>>287684509
One of the reasons is that there's some many extra variables that differ between clients. Steam VR with a vive vs Oculus vs Steam VR on top of Oculus all have different feel for the weapon handling. Oculus vs Steam VR + Oculus is a massive difference where the former is snappy and responsive but the latter has so much smoothing that your weapons are incredibly easy to keep steady, I don't know of any other FPS that does this as much. Vstock vs non Vstock recoil doesn't effect the gun in the same way. High ping means clientside effects like being slowed when shot take longer to effect you. Who the fuck knows how flashbangs work and why they still self-flash around corners even on low ping. Then I'm convinced, after similarly long playtime, that rarely the netcode will just shit the bed for you after map change for no reason until you reconnect.