For all i've learned in blender, UV map is still a mystery that I mostly just barely work around instead of actually understanding. Is there like, an easier way to map a model other than make a sheet of textures and then manually form every single texture over it? I know unwrapping is a thing, but it doesn't really help, because I don't know how it'll unwrap when I make the texture, and even if I unwrap it first, it's hard to eyeball the uvs in blender while making a texture elsewhere while actually knowing how it'll skew and stretch.