>>299310818
Besides the often seen TDA glowthot, there's definitely a sameness to the most popular models on booth. Body proportions, shading style for the skin and hair and eyes (no outlines, smooth ramp or unlit), almost obligatory animal ears. Some of it is the homogeneity of toon shaders and the unity rendering environment as well, but it is hard to break out of the mold, at least with booth models.