>>296461687
>I don't know if this is related but I notice things up "close" are perfectly clear but objects in the "distance" are pixelated and hard to see.
That's mostly because distant objects take up less pixels overall, as well as any high-resolution details getting aliased and thus looking more obviously "pixelly". On index, while SDE is almost entirely gone (seeing outlines of individual pixels), aliasing of almost-straight lines is very obvious, and the only way to fix it currently is cranking up supersampling, at the expense of framerate.