>>416431220
I used it once for the first time in nearly 13 months to make a quest+pc fallback avatar of my main base. That's it. Before that, I fiddled with it here and there over the past 5 years and made altas'd models of my first few avatars back then. Even dabbled in clothes weight painting not meant for my avatar base but the results were nearly always discouraging. The rabbit hole of avatar creation was never my passion in any capacity, so recently I mostly did everything in Unity except that fallback avatar. I experimented with polytool, but it's not good when you use all its features: some of it is useful though and I still used parts of it after blender work.