>>291315808
wow, very nice work anon. far better than my programmer art. Weird that you can't pick up the cue though, the green and blue spheres are supposed to snap to your hands. the physics does still need work yeah, as another anon mentioned I think physx is adding energy to each collision in some cases. My plan is to just expose all the physics parameters as in-game sliders, and hopefully testers can converge on something that feels right.

I still need to test how robust the physics sync over the network is as well; best case, udon can handle 16 rigidbodies on its own. I have a plan for the expected case though, if changing ownership of all the balls when switching between active players causes them to jitter and move.

For collaboration, if you know how to use git and github, you can upload your modifications to a fork of https://github.com/hiinaspace/that-pool and I can pull them in. If not, you can zip the project or make a unitypackage and upload it somewhere and I'll can merge your changes in.