>>418775480
>next couple months
Just like physbones and contacts, right? Or the UI update that would allow world creators to put their own menus in your quick menu? how long has it been since they promised that? how long has the UI rework been out?
>no documentation
Half the shit in Udon isn't documented, especially when it comes to networking or the way interactions actually work. Everything is hidden away inside inner circle discords where a few autists figure this shit out and share it with the rest of the inner circle.
There is 1 article in the official docs that gives a basic overview of how networking works, but it does not talk about any of the newer features or which specific methods/noodles to use.
then you try to make something clever and get the big fat error "Not exposed in Udon".
You can't even make a simple UdonSharp script that allows you to toggle a list of arbitrary components on/off because that shit isn't exposed. It only works if you specify the component type manually.
So if you want to toggle 5 mesh renderer and 6 collider components on interaction with a button, you have to make a separate array for mesh renderers and then separate ones for each of the specific collider types you intend to toggle.
the amount of times i have had to use animations to control a specific property on an object because "hurr this property isn't exposed" is astounding too.