>>402102296
It's actually worse than you think. The UV map on the nulls are projected from view. You can see it stretch and wrap around the sides of the model. I can't wait to see someone rip the models and textures so we can see how bad it really is. Honestly would have preferred they put a wireframe over the nulls that matched the edges of their verts and had them shade sharp to make it even more obvious they were fake non-humans.