>>399827850
>Basically it's what udon's VM does, but standardized.
and capable of being so much faster. udon's performance makes me want to cry. having to limit scoreboard updates to only once every 10 seconds because you can't sort in Udon so you have to manually implement a recursive mergesort algorithm that makes your game freeze if you try to do it every second is awful
as it stands, udon is neat as fuck for basic stuff and for non-realtime games (like turn-based games, i.e. board games). anything realtime coupled with the network delay and it becomes unbearable