Spin station anon is back. over 2 years ago i experimented with a physics based way of doing a rotating station. I stopped because other projects seemed more interesting, but recently i've been wanting to get into this project again. Naively, i thought since i have learned so much about unity over the last 2 years, that it would be a breeze getting a ridigbody controller working for this. turns out that i still have a lot to learn. So i did what i did before. just slap a cylinder on the bottom and call it a day. though with all the bs i tried, i did get MRDW working with it. I hope to get an actual working version soon and if anyone has suggestions on how to get the player controller to work better im all ears.