>>396069124
It's a game industry problem in general. Those with the techincal/artistical know-how to milk mobile hardware are generally not given the time/budgets to make it so, unless they got a publisher they can convince that them would make them more sales (eg. All the reviewers who raved about how Red Matter 1 & 2 look on Quest).

Quest 2 is definitely capable of 360-tier textures and polygon counts (not so much realtime environment lighting which that console gen also struggled heavily with @ 30fps), but it won't be worth the effort with how small the playerbase is on it relative to other platforms.