>>391721571
Not exactly. Quest, despite seeing some success, is still mostly populated by newer, younger indie studios that never participated in the traditional games market. Regular PC/console/mobile devs have mostly still not entered the VR market in any serious capacity. To truly be in the "everyone and their mother" phase, Quest 2 would have to have both all these new devs as well as all the older existing big studios making serious games for it, and not just one-off "experiences", experiments, and the like. Obviously we are still not there, otherwise even PC and console VR would be much larger markets due to the spillover effect.