>>400799334
You would think that with motion interpolation that VR devs would be adding in DLSS3 to compete with and outdo ASW on Quest and the interpolation on PSVR. Instead, much like DLSS2 and even AMD's open source equivalents, they will continue to force us to use shitty bilinear upscaling and SteamVR's wiggly interpolation or nothing. Even triple A VR games largely don't bother which is sad. It's just the tip of the iceberg of VR devs being lazy+no gaems in general. 

More VRAM will be nice for more HD texture mods in Skyrim at least.