>We don't render arms due to our experiences with playtesting - briefly, we found that players themselves don't notice them missing (spectators do, obviously), and they don't like them obscuring their view.

>We actually simulate invisible arms though, which connect from your hands back up to your HMD, and we use those to detect impossible things, like completely closing a drawer over your wrist.

>We're planning on releasing a video going into the tech behind our VR hands / interactions / etc, so there'll be more on this soon.
Wonder how long it'll take to mod skinned arms over the invisible ones.