made an autism toy for my new avatar. unity animations are kinda jank but it mostly works out. Still need to make a better way to holster/un-holster things. I tried to use some aim constraints with weight bound to distance in order to make it easier to slide in/out of the holster properly, but the effect is only mediocre since I didn't want to have the revolver rotating automatically without my hand. Next project will probably involve trying to learn how to make custom IKs so I can make my hands go where I want them when I want them.

cameras all fucked up with autofocus but I'm not re-recording this so 

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