>>401902993
>>There's also the fact that PCVR is just desperate for big finished titles. Beside this and HL2VR, nothing really came out this year and most of the platform was supported by constant update of existing titles (ITR, Contractors).
This is the year to be feeling the knock-on economic effects of the past two years. HL;A was like blowing a huge load and then the pandemic happened. Major publishers have canned VR experiments that probably would have sold poorly anyway, and the success and attention went into already established titles like Pavlov, Contractors, VR chat. Valve is in Valvetime mode as well. We don't know if they're actually improving SteamVR and the linux situation for the rumoured Deckard SOC or if they've dumped their entire hardware resources into the Deck. Meta's also looking to chop heads and cut costs because of how much money Zuck has been blowing. The next few years of truly quality VR titles are going to come from indie devs solely.
>>401903598
>No eye tracking
Bummer. That means the shitty foveated rendering technique still?