>>367425167
We did a update recently. there's now a 'Adjust Scale' checkbox in the dynamic bone, dynamic bone collider and regular collider section that adjusts for difference in Avatar Scale. A lot of booth avatars come with their Armature scaled to 100 but when you do edits in Blender your export should have Armature Scale 1 if you are following good practices. Just un-check the box if it's causing you trouble