>>400049268
Yeah, kinda defeats the point although I'm sure many games will run at native 90 or maybe even 120hz but that's probably not the case for exclusive titles. I thought the dynamic foveated rendering would fully alleviate the need for psvr1 level reprojection but guess not. The only reason to buy it now is if it's confirmed to have native pcvr support in which case it would be the best consumer pcvr headset but I dont think it's gonna be feasible to sell hardware at a loss and make it compatible with an open platform. The only way they could make it work is if they made their own storefront for exclusive and 3rd party licensed vr games like oculus did and extract full revenue.