>>358833050
So update, I tried that and while (in gimp) it DOES indeed make the smoke texture darker...in unity in the actual animation it doesn't seem to change anything. Like I have the breathing animation playing and when I toggle between the two textures on the fly..it just doesn't make any difference, not sure why the opacity is being ignored. I know the texture slot works because if I switch to some random bright pink texture or whatever the breath changes color accordingly, so it's affecting the actual object...but makes 0 visual change.
Fuck