>>269745126
Surely the only way is to press a button to enter, your character goes into a third person animation while you can swing your chair around, and then your viewpoint is back behind the wheel waiting for you to press a button to confirm you're seated and start the engine, where full 6dof resumes
We already have fully third person games and third person death animations, I think people could handle a transitional animation as long as they triggered it (rather than an invisible trigger boundary which is understandably barf city)