>>384417857
Story-driven games feel like watching a theatre play irl. 
I'd honestly much rather have a physics-based dungeon crawler/immersive sim, where you have to prepare for each crawl by stocking up on potions, food, scrolls, etc. And the inventory system could be similar to the one from 'Into the radius'. Make the dungeons full of traps, so the player has to use surrounding props to check if a certain plate is going to trigger a trap. 
I just want a game with meaningful and immersive interactions. So far 'Into the radius' is the closest thing to what I'd like a vr game to be.