>>349109258
>Also tl;dr
Half-assing your post with ESL-level English does not make you sound cool, nonchalant, or whatever your slurring, mentally retarded internal monologue tells you. It just makes you sound like a teenage pothead, which are a dime-a-dozen. Stop subconsciously begging for my attention since you clearly observe, whether consciously or not, that I am superior to you because I put effort into my posts. Your entire post is essentially you groveling at my feet because I bother to capitalize my words, remember how punctuation marks work, and piece together my sentences in a way that interests the reader. It is actually pathetic. The fact that you think you are manhandling me by saying "tl;dr" like some ν-male is beyond absurd. I feel like I am in some Twilight Zone x Alice in Wonderland bullshit.

This post, by the way, is not for you. It is for whoever reads it and finds it interesting. I just happened to use (You) and your proud idiocy as my inspirational springboard for colorful, illustrative deconstruction.

>>349119784
First, you should assess whether or not you can afford a VR-ready PC. If you already have a VR-ready PC, then think about getting a Vive Pro 2 HMD. Do not get an Index HMD. Index controllers are fine, but the Vive Pro 2 that just came out is, in my opinion, the best visual experience you can get from VR at the moment. And VR is obviously a visual experience first-and-foremost.

Do not fall into the gimmick meme of FBT or anything beyond Index controllers. The Vive Pro actually supports full hand tracking with an SDK related to its forward-facing cameras, but I am just telling you about a niche feature related to the Vive Pro (and subsequently, the Vive Pro 2). The hand tracking is not really used anywhere except a game that I play a metric fuckton, but it is really fun to try out. But I am not recommending the Vive Pro 2 because of this. I am recommending the Vive Pro 2 because it is genuinely the best HMD on the market right now.