>>347757519
i've fucked around with vr in subnautica but not like properly played the game that way.
they were fucking terrifying in regular pc mode so i can only imagine running into one for the first time in vr.

i like the vr implementation of subnautica even if it lacks motion controls or whatever, but just one heads-up/warning.
if you change check a camera (like the cameras on the cyclops) in vr, and move the view around with the mouse/thumbstick, then when you turn off the camera and go back to first person view, your "default" view position will have been changed to the way the camera was looking (ie: if the camera was looking straight down, then you looking forwards in your room will be straight down in subnautica), and you'll have to go back into the camera and try to get it facing forwards to fix it. it's not a big point but just be aware.