>>420187180
SL engine is far better than VR Char. SL has no problems running several million polygons at 60 FPS on modern graphic cards with the latest performance update.
Once it gets PBR materials, which is already being worked on all the complaints about 
>old graphics
are moot too.

Meanwhile default setting for VRChat is to derender avatars over 70k polygons. Avg. SL avatar is 500k polygons.