>>346300364
You can still use all those methods. It just goes in your fx layer is basically the only difference. You can use the 3.0 menu to toggle on the gun and also use that parameter to make a second set of gestures work. So your fx layer's gestures will have things like gun=false, righthandgesture=1 in the conditions for your normal fist and another transition to another animation with gun=true, righthandgesture=1 for pulling the trigger animation.
[spoiler]You can also make a chain of transitions that are gun=true, righthand=1 to shoot that goes into gun=true, righthand=0 to cock the gun again and then repeat 6 times or however many bullets there are before ending on gun=true, righthand=1 to click for the empty gun and have a separate gesture to reload it.[/spoiler]