>>266673282
I doubt we'd see many good anime avatars even with official support. If it has to conform to the UE4 skeleton then you'll have man proportions and the hitbox won't include anything outside of the standard shape. The forward rendering used in Pavlov also makes it difficult to create nice effects/shaders like outlines. There's a method to do it on an entire map but Dave removed post-processing entirely from Pavlov so it doesn't work in-game. Even if rigging to the skeleton was made easy, making the avatar look nice in-game could require a lot of work.