Why is it that when I apply dynamic bones to my front hair bangs it works fine in unity and looks good when I move the neck/head side to side but then when I load into vr chat all it takes is a slight movement of my neck to send the hair jolting to the side in a weird snapping motion? I guess it's something to do with how unity translates motion to the bone VS how my actual VR movements in-game translate motion to the bone?

point being it looks awful, what kind of dynamic settings can I use to make the hair move only VERY slightly? maybe this will make it not spaz out when I'm in game? I suck with dynamic bone settings