>>284504743
I think something like H3VR's armswinger paired with SLOW joystick locomotion and smooth/snap turning would be the best for online games.
If you don't put any limiters on it, you get flatshit mechanics like jiggle peaking. Running should be physical, turning, peaking should always be faster when performed IRL. Otherwise it ends up a race to the bottom where people probably leave Pavlov to go back to CS:GO because it's better in every way at this point.