>>278130734
>Being able to look around is what makes good VR?
So I guess you haven't played it.
UI interaction, and targetting systems get off-loaded to the headset, hell, if you play around with voice attack you can get much more than that.
You don't get my point - Pavlov's VR interaction are puddle deep. The tracking is precise enough that you could carry mags and shit like in Contractors/Onward for example. Look at how most guns are reloaded in Pavlov. You press one button to let go of the mag (even if the weapon doesnt realistically do this like), you do a single motion out of your pocket and press the same button again (unless you challenge yourself) to again do something the weapon doesn't realistically do on its own (MP5's bolt release). It's so easy and arcade that it actually loses a big aspect of the game balance - reload times.