>>389572923
>I guess I mean it feels like a fairly large jump is about to happen in VR headsets
You're not wrong, but almost everything right now is at the real high end of 4 digit figures.

The Q2 has a double whammy of the compression overhead and the fact running anything through SteamVR has the extra runtime to go through of Oculus>>>SteamVR which sucks resources like a blackhole.