>>287411082
I wonder if they'll merge in https://www.marui-plugin.com/blender-xr/ officially. that plugin has primitive vertex editing at least. That + sculpting and vertex painting would make blender vr actually useful.

Also if you haven't tried it, unity also has an experimental EditorXR mode https://unity.com/editorxr . It lets you move/scale/rotate things with your controllers. Pretty limited and buggy still, but useful for niche cases where you have a bunch of prefabs and want to get the layout right.