>>406956496
I mean, theoretically it could be the case that vrchat performs better on 5800x3d.
Like you can craft a cache heavy workload where 5800x3d outperforms 13900k, something like single threaded with sequential yet random enough memory access just to fuck over the cpu prefetcher (it's a completely retarded way to design a program, but vrchat devs are not the brightest), so it actually might be the case, so that's why i'm asking for the benchmarks if he has any.