>>401054038
tedious unnecessary complexity that eats into potential players and sales. One button unload and a grab swoosh from hip to gun, okayish, if it is consistent around all guns, unless its meant to be a military sim. Contractors is in this regard the worst, if they would dumb down the reload mechanism they could become the COD of VR instead of being in a weird inbetween of a milsim and a fun multi player shooter