>>310202393
>the industry has always tried to reach the largest groups, only reason niche games work is because they became popular no matter how much the dev loves their game most of them are in the industry to make money out of the games and that requires max amount of sales which requires wider audience which these people give em

well so my problem with that is those clone games never see the success of the originals, because people, despite enjoying derivatives, want to play the originals. so they're useless games that get shuffled off to the ether after the support runs out. see: MAG and all the other frankly decent battlefield clones that people only played because there wasn't a battlefield game out on their console.

imagine the amount of work that goes into video games and how much of it just goes to waste producing derivative crap that will be played for 6 months and never touched again. it might be barely self-sustaining but it's no good for the art.