>>341006862
>Does IL-2 perform well in VR at all? I am very much scared away from DCS World and MS Flight sim for being so intense in VR.
In short it does.
First of all what are your system specs and what VR HMD are you using?

I'd recommend you go to simg instead you'd probably get a response quicker there.
I can't really comment for anything except the 8kx, vive pro 1, and OG vive since those are the only HMDs I own.
IL2 performs far better than DCS and MSFS, you need a decent CPU at least haswell tier and over and a good GPU.
In the past I was able to play IL2 in the OG vive 1 with a 1080Ti/3900xcpu just fine but the resolution of that HMD was not great for reading gauges and IFF unless you use ingame zoom.
For newer headsets you need a beefier setup than that and you will need at least vive pro level and above clarity wise to get a good experience in IL2.
If you have a 3090 or 3080 then you should definitely be fine for IL2, I can play it just fine on a pimax 8kx with some settings tweaks because 4k per eye is fucking insane.
Vive pro for IL2 would be simple as, I crank the SS to around 150% and just max almost everything except ridiculous settings that don't offer noticeable visual benefit.

Most simmers seem to favor the HP reverb G2, which doesn't need as much umph to drive as the 8kx yet has slightly higher ppd (clarity) than the 8kx for a fraction of the price. sweetspot and FoV is shit on the reverb G2 though and if you want roomscale as well any steamVR tracking HMD is better at that.
All I can tell you is that smooth framerates in IL2 are certainly achievable with hardware currently available on the market and is far easier to achieve than DCS.
Hell I am able to play DCS smoothly as well on a vive pro with asynchronous re-projection (45fps rendered, doubled to 90Hz by placing the previous frame rotated based on head tracking data in between) but only barely (i think i hit around 50fps on average) and that is with a 3090 and 5900x cpu.