>>311920575
That's true to an extent but, like you say, they're typically missing all the interactivity that really makes a vr game a vr game and not just a game with a monitor glued to your face.
Hyperdash is a great example for me, it could have been a super fast classic arena shooter but it's hamstrung by its movement imo. Maybe some people prefer the not-teleport movement and maybe Hyperdash would be worse without it but I just see it as making the game something people will inevitably move on from and that I'm already kind of tired of.