>>358056339
We anticipated that a bit hence the sharding system talked about with the hosts. I wonder which part was taking up a lot of overhead. The SAO menu was in sports fest too. The jetset one has no update calls it was all on-enter triggers.

The collar one was important, during testing we got random testers have fun using them to hang people on the tree. During live we got a BBW miku get hanged on EU which was fun to see.
Gonna have to take a peak if that is what’s causing lag.

60+ people maps usually really do start to lag though.
Meshbaked this current map like the sneed up so the whole static none-moving part of the map is only 3 materials total.

Can also be the messenger system utilized in the main core halloween candy system. Gonna ask udon grand wizard if there is a way to optimize that part at the cost of slower update ticks. More people probably kills the messenger system that gathers the votes from the whole map. Intuitively a staggered way to gather would probably help