>>408887016
again, /g/
but you could turn the float input of the touchpad into an integer input with some very simple mods
now this goes into deeper ideas of, why are you using a single digit (thumb) to input multiple variables by way of a circular disk, which is a terrible design to begin with
why are there even grip buttons when a single button could have been put in an easily accessible place for any other digit (index, middle, ring, pinky) to press when 'grip' is needed

and the knuckles do grip even worse, it's a float detection based on grip strength, it is actually one area where the vive wand is superior (but not even really as i have just explained, a single button should have been added somewhere on the wand's skeleton instead)

these designs give us a basic idea of where to start, namely that wands and finger tracking are excellent and will probably be here to stay in VR
but the philosophy behind their design is a really dated idea that people need some janky variation of 'natural' input in order to effectively and enjoyably use VR or whatever the gimmick was

which is not true
homebrewing controllers is probably the future, with individuals ending up designing highly personalized controllers rather than this bizarre standardized mess we have right now