>>278338778
yet people complain that it isn't that smooth
Nothing beyond putting some caps on fingers(that vibrate like your phone screen when you type) is needed for that, desu. A full glove that restricts movement in not necessary. Clipping is more similar to the issue of picking up heavy objects in vr with ease. But using buttons and other forms of input instead of grabbing things naturally are more immersion breaking.
But didn't those eyetracking devs make something for vr even before oculus quest started their beta for finger tracking with cameras? A long way to go. But if those sensors on controllers did it, there would be less issues.