>>415390005
>pool noodle weapons are less jank than two handed weapons
Now this is a certified retard moment. I will admit, not being able to pivot the weapon around across your palm is pretty annoying and severely limits the range of swings but if you're unironically going to use GORN as an indicator of good melee combat in vr you need to kill yourself. That game was not meant to be immersive or realistic and it was made really early in vr so no one really knew a good standard for control schemes. Also the bendy weapons in that game was a means to give weapons a feeling of weight, not to accentuate lack of control when using one hand for a two handed weapon. Making your whole arm lag behind your irl position is the preferred alternative for making things appear to have weight in vr. Granted I don't like either of those options, especially in something like saints and sinners where your arms sway around so much it feels like you're drunk.