>>418774769
Amogus in VRC exists but it's very easily broken and was apparently really hard to develop within the constraints of Udon, particularly getting the networking to play nicely. As it stands, the VRChat networking still has massive delays and it makes realtime games nearly nonviable. You may notice that the most popular and most fun Udon games or minigames are all either turn-based, or games where a whole second of delay doesn't matter. Enter a Pvp world and you will find yourself rounding a corner and then dropping dead from a bullet that was fired over a second ago.
>udon 2 literally ditches the node shit
Cool, does that mean in 2-3 years' time we will finally be able to use basic C# concepts like Lists? Will networking be less obtuse? Will the performance impact of simple calculations be less awful?
Udon puts VRC ahead of the competition but it's a buggy and awful mess with almost no documentation on how anything works.
"Lame duck" sounds about right.