Can someone explain write defaults for avatars 3.0 to me? Apparently I'm supposed to turn it off for every animation but then it breaks all my 3.0 features. I can kind of fix it by making a new constantly running animations to set all my toggles and everything I can change to default state when it's not in use, but then I have a perma looping animation of like 150 properties? I have to add every shape key that changes from every mesh, every bone that gets moved, or dynamic bone that gets toggled, every object etc. and I'd have to go back to it and edit bunch of stuff in even if I just add another simple outfit toggle. That sounds like it would be very bad and unoptimized?