>>314792451
Oculus. Index controllers are great and they're really impressive, but tracking is not flawless, it's not always doing what you want to do. OG Rift would never do that to you because it had obvious binary controls, only two proximity sensor states (lift up, touch down, then analog press on trigger/grip itself) and you'd get your gesture 100% of the time. 

Purely for VRC, i think Rift wins. Then again, it's nice to have independent fingers in game, it has to be worth something.