>>393480680
Why do big investors keep investing in vrchat?

I do think they haven't quite figured out how to turn users into money quite yet. VRC seems to be operated like a startup that isn't profitable yet.
I do think they view EAC as an important step on the road to profitability. Modding was too widely accepted and it was too easy an avenue for people to bypass their monetization because people could create mods to do the things that vrchat eventually intends to sell. This actually already happens, there are mods to increase the number of favorite avatars you can have stored - this is one of the few features you actually currently get for vrc+

But at the moment, the users ARE the product. The investors are attracted by the user base. They're trying to figure out how to mine the money out of the userbase. Why do you think vrchat has a job posting for a virtual currency specialist posted on their website?