>>295613081
So I think I found the problem but I'm not sure how to solve it.

Based on the template in the Avatar package for Unity, the model is facing the wrong way. Kind of. Looking at the xyz control, it's "front" is actually the back of the model, which explains why its always loading in facing the wrong direction and getting twisted. How can I change what Unity sees as its front? Its default facing position?

(Yes verr noob am sory)