Zuck, I know you're here. Listen to me, faggot. REMOVE the traditional button labeling on the Oculus controllers. ABXY is absolutely RETARDED for controllers you CAN'T EVEN SEE WHILE PLAYING. Here's what you do:

>Call both buttons on the controllers Button 1 and Button 2
>Put a single bump on Button one and 2 bumps on Button 2
>Players can immediately tell which button is which by feeling the bumps on the buttons, like braille
>Refer to them as "Left Button 1" and "Right Button 1" (etc) in tutorials

There. Call the people I associate and myself retarded, but I have had so much frustration trying to verbalize which buttons people need to press while in VR. Even after guiding them by hand to the correct button, they will continue to mix them up. I don't know if someone out there has a patent on textured buttons or something, but I can't think of any other reason why this isn't the standard. For the love of God someone in here please pass this on to someone that can make this happen. Standard button labeling is not going to work for VR and images of the controllers phasing in can be nice, but it is ultimately immersion breaking since many games have to constantly pull them up. Even RE4 had to deal with this by simplifying the QTE's by changing them to basic motions and triggers only.