>>327943391
Unoptimized content, basically. Tons of avatars have literal dozens of materials and pointlessly complex shader setups because they "look cool" as well as things like excessive amounts of dynamic bones with collisions and so forth.

That said even then I find the biggest issue seems to be either the size or amount of textures and mesh data, apparently, because when monitoring my system stats I find my CPU usually only at about 30% ish and GPU at like 80-90 but my VRAM is pegged at 7.5+GB constantly (2070 Super, just for the record).

So, I probably *could* be getting a little more performance if people learned how to fuckin' crunch compress or not use 8k atlases.