>>381749381
>A lot of people seem disappointed that you are the only human in the game
Some of that was me, i posted this kind of opinions a whole lot - partially because i assumed "stalker vr" has to have bar and settlements and shit, partially because earlier versions of ItR had no defined "hub", no place to come back to, no safe space to be comfy in between difficult adventures.

>Do you enjoy the game?
Yes, this game is amazing in its current state. The addition of a "base" with quests, paid services, equipment store, all of your items lying around as you left them, with your own improvised gun racks, maintenance/cleaning tables, it all just turns the game into an entirely different thing. Game used to be all effort and no reward, now you can just come back home whenever you're tired of exploring, you can sell the shiny stuff you've found, pop the audio tape you've found into the player, listen in background while you wd40 your weapon and take your time polishing it until it looks like it's new. Story bits scattered around the world are also neat, despite lack of actual NPC it's just plain nice to listen to all of those stories on how ordinary people lived at the moment some-kind-of-apocalypse struck.

>Do the enemies just melee?
Some melee, some have weapons and make a good use of them, some are armored and require AP rounds to be killed, some are small animals or teleporting creepy weirdos. It actually brings some planning aspect into the game, as ammo costs money and has a weight so you can't just buy 1000 rounds and 1000 AP rounds, you have to prepare for the scenario (it's usually mentioned in quest description, small phrases like "some armored enemies" or "prepare for a big fight".