>>310727161
It's true, here's the most detailed news article about it at the moment
https://uploadvr.com/facebook-account-quest-paperweight/
one update from the "Vice President of Augmented and Virtual Reality at Facebook"
https://uploadvr.com/facebook-response-to-quest-paperweights/
> Question: Any word on people getting their Facebook accounts banned, making quest useless?
> Boz: Yeah of course, we’ve been tracking this from day one really closely, following up with every single individual case that comes across.
>The number of cases isn’t large, but of course the impact is huge on those people and we take that really seriously. Every single person in VR matters to us.
>So I mean I think people should continue to make sure their Facebook accounts are in good standing before they buy the headset. They can work through those problems before they do it.
>And second of all is we are working really quickly through those and resolving all those issues that come up. There are Facebook account issues that can be solved and we’re working through them.
>But I want to point out this is very common – Google, Apple, Xbox, pick a favorite. They make you sign in with an account and there’s a reason for that. We get to provide better services that way and stronger guarantees around things like data security, and compliance with regulations. So I’m a big fan of this move, even still.