>>366812447
>You don't need that many separate meshes. If you put shit on bones or shapekeys, you can keep it down to just 2-3 meshes and use less materials to boot.
That is actually worse for performance. Toggled off meshes basically use a bit of memory whereas shapekeyed blobs are constantly rendering even if theyre just a tiny dot of vertices. It's another example of performance VRC's ranking being stupid. That said, you're right people don't need 25 meshes for props they use twice a year.