>>397940092
>It's why I hope they came up with a more modular map design for the sequel
It's set in the french areas of NAWLIN's so you would think so, but I don't think they've said anything about changing up the level design
>But who am I kidding, it's Quest lead platform this time so it'll probably be more gimped compared to the first game.
Yep. Design has to have parity across versions. With the limited amount of memory it will most likely be sectioned levels again to prevent mem leaks. I tried the Q2 version of playing through the PC version and boy is it pretty shit. Impressive for what it is, but it's like looking at a n64 game with source engine physics.