>>290294012
>albedo
Honestly speaking french to me - I've been going at it for 7ish hours now and repeated the simple proccess of putting a model into blender, quick fixing it and setting its eye tracking, mouth and atlas, then plugging it into unity to finish mouth tracking and rigging. 
I'll start working on Dynamic bones and shaders sooner rather than later, but I feel like I might cook over any minute now - thanks for all the feedback. Big respect to all you avatar makers, this is fucking atrociously tedious.