>>398679169
Nta but I got invited today and from my first impressions I'm both impressed and don't get the hype.
Pros:
>The guns sound great
>Guns collide with the environment
>The grenades sound even better and feel good to use
>Loadout system forces you to learn/use grenades so they're always tactially relevant
>The controls, controller positions and interaction snapping all just work (missing some control options but that's forgivable for now)
>Lots of little things to do in the base/waiting room
>Bomb planting minigame is neat
>The IK works and doesn't get in your way like other VR games
Cons:
>The guns have next no recoil even when moving full speed (some will find this a pro)
>Movement speed is high all the time, I don't see any reason to risk lowering your weapon
>Selection of weapons doesn't offer much variety (3 assault rifles, 3 smgs, 2 pistols) they feel extremely samey to me
>There's no eco nor much thought needed for what loadout you choose
>If there's a reason to choose SMGs over rifles I'm not seeing it
>The maps are all ugly but the construction site one is extra soulless
>The map design has an artificial feel where everything is randomly placed to provide blobs of cover and long sightlines
>There's no bomb disarm minigame?
>It crashed twice for me in one hour
It's got the makings of a good game but personally I just don't like the esports speedball style that they're going for. I question where the depth to keep the game fun in the long term is going to come from.