>>385396851
>>385397062
VR focal length is hard stuck on exact same distance regardless of what game renders. What you're describing is probably low resolution (stuff far away looks "blurry" because it's smaller/finer details), so:
>if you have index and not-so-great gpu, make sure it renders at full resolution because steamvr reduces resolution when hardware struggles to keep up
>if you don't have index, make sure your headset has high resolution display and doesn't reduce rendering resolution
>if you can't see individual pixels, your eyesight might be a bit fucky even though you don't know that, you can go to any ordinary optican and check your eyesight. vroptican makes lenses for cheap, so you can just take measurements at optican and buy lenses for $60

assuming you've set your headset up as well as you can, correct IPD, sitting well on your head to avoid looking through lens outside of its sweet spot, blah blah