How bad is the controller tracking on the Vive Cosmos really?
Lots of people seem to say it's bad, especially when it originally launched, but I've also heard that software updates have been released to fix both the room tracking warnings and the controller tracking issues.
Has the tracking actually been improved, and is it still pretty usable even if somewhat inferior to the Rift S? Or is it still bad enough to heavily consider the alternative, despite the Rift S's other downfalls?