>>297574186
Normal/baked-AO helps, but displacement isn't that great in VR due to all the angles we're able to see the surface from vs. regular gameplay camera. That and someone actually did model in the floor detail in that shot's case.

>>297574278
Slowly getting there myself. Problem for me is I haven't gotten tricks down to muscle memory to speed up certain processes or doing them efficiently. For example, in Blender, grouping a collection of meshes and then instancing them along a bezier path to do shit such as a a rocky pathway. I mostly hate UV unwrapping more than anything. Such a slog.