>>343707898
The respawn point reference GameObject in the world descriptor can be moved around with udon to change your respawn point. Everything in a single map is in a single scene. If you clip your head outside the map with playspace mover you can usually see the different areas off in the distance. If you bake occlusion culling, unity does okay at not rendering other areas while you're in one, which is why maps tend to do different areas like that.