>>290853135
>>290848205
Wait so how exactly does their tracking work? I saw mention of a rotational sensor, but specifically, is it that there is an IMU in each leg, and then a sensor that detects the rotation of the motor? Do we essentially have the rotational values of both our lower leg and upper leg? If so, that MIGHT be able to do something. Given a calibration step that we might need to do periodically, and assuming the player's legs never both leave the ground at the same time, we could "pin" at least one foot to the ground at all times, which would let us work backwards in solving the position of the lower leg and upper leg. Then we could just use IK to solve the rest. If they don't do it, anyone could likely use their SDK to create an OpenVR plugin that does all of that, and additionally emulates Vive trackers. But no guarantee that'll happen. And that's assuming they actually give us the raw rotational values for each upper and lower leg.