>So, yes, there’s a fair amount of manual manipulation of weapons, some related to reloading and others related to special functionality. In some cases, the same actions can be performed by buttons on the controller. The rules for this vary between the weapons, because we wanted each weapon to feel like a new and interesting object to interact with, and eventually master. We are aiming to have a wide set of accessibility options for players with limited motor capabilities, so there will be automation options.
I'm a bit more calm about HL:A, now that I played Boneworks. Valve seems to know what they're doing. Boneworks feels like it's only a more functional Garry's Mod VR mod, with worse enemies and less variety.