>>389573528
If the game supports OpenXR then even if the game is on SteamVR there's ways to have it force run the Oculus OpenXR runtime. I know people have done it with the Resident Evil mods and gotten vastly better performance. But if it doesn't then I think you may be out of luck. The same problem arises, but in reverse, when trying to use something like Revive via SteamVR to run Oculus store game.