>>418775338
>We just don't have enough processing power yet
This isn't a processing power issue. It's an issue of closed source and having to reinvent the wheel every time.
>proper vr development requires insane amount of competence
Because you have to start from scratch every time, down to implementing the VR. A game dev shouldn't have to worry about avatars, trackers, or IK or any low-level stuff. They should be freed to work on game objects where the controls and colliders on the player's side are already figured out. If I want to make a game about shooting ducks, I would only have to develop the gun shooting when triggered and then the ducks being shot. I shouldn't have to program anything VR related.