>>348486147
This is true I forgot about blendshapes which are also better for performance than separate meshes. 

>>348486216
I mean for shader hidden toggles. For example if you toggle a material swap on an object with Poiyomi or even the standard shader and make it transparent, if someone hides your shaders they go to the fallback shaders. Which show objects as opaque and not transparent. 

Having the correct default states and all is important in the parameter menus just so objects show as intended or desired from the start.