>>288799186
I'm not sure what was wrong with the original code, but I added a backstop. If you toggle the english tiles on and off again, it _should_ also reset the material property block on the tiles and correct the tile faces. Give it a try when you get a chance.

Other than that I replaced the ugly center thing with another beveled cube folded 1000 times in blender, and made all the tiles very shiny. This broke the discard camera, since the orthographic projection on it washed out all the tile faces. After some trouble though I figured out that you can set a replacement shader on the camera component from udon, so I can render the tiles unlit in the camera. It's nice to know that udon still lets access a whole bunch of unity APIs.

Though in case anyone was wondering, I did try a few hacks to try to get access to the Player rig and gameobjects by walking up the Transform parent hierarchy and back down again. It seems that udon has some sort of basic security check that throws an exception with no message if you try to access certain gameobjects. A shame, but makes sense I suppose.