>>348713356
you'll need to fuck with the rim lighting and specular settings because poi does them completely differently.

another thing you need to do is disable sharing shadow maps, poiyomi stacks them one on top of another, but UTS blends between them independently. the intervals between shadow levels are also more like the dfiference between.

pic related:
-pure white texture
-poiyomi set to use shadowmapping or whatever the UTS-like option is
-base color 0000FF
-first shadow color 00FF00
-second shadow color FF0000
right: using sharing between the three shadow maps
left: no sharing, all three maps set to use the same texture