>>401067440
>having different mechanics in every game
We are actually improving in this aspect. HL2VR really showed it. Most vr games up until this point have had pretty random control schemes trying to figure out the best way to do it with no standardisation all while fighting with several different controllers and comfort options. It has been a long road but we're finally seeing the light at the end of the tunnel. Most vr games made these days have the same reload mechanics, movement controls, and interactions and they all operate in a similar enough way that you can go from one game to the next without having to suffer. I am also glad that the insistence on teleport and vignetting is going away too.