>>298344201
What's up guys, it's your boy [spoiler]anonymous[/spoiler] coming at you today with another hot vrc avatar tip. Today I'm going to tell you that the eye tracking is part of the IK and is done automatically using the bones assigned in the unity humanoid rigging screen. The movement range is kind of faked using torque by having the pivot point (bone location) further or closer to the moving part (eye mesh). The further back it is, a longer "axle" it creates which means a slight movement of the bone will generate a bigger movement of the eye mesh. You don't have to do anything special other than making sure those bones are assigned in the unity humanoid rig under the left and right eye slots when you configure it.