>>293847625
>This amount of cope
Kek. Laughing at you from the 30+ new worlds we go through every week. Of which 12 are passable, 6 are good and 2 great on average.

With the amount of worlds available it becomes a numbers game unless you use some basic heuristics like looking at the description. If it's a world with little to no description it's a good assumption it'll be shit. A map maker that placed effort on his world will place effort on the description.