>>384708664
>it's no longer there now because I went through blender right?
Depends on how you set it up in unity, and if you messed with the meshes at all in blender.
If you didn't mess with the meshes at all, then that means you didn't set it up correctly in unity, but if you did mess with the meshes, like join them or something, then you'll need to set up the animators again to reference the correct blendshapes.
This is why you don't jump into blender right away until you at least understand a bit about how everything's put together.
Don't listen to the "muh optimization" fags, they still run around in very poor avatars with 50+ mb download size and get their panties in a twist at what they perceive to be poor optimization without any basis.