>>390384778
Ok, I understand the issue. The animation controllers I made disable finger tracking when the props are enabled, and then re-enable it when they are disabled. This was an oversight on my part; setups that do not have finger tracking will break because of this since it forces finger tracking to be enabled on exit, which consequently prevents hand animations from firing. 

I'll figure out how to package this properly and update things, but if you want the immediate fix just delete the "VRC Animator Tracking Control" components in the "Lighter Hand" and "Cigarette Hand" layers. See pic related. There will be two in each layer, although technically you should only have to delete the ones on the "Idle" boxes for things to work.

>>390384861
meds