>>295612401
Hmm, my only generic advice is to try to compare your game rip armatures to whatever example Liv avatars there is, or other freely available humanoids like the robots from mixamo. Even if it looks right in unity, the bone naming and ordering can screw up the final IK setups. Also if your armature's legs or arms don't are exactly lined up in the Z axis instead of slightly bent, can also screw it up. Look up vrchat armature fixes, they'll probably apply to Liv as well.