>>287258185
Stand out strangely had the best inventory system and mantling/climbing but everything else is among the worst implementations in VR. For others:

Inventory was simply sticking things wherever you want to your body, and if you went over the object limit, it would fall off. It meant you could separate all your equipment exactly how you want without having to rely on the dev to make different options for it all and without problems with grabbing the wrong thing.

With mantling/climing, your hand would stick to the thing you grabbed, then you could move your hand to drag your entire body to go up, over, or hang off it. Works a lot better than jumping or the auto climb in Pavlov.