>>279513923
>that there being no goals would free you from stress
I have nothing against sandbox experiences, but even in those games players make goals for themselves, not just any goals but ones that have to be thoroughly engaging. In a sandbox like Garrys Mod, by far the most popular game mode is RP, which has very stringent rules and expectations that it has for each player and role.
>I wonder, what do YOU think feels rewarding?
There are 3 gaming experiences that I think are the most rewarding.
1. Progression of a character (both in a literal sense but also in a psychological and social sense, extremely difficult in VRchat, see point 2 for explanation.
2. Progression of skill (revolves around changing habits, this is extraordinarily difficult in VRchat, since you are usually trying to change social habits, which unlike League of Legends or Fortnite-playing habits, are built up over our entire lives and can virtually impossible to break. For instance I was shy in school, I’m shy in-game, and I probably always will be shy.
3. Memorable experiences (You would think that is the one thing I think VRchat can offer, but alas, I have found this to not be the case. Again we have the conundrum of two extremes. Either you can just have simple chats with random strangers which can often get boring quickly, and normally degraded into collectively doing something less interactive and less boring, like watching anime or a movie in a VRC theater, or on the other extreme you can chase the more visceral and dangerous experiences in VRchat, which mostly include lewding and lewd-adjacent actions. Suffice it to say for many people this can end up being traumatic. Cleetus’ mental breakdown manifesto is evidence of this. For those that aren’t sexually insecure, they either have to lie constantly about being pure, or eventually like a used up whore, even sex does not satisfy them after long.

Anyway thank you for responding to my whiskey-fueled pseudo-philosophical escapade.