>>281634569
I meant shit like weapon weight or arms getting caught up in things, the anti-fun types of physics, you named the fun ones.
Fuck how does one dev (Blade and Sorcery) manage to implement this system and make it work and others make it as much of a chore as humanely possible (TWD, Boneworks)? Why add weight to hands and arms in-game. I fucking move my hands in real life, there's no point to make hands feel more sluggish.