>>324922851

Not yet, it’s on my wishlist. I’ll give it a shot.

Secretly, I’m a developer looking for the best melee system to copy for a Quest-standalone casual DNDish multiplayer game. Thinking something like Gauntlet, or Arizona Sunshine but sword and sorcery. Archery, magic, and knife- and axe-throwing all seem straightforward in concept, and have numerous best-practice examples to copy. It’s the core mechanics of fun, good melee combat that elude me.

Part of the problem is that traditional MMO gameplay loops don’t transfer well to VR. If melee fights are gonna last more than one or two swings, the player needs to keep swinging which may get tiring. And if they’re physically good at blocking incoming strikes, the game might be too easy... or if they’re not as coordinated, it might be too hard... a player’s stat sheet can’t make up for klutzy arm movements.

Another game on my list to try is Karnage Chronicles. It’s a multiplayer dungeon-crawler, but only on PC and not Quest standalone iirc