>>366816817
you realise that at most 2-3 meshes will be rendered at once, right? And if it's atlassed that's less than 5 draw calls? KYS KYS KYS KYS NOW NOW NOW NOW
not only are you butt fuck retarded but it costs resources to animate every single tri and adding more tris to be shapekeyable is not as performant as you think IDIOT