Anyone fluent with UTS2's shaders? Trying to figure out how to get an outline of this fuzz ball like how Unity's orange selection already does it. The usual outline function does it along every quad I have intersected here and produces the result on the right. Nothing fancy on the texture other than an alpha channel which is set to the transparency.

That or if anyone knows a better means of what I'm trying to accomplish here with the mesh vs. doing an ancient 3d illusion which is low on polygons.

>>290717818
Nope. Just make a Steam Collection for your VR titles.