>>384417857
VR fantasy rpg but I'd stuggle to justify making one if I were a developer. The market still feels too small to have 'game but in VR' without some core mechanic that only VR can make use of. Something like physical combat, a heavy loot/crafting focus or a locomotion method that plays best with motion controls. Most other RPG mechanics work just as well on flat so you're probably better off making a flat game and then slapping on a VR mode afterwards.