>>396012323
There's too many variables. You would think dropping the oculus slider down to it's base and not supersampling as much would just give you net performance improvements in any scenario. Not the case. There's too many variables.
>Is it the oculus runtime?
>is it the steam runtime?
>is the game just plainly unopimised?
>is the engine running openvr/xr and it inherently runs worse under either runtime?
>is steamvr acting up again because it's general very buggy on windows regardless?
>is your OS optimised and not constantly turning on settings that kill vr performance behind your back?
>did your Nvidia drivers get reset?
When troubleshooting you have to poke at all of these possibilities. It's like a house of cards.
>>396013396
>YOU MUST NOT KNOW HOW TO SET UP A PC OR TROUBLESHOOT, WERE YOU USING THIS <program>?
>Yes.
>WELL THEN YOU MUST NOT KNOW HOW TO USE COMPUTERS OR TROUBLESHOOT
Whatever. Not going to sit here and listen you claim that there experience is highly reproducible with these USB headsets when it depends entirely on the chipset of your motherboard being up for that. If you had used any prior Oculus headsets you would know how much of a nightmare that issue has been and why it's contributed to them making standalone SOC headsets.