>>412590180
The player of an instrument has agency and is able to be creative, he can decide to follow predefined sequences or adapt and modify them, even go so far to modify the instrument he is playing on to adapt the sequences being able to be played. A rhythm game in and on itself doesn't really offer agency, or if, just the illusion of it, always limited by the games logic; there is a way to play the game "perfect", where in playing an instrument there isnt any objective solution, because there are only subjective problems.
This might be a general "problem" for gaming in and on itself, but of all the skinner boxes that have been build in the gaming industry, rhythm games offer the least ways for the player to exert agency and be creative.

So this answer might be the right >>412398335