>>274619021
>If it doesn't support that type of finger tracking, then it doesn't matter how free and open the SDK is
This isn't quite true, assuming they moved to an action-based input layer, which is really how one should be handling interfaces

>It's like asking for motion controller support in a flat game
No it's not, considering the Quest demo being referenced is literally just using hand tracking to make a top-tier laser mouse. We could make their quest demo right now for SteamVR if we wanted to

>otherwise you're left emulating the keyboard controls.
Again, that's exactly what they're doing on the Quest right now. Except the open nature of the system means it's less emulation and more properly fitting to an interface