>>296696804
Talk to the hand.

>>296696931
We can only hope Valve is trying to work on it, and I think for third parties, it'd have to be a big motivated third party, but that probably doesn't exist since everyone is mostly self serving and if someone does it for one headset it'll be weird if they don't allow it to work on all other headsets, at least for SteamVR. So ultimately it'd probably have to be Valve.

About processing power, I'm not sure it's actually the case that it's what holds back hand tracking. The latency and rate could benefit, but I haven't seen a super high quality implementation of hand tracking yet that takes advantage of such processing power. That is, if the ML model to achieve higher quality or more robust tracking doesn't exist, then increasing processing power only decreases latency or increases rate.