>>365452649
>So, your cpu has to do a little work for every material in the scene.
this work is almost the same for every shader, and involves basically just vomiting a large set of data out towards the GPU (all the material properties and some mesh data). this work is also vastly reduced when using a shader that "locks in" or can be "optimized" with kaj's optimizer, but that's an aside. either way, you are unlikely to see big improvements here because setting material property blocks like that is very fast. it's also much faster to just have less materials to begin with.
then there's the fact that VRC uses graphics jobs now which makes that even more of a moot point.

everything else you said has literally nothing to do with your display resolution either, you're just posting pointless filler because you hope no one will call you out on your BS.
the only real difference here is grabpasses, these will be way faster with lower MSAA levels and lower resolutions (but then again, fuck people who use an entire grabpass for their glasses). I would be interested in a mod that just flatly disables grabpasses on avatars or forces them all into the same named grabpass, but disabling shaders altogether is going to make people look butt ugly.