>>267509142
>>267506558
This is nice to see.

While a lot are moaning about how much they made Rift S a worse relative buy, the bigger news is how much more awesome Oculus will be able to make Quest and VR in general. It's kind of amazing how great it's going to be for getting people into VR, more than it already was. 

However I will say that the top complaints I've had from people trying my Rift wasn't actually the price or the wire but the comfort and just general visual quality. And in those terms, the Quest still isn't great. Mods of which have been pretty simple to do can massively improve comfort, so it's not that big of a problem, but it's not great that we have to do mods to make it really comfortable, and even then we're not really reducing the weight, so you still feel the inertia or extra inertia if you did a counterweight mod. 

And then the visuals. Quest is like the minimum of being just alright, but we really need better in both resolution and optical compatibility with people who might need glasses or might feel uncomfortable being unable to focus well since there's no varifocal. Both of these will be great to see future headsets like a Half Dome 3 solve, but it'll be challenging getting to that point since adding more hardware to the headset means physically putting more things on it which means increasing size and weight. If they could move the battery towards the back of the head or give the user the ability to move it where they want, it wouldn't be so bad. However as Carmack said, they didn't do it because things aren't that simple. So maybe that's something in the future that would kind of be like a breakthrough in its own right, and I think that could reasonably happen by that time.