>>275592846
>'animation state machines' are something entirely different
no dumbass that's what your "animation override" crap is. VRC terminology is dumb and the way people do things is silly because everything is hacks all the way down so people use the state machines for retarded shit they shouldn't be used for and think it's something it isn't. state machine handles under what conditions an animation plays ie am I gripping am I low to the ground whatever. 
You can't change when the animations are triggered from idle to crouch to prone etc because the state machine in the animation controller isn't exposed hence the playspace move crap. Sure you can change what the crouch animation is but you're not changing when it's triggered.