>>293051152
I don't think controller issues are really that much of a problem if we take a god game approach. Black&White is such a good example of a scheme that can moved into VR if you think about how the camera pans by grabbing the ground and pulling your view around. Combat between groups of units rather than individuals would also work better, like how Total War units don't require the levels of micro and precision as gookclick RTS. I think only construction and basebuilding needs a novel approach to feel intuitive and not get in the way; Perhaps something like a painters pallete of blueprints in one hand that you place down for autonomous units to build, again similar to B&W but with a more fitting VR UI.