vrchat question: dynamic bones or no? how about colliders? what do you guys have on your models and how much?
I've been fiddling around in blender/unity to optimize a model and acknowledge these are pretty expensive, but would still like to have some physics in certain parts. I'm aware of the recommended limits and performance rankings, and it's been pretty amusing to find some guides that dont give a single fuck (not even a warning) regarding the cost of these features. most of the people dont really optimize their models at all, huh?

I havent even played that much yet because I've been having fun figuring this stuff out. I think I'll make two versions of a model, one with and without dynamic bones.