>>390137935
I have a screw-around playground that I use for pretty much any random thing i feel like doing at the moment, and setting up unity for VR is as easy as reading some basic intro on steamvr plugin. As far as asset flips go, one could consider it easier than flatscreen, as all of the SteamVR plugin controls, prefabs, animations/interactions system is already here for you. But if you want to make an actual game, then obviously difficulty increases as VR has to be highly interactive and all to make it feel right.