>>384741812
The jump attacks were parryable but the AI used them as a gap closer way too often, it just looked dumb when it happens one after the other.
I have some hope that the new defensive AI combat stance will improve things, I already see less jump attacks in the beta but the AI still has the problem of walking into me. My ultimate hope would be for an AI that can chain together randomly chain together simple swings so parrying requires reaction rather than memorizing the animations.