>>396015620
>Just test remove as many variables as you can and measure the performance in best case scenario.
That's literally what troubleshooting is. That's exactly what I explained in the OP. Good to see that you still lack reading comprehension
>Those 4 are the same issue.
And they can all be independent issues influencing your decision making depending on what software you're running. There is no point to this. It's just a general comment on the state of PCVR after all these years and how it's no different to troubleshooting a flat game that isn't working correctly.
>Just don't use the chipset usb ports.
Plugging the link cable into a different usb port? FUCK! WHY DIDN'T I THINK OF THAT? WHY DID THAT NEVER OCCUR TO ME? I THOUGHT IT WOULD ONLY WORK ON THE FIRST USB PORT I PLUGGED IT INTO! SHIT!
> just don't used 2.4gz wifi. With just 2 steps you have eliminated 99% of usb problems. 
Good idea! let me check th- Oh. It seems that I have been running an isolated 5ghz network just for VR already. With no other devices or rf polution. Shoot.
Do you have anything actually noteworthy to say other than indulging yourself in being a condescending prick?