>>418773773
>Making a VR game should be as easy as downloading a prefab and then editing stuff.
Not going to be the case anytime soon. We just don't have enough processing power yet. 
Basically, right now vr has two major problems (or one because they are closely related), 
1. proper vr development requires insane amount of competence. 
2. people with that much competence expect to be compensated (aka they dont want to starve). There are not enough people who are willing to pay, and even then, the devs with such set of skills can earn 10x amount of money for half the effort doing non-vr stuff, which leaves us with enthusiast who are driven by passion. And there are just not enough of them.