>>276725795
but every indie tech demo so far is the same shit. Just riding on "woah look its vr"

I want to create things that are like "woah shit this feels like a real world"

I mean actually redoing the fundementals, finding new graphical tricks that work ONLY IN VR and allow for extreme realism at cheap cost.

desu my plan is pretty much to just create shit and maybe show it on a youtube channel like nimsony until i do get hired at a company where it could be implemented in an actual game. Idk what kind of pay they can offer but stress level zero seems like a place I'd be happy to work with, who would also appreciate my take on things. Boneworks actually was a huge part of my inspiration to be a vr dev, I've been noticing things for years that seem like very obvious fixes, obvious tricks that could be done, and nobody implements them. and then boneworks came out and it actually does (sometimes, its weird, lots of areas are quite low resolution tho, I guess maybe thats part of the lore of the world, like they're less developed parts or something?)
I have a lot to learn about game dev before I actually publish anything, but once I get there, oh man, world, prepare your virtual ass, cause I'm about to change that shit.