>>274128321
https://www.oculus.com/blog/introducing-asw-2-point-0-better-accuracy-lower-latency
It's pretty neat technology. I thought it was enabled by default though. VRChat is unoptimized enough that you'll basically never get a full 80fps anyway, so if you see 40fps (or 20, or 16) in the in-game menu, it's probably kicking in. You'll still see the "swimmy" artifacts it makes, especially on background patterns like grids, but it should be less sick-inducing that actually dropping frames. YMMV however. SteamVR's version of ASW is a lot worse, and should be turned off in settings if it's not automatically.