>>331235198
Maybe, but let's remember that WMR is already substantially better in all those areas compared to Cosmos. It's likely a combination worse algorithms and hardware design that are resulting in these problems. 
I don't remember brightness being a problem on Rift S, or even CV1 which if you think about it would have a harder time since the cameras would be farther away. Rift S, as well as Quest, had initial problems with close to headset tracking which they fixed through algorithmic means. There might have been a bug though having to do with the LED brightness which they could have fixed.