>>413735545
It's Murphy's law for vr as far as I'm concerned. Something always needs an adjustment, a lens fogs up, something encounters a desktop popup, something doesn't work and needs restarting..etc
Like today it was, a foggy lens followed by my steering wheel somehow disabling headset audio because I plugged it in at the wrong time. 
Or the other day it was pistol whip just not starting because some random update requires tinkering with vr dev settings to launch.
I mean it's gotten much better since the days of the og Vive, but there's always new bullshit to deal with.