>>300186063
I find those more aggravating than not from normal gameplay in other VR titles. I'm going to look into the push-away-from-wall thing, which can also double for ceilings (mitigate tall avatars by just teleporting them to a special box if they headset camera is too high off the ground).

Jesus christ did I hate in Alyx when I accidentally put my head in the wall and it look bright orange fucking everywhere except the small circle.