>>313992748
>You'll never be able to easily customize a VR headset
Why?

>I simply can't see tracking comparable to base stations from an all in one system.
Why?

>Just two or three cameras that you set down maybe even on the floor and off you go.
This already means your play area needs to be much bigger by default, because the bases themselves needs to be outside of them. I don't know man, I just don't find it as nice. I also really don't see how tracking is not good on Quest 2, as I can do any movements I want with a pretty decent precision, even though I am wireless and adding Virtual Desktop latency (or not, depending on the game). But I have not tried the Index so I don't really know. To me it mostly looks like the controllers themselves are more advanced, not the tracking technology itself. Quest hand tracking shows amazing potential in that regard.