>>396405976
>I actually highly approve of there being a no-crunch culture. Crunch is a plague upon blahblahblah
You're missing the point. After this huge firestorm from the community, the last thing the community wants to hear is that the devs are afraid of trying *too* hard when this is like the first time the community has ever seen them working in the past 3 years. 
Talking about avoiding crunch is a way for them to pat themselves on the back for having to work 2 weeks and to get their dickrider fans to be like "wow so true! crunch is bad, therefore by them avoiding crunch, vrchat devs = good!".