>>388312915
>In a semi-private or private world, players tend to use established personas and conform to the implicit ‘dress code’, usually wearing anime girl avatars. The interactions that happen in these spaces are most often relaxing, friendly, or intimate. A crucial question is why players in friend groups seem to be less aggressive than the casual or new players in the public spaces. During my long-term ethnography, I observed that there are community-level self-regulating and self-censoring mechanisms that reward or punish players’ actions. Players who observe the rules are rewarded with fulfilling long-term friendships and access to group activities while players who violate the rules, for example by verbally or physically harming others are punished with public disapproval and exclusion from groups.

is he talking about us?