Vox Machinae small update yesterday - 

This update makes the AI not so terminator-esque. We plan to add a host setting for the AI skill level in the future.
Also of note, microphone input volume is now automatically controlled, so you hopefully won't need to keep telling people they are too loud or too quiet.
There are also lots of bugs fixed!

Server updates are being rolled out throughout the day, so you might not notice some of the changes yet, depending on which server you connect to.

Bots will now avoid running into obstacles such as teammates, vehicles, and buildings where possible.
Bots have more human-like reaction times.
Bots have more variation in their aiming, including targeting limbs.
Mic volume is now automatically adjusted to avoid the case of overly loud or quiet voice chat.
Improve quality of terrain at Medium and Low terrain texture quality settings.
Players who have connected to the game but not joined a team now show up on the player grid (making it possible to kick them from the game, if desired).
Fix an error that could occur on the player Interact menu.
Fix bug with did not equip newly earned hat when choosing to do so on the "new hat" screen.
Fix bug which cause Power Venting module to require pressing twice to reactivate.
Increase efficiency of Power Venting module.
Fix wrong armor pieces being shown as damaged/destroyed on Dredge when viewed at a distance.
Fix capturable factories that spawn as random events on Convoy mode not giving their intended buffs.
Fix voice chat being cut off when switching between Hangar and Cockpit when using a controller other than a VR motion controller.