>>288242687
I don't think you should be looking forward to that anytime soon. Those were $1000+ lab prototypes that no one knows how hard it would be to optimize into a consumer product. They were cool for showing off the progress of research and a look into the future of VR, but that's all the understanding we can gleam from those presentations. In addition, I don't think Oculus will make generational leaps with software breaking functionality until they can get it in a $400 headset (they won't make a standalone/hybrid Rift 2 with eye tracking until they know that they can do a Quest 2 with it so that all the software made for one can be fully enjoyed by the other). I think what will likely happen, if Oculus' next device is a premium Quest/Rift hybrid, is that the headsets they do after that will be a generational leap consisting of two products, one in the $400 range and one in the $600-800 range, where the $400 headset would be a little less premium, but still have all the essential stuff that makes it compatible with new software. For instance, it could be lower resolution, have less/worse tracking sensors, have worse audio, etc. I think we're getting to the point where we won't have won't have separate product releases but a single release date for a line of products much like graphics card and other product generations that mostly all release at the same time but with different tiers of quality. Then there could be mid-gen updates like the +/pro/S derivatives.