>>405331462
And finally, we have an area where you can try out the headsets! Some of my impressions:

- Headset is very easy to slip on and off, and is very light. 
- Hand and face tracking seems to work well. The demos didn't have a mirror or anything so I couldn't examine the full range that hand tracking works in, but it's serviceable for the front field of view at least
-There is a LOT of light bleed. There is no bottom gasket and the screen sits like an inch and a half from your eyes, so the vertical field of view kind of sucks and you can see straight down out of the headset if you look down, which is probably by design. Not a problem for AR applications, and in fact is pretty helpful, but I wouldn't enjoy it in actual VR stuff.
-The passthrough is pretty decent, although it's not anywhere near as sharp as real life, obviously. I wouldn't want to use it for any precision work, or even writing/reading physical papers through the passthrough, but I could see it being great for applications that don't require such detail.

Overall it's pretty decent, but fov issues make me hesitant to pick one up as a main index replacement. I'd consider getting one for AR, but the blur on the passthrough eliminates a lot of the applications I'd like to use that for. If face and eye tracking is a really big deal for you then it might be worth it.