>>414501128
I've been playing it. It's like a casual, less bloated Rainbow Six Siege. Similar to Hyperdash it runs well and the art style makes it look decent despite the Quest 2 friendly assets. Textures on the guns look much nicer on the PCVR version.
The way sound muffles through walls and in the distance seems a little off to me but it does make you feel trapped inside while the enemy closes in around you. Breaching walls and bypassing traps is great when it all comes together. The vault mechanic is surprisingly good too, you can vault through windows as well as onto many tables and objects inside the building.
Gun selection is okay, I think it needs more mechanical variety as right now everything is automatic or semi-automatic. Reloads are simplified too so no pump actions or charging handles, just place a new magazine in and wait for the small delay.
I like how dead players can freely spectate and ping locations but only see items or enemy players that are visible to teammates, it makes the downtime less boring. 
The Alpha is limited to 1 map but devs have hinted at more being added. There are 3 possible bomb spawn spots so there is some variety but after a few hours playing I've already figured out some of the strongest places to use the gadgets. I do wonder if a few more maps is enough for this kind of game. Siege became so bloated because it needed a stream of new stuff to keep the formula feeling fresh.