>>385543040
For this one, the initial model was made with vroid studio. Now, I had a lot of trouble finding clothing I liked on booth, so I ended up doing a lot of texture work on every aspect that wasn’t the top. The top is a mixture of two outfits I liked the look of, and then deleting bits to make them fit together. Everything else was pretty much done from scratch using the skin guides and a plain default outfit.
A lot of the sliders can actually go past the point where the slider ends if you mess with the values, which helps give the outfit a better fit than seems initially possible.
After that, export to vrm. Then find the VRM to Unity addon for unity.
Once imported into unity, a lot of the defaults are a bit odd, so you’ll find the avatar has the wrong expressions for things like “thumbs up”.
To fix this, just find a blender to vrc guide where they had to manually assign them, so you know where to look.
Then it’s just some fine tuning of things like eyes and view points, then you’re all good!