>>415754302
That's questionable. It will look better on the performance ranks but blendshapes aren't ideal on performance
Just don't have like 10 meshes for clothing, have a small amount of meshes and toggle them on/off. Stuff like hats and props/accessories should be put on bones instead of a separate mesh. Bones have very little performance cost.
This method isn't viable for complex things like jackets/tops or pants but it works for stuff like hats or ears, and tails.