>>330815897
Don't expect too much. There's no force feedback obviously and you don't even have feet tracking (yet) in VR games. It's going to be completely different from real climbing. What you can expect is more like you're grabbing an opaque hologram of the world and dragging it around. It's all we can do with the tech, but at least it can make for a more precise and interesting way to climb in videogames.