>>321953631
Way too many puzzles, none of them feel satisfying to complete and the jankiness of VR can turn them into hell. I've gotten killed by mines multiple times even though from my POV i was nowhere near the laser. Also had tiny tracking issues once which completely broke the ball puzzles (could move the cursor/my hand correctly but pressing the trigger did nothing), ended up taking 10 minutes to complete that one.
The fetching quests are boring yet the game throws them at you so many times: here's a power generator or whatever that needs a small power capsule, go fetch it.
If you run out of ammo, you almost softlock the game. The ammo distribution is fucked up: early chapters have fuckall ammos (ran out thrice there), the middle of the game has a ton of ammo (way more than you need) and the end game fuckall ammo as well (would've ran out if not for careful shooting optimizations over repeated deaths). There's also those very fun blue bullet-sponges enemies which make this problem far worse.

I suppose both the puzzles and ammo management would have been less annoying in easier difficulties, but i didn't expect it to be so bad the game would be a chore to go through. Doesn't help that i can hardly remember any truly enjoyable moments the game has to offer.