>>343434967
there are 2 player bases for vrchat.
1) 12-18 year olds hitching off daddy's wallet (usually on a quest)
and
2) 20+ people who buy their own shit

you don't want to hang out with group 1.
but in group 2 everyone is afraid of being thought of as "old." you know, that's modern culture. young = good, old = bad. so most people don't talk about age. and of the people who do talk about age, a decent proportion probably lie and say they're younger than they are. conversely, nobody lies to say they're older except for group 1 (and they never lie higher than about 20).
so, amongst adults who use vr, the median age is probably about 27, with a pretty decent variance.
But the median of impressions/claimed ages is probably more like 22.

tldr; you aren't old. you're just afraid of being old. so is everyone.