>>345420820
The TF2 port isn't great because it was made for a game where you have higher HP pools. Hyperdash is the same but with HP replaced with speed. The port of control point works well enough for Pavlov that a variant of it really ought to be official. The author did suggest he was working on a version for WW2 Pavlov but I don't think anything came out of it.

The Day of Defeat flag capture maps are pretty much CP maps already so there's a ton of potential maps for it. The hard part is remaking the gamemode to use new sound effects and capture zones, the TF2 one uses some neat custom animations when capping a point. The question is, why bother when nobody wants to play?