>>368661782
It's still under development, but VRCMG is helping me along since it needs to do shit like hook native code and they have abysmal documentation.

What it does is block blacklisted avatar bundles from even being downloaded, as even trying to load them causes Unity to throw a debug assertion, triggering a CTD from native code. Unity, of course, denies any of this being a problem and tells me it can be caught with a try/catch. [spoiler]It can't.[/spoiler]

I'm also working on making it possible to blacklist assetbundles by hash, but it's taking a while to track down which loading method VRC uses. I eliminated AssetBundle.LoadFromFile(Async) yesterday.