>>370825720
>The performance stats include deactivated game objects, which do not have a performance cost.
They do to the extent that things have to be loaded into the memory but for default unity objects like lights this is negligible
Having 50 hats with 4k textures would have a performance cost even if they were toggled off.
>>370826349
No I have shit to do it's obvious that making a mesh into a little shapekey blob inside your base will have more perfomance cost than making a mesh that just turns off because one is always rendered and one isn't. I'm not saying it's worth it to go through and prune every shapekey you don't absolutely need because it isn't but shapekey data isn't free and it's easy to make an 'excellent' crasher or lagger that uses shapekeys.