>>394711082
>thoughts on fsr?
A last resort if you're really struggling for fps/frametimes. It does compromise the image with upscaling/sharpening etc. so I wouldn't just run it for the sake of it. Same with DLSS.

Fine if you can turn off the sharpening as most of the areas of an image that it tries to reconstruct you won't really notice the jank on a flat screen. In VR though it's different. The only net positive thing that I approve of is foveated rendering. It's a no brainer for performance. It's frustrating that Sony has built it into the hardware stack itself with PSVR2 but on PCVR it remains a patchy, hacky mess requiring thirdparty software and not all games support it. Hopefully Valve can pull this off with their standalone Deckard.