>>292053419
Yes. The problems with Pavlov are technical: bugs, networking, and vanilla balance. The actual game mechanics, people take for granted. I think Valve fundamentally wouldn't make CS:VR because they don't believe in smooth locomotion or the game not being 99.9% retard proof, but if that hurdle were passed, I would fully expect:
>movement speed based on weapon
>movement based and inherent inaccuracy
>holding a controller button to plant/defuse
>holster system