>>295181527
Yep yep. Was just optimizing the avatar by merging excess bones/meshes/re-atlasing-because-I-added-more-accessories, and then that issue cropped up out of nowhere on shit I already had working fine.

Another Q I suppose: Anyone know a good solution for glasses lens? I know translucency is bad, so I'm wondering if something like a matcap solution on an otherwise clear 'lens' would fake it well enough?