>>398816726
https://forums.abinteractive.net/d/21-magica-cloth-installation-guide-for-cvr
https://magicasoft.jp/en/magicaclothmeshclothstart-2/

Might as well give the settings too.
>Uses a Magica MeshCloth. BoneCloth can be used like Dynamic Bone, but will generally look worse than MeshCloth, and collision is better on MeshCloth too. Select the Skirt preset, many of the these values were unchanged from it, but I did tweak a few.
>Mass: 15, 1, -0.4
>Drag: 0.01. Controls amount of movement. Lower numbers leads to more movement as far as I can tell.
>World Influence: Hips, Max Speed 3, Movement 0.6, Rotation 0.7. This is basically the opposite of "Inert" from Dynamic Bone. Lowering this will lower how much it moves too.
>Reset after teleport on
>Clamp rotation: 30-50. This is like max angle from PhysBone as far as I can tell.
>Restore distance stiffness: 0.5
>Restore rotation: 0.02-0.005, 0.1
>Collision penetration: Surface, Distance 0.01-0.02, Moving 0.3-1. Making the distance numbers lower seems to make the mesh further away from the collider to prevent clipping more.

Deformer settings
>Merge vertex distance 0.03 (will vary on how many tris you have on the original and how much you want it decimated to), this is used for the collision mesh

Other notes
>Make a bit of the top "fixed point" or red when doing point selection, everything below it should be green. Don't forget to press the "create" button. The top moving usually leads to clipping.
>Colliders can fit the legs properly. No need for big colliders to stop bone chains from slipping.