>>397932221
>Pretty sure the game only ever spawns things on tide or mission select, not while you're in there.
No, it absolutely can spawn in armored soldiers while you're on a mission. It's happened to me 3-4 times. Once when I was picking and hauling the briefcase mission and another time when I was clearing out the Kolkhoz Trainyard for the [spoiler]headlamp mission where you ride the train cart out of there[/spoiler]. I had to reload a save a few times due to fuckery and it seems these spawns are scripted for these more critical story missions. There doesn't seem to be a specific trigger in most cases. It always happens when I bend down to pick up a briefcase or I'm climbing a ladder and and I'll hear a buzz and see a brief flash and an armored ruskie agent has mowed me down all in the span of 2 seconds before I can respond. And that's with full health and armor on normal. It happened while I was clearing an outpost too. I just think it needs tweaking because it's not really fair to anyone on any difficulty to have some enemy spawn out of nowhere with no indication and wipe you out flat before you know it.

There are aspects of the game that don't feel done yet. 9/10 my melee weapons just don't work, they straight up don't register. So they're only useful for throwing. Anomalies can glitch out and have zero indications so you're essentially stepping on a landmine out of nowhere (i think they might have addressed this in a very recent patch).