>>388170530
>but per eye is half of that
What I'm saying that it's more than 2k per eye for a long time already, you fucking idiot. 

>>388170920
>Nvidia has not implemented a complete solution to foveated rendering that isn't VRSS + VRS
How would you even implement it differently? Variable rate shading (which is in essence MSAA/SSAA but in reverse) should be a proper way, but I don't expect a lot of games supporting it.