>>399690095
Imagine how pixelated your PC display would be if you'd stretch it enough to cover your entire field of view, this stretch is pretty much what VR headset does. No wonder resolution is an important thing like that. That being said, you can crank it down and render in more reasonable resolutions - of course there is a image quality drop but hey, first gen VR was pretty much fullHD and it was just as fun as it is now.

>>399689141
Index it is, then. That'll be $999, but you get the best package possible.