>>299070845
Only things you'll notice on low vs. high is the volumetric light/fog density, and the LoD pop-in distance. Months later I still don't know wtf the texture setting is for because it looks identical on low as it does ultra.

Honestly the game looks perfectly fine on all low settings, the pop-in isn't that blatant. Only thing I'd recommend on medium at minimum is sound quality (which is CPU-driven anyways, not GPU) so you get the audio processing for shit like audio bouncing, occlusion, etc, to make it sound less flat in a given environment.