>>420351801
It's also about games. It's a bit of both. There's no fucking games to play.
Companies all collectively decided to shovel badly made and overpriced VR ports of flat games onto headsets, and then got butthurt about VR when they didn't sell well. Coupled with the biggest VR userbase being Questlets, making fully fledged VR games that surpass what the Quest is capable of is not deemed profitable enough to them.
If Fallout 4 VR, Skyrim VR and Hitman VR weren't so disappointing it would have already sold better. More indie devs should jump on the VR train, like PAYDAY 2 briefly tried (before the devs' HQ was quite literally raided by police because their CEO did an oopsie with insider trading). If popular cult indie titles like Deep Rock Galactic had VR support, that would probably entice a lot more people into the hobby.
You can't expect triple-A devs to pick up the slack on that anymore, so don't expect shit like Hogwarts Legacy to get good official VR ports. It's up to the smaller studios to implement it as a side project now.