>>282400253
>motion controls are a gimmick utilized poorly for gameplay in most vr cases
In some cases, yeah. The difference is, I can't think of a gameplay reason you actually need tracking of individual fingers, but I can think of plenty of ways to use motion controls.
>Quest hand tracking is for social gaming
Fair enough, it's the only thing that really utilizes it well right now. Index gestures do feel a lot more natural in VRChat [spoiler]when they're not being janky.[/spoiler]
>>282401064
The immersion increase from tracked fingers is negligible in most games right now, and I don't think it's worth focusing on until we have stuff like haptic gloves to go with it.