>>271224030
>blender
Was playing around to get shading right for the metal parts in unity and couldn't get it to look quite right. The balance of metalic/smoothness either made it plastic or impossible to see the detail because of how the light reflected off it in a circular disc. Threw it back into blender and changed the vertex normals so all of the edges were sharp and got rid of shade smoothing. Now all the parts are flat and the entire face (just about) reflects at once instead of having a small circle of white and everything else black.