>>312096862
The point is that Onward came out in late 2016 and had a spatial inventory system, guns were objects and not 'hands', and smooth locomotion. Alyx only has partial implementation of any of these things: items can be stored in the arms but the guns are switched with buttons and cannot be dropped when equipped, and the game requires teleportation to advance through certain parts with joystick locomotion being skeptically added late in development as if it hadn't been standard for over 2 years before release.