I don't understand Oculus resolution slider. I've spent months researching how it works, fiddling with OTT bandwidth settings setting the resolution slider to the max because people have said that's the closest you can get to the Quest 2's native panel resolution (calculating all the extra headroom it needs because of distortion/warping whatever. And then I set the Steam VR resolution to 1.0 to make sure that it matches that Oculus one and never goes over. The problem is that some games I can push 120hz with the link cable this way and they ran pretty perfectly. Pavlov looks very clean and hits 120hz on maps that aren't unoptimised. But other games tend to run like shit no matter what I do, which includes dropping refresh rate or even resolution (ItR). I think the reality is that I'm bumping up against the limits of what you can actually push through the link cable because some games are giving me 12ms+ frametimes for seemingly no reason. My GPU usage and VRAM headroom shouldn't be giving me these results.

Overall, I'd be curious to test a native headset in comparison. It seems like I'm hitting the limits of what you can pump through this thing over a USB-C cable. When it works, it works fucking great. 120hz locked pavlov on a low end headset like this is amazing. But it's still very much a per-game basis on whether or not the experience will be good or not.