>>294621639
>a game where you arent going so slow but also not bum rushing
I don't really see how that is possible unless the engagement ranges are fairly high or you find some other way of slowing players. The netcode will always provide some advantage to the guy bumrushing you round a corner, even CSGO with it's ping compensation has this. Higher lethality makes this style of play even more viable as you're already expecting to get the first shots off when you rush. I think you'd have to slow the movement speed, add momentum to it or do something else to make it into a clunky milsim experience before players would stop doing it.