>>404312564
>I never understood how bad bright sky looks like on SDR until i saw it in higher brightness range
There's a reason a lot of games from last-gen onwards dynamically adjust the exposure levels based on what you're looking at. A proper HDR display + game doesn't need it at all while preserving any intensity/colours.

>>404313679
Personally only ever saw the mura on a pitch black screen (eg. Loading screen). Actual dark locations within a game were a non-issue.