>>280925983
How interesting, each one of those games has a playerbase so massive they do not need to worry about organization. They also appear to be flat games, so good comparison.
https://steamcharts.com/app/582010
https://en.wikipedia.org/wiki/League_of_Legends
In September 2016, Riot Games estimated that there are over 100 million active players each month, and in September of 2019, the company revealed that the game boasts nearly 8 million peak concurrent users each day.
https://steamcharts.com/app/570
A game with an actual half a million players.
https://steamcharts.com/app/1085660

Not even going to post the steam charts for the various fighting games.

https://steamcharts.com/app/444090
This is kind of sad.
https://steamcharts.com/app/304390
Same as the last
http://www.misplaceditems.com/rs_tools/graph/?display=avg&interval=qtr_yr&total=1
Runescape is runescape
>overwatch
https://steamcharts.com/app/389730
Console game mostly?
https://steamcharts.com/app/359550

So just going through all of these, they each have a player count that can sustain their own sub-communities without even trying. Not to mention some of these are FOTM rising and falling playercounts.
So here we have the largest VR game's playercount.
https://steamcharts.com/app/438100
Second to
https://steamcharts.com/app/555160

Lets crunch some numbers here, massive multiplayer games, have enough discussion and players to host games without extensive organization, you can drop your name and play with people instantly, and in /vrg/, we have people struggling to gather four people after trying multiple times. Like it or not, we are a small niche and you will see your /vrg/ players eventually, we all did years ago, and formed a discord, get over it, it is here, has been, the thread has survived two years of it, shut the fuck up and play some games instead of contributing to the problem of people not wanting to read this thread because of faggots like you whining constantly.