>>369376990
I think it's a reflection of how limited current VR controllers/haptics are. you're essentially holding a gun (or for index, the gun is strapped to your palm). It has triggers and buttons. It's also telling that almost menus in VR are best done with laser pointers. Point and shoot.

Once we have decent finger tracking and force feedback gloves, I think we'll see a lot more interesting 'hand-scale' games. including a lot of ports from reality of course, board games and puzzles, but also plenty of new things.