Alright, VRBros. I've been thinking about a tricky conceptual puzzle in my brain for awhile now. 
How would you design a Sonic game for VR? 
>How do you get over the motion sickness angle?
>Do you just say "Fuck it. This is for VR pros only. If you get sick, that's your problem" ?
>What about controls?
>Do you go for a Classic, or Modern style?
>Which works best for VR?

I asked the folks over at /sthg/ and got some interesting answers, so I'd like to see what the VR side comes up with.