Is it possible to create a fake vive tracker that'll be seen my SteamVR through an external program? I want to create a stationary tracked virtual object that I can then use as a locked rotation axis to get around the fact that no game has implemented a "forward facing movement" system, they're all either locked to your head or your hand. I think with VR input emulator I could switch my off-hand rotations to a virtual static tracker, giving me a control scheme that's based on my playspace orientation.