>>268695993
I'd say that's because skyrim is just a port, it has no new functionalities. Skyrim VR is what VRlets from /v/ threads always asked for: a desktop game directly ported to VR. Very appealing in theory, very disappointing when you actually get to play it and begin to realize that your "hits" with a sword are translating into attacks from ordinary skyrim-flatscreen attacks. It's not "bad", it's fun if that's what you've expected, it's just not as appealing as "real", VR-only games. 

Great thing about VR is how it finally allows us to play the way we want to play. Like, stuff you see in games with this kind of freeform sandbox mechanics - b&s, pavlov, boneworks. I had more fun while throwing and catching boxes in vrchat with other players than i did with Skyrim VR. Doesn't necessarily means it's bad, but this game just doesn't give VR justice.