>>314353745
>is the forced FB for every single oculus device?
They don't support new signups with Oculus accounts anymore as far as I know, so you need a Facebook account to use the Oculus software at all.
>what's the thing people are concerned about specifically?
Aside from all of the data collection Facebook does, they tend to crack down on fake accounts, which could lock your headset and you'd lose all of your purchases. No idea how common that actually is, but it's been confirmed to happen for some Quest 2 users already. A new account with your real name and no other data is probably at least safe from bans though.
>Why doesn't anyone talk about Valve having cameras in their house?
Base stations aren't cameras, although I guess the headset does have them for passthrough. Valve doesn't make their money selling data like Facebook does though.