>>371773969
what a great idea it was to make their own shitty seesharpie flavor instead of staying with c#, unity 3d also uses c# and making games with that shit was amazing, way better than unreal with their crappy c++.
Since vrchat is unity game, does it work the same way there? basically i need to write a simple vrchat plugin so i can pull out collider information for my avatar used to drive the diy haptic suit i'm making
so i need to know for example that someone touched my booba area