>>281025923
it should have a day/night cycle. You roam the map and collect shit during the day, trade things you don't need for guns, ammo and boards you use to fortify your stronghold, set his precious craftable explosives, and try to make it through the night.
Certain locations in the shade and certain buildings in the map are nests of zombies during the day.
You autosave first thing in the morning. Rinse, repeat, either endless or some story mode that doesn't progress difficulty wise past some point in the night, but there are certain locations with tougher enemies you will need to prepare beforehand. Final location has a boss. The end. Fun mode and would actually make you use the mechanics already there like refilling magazines and maybe using different guns/ammo for different zombie types. Having traps set far away would allow you to have super fun sniping time shooting them and possibly getting more zombies with one shot because of a chokepoint. Fuck Anton.