>>383325657
I agree. It felt like a stretched out demo to me but a decent demo with clear potential when compared with the rest of the trash in the VRMMO genre. 
The mechanics worked well even if they weren't used to good effect. Gliding and climbing were still satisfying even after 20 hours but it was clear that the zones weren't originally designed for it.

The combat seemed simplistic but it actually has potential on the few classes that get more than the barebones mechanics; Mage Tank could use timed blocks, AoE CC, burst heal, debuff the enemy and their weapon damage ramped up over time so they had to manage cooldowns to maximise the DPS window. Using this I was fighting group quest bosses and their minions on my own without being overlevelled, It was a fun challenge compared to the rest of the braindead combat. I like limited skill slots as they encourage tradeoffs in builds but 4 is maybe too limited and there are nowhere near enough skills to let classes have build variety.

Crafting was another potentially good mechanic held back by awful design. They should ditch the recipe system and just let us experiment with whatever ingredients we have, saving any successful combinations into a recipe book. Finding new ingredients sucks because you can't do anything with them until you arbitrarily reach the level required to unlock the recipe. This would also let recipe combinations spread through socialization instead of a shitty quest system.