>>279127217
There's a good summary of the AMA here
https://steamdb.info/blog/half-life-alyx-developer-team-ama/
>>For the smooth locomotion option, will it also support VR jumping? 
>Because the game includes the ability to mantle in continuous motion, you don’t need often need to jump. For instance, if you need to get past an obstacle like a crate, you mantle up rather than jump up. The only time you need to jump is to traverse a short gap, which happens very rarely. We tried a few iterations of jumping, but ultimately found that even in continuous motion, players preferred dealing with those jumps with a teleport-style movement.

I assume by "mantle" they mean just vault over knee-high stuff? I dunno. It is at least smooth motion at least, just no HL-like jump puzzles. Which is fine I guess, there's a lot of game design space that's not the same jump puzzles we've been doing for the past 20 years. The few parts in boneworks were kind of frustrating, though of course you could probably do them better than boneworks did. Rec room's parkour race game is actually pretty fun in VR.