>>310024064
They shot me where I was standing around a second before. The line is accurate for where they fired from. The blood decal originates from where I was actually standing though, so that's what confuses me most. Other times you can get hit an entire second before an enemy comes around the corner, so you can hear their shots, you are taking damage, but the player position is still around the corner. It makes no sense and can't simply be 'lag' because then the shots wouldn't be audible either. You can fire at corners long after an enemy has gone around them and they'll take damage. Other times you can fire at someone very near and they won't take the hits. It's like player positions are completely desynced by entire seconds.