>>290284394
dont worry so much about performance. as long as you use common sense in optimization.

So for example, removing doubles, setting the deactivation distance low for dynamic bones, etc

vrchat's recommended limits and avatar ranking system is retarded, and should not be listened to. If they are not gonna be bothered to make a smarter system that understands the actual performance difference between a perfectly optimized model that has 1 tri over the limit, and an 1 tri model with a "fuck you you crash if I look at me" shader, then we shouldnt be bothered to abide by it.

just use common sense with optimization.