>>307223705
>wish you could generate them on load rather than having to bake it though, as cubemaps do not take long to snapshot during the world init, but vrchat disallows it.
Oh god THIS 100%.

A good cube map is amazing for scene quality. Now I have to reduce mine to 256 instead of 2048 since each reflection probe take up a lot of space. Even the 256 one is 500KB the 1024 one takes 2mb each and the 2048 8mb. And that bloats the map very quickly in terms of file size. I want to place them on every shiny surface to properly show the correct reflection DAMNIT