>>421494039
>my first thought was how much smaller the FOV was than I expected. I wonder how common that is.
It must be pretty common, because pretty much all manufacturers lie about their FOV so you end up with pretty small ones.
I've gone and search for some info out of curiosity and found this video with some guy testing a range of headsets with an fov-testing program.
https://www.youtube.com/watch?v=fvkUtY8ifDs
Here's the results (horizontal/vertical):
Oculus Rift S 86°/110°
Vive Cosmos 82°/112°
HP Reverb G2 98°/114°
HP Reverb G1 94°/106°
HTC Vive Pro 98°/126°
Valve Index 108°/130° (lenses closest to the eyes)
Valve Index 100°/112° (lenses farthest from the eyes)
Odyssey+ 102°/130°
Oculus Quest 92°/116°
Pimax Artisan 128°/124°
Pimax 8KX 140°/124°
He says the 8KX actually gets up to 160° horizontal but it gets so distorted and blurry in the last 20° he didn't count them.