>>380726757
yes this is possible with parent constraints. it's easier if you use scripts to do this.
basically you have your main armature with no mesh attached. then you have a second armature that your mesh is actually bound to, and you use a parent constraint on ALL bones and constantly animate them on/off so that your second armature gets "updated" to the position of your real one only 20 times a second. i scripted this a while back but it's a bit clunky, i could share it later
t. shota senko