>>385706192
Retoasting
>"CastleHeartDamageMode": "CanBeDestroyedByPlayers"
Allows to destroy castle hearts
>"InventoryStacksModifier": 1.5
+50% stack size for items in inventory. 
>"DropTableModifier_General": 1.5
>"DropTableModifier_Missions": 1.5
>"MaterialYieldModifier_Global": 1.5
Overall +50% droprate except blood essence
>"ClanSize": 1
Solo clan only. Mandatory for 4chan server else discord cliques will ruin it.
>"DurabilityDrainModifier": 0.5
Durability loss halved (PvE)
>"CastleDecayRateModifier": 2
>"CastleBloodEssenceDrainModifier": 2
Castle drains blood essence and decays twice as fast 
>"Death_DurabilityFactorLoss": 0
No durability loss on death (PvP)

Those are overall what people usually want I think. My personal preference :
>"DeathContainerPermission": "ClanMembers"
Players can't loot each others. This game would be real fun if people would just go at it without thinking twice imo. Maybe removing the durability loss would be enough BUT that would give too big of an advantage to dedicated gankers. They would have nothing to loose with an empty inventory.