>>280046209
Hmm, I haven't run across any VR games where doing the hand motions felt like a chore. Any specific games or things you're thinking about?

That tradeoff between simulation and automation is a central tension in a lot of games though, not just VR. E.g. games with hunger management, or having to press a button to drink a potion in diablo instead of the game just recognizing you're low and drinking one automatically. Is it a chore or is it G A M E P L A Y?