>>269306221
if you're going to use Unity why waste your time right now learning OOP design when Unity is making a huge push to move the engine away from OOP?

http://gamesfromwithin.com/data-oriented-design

This post from 2009 explains a lot of issues games often have, explains why many times games do not even attempt to do multi-threading, it's because OOP is not ideal for it.

if you read up recently on Unity and where they're moving with their roadmap, they're shifting to data oriented design integrated with an entity-component-system architecture and a completely new compiler that tunes the compiled assembly code to the platform you are compiling to.
I would just like newbies to learn DOD/ECS for Unity, even if you have to write more template/boilerplate code right now, it makes things in the long run a lot better and less spaghetti and prepares you for the future with possible job prospects because devs who actually know their shit around this are rare.

We're talking about massive speedups if you write in this paradigm vs when you code in the old-fashioned monobehavior way.

https://unity.com/dots
https://www.youtube.com/watch?v=kUdHg6GRS24

fluid sim on obsolete 2018 ECS
you can see the speedups
https://www.youtube.com/watch?v=ehzfa0WgLEw