>>400812538
early on valve had this stupid idea that "you shouldn't move players in vr without them moving rl because it makes people sick" and "your vr hands and your real hands should always be in the same position 100% of the time" which is the reason alyx had no smooth locomotion and manual ladder climbing originally and have no two handed and melee weapons
which is true if you're new to vr and susceptible to motion sickness but it's nothing that people can't overcome and these design philosophies heavily limit in what you can do in vr