>>398710427
I think this works against the game. While I don't think it should be like Pavlov where you can't even afford a primary sometimes, it would be better if there were some form of progression during the round by gaining more points to spend.
Currently the difference in weapon price is meaningless; what else are you going to spend the points on, if not your primary weapon? Your pistol that rarely, if ever, gets used? Grenades that rarely get used because the inventory is so awkward? Many of the guns are just an optional handicap because they're significantly worse than other options that don't even cost much more. If there were fewer points to spend at the start, a greater variety of weapons would see use.
I don't understand the arbitrary attachment limits, either. Why can this gun take an aimpoint but not a reflex or a holo? I guess its a cheap attempt to differentiate the guns a little, but some of them can take almost every attachment in the game which negates that. I don't think it adds anything of value.