>>311296512
>latency on wireless Quest PCVR
You get perceived 0ms latency on rotations and up to 70ms latency on xyz movement when you move the headset. The game ofc is up to 70ms late so your controllers kind of feel like they have weight to them.

Personally I just adjusted to it. You can play most games just fine except some multiplayer stuff like Pavlov where the latency makes aiming and reacting much harder and puts you in a great disadvantage. For example I played Alyx on ALVR+Quest and it felt like the added movement freedom easily offset any latency issues. It's especially fine for slow paced stuff like VRChat. I have both Index and Quest1 and I prefer Quest1 over Index if I wanna move about in my playspace freely like when going dancing in VRChat. I use Index when the frames and latency really matter, if I wanna use le gimmic finger curl or if I don't want to deal with the battery.

I sold my Oculus Link Cable(tm) as if I'm going wired I might as well use Index. I didn't perceive any difference in latency to Index when using the wire but I bet there's a bit that some people can notice.