>>395038956
I haven't even mentioned COD and the like. I don't expect triple A production values. I recently played Northern Journey which despite being made by one dude in his free time in a cellar, is a large adventure game with lots of weapons, unique enemies, varying traversal methods, and a cool atmosphere that runs for ten hours. Cruelty Squad is another recent favorite that again just getting the ending will take you that much time, but it also has lots of secrets, extra endings, and large non-linear levels despite also being made with zero budget by one dude. And Ultrakill is another example of a cheap game with a tiny development team which isn't even finished yet, but has lots of unique content and very novel mechanics. 

Going back to the original point, I just think that VR developers are too lazy as it is to make burning time in VR a thing outside of non-games like VRChat. It's my own fault for never figuring out how to mod Skyrim I suppose. But the absolute state of made for VR games is not pretty as long as the content in most VR releases are so thin.