>>380564346
That's true, it needs to be a bit more thoughful than just looking at the ranks. I'm well aware that vrchat's rating system is useless. It's not a problem when someone is 70001 tris, but a lot of the people I see have dozens of unmerged meshes or thousands of dynamic bones interactions. It adds up when you have an 80 person world and half of them are unoptimized to a degenerate extent. We used to be a lot more mindful of this in the past.