>>296703509
Oh nice, I didn't find a link to that in the blog. 

In a quick test with my webcam, I got around 4 fps, with 20% CPU usage, so yeah not optimized for PC it seems. However the robustness of tracking didn't seem great either. When my hands weren't in view, it would constantly recognize other things in the view as hands, and when I did have only one hand in view, it would regularly have a hard time differentiating between left/right handedness, and the accuracy and jitter is quite bad in many poses. I think we really need at least two cameras or more for the accuracy needed in VR, especially after trying this. Like it's hard even for me as a human to look at some frames and try to work out the exact positions of the bones. With variations in hands and lighting, it seems like an almost impossible challenge to get VR quality hand tracking with a single RGB camera. It'd be interesting to see a stereo implementation of this.