>>280772302
It's mostly shaders but the textures on the hair/hair accessory parts also plays a role. The hair on one of my exports is made up of both a default short hair as well as a bunch of hair extras in the accessory section; The latter have more detailed textures with darker lines/shading while the regular hair is mostly a single color because it uses the outlines in the game to make the strands of hair appear seperate from each other. It visibly clashes both in blender and in-game unless I use a shader with outlines to compensate.