>>384255203
>I've never seen this happen, seems to save all my per game resolutions without issue.
The global setting, not individual game settings. The definition of "100%" is often changing, one moment it's the native resolution of the quest 2, another it's in the 3000x3000 range for some fucking reason.
>There is. I don't have a cable anymore but I remember being able to set the resolution and turn off auto scaling in the Oculus app.
You didn't finish the sentence. Of course there is a way to turn off the automatic rendering adjustment in the menu, it's right there. What it doesn't let you do is set the rendering quality anywhere near the native res of the panel. It was only letting me set the slider to a minimum of 2467x1980 for some reason, which is still more horizontal resolution that the actual panel resolution.

You would think that a wired connection would be a slam dunk in terms of solving all issues and getting the most out of the headset, but from having previous experience with wired oculus headsets (my 2013 devkit was fine, Rift S was always had usb issues on MULTIPLE different computers) it's anything but. I know people have issues with Index and steamVR as well. The standlone quest 2 experience might have dogshit graphics but at least it's a standalone device with a fixed spec.