>>387821253
not really. i tried using VR as my sole display once, lasted three days or so
>resolution is an issue: while it's perfectly usable, it's just not comfortable at all. You can have a 200 inch display and that sounds really cool, but what's not cool is that you can't have 24" display 1m away from your face because PPI will make it unusable
>even assuming that resolution wouldn't be an issue, VR is just not comfortable enough compared to simply having nothing on your head
>it also obstructs your view, so you can't chill out for a sec and look through the window, you can't do basic things like grabbing a cup of tea safely and in confident manner
>every action outside of VR feels like a chore because you have to take headset off. suddenly, basic act of going to the toilet becomes a very inconvenient procedure that involves taking headset off and putting headset on later
>i often felt restless because VR kinda tires your eyes out, and for some reason closing eyes with headset on doesn't quite relieve your eyes like doing the same thing with headset on. I think it's related to focusing on something else, I never noticed how many tiny little peeks outside the window was I doing while using PC until i tried this VR-only route
>one of good ways to relieve my eyes was DPI adjustments for reasons unknown, setting DPI to completely wrong values for a minute or so was making my eyes feel good again

that being said, i rarely bother taking headset off when working on something in Unity. I was programming with HMD on, modifying scenes, uploading things, and i was doing that because taking it off was less convenient than bothering with downsides (like low resolution)