>>368925708
https://archive.wakarimasen.moe/vg/thread/367245602/#367347517
here you go~
The actual VR functionality mods I use include VR menu mouse fix, FlinchingSSE VR, VRIK, HIGGS, Spell Wheel VR, Magic Improvements for Skyrim VR, Immersive Gathering, Simple Realistic Archery VR, Weapon Throw VR, Dual Wield Block VR, Locational Damage VR, Sprint Jump VR, Sighted Crossbows VR, Scoped Bows, and the No Stagger Mod as staggering sucks in VR.

One big caveat about Enderal VR I should be upfront about is that a lot of the cool combat overhauls that make Skyrim VR extra cool just don't work. Spellsiphon and Arcane Archery namely. It makes combat feel "vanilla" even if the realistic archery mechanics and being able to actually headshot dudes is hardly vanilla. I personally like going full Legolas with realistic simple archery and locational damage, but it isn't as interesting as being able to go full Thief as with Arcane Archery. It's worth the cost if you like everyone else has played in Todd's world plenty of times and want something fresh and far less bland. Try something like https://github.com/Ashok0/EnderalVR if you want a setup that autoinstalls.

I should amend this. Two days ago Spellsiphon got ported to Enderal SE. It's the best way to play a mage or spellsword in SkyrimVR, moreso than Mage VR easily.

reposting for myself cus nobody else did