>>414466767
Alyx was designed for teleport move and other safety things like motion sickness and not being too scary and stuff like that. The combat arenas are all designed for teleporting from cover to cover and not smooth motioning between them. Transitions to other areas/jumping/crouching etc is handled by a teleport. It makes purposeful decisions to never put you on a moving platform or vehicle (with windows) and the entire pace of the game suffers for it. The pace in S&S is pushed down by being mostly a stealth game, and having segments where you have a limited amount of time in an area.