>>334718095
>>334722684
Played another 4 hours or so, so it's been a little under $5/hr.

Demeo's core mechanics are still quite fun in the moment, and the difficulty is decently too. We had quite a few close moments with 3 people, enough to keep it tense. The four characters all play uniquely, and the turret items are fun for setting up tower defense scenarios, like in pic related until the ranger stepped on the proximity mine and blew everything up. And everything still has enough polish that weird interactions or misclicks are rare.

But it's exactly 2 floors and 1 boss floor, the "random generation" appears to be only like 6 unique floors (not tile-by-tile generation), and the boss floor is always the same, just randomized boss/enemy positions. There are like 8 enemy types, and we've seen all the 60 cards by now. We've seen all we can see for the base game in 6 hours.

I'm still hopeful that mods and/or official content will stretch the polished gameplay out more, but it's a very iffy buy at $30 right now. $120 for a 3 hour board game with 3 friends is pretty rich, unless you all really really like the aesthetic I suppose.