>>355268551
My point was that if you want to get rid of those bars on video, then you're wrong about using OBS VR plugin and you're recording VR preview from assetto itself, from your flat display.

Yeah, you'd probably get a bit of performance drop if it's even possible to force it to render in different aspect ratio, and even if you do, maintaining same vertical fov on this >>355262702 image while rendering rest of horizontal fov would probably make it look like some kind of quake 3 pro cg_fov 160 gameplay. Zooming in will reduce horizontal fov, filling sides of your display with image instead of blurry bars, but fov will stay the same.