>>369495963
>contractors vest is too cluttered
that is probably the main thing. I still have issues in pavlov with grabbing knife instead of grenades sometime, but there's just less stuff compared to pavlov, like only one magazine pouch.

>>369496338
IMO the gun hand was a bummer compared to physically holding and swapping guns. Alyx was in development since like 2016 so I kind of forgive them, plus the gravity gloves were a great affordance to picking up things (same with the force grab in boneworks, just more satisfying).

I do wonder if it'd be worth doing a hybrid of pavlov-style chest inventory and alyx-style "hold button and move hand" menus, where you still grope around your virtual body to switch to a particular weapon, but instead of having to blindly grab or look down, you'd get a little heads up display that shows you what you're about to grab if you squeeze the grip.