>>300537234
>The same delay between them firing and you seeing them happens when you round the corner on them
It doesn't though. The server is playing their firing sounds, it's registering their shots as hits, but the player position isn't updating for other players, whereas your player position is updating for them with only normal latency so they've got an advantage of hundreds of milliseconds and the inability to hit them because not only is their player model behind, their hit boxes are even further behind and still in cover.