>>345311462
>There is literally a non power of 2 option in unity for when it has to round the pixels because power of 2 literally doesn't matter, of course everyone still does power of 2 textures just out of good habit and practice, and it does guarantee that the mipmaps won't have weird errors at certain viewing distances with weird rounding, if it's even visible at all when rounded.
you know, thats exactly what i meant and nothing more
instead you had to sperg and twist ur panties because nobody wants to generate 8k atlases with empty space