>>395262889
because ingame scripts have to be simplified and sandboxed, you don't really need some class inheritance and shit just to write an interactive markergod i wish udonsharp would allow all of that, and you don't want scripters to have full access to the all of the methods because someone would just create a world that formats your system drive, and even assuming everyone is a good guy, you'd still end up with lots of very bad practices and shitty broken workaround solutions using things that should never be used