>>296783759
I'm currently just recreating a few interiors from a sitcom series I watch, so the overall room shapes are simple. Is mostly just a lot of props I'll have to make to fill in the space (or find some downloads for to modify that are game-friendly).

I do need to look into how Blender handles assigning UV maps to different materials on a single mesh soon enough though to separate the walls from the floor w/o having to atlas everything.