>>282961907
We're afraid of being disappointed. Hyped-up VR games tend to be overpriced, perform poorly, and use outdated VR locomotion and interaction mechanics because the long development time can't keep up with the rate at which people are learning how to build VR-native interfaces.
/v/ is usually more negative about VR than we are, but HL:A looks at risk of actually being a tech demo you finish in an afternoon. I hope it's not and that Valve is able to surprise us, but after waiting for them to save us from HTC QA with the Index and being disappointed that's less of a sure thing.