>>281283640
We’re aiming to make widely different aesthetics per year. Performance wise this years map works real well specially in the trigger side. And considering there are more meshes this year that probably did it for a bit of a performance dip. Last year was more barren but honestly from testing its pretty performant. I was getting 45 fps with 30+ people in the room. 
How bad was it on your end? Maybe its just vrchat shitting the bed