>>417791264
i think every individual folder is a file in the unity project so that's why there are so many folders
the folders containing models and textures contain a "pathname" file, that contains the original filename
or it'll have preview.jpg 
either way you can search the "pathname" files for "fbx" and import the one that has a preview.jpg that looks like an avatar
i don't know how to do that in windows 
in linux it's like "fd pathname -x grep -H fbx"
or you can search for "preview.jpg" in explorer.exe then rename the corresponding asset to asset.fbx
then you gotta do the same thing for every material

so basically it's easier to just import to unity first then to blender