>>364177365
>never played are custom avatars hard


Difficult to say how hard. Avatars are art but also functional. You need skill in both blender and usually 2d digital art, along with general game character design and some basic unity know-how. 

Price is sometimes related to effort and you can expect prices for original avatars several times the price of getting artwork commissioned. Say starting a couple of hundred $$$ and going up depending on how popular and skilled the creator is. iirc melody paid digi a few thousand for her vtuber avatar.

A lot of "custom avatar" work is kitbashing though and plenty of creators prefer to sell base models (see booth.pm) that the user can customize and finish. Think of it like how your character in an mmorpg shares a "base" with all the other people in the game, even if you can adjust the outfit and hair color and so on. Something like that will run you $10-50 with the downside (or upside) that you're going to look like everyone else using that model. Also there's much less shits given if you rip/redistribute a model hundreds of people already wear compared to ripping a unique commission job someone might have paid $500 for.