>>392953701
>I don't really want to do games that are already successful in VRC. Maybe later, but not rn.
I think it's better to make something that you enjoy playing/making rather than trying to force something to happen.
What games were you thinking of making? I'd like to see something that integrates VR well while being fun to play. Most of the good "VR" game worlds, the VR part is not the main feature.
The quick draw is one of the rare exceptions, since you get to draw in VR, and there's the added challenge of trying to draw in a 3d space rather than a 2d one.