>>395327663
The zones are pretty well divided into hobo, early, mid, and late game. Pervomay you can get by with anything, swamp village you can get by with a decent pistol and plenty of ammo but probably want to start thinking about bigger guns, factory you need a decent gun with AP and prepare for long raid survival, bolotky you need the good shit but by then you know what you're doing. Initially I didn't like having the zones divided up but it makes the pacing of the game a lot more clear. In 1.0 it used to be every time you got a high priority mission you were getting good enough to handle everything you had seen before. Then you go in with like your usual kit and get your shit kicked in every time, realising the hard way that you need to be more prepared. The physical barrier of a fog wall and a loading screen into a new zone makes the threat of the unknown so much more tangible that you instinctively prepare more for it.