>>285080256
the largest use case is foveated rendering, if the headset knows where your looking, it doesn't need to render what is in your peripheral at 100% which can save in processing power. even having the ability to understand another persons eye contact can be compelling for vr
>>285080392
i'm really just talking out my ass about the new hp headset having eye tracking, but why would they release a headset and claim it to be next gen if it's only a rehash of their last one