>>279364953
I'll post what I sent to my friend so forgive my autism.

Extremely well polished, it has physics just like boneworks (tho a bit less detailed), the storage system is fantastic, the game looks beautiful even on low. There's even climbing in this game like in Boneworks (even done slightly better since it fucks up less), Swinging an axe feels fucking good unlike in Boneworks....Unironically, This makes Boneworks feel like a tech demo, so much so that I kinda lost interest in playing Boneworks for the time being. Positives aside, The only problem I have had so far is the crouching. Crouching is button only, not physical, luckily tho these guys seem to care a lot about this game because not only does it work day 1 on WMR, (Boneworks didn't even work on WMR Day 1), but 1 day after release they released a hotfix with an Alpha version of Physical Crouching. These guys who made this VR really cared about this I can just tell. The story is also 15 hours long but it's your standard RPG Lite, different dialogue options, you can team up with different groups, or you can just kill everyone. The npcs fuckin react when you put your hand on their head so no headpats for them. The devs are looking into adding some community wanted features, currently just discussing the ideas but the ones they personally brought up were Horde mode and Co-op.