>>316411834
>The way that the position of your hands influences the position of the weapons is inconsistent and strange at times, like with the sawed-off shotgun which is fully controlled by the position of your main-hand, even when you’re holding the weapon with both hands.

>dying before you have a chance to react, which is no more fun in VR than it is outside of VR.

>This is not helped by the fact that the game’s lever-action rifle is a one-hit kill which seems ripe for terrorizing players who won’t even get the benefit of hearing incoming fire before it’s too late.


>There’s a scoped sniper-rifle among the primary weapons, but it feels largely unusable due to a poorly implemented face-scope which blacks out your non-dominant eye and all peripheral vision

Looking pretty bleak MoH bros...