>>264992683
No big players hardly touch VR, so it's just hobbyists who know how to script in Unity/UE4 but not really know how to build for, or optiimze for, VR. Rec Room was free for the longest time with no means of making money off the product though, and it 'used' to run well, so I'm going to chalk it up to the devs having made changes over the past year that broke performance.