>>402292321
Not even close, the bench marks of even the cheapest solid state storage cannot be touched by any mechanical drive in the categories that are important. What's more is that in the context of a game, that is made of lots of little bit data that are scattered around a reused though the project, what is the most important is random access. You need to be able to quickly grab a lot of little random files that are not necessarily near each other in sequential storage space and send them to the gpu. HDD are extra bad at that since the have to physically seek a drive head to the correct position and wait for that data to run past. If the data just happened to be all lined up in order and ready to go it would be a different story, but that is never going to be the case in a game since, 1; aforementioned reuse of assets, and 2; the use can on the fly change what assets are necessary with the in game actions.