>>303689646
>UV situation would look for that vs. just painting it on as a pattern in Substance
This is what game developers and artists get to a lot. Specially mobile artists.
For VR though I think the separate tileable normal maps are better since you can go up on someone's mesh really really closely.

Substance painter allows that very good ease of making though. And if you're making a complex model is probably much better as you don't need to plan out exactly where what normal needs to go to.