>>314839730
Neos doesn't have any way to make maps and avatars except in VR, which I think is misguided compared to relying on a unity SDK like vrchat/shillout. Among other things, I think most neosvr maps run so badly because they only have realtime lights, without any way to bake lightmaps in game. And the spaghetti coding system makes it impossible to use the rest of regular software development tooling like version control and libraries (a complaint I have with udon as well, but at least udonsharp crosses the gap). And no way to use custom shaders.

There are good technical reasons why neos works the way it does, but again, it's a difference in direction. As much as vrchat is a hackjob, I just like it better, and its success shows.