>>370292275
Well you see, thats the advantage of microOLED displays, as its OLED on Silicon, that means that you can easily add some additional circuity to the silicon to enable stuff like laser based eye tracking right into the display itself. This then means that Foveated Rendering can be applied quite easily to the headset, the main downside to that at the moment for us is that as VRChat still uses D3D11 there is not a proper implentation, and so this can break certain shaders in annoying ways. Also MicroOLEDs are very different from regular OLED displays so there is none of that smearing with MicroOLED as they have a much higher persistence that OLED displays. So hopefully MicroOLED displays can become cheap enough to be viable, so hopefully that Apple and Valve partnership work out and is successful