>>295690439
I'm sure 95% of those failures are down to dropping or smacking the controller against something too hard, there's plenty here who use Touch 2s and haven't had that issue. If you're going to be that rough with your controllers something is bound to break eventually anyway. 
The only controller issue I've heard of here has been two people getting sticking/ drift behaviour on sticks, but Oculus have been good on replacing that.