>>299452409
Right now I'm still trying to look into Unity docs/guides on how I should be setting up a scene with regards to prefabs, and how I should be combining or separating elements of a scene either for drawcall purposes or occlusion. Right now I get a locked 90fps on my simple environment so far, but I don't want to be that guy who eventually has a map that can't hold that once with a single mirror active without bruteforcing it with hardware.

Ideally I'd just be able to dump an FBX of my scene from Blender, and each collection in Blender would be considered its own prefab, but nope. It just makes the whole thing a prefab.