>>395394248
>I read that the lenses on the Quest were responsible for needing to render at a higher resolution to overcome the lens distortion
This is true for every headset. You cannot get around lens radial distortion without paying out the ass for special and heavy optics that not even Varjo shit can have. Literally the most important factor that let Palmer get Oculus got off the ground was because it used cheapo light lenses and software distortion correction, otherwise VR would still be in the state it was in the 90's.