>>279493576
I don't really see the point of them, to be honest. It's a shit ton of money and clunkiness for shitty fingertracking. I just don't see a huge value add for being able to finger track while holding a controller. HMD-based finger tracking seems like a much better solution, since it allows free interaction between your hands and with your environment. For games, I just don't see a big advantage to finger tracking in general, especially with controllers. Where I think it has the most potential is in games you play with other peripherals, like a wheel, joystick, or HOTAS, and then you can use finger tracking to interact with menus and whatnot. I just don't see applications in games, and I don't see the benefit of doing it while using controllers. "Grabbing" is handled perfectly with a grip button. The pressure sensitive grip is marginally useful in a game where you'd want to only lightly grip something to let it slide through your hands, but you don't need finger tracking for that, and in the vast majority of cases it'd be more convenient to have a button to let you automatically perform a death grip. Honestly the only "tracking" motion controls really need is capacitive sensors in the trigger and grip button. Lets you do pointing by lifting your index finger off the trigger, and for games that need a light and heavy grip, you can do (no grip:finger off), (light grip:finger on), (heavy grip:button pressed).