This is a really random thing to ask but is there a way to tell in my unity hierarchy WHICH parts of a avatar's body mesh have dynamic bone (phys bone) scripts on them?

My problem now is pretty dumb, I literally cannot find WHERE the scripts for some of my jiggly bones are located in my avatar's hierarchy. I have a sash that moves around and neither the object itself (the sash) or the spine/hips have the dynamic bone component for it...it's somewhere else and I can't find where to alter and change it to phys bone..