>>269209181
One good gameplay-related thing about VR is the precision of motion controls we have. Flatscreen vidya couldn't really take advantage of it because of limitations of mouse input. You could give player some barrels to throw with gravity gun in hl2, but you couldn't really convince him that manually swinging a sword using mouse is fun. VR players could entertain themselves for hours if you only provide them three bottles to juggle around. We can interact like never before, we can play around with very precise input that allows us to grab stuff and move it in natural manner, and any game that takes advantage of that is vastly superior by default.