>>283433871
they are not intuitive to use.
the Oculus had the right idea, just take a controller, make it's arrangement symmetrical, and split it in half. And then make the buttons touch capacitive so the controlelr knows when you are not touching them, which makes for semi-finger tracking. the controller knows when you are pointing, or making a fist, or giving a thumbs up.

but the vive dildos are first of all, fucking dildos and not ergonomic at all, and rely almost entirely on that stupid touchpad, because Valve is enamored with it for some reason.

there's a reason when Valve went their own way with the Index they just expanded upon what the oculus controllers did, but with actual full finger tracking.