>>300181524
To be brutally honest nothing I've seen in vrchat has really jumped out and impressed me as "wow that's great". But I do understand that peoples creations, even booth artists are very much on the hobby/amateur side and I shouldn't expect triple A studio tier modelling. I will however say the better/decent things I see are ones that have a full compliment of texture maps, normal/ao/spec/roughness etc with correctly set up shaders. Then there's actual character concept to take into consideration because there's rarely any OC seen it's usually existing characters/rips or very generic looking booths. A lot of the 2nd part is very much personal taste but you can tell when a character has gone through multiple iterations and been refined from the ground up. Anything completely asymmetrical/mirror modeled looks pretty low effort and uninspiring in my eyes because ultimately it just looks too synthetic.