>>312347682
I played a couple hours today. It's pretty fun, once you get into it. It's definitely not a 'sim' melee combat game like Blade and Sorcery or Boneworks, or even GORN; mechanically it's just quick time events where you have to hold up your weapons in a certain orientation to block, then swing in a certain orientation to do guard/health damage. More like beatsaber. The charging powerups and roguelite structure are solid, there's enough game surrounding the mechanics to not feel tedious. Graphics look nice, and the interface is satisfying, with your main interactions being either swinging, dashing forward (essentially a teleport), and crushing powerups with your fist. 

It's been forever since I played it, but I remember Swords of Gargantua having mostly the same stuff, but it wasn't as satisfying as Until you Fall; I think it's just a polish/tuning thing for the graphics and mechanics. SoG does have co-op multiplayer though, still haven't tried that.