I have a long cat-like tail that has a ton of stripes on it, I wanted to make all of the actual stripes use a specific shader that's different from the main shader the tail itself uses. How exactly would I go about doing that? I mean I have the shader itself ready to go but right now the tail is just one mesh and one whole texture is applied to it. I assume for this to work I'd have to make the stripes their own mesh and texture so I can apply a different shader to them? I guess? or is there some simpler way to go about this? not too sure how this all works