>>278132395
Reload time isn't going to be a useful balance factor even with the need to grab a mag from your chest or wiggle it into the magwell. It's not like flat games where we can slow the animations, we're limited to the mechanics of the weapons unless we just make up features on firearms for the sake of balance. In that sense we're not losing much if our only way to use reload time for balance in VR is to also abandon authenticity or limit what guns we can put in the game in fear of some being too flexible.

In exchange for this simplification of reloading we lower the mechanical barrier to entry; Every second spent not wrestling with the controls or the physics is a second spent on the other parts of the game like positioning, observation and prediction.