>>297295814
And colliders. Make sure to set them to trigger colliders or you'll inadvertently make a flying avatar. Use the child gameobjects to tilt the capsules slightly to follow the legs. I was optimizing for the cloth resting on the front of the legs closely in Z axis, at the expense of fatness in the X axis. I set a physic material on the colliders, but I found it doesn't actually affect the simulation; only the "friction' setting in the cloth component is controllable.

>>297296028
Yeah. A workaround to try is to disable the cloth mesh in the run animation, which also would reset the cloth when you stop moving, good for fixing the "skirt clips through your entire body" problem. I think you'd need to swap in a separate copy of the mesh while running though or your skirt will just disappear.