>>326524340
I dabbled a bit in blender to sculpt different items for no particular goal and with no particular target in mind. They all looked like shit, but it was kind of fun.
I assume that it would make even more "sense" in VR.

>>326524341
That is fair. Though I assumed that the demo pictures only look like shit because the people sculpting all user zbrush or their tool, which they will never leave.
So basically I was just assuming that it wouldn't matter which tool, since they just didn't get any "real world professionals" to do a demo in VR. Or something.