Is it significantly more efficient to use shape keys to toggle clothes than to use separate meshes? I was thinking it would be nice to have a little poiyomi animation on the clothing change but this would rely on separate meshes (since you can't animate values on specific materials afaict) [spoiler]Pic not exactly what I mean, since it's just the clothes that would have the effect, with one set leaving and the other set loading in[/spoiler]