>>389393607
>I open game and press play.
No, I was referring to the benchmark. What is the rendering resolution etc. 
>What would logging frame timings in GPUView do?
You can investigate what exactly is responsible for long frames. For example, it's trivial to find if reprojection was caused by spotify updating in the background (it could be anything, oculus runtime being retarded, motherboard led control doing stupid shit, etc). 

But your issue is most likely caused by something else. Is your system performing correctly? Compare your scores in the usual benchmarks, like 3dmark, with results from techpowerup.

And, stop wasting everyone's vertical space by newlining after the quote, alright?