>>275309685
Is it possible to mod anything into nu-Valve games other than maps maybe if the game doesn't support workshop?
I remember L4D was the first game from Valve which wasn't as piss-easy to mod as "drag and drop this file you downloaded from FPS banana into this folder, here - new weapons" and it killed it rather quickly, especially with L4D2's announcement and workshop support. Swapping models required gcf editing and it wasn't always sure if that won't be causing VAC to flair up.