Taking a break from Last Labyrinth because a puzzle stumped me. My impressions are mostly positive, but there's a somewhat major design flaw--at least on PSVR; don't know if it's the same on PC and Quest. The audio isn't nearly as immersive as it should be. I'm playing with good headphones, and the proximity of Katia's voice always sounds like she's right next to me, even if she's across the room. Another issue I have is that later puzzle rooms involve solving a series of puzzles. If you mess up, that triggers the death trap and you start all over from the beginning. Unless you have a big brain, expect the tedium of redoing the same steps you've already solved. I understand punishment, that's part of the challenge, but the animations are slow.

That aside, I'm liking it a lot. It's no Statik, but the dark mystery of the loop is very interesting to me. Puzzles have been very different from each other, despite the minimal interactions you can do. Seems to be a good length as well, going by the trophies. I've only done the first and third "tales" so far, meaning I've missed one. There are six more left in the game.