>another vrchat update that doesn't address the broken performance of the world menu
>camera performance still shit, and the inworld object still doesn't use the laser pointer for accurate collision checks of the buttons (how about making the Action menu support sending camera commands? Would be far more reliable)
>world still sitting five inches off of the playspace

Least they fixed the fucky IK when you get into a crouch position. The prior update made my avatar stick their ass straight out and almost crab-walk, but it's back to normal now. Still stutters like a mofo when trying to display a downloaded avatar though compared to pre-3.0 update.