>>291344553
>VRlet
It wasn't hard. It was tedious and annoying. Physics puzzles always took way too long to complete due to all the bullshit you have to go through with the full physics body. Grabbing stuff like a trashcan would sometimes result in the hand going through the fucking trashcan and getting you stuck etc. 

In other words, it's shit and more of a shitty techdemo than a game. Not to mention the environments sucked ass and all looked the same except for a few rare occasions. The only good thing about Boneworks was the soundtrack, pretty much the only reason I kept going.