>>396072486
Given both sequels are made in Quest limitations in mind, I'm expecting them both to have scaled-back implementations, which in turn affects the PC release.

Just like the I Expect You To Die sequel which looked like shit on PC compared to the original. Flat lighting, lower poly count in the scene, less objects to interact with.
[spoiler]I don't blame the devs for it due to where the money is at present, but it does suck for fans of the original.[/spoiler]