Now that the dust has settled, here are the weekend statistics. There was a noticeable decline in population this weekend according to both steamcharts and steamplayercount. As I said yesterday, it's certainly not a dent in VRChat's overall playerbase, but it's by no means a tiny number either.

Last weekend's peak (according to steamcharts):
>Friday: 35,218 players
>Saturday: 36,039 players

This weekend's peak (according to steamcharts):
>Friday: 29,586 players (5,632 player decrease)
>Saturday: 30,332 players (5,707 player decrease)

I don't like math, so I'm not going to run the percentage decreases on what those numbers mean, but I still think that a nearly 6,000 player loss during peak hours is a noticeable chunk of people. Perhaps it's simply a "drop in the bucket" as some posters here have come to say, but I still think that number is kind of unexpectedly high.
Make of it what you will. I think people should enjoy both platforms and there shouldn't be any console war infighting, but I do find the statistics interesting to look at and I'm very interested to see where each game goes next weekend population wise too.