>>302617273
Similar question, but I once set a matcap and noticed that my avatar in unity didn't really change in terms of shading, but I proceeded anyway since it wasn't a priority. How do you apply a Matcap so it will actually show up in unity correctly with the change when you import the model?

Is it just click the matcap in the viewport settings and just export with CATS as usual with nothing special done? I don't recall seeing an apply button or anything when I toggled the matcap