>>373305035
What makes you abandon so many ideas? I've tried my hand at VR game dev but the things I made either felt too derivative, making heavy use of prefab frameworks or required a lot of work on non-VR mechanics to the point where maybe it was less risk to just make a flat game instead. It was easy to come up with ideas but hard to come up with ones I was willing to risk time and money on.

Also like the previous anon said, not enough documentation or examples to learn from made dealing with some of the quirks of VR frustrating for an amateur.