>>360391369
One thing i'd love to see one day would be character/avatar framework on SteamVR side. SteamVR could just provide mesh/skeleton/positions for games in the same way there is skeletal hand animation thingy for easy finger tracking implementation, and then every game would have custom characters kinda guaranteed on API level.

I'm not satisfied with state of VR vidya, 'play VR games' feels less like a suggestion and more like a cheeky shitpost because we all know there are no games. Even though i love pavlov/tractors, even though i'm autistic enough to have 150h+ in blade and sorcery alone, i still wish i would have more stuff to play, especially singleplayer stuff. Racing sims are obviously endless, but I won't include racing sims in things to consider because it's bit of a cheat mode, those are not 'full' VR games, they're not using motion controllers and can be played without VR at all. As far as pure VR entertainment goes, we're horribly vidya-starved.