So I have a set of 9 bones in a chain, 1 being the base 9 being the end. I animated bone 1 with a dynamic bone script and it moves the whole chain just fine. Great.

However when I added to bone 1 the 2 collider elements for my hands (so my hands can smack the clothing object around) it only seems to register collision at the very base of the chain? meaning bone 1 will register touch but the rest I just phase my hand through with no collision.

Do I have to individually add a dynamic bone script to every single bone in the chain in order for them all to have collision detection? unsure how this works, I assumed adding the collision to bone 1 would apply it to the rest of the chain just how the dynamic bone script applies to the chain?