>ItR got a patch that changed 2.0 world quite a bit
>started the new game just now
>hey i know this game, why not spice it up
>hardest difficulty + ironman
>mfw new locations and new enemy placement
>mfw different anomaly positions than usual
>mfw night goes from a slight inconvenience to a legit scary thing
>mfw tons and tons of new sounds around the world that consistently scare the shit out of me, as now i'm focusing on not dying from something dumb

No regrets though, it changes the game in a very interesting way. Prioritizing survival instead of rushing into the danger and then quickloading really makes it hit different.