While slowly playing ItR i realized
Things they got right is pseudo-MonHun mission layout with repeating same zones for simple questing
Things they got completely wrong is balance, anomalies and enemies
Some anomalies are alright, as much as some enemies, but it's not okay to have PM nigger shooting through 300m on building ceiling, as much as running with speedhack. Also melee enemy goes way too close if you don't strafe, literally impossible to shoot at that close range