>>266202410
I mean, it's not a counter-argument, it's a question. Is it good? Are there gimmicks like motion-controlled reloading, throwing guns around? Or is it just
>your hand is a gun now
?

I'm not attacking it because i've been playing quake 1 in vr with kb+m and i enjoyed it, but i'd love to see at least one vr port that actually feels like a proper vr game and not just, well, port