>>285031864
>holster it
Honest question here, what is the big difference between physically placing the gun in a holster like Boneworks, or simply quickly snapping between equipment based on a menu?
Sure, I can understand it's not super realistic, but mechanically it offers different access as opposed to the items physically being on your body.

I think you're trying to look at it as a physics playplace and not how it actually is, a FPS that's being re-visioned in a new way. You don't throw your guns around in a FPS (usually), they stick to your hands and you cycle through it.
So why is Alyx being exactly what it wants to be so damning?