>>277217760
here's going to be my aimless ramble comparing them

getting back into occulus home to compare the rift fov to the index's fov (It's adjustable but I cant imagine a normal shaped person having the lenses any closer)

If you stand in the back left corner of the room (if you are looking at it from the balcony) then turn to face the room in the rift you can look in such a way as not to see either of the walls to your left or right

On index you do see the walls, genuinely it feels very minor

Rift's face foam in comparison now kind of feels like cheap walmart trash, as well as the headphone foam, the index as far as what you feel on your skin is immensely more comfortable, but as mentioned because of the weight and bulk of the index it kind of comes to a draw comfort wise, aside from a pressure on my face I really don't feel the display of the rift

I don't like the index controllers at all and would use my rift controllers instead if I could, the straps, bulkiness of the controllers combined with the bulky headset make removing or putting them on a bit of a hassle if you ever have an itch to scratch or something

The rift in comparison just feels very light, and i don't mean just the weight, it feels casual, I can pop it on pop it off in a second, effortlessly, and it's not that the index is "hard" it's just "more" it feels very heavy and involved in the same sense

Oleds vs lcd honestly I don't mind the look of the lcd greys over oled blacks but that may just be a personal preference thing, I find the SDE much more distracting

Refresh rate never noticed much of a difference

Index controllers are chargeable batteries which is good because they don't seem to last long at all

Build quality in general feels much better on the index, the cable is fuckin ridiculous compared to the rifts

Steam VR feels leagues behind occulus software, kind of shockingly so in fact, I think there is a big steam vr update bringing it more in line with occulus? Not sure but-