>In addition, we've made tons of other improvements along the way, including doubling the amount of avatar parameter space available, increasing the sync reliability and rate of avatar parameters, a significant boost to PhysBones performance, big improvements to our input system (that should help us net that vaunted "Steam Deck Verified" checkmark, c'mon Gabe!), and more!
Wonder if 256 bits is enough to fit all the facetracking and eye tracking floats into now...