>>275468705
eh, don't bother. I played 5 minutes of it, and it's basically rec room's paintball mode but zero population. Buggy locomotion, couldn't even figure out how to drop a gun. Climbing is kind of cool, though honestly I think you can enable the same thing in rec room now with custom maps.

Mitebcool down the road; at least they're not charging for early access shit. I do think vr needs more non-tacticool multiplayer shooters (besides rec room). I don't mind the violence or blood, but I just think there's a lot of interesting weapon design space besides M16s and AKs. Even stuff like unreal tournament or halo weapons would be nice. Plus, you know, anime girls.