https://developer.oculus.com/blog/the-latest-social-features-for-developers-deep-linking-destinations-spatial-voip/
>Earlier this year we updated the SDK with new features to make avatars more expressive and believable, including physically modeled eye kinematics, blink characteristics and nuanced facial animations for speech and micro-expressions. Recognizing that developers need different avatars for different experiences, we’re making the Avatar SDK more versatile, allowing developers to use these features for any avatar style.

If it wasn't obvious enough already that all their research work on realistic looking avatars actually will benefit us even if we don't use the realistic avatars.