>>362210054
None of those were VR games though, you absolute turdlet.

*MAYBE* you had a point if there were a reliable way to get animation parameters from your IK alone, but there isn't.

And guess what, Animators are laggy as shit too, they are currently identified as the largest cause of lag by the devteam overall. it's just that you always need one, so they can't penalize you for having one. Point being, using animations instead of 5-6 dynamic bones isn't any "better" necessarily.

You're just setting a prime example of how misleading the perf system is. Go set the max animators to 0 in Advanced Safety, and marvel at how you're suddenly pushing 90 FPS in an instance with 50+ people in it. That's because Unity's mecanim system is laggy as fuck.

You're pretending animations are "free" physics when that's not the case at all. They're just not picked up by the performance rank system, which further proves my point. You are unironically putting yourself on a pedestal because an unfinished heuristics system declared that your icon color is green and not yellow.