>>301485441
Yes, they failed to mention the catch on their main website but it's well reported elsewhere and it's just a blatant fact.
>We're surprised to see VR support announced ahead of other possible features, particularly Xbox console support, given that MSFS's non-VR version is already so demanding on CPUs and GPUs. (Which I'll get to in a bit.) For now, Asobo has put the game's VR version into a somewhat nebulous "fall 2020" release window, and the news does come with one catch: at launch, this mode will only work with the upcoming HP Reverb G2 system.

>When pressed, Neumann and the rest of the MSFS team declined to specify exactly what about their VR implementation might require a limit to a single PC-VR system, especially since every headset on the market relies on OpenVR calls for axis orientation.

"Hey, it's only going to support the G2? Why is that?"
I wonder if that silence is because they're gearing up to build their own exclusive lineup and want to promise it to no one but G2 owners in case the G2 is a big success like it's seeming it will be.

>>301485704
The FOV on the Index is a hack job. It's actually distorting the image to give you the fake illusion of a wider screen. This makes text on the index painful to read if not dead center of the view. Remember even the fuckin Lenovo explorer had a clearer image than the index thanks to this when it came to that weird stretch.