>>369345812
Because we now live in a world where game design companies are run by money, and management only cares about checkboxes. Devs are professional programmers, who don't really care about games and just do what their task ticket says. Game designers get a list of buzzwords from marketing departament, which they need to implement, and most of them have no idea how VR games even work.

Movement, interaction and gun handling was done 4 years ago in Onward, Budget Cuts and other early proper games, but we still get AAA shooters which can't even decide what buttons to use for grabbing or gun interacting. As if nobody in game development never even once seen or played any popular VR game.