>>289154884
No that's where it should be. Are there colliders on the model at all? Warping through the ground is odd.
I had a model shit itself in some strange but similar way. Had to make it again from scratch (which was fine because I updated the base anyway). Whenever I got into the model it was about a metre behind me and my viewball was right on the ground. I thought it was the unity update mixing up the x/y/z values on the viewball but no amount of reimports or reploads fixed it.