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>>299737914
Thanks guys for quick response. I appreciate it.
>>299737882
Nah, this wasn't me. I have 2600X, RX 580, 16GB 3200MHz Dual Channel RAM and maybe it isn't top notch, it sure as hell can handle VR just fine.
The jittering isn't visible in SteamVR Home or Beat Saber. I think it is HL Alyx problem, who knows. I might have exaggerate the jittirness (I know it isn't a word but it sound funny). It looks like from time to time game doesn't exactly know at what angle my hands are and it jitters a little bit till it finds it. Lets' settle at ¯\_(ツ)_/¯
About ghosting, maybe I'm just too custom to my monitor with low pixel response time.
About loosing tracking. I know that quest cameras operate on visible spectrum and I have my room well lit. I am aware of positioning of cameras on headset and it shouldn't loose tracking. I'm not waving my hands wildly behind my back. My only hypothesis is 30Hz tracking frequency isn't enough, but articles online prove me wrongs, as people play BS on expert+ with Quest, and I can only assume those people wave their hands like 2 times faster than me. ¯\_(ツ)_/¯ again.
You guys are more experienced at this than I am, so I'll stick with my Quest and just adapt to it. Thanks again.