>>354419268
That's a VR problem in general. Blocking or slowing the hands from matching their real life position has problems, Pavlov's recoil creates the effect where you can end up pointing your controllers at the ceiling in order to keep shooting forwards if you try to fire an mp5 one-handed. Now imagine that just for turning around or raising your weapon. No weight is shitty because it lets you swing that 50cal around with unbalanced levels of speed and precision but it's preferable to often feeling disconnected from your gun.

Melee weapons have a middleground where the weapon is a pool noodle like in Gorn and I don't know if a game has ever tried that with guns.