>>295317971
Thanks, will use that as a base and just scale it down. Still working on the model as we speak, and then the hassle of figuring out how to unwrap it in a manner that I can paint a pixelated low-rez texture from it, and having the pixels flow perfectly along the form.

What I also need to do is look around and see if someone's provided a free shader for emulating that Quake 2-era vertex wobble, and possibly limited colour depth on environment lights (eg. 8bit palette limitation). I may as well go full ham with this critter I'm making.