>>284552117
Yeah, it is pretty cool just for the experience even if the content was weak. If they had more than a few weeks to put it together, I bet they could've had a bunch of cool actual 3d animations instead of slides and 2d videos. The presenters mostly had full body tracking too, so you could see them pacing around. I don't know what technology they were using for it, presumably vive trackers, but who knows.

Overall, a pretty nice platform. No performance issues either. My main complaint was that the audio wasn't spatialized at all, so people were just talking inside your head. I think the first application that can really nail audio with proper spatialization and directional attenuation will make VR socialization much better, potentially even better than real life since you can mute background noise.