>>324858480
>or steam's invite system (which is hopelessly broken to interact with steamvr overlay).
I'm still baffled to this day how many leaps and bounds ahead Oculus is in this regard.

What's ass with SteamVR is you can't open regular Steam within it, unless you happened to never close the window to it before opening a game. You're stuck having to use bigpicturemode which is a slog.