>>385381474
"doesn't break in maps with bad lighting" is just code-words for "doesn't obey lighting properly". a shader that detects totally black ambient light for instance and tries to compensate for it, will fall flat in maps that are actually supposed to be dark or all black (such as horror maps). pretty annoying to sit in a dark room and have that one guy be basically unlit because he uses liltoon. unfortunately there is no foolproof way to distinguish bad lighting from good.