shows the bone now covers the entire mesh how I want it, but trying to move it with a collider (just default on hands) by touching that new endbone doesn't do anything, and only reacts when touching that single original bone.
Is that how it's supposed to work? I could've sworn that I have the same thing on my hair and there it works properly as expected