>>388562650
>>388500237
I'm sure I saw someone post in /vrg/ about making them.
The chip shortage fucked SlimeVR over hard. They use a better IMU in their production unit but those chips are impossible to get at reasonable prices anymore. I've been thinking of /diy/ing a set as you can still easily get the cheaper IMUs but there are major downsides to them.
>Failure rate of IMUs is high so you need to order spare parts and prepar to repair eventually.
>Pricier IMUs can be sensitive to magnetic objects like metal furniture (or Oculus controllers...)
>A surprising number of people just use phones instead of trackers, how do these people have 5+ spare smartphones?
>You will need to bind a button to recalibrate very often (like every 5-10 minutes for the cheapest IMU) to keep them accurate.
>Bending over, squatting or moving your hips too far can make your feet float upwards, sink into the floor or move to the sides.
>6 or more seems to have better results than just 5
>Even the best setups have some feet drift. It looks worse for the user but still 'floaty' to an observer.
>Sudden full body movements can make the tracking briefly stutter or freeze.
>They use wifi so are sensitive to connection quality.
>Tracking is simply less smooth than lighthouse based trackers.
Despite these issues it's still FBT. It still lets you move your legs, shove your feet in my face or dance with your friends. For less than the cost a single Vive tracker I think that's pretty cool. You'll look like a poorfag when standing next to the 11 point 3.0 chad but it's better than any of the other non-lighthouse options and better than no FBT at all.