>>378019346
I disagree with this entire post. I've turned in real life for 4 years without a pulley system, I owned a gun stock and it was far more hassle than it was worth, and I own both a wheel and joystick but use neither in VR because they're so awkward to use while blinded by the headset. The last problem could be solved if tracked VR peripheral versions of those were made, but for now trying to find a specific button on the wheel while its rotated is horrible.