>>392279219
In standard fantasy setting? I got a feeling that exp/level/skills system doesn't translate horribly well into VR, at least not for melee combat. Into the Radius git it easy, guns are pretty straightforward to translate, but swords are either dealing enough damage to provide satisfactory b&s-like combat where everything revolves around your personal ability to use the thing, or you get skyrim-like gameplay where you just kinda swing the sword around at random and it deals some kind of damage.

That's probably why there are so many "magic" games, but so few enjoyable sword fight games, leveling up spells is natural and damage upgrades make lots of sense.