>>411959416
>Crisis Brigade 2
The focus on high difficulty spoils it in my opinion. The game throws so many enemies at you from multiple angles and there's no safe way to peek out into the constant hail of gunfire. With no indication that a shot is going to damage you it feels unfair. Your knees also need to be strong because the game will throw tiny pieces of cover at you that will have you crawling on the floor if you don't want to expose yourself. Game length is short like any light gun style game and replays give you coins to unlock stuff or upgrade your guns. The graphics are decent enough but enemies and locations are generic, bland and nothing like the soul in the old light gun games.

>Paradox of Hope VR
Very very early access. Has some potential but wait for it to get some more meaningful content first.

>Requisition VR
I liked the concept but it got old fast. Co-op zombie horde defense is hardly unique and the fun makeshift weapon crafting eventually loses it's novelty. The crafted weapons break a little too easily and have a problem where the damage dealt often doesn't feel like it matches what you've made. i.e a tincan attached to a heavy object deals big damage but a kitchen knife stuck to book sudden feels like a butter knife. Making elaborate traps is pretty cool but again the effort to reward is off because they'll soon break. Against later waves you'll be bypassing the makeshift mechanic and just crafting the OP recipe weapons. Story mode is really just the wave defense but with some movement around the map. Still pretty buggy too.
Fun for a couple of hours with friend showing off your dumb creations to each other but not much reason to replay.