>>382378537
That's what I thought too, but at 32k poly's it'll probably save about a whole single ms at 80 people

It's technically basically negligible at like 60-70k so it's not a big deal but forcing 1 mesh to be excellent is clearly fucking archaic and technically wrong on a fundamental level

But I digress, nobody ever listens to me until... it's too late :)
>>382378540
Poor little krial crying waah waah shut up krial

You literally lost your wife to ERP pedophiles on the 4chan boards you moderate